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11-28-2009   2 links from elsewhere to this Post. Click to view. #1 (permalink)
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Class: GF: Paladin Shaiya: Priest to_fighter
Level: GF: 3x Shaiya: 5x
Default Fighter/Warrior/Paladin FAQ/Guide (Still in-progress)

For the most up-to-date version of this FAQ/Guide, please visit the original post here.

Fighter/Warrior/Paladin Skill Guide

Hey guys, Dal here, and boy have I got a treat for you!

Have you ever made that awesome fighter-class that you wanted to get to Paladin, and wondered what skills you can have? Ever wonder what some of them do? Well, wonder no more, as I'm gonna break every buy-able skill down for you that you can get from a Skills Trainer.

"What is a Paladin, and why should I play one?"
You may ask yourself this once in a while. The answer is simple: Paladins are a class that specializes in both offense and defense. They have the capability to hit for quite a bit, while taking a nice hit. They also have the ability to heal others for a moderate amount of HP (of course, Priests and Sages can heal for a lot more), Dispel others, among other really great things.

"What kind of Sprite should I start with, and why?"
Since you're going to need weapons and armor, it all really depends on what your preference for a Guardian Sprite is. There are 3 though that you should highly consider:

Bloodhammer: This is the sprite that creates Warrior-grade armors. A rare drop in the wild, so this is the one I recommend most to start out with.

Nightwind: This Sprite is capable of creating swords of all kinds. 1 and 2 handed blades of certain doom and destruction. This is the sprite I personally chose to use during Closed Beta, and it's done wonders on keeping my weaponry up-to-date. Another rare drop in the wild.

Holylight: This Sprite is your shield maker. It creates items of defense for your right-arm slot. Most people who follow this class chain use shields. I personally prefer Two-Handed swords.

Remember that the Sprite you choose at the beginning is the only one that is capable of evolving at later levels, so make sure that the one you choose is the one you want! You can't release them into the wild and choose another one! This Sprite is yours. Forever. And Ever.

"Ok, so now I have my character made, Sprite chosen, and here I am on Siwa Island. Now what?"
Alright. Welcome to the beginning of the end of your leveling experience in becoming a Paladin! You begin as a Novice. At level 5, you get a quest screen that pops up on your screen, telling you that you can go change your class. Congratulations! You have graduated into being a Fighter!

There are 2 more times that little quest box should pop up. One at Level 14 when you can upgrade to Warrior at level 15, and the final at Level 29 when you can upgrade to Paladin at Level 30. Keep in mind that class changes are MANDATORY and you will NOT gain any Experience once you reach Levels 5, 15, and 30 unless you have upgraded your class!

"What skills can I take from here on out?"
I thought you'd never ask. There are LOADS of skills for you to choose from, and every skill you want can be bought at any Skills Trainer in Siwa Island (until you leave), Kaslow, Jale, or Ilya.

The skills available to this chain are:

Novice
- Sandy Cole Curse
- Wyrd of Meh
- Song of the Sprites
- Strike

Fighter/Warrior
- Sky Breaker
- Whirlwind Chop
- Weakening Strike
- Terra Ripple
- Hot Blooded Surge
- Shield Bash

Paladin
- Holy Light Grenade
- Edge of Righteousness
- Armor-Cracking Strike
- Restorative Aura
- Healing Light
- Mighty Shield Bash
- Cure Blight
- Strike of Justice
- Shield of Thorns
- Showdown Banner
- Eternal Radiance
- Perfect Defense
- Swift Light Wing
- Holy Strike

"How do I access skills?"
The skill menu is opened using keyboard shortcut key "K"

"How do I equip skills?"
In your skills menu, you can left-click any skill and place it in one of 3 skill bars. The 3 skill bars use the following keys:
Skill Bar 1: 0-9 at the top of the keyboard, -, and =
Skill Bar 2: Same as Skill Bar 1, except you have to hold down "Ctrl" while pressing the desired key. This is noted by a "C" in front of the desired number/symbol.
Skill Bar 3: Same as Skill Bar 1, except you have to hold down "Alt" while pressing the desired key. This is noted by an "A" in front of the desired number/symbol.

"How do I use Skills?"
You can use skills one of 2 ways. The first way is by pressing the key(s) that the skill is in. The second way is right-clicking the desired skill you wish to use.

"What are Talents?"
Talents are passive abilities, meaning once equipped to your character, it gains a permanent bonus. Talents can't be equipped to your skill bar. You activate a talent by right-clicking it.
There are 3 domains of Talents: Earth, Star, and Moon.

Earth Domain
- Sword Specialist
- Axe Specialist
- Hammer Specialist

Star Domain
- Resilient Life
- Light Arms Specialist
- Heavy Arms Specialist

Moon Domain
- Shield Specialist
- Bronze Sinew, Iron Bone
- Lightfoot Stance

The 1st level of a Domain Talent of your choosing is given to you. To upgrade, you either need to find or buy a scroll, and take it to an Alchemist (with the correct alchemy supplies), and it will be made for you for a small fee.

"What are Talent Combinations, and where can I find any info on them?"
When you take talents of different domains, and mix them together, sometimes you get extra bonuses to your stats. This is a Talent Combination.
As far as info on them, LazyLuong's Talent Combo Guide is the most detailed, complete, and accurate one I could find here on the forums.

"Where are the quests to change my classes to Warrior, then to Paladin?"
At levels 14 and 29, a quest prompt to change your class will appear on your screen. If you don't see one, check your Adventure Log by pressing "L".
The quests are in more detail in a later part of this thread. You can find them by clicking here. (section not yet complete)

"I'm having a bit of trouble leveling. I'm so sick of grinding for my levels, and I'm out of quests. What do I do?"
Throughout the game, there are always quests to do. If you run out of regular quests to do, try and find yourself some repeatable ones. Repeatable quests are a great way to get some good money, as well as other rewards, such as mount summoning flutes. Plus they usually have a decent experience payout to help you reach that next level that much faster.

"Where the bloody crud is Magellan!?"
Magellan is next to a Traveling Merchant just west of the Kaslow City portal on Kaslow Plains. Open your map, using the "M" key and look for a symbol the represents a potion.

Last edited by Dalincan; 11-28-2009 at 12:28 PM.
 
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11-28-2009   #2 (permalink)
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Class: GF: Paladin Shaiya: Priest to_fighter
Level: GF: 3x Shaiya: 5x
Default Novice Skills

Novice Skills

Sandy Cole Curse
- Level 1
Level Requirement: 1
Cost to buy Skill: None. You begin with this skill.
MP Cost: 25
Casting Time: Instant
Cooldown period: 12 seconds
Description: When naughtly little sprites of Siwa Island fight, they often use childish tricks. This targets a single enemy under level 20, forcing the target to use only regular attacks, taking 31 physical damage, and inflicting Blind.

- Level 2
Level Requirement: 2
Cost to buy Skill: 20 Copper
MP Cost: 25
Casting Time: Instant
Cooldown Period: 12 seconds
Description: When naughty little sprites of the Siwa Island are fighting, they often use childish ways to let a single enemy under level 20 to force them to only use regular attacks and take 42 physical damage, and to receive the Blind 1 status.

- Level 3
Level Requirement: 4
Cost to buy Skill:
MP Cost: 25
Casting Time: Instant
Cooldown Period: 12 Seconds
Description: When naughty little sprites of the Siwa Island are fighting, they often use childish ways to let a single enemy under level 20 to force them to only use regular attacks and take 62 physical damage, and to receive the Blind 1 status.

Wyrd of Meh
Level Requirement: 1
Cost to buy Skill: None. You begin with this skill
MP Cost: 19
Casting Time: Instant
Cooldown Period: 180 Seconds (3 minutes)
Description: When the naughty little sprites of Siwa Island fight, they often use dishonest ways to force monsters under level 10 to stop attacking. If any attack occurs within the effective time after executing this skill, the effects will end.

Strike
- Level 1
Level Requirement: 1
Cost to buy Skill: 10 Copper
MP Cost: 25
Casting Time: Instant
Cooldown Period: 6 seconds
Description: For low-level newbies of sprites of Siwa Island, the first must-learn technique is a special attack skill which can cause a single enemy to use only regular attacks and takes 39 points of physical damage.

- Level 2
Level Requirement: 2
Cost to buy Skill: 20 Copper
MP Cost: 25
Casting Time: Instant
Cooldown Period: 6 Seconds
Description: For low-level newbies of sprites of Siwa Island, the first must-learn technique is former skills which can cause a single enemy to have regular attacks and 53 points of physical damage.

- Level 3
Level Requirement: 4
Cost to buy Skill:
MP Cost: 25
Casting Time: Instant
Cooldown Period: 6 seconds
Description: For low-level newbies of sprites of Siwa Island, the first must-learn technique is former skills which can cause a single enemy to have regular attacks and 78 points of physical damage.

Song of the Sprites
Level Requirement: 1
Cost to buy Skill: 10 Copper
MP Cost: 0
Casting Time: 2 seconds
Cooldown Period: 3,000 Seconds (50 minutes)
Description: Through the beautiful songs of the sprites, one can send themselves back to the Soul Preservation Crystal. Cannot be used in combat.

Last edited by Dalincan; 11-28-2009 at 12:04 PM.
 
11-28-2009   #3 (permalink)
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Default Fighter/Warrior Skills

Fighter/Warrior Skills

Hot Blooded Surge
- Level 1
Level Requirement: 6
Cost to buy Skill: 80 copper
MP Cost: 19
Cast Time: Instant
Cooldown Period: 30 seconds
Description: Physical cast on oneself while taking the form of a giant ape. Damage from each attack +22%. Enemy malice +100% while this skill is active.

- Level 2
Level Requirement: 12
Cost to buy Skill: 2 silver, 30 copper
MP Cost: 26
Cast Time: Instant
Cooldown Period: 30 seconds
Description: Physical cast on oneself while taking the form of a giant ape. Damage from each attack +22%. Enemy malice +100% while this skill is active.

Sky Breaker Strike
- Level 1
Level Requirement: 6
Cost to buy Skill: 80 copper
MP Cost: 25
Casting Time: Instant
Cooldown Period: 4 seconds
Description: Adds 1 charge point. Deals regular damage and attack effects to a single enemy target, +100 points of physical damage after casting.

- Level 2
Level Requirement: 10
Cost to buy Skill: 1 silver, 52 copper
MP Cost: 25
Casting Time: Instant
Cooldown Period: 4 seconds
Description: Adds 1 charge point. Deals regular damage and attack effects to a single enemy target, +141 points of physical damage after casting.

- Level 3
Level Requirement:
Cost to buy Skill:
MP Cost:
Casting Time:
Cooldown Period:
Description:

- Level 4
Level Requirement:
Cost to buy Skill:
MP Cost:
Casting Time:
Cooldown Period:
Description:

- Level 5
Level Requirement:
Cost to buy Skill:
MP Cost:
Casting Time:
Cooldown Period:
Description:

- Level 6
Level Requirement: 26
Cost to buy Skill:
MP Cost: 45
Casting Time: Instant
Cooldown Period: 4 secinds
Description: Adds 1 charge Point. Deals regular attack effects and damage to a single enemy target, plus 279 points of physical damage after casting.

Whirlwind Chop
- Level 1
Level Requirement: 6
Cost to buy Skill: 80 copper
MP Cost: 33
Casting Time: Instant
Cooldown Period: None
Description: Charges needed to cast physical finishing skill. All enemies within 6 meters around you will suffer the following damage:
-- 1 Charge: +40 physical damage to standard attack.
-- 2 Charges: +90 physical damage to standard attack.
-- 3 Charges: +140 physical damage to standard attack.
-- 4 Charges: +190 physical damage to standard attack.
-- 5 Charges: +250 physical damage to standard attack.

- Level 2
Level Requirement: 10
Cost to buy Skill: 1 silver, 52 copper
MP Cost: 33
Casting Time: Instant
Cooldown Period: None
Description: Charges needed to cast physical finishing skill. All enemies within 6 meters around you will suffer the following damage:
-- 1 Charge: +60 physical damage to standard attack.
-- 2 Charges: +130 physical damage to standard attack.
-- 3 Charges: +200 physical damage to standard attack.
-- 4 Charges: +280 physical damage to standard attack.
-- 5 Charges: +350 physical damage to standard attack.

- Level 3
Level Requirement:
Cost to buy Skill:
MP Cost:
Casting Time: Instant
Cooldown Period: None
Description: Charges needed to cast physical finishing skill. All enemies within 6 meters around you will suffer the following damage:
-- 1 Charge: + physical damage to standard attack.
-- 2 Charges: + physical damage to standard attack.
-- 3 Charges: + physical damage to standard attack.
-- 4 Charges: + physical damage to standard attack.
-- 5 Charges: + physical damage to standard attack.

- Level 4
Level Requirement:
Cost to buy Skill:
MP Cost:
Casting Time: Instant
Cooldown Period: None
Description: Charges needed to cast physical finishing skill. All enemies within 6 meters around you will suffer the following damage:
-- 1 Charge: + physical damage to standard attack.
-- 2 Charges: + physical damage to standard attack.
-- 3 Charges: + physical damage to standard attack.
-- 4 Charges: + physical damage to standard attack.
-- 5 Charges: + physical damage to standard attack.

- Level 5
Level Requirement:
Cost to buy Skill:
MP Cost:
Casting Time: Instant
Cooldown Period: None
Description: Charges needed to cast physical finishing skill. All enemies within 6 meters around you will suffer the following damage:
-- 1 Charge: + physical damage to standard attack.
-- 2 Charges: + physical damage to standard attack.
-- 3 Charges: + physical damage to standard attack.
-- 4 Charges: + physical damage to standard attack.
-- 5 Charges: + physical damage to standard attack.

- Level 6
Level Requirement: 26
Cost to buy Skill:
MP Cost: 59
Casting Time: Instant
Cooldown Period: None
Description: Charges areneeded to cast a physical finishing skill. All enemies within a 6 meter radius around you will suffer the following damage:
-- 1 Charge: add 130 points to your standard attack
-- 2 Charges: add 290 points to your standard attack
-- 3 Charges: add 450 points to your standard attack
-- 4 Charges: add 610 points to your standard attack
-- 5 Charges: add 770 points to your standard attack


Weakening Strike
- Level 1
Level Requirement: 8
Cost to buy Skill: 1 silver, 5 copper
MP Cost: 25
Casting Time: Instant
Cooldown Period: 10 seconds
Description: Adds 1 charge point. After applying skill, cause single enemy target to receive regular attack +97 points of physical injury, and can reduce regular attack by 40 points.

- Level 2
Level Requirement:
Cost to buy Skill:
MP Cost:
Casting Time: Instant
Cooldown Period:
Description:

- Level 3
Level Requirement:
Cost to buy Skill:
MP Cost:
Casting Time: Instant
Cooldown Period:
Description:

- Level 4
Level Requirement:
Cost to buy Skill:
MP Cost:
Casting Time: Instant
Cooldown Period:
Description:

- Level 5
Level Requirement: 24
Cost to buy Skill:
MP Cost: 45
Casting Time: Instant
Cooldown Period: 10 Seconds
Description: Adds 1 charge point. After applying skill, cause single enemy target to receive regular attack and 210 points of physical injury; and can reduce injury from target's regular attack by 80 points.

Terra Ripple
- Level 1
Level Requirement:
Cost to buy Skill:
MP Cost:
Casting Time: Instant
Cooldown Period:
Description:

- Level 2
Level Requirement:
Cost to buy Skill:
MP Cost:
Casting Time: Instant
Cooldown Period:
Description:

- Level 3
Level Requirement:
Cost to buy Skill:
MP Cost:
Casting Time: Instant
Cooldown Period:
Description:

- Level 4
Level Requirement: 28
Cost to buy Skill:
MP Cost: 54
Casting Time: Instant
Cooldown Period: 12 seconds
Description: After casting, all enemy units within a 6 meter radius of oneself will sustain effects and damage of a regular attack plus 127 points of physical damage, as well as falling into Paralysis 2 state.

Last edited by Dalincan; 11-28-2009 at 12:05 PM.
 
11-28-2009   #4 (permalink)
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IGN: GF: Dalincan
Class: GF: Paladin Shaiya: Priest to_fighter
Level: GF: 3x Shaiya: 5x
Default Paladin Skills

Paladin Skills

Holy Light Grenade
- Level 1
Level Requirement: 31
Cost to buy Skill:
MP Cost: 60
Casting Time: Instant
Cooldown Period: 8 seconds
Description: Adds 1 charge point. After applying skill, cause single enemy target 382 points of magic/injury damage, 252 points of Holy damage, and very high enemy malice.

- Level 2
Level Requirement: 34
Cost to buy Skill: 1 gold, 5 silver, 80 copper
MP Cost: 60
Casting Time: Instant
Cooldown Period: 8 seconds
Description: Adds 1 charge point. After applying skill, cause single enemy target 410 points of magic/injury damage, 270 points of Holy damage, and very high enemy malice value.

- Level 3
Level Requirement: 38
Cost to buy Skill:
MP Cost: 60
Casting Time: Instant
Cooldown Period: 8 seconds
Description: Adds 1 charge point. After applying skill, cause single enemy target 446 points of magic/injury damage, 293 points of Holy damage, and very high enemy malice value.

- Level 4
Level Requirement: 42
Cost to buy Skill:
MP Cost: 75
Casting Time: Instant
Cooldown Period: 8 seconds
Description: Adds 1 charge point. After applying skill, cause single enemy target 482 points of magic/injury damage, 316 points of Holy damage, and very high enemy malice value.

- Level 5
Level Requirement: 46
Cost to buy Skill:
MP Cost: 75
Casting Time: Instant
Cooldown Period: 8 seconds
Description: Adds 1 charge point. After applying skill, cause single enemy target 516 points of magic/injury damage, 340 points of Holy damage, and very high enemy malice value.

- Level 6
Level Requirement: 50
Cost to buy Skill:
MP Cost: 75
Casting Time: Instant
Cooldown Period: 8 seconds
Description: Adds 1 charge point. After applying skill, cause single enemy target 551 points of magic/injury damage, 362 points of Holy damage, and very high enemy malice value.

- Level 7
Level Requirement: 54
Cost to buy Skill:
MP Cost: 95
Casting Time: Instant
Cooldown Period: 8 seconds
Description: Adds 1 charge point. After applying skill, cause single enemy target 585 points of magic/injury damage, 384 points of Holy damage, and very high enemy malice value.

- Level 8
Level Requirement: 58
Cost to buy Skill:
MP Cost: 95
Casting Time: Instant
Cooldown Period: 8 seconds
Description: Adds 1 charge point. After applying skill, cause single enemy target 618 points of magic/injury damage, 406 points of Holy damage, and very high enemy malice value.

- Level 9
Level Requirement: 62
Cost to buy Skill:
MP Cost: 95
Casting Time: Instant
Cooldown Period: 8 seconds
Description: Adds 1 charge point. After applying skill, cause single enemy target 653 points of magic/injury damage, 428 points of Holy damage, and very high enemy malice value.

Edge of Righteousness
- Level 1
Level Requirement: 32
Cost to buy Skill: 68 silver, 96 copper
MP Cost: 45
Casting Time: Instant
Cooldown Period: 30 seconds
Description: This magic skill, cast on oneself, causes 150 points of holy damage added to each physical attack, hit +50% for proximity fight and creates enemy malice with 15% damage while this skill is active.

- Level 2
Level Requirement: 36
Cost to buy Skill:
MP Cost: 45
Casting Time: Instant
Cooldown Period: 30 seconds
Description: This magic skill, cast on oneself, causes 170 points of holy damage added to each physical attack, hit +50% for proximity fight and creates enemy malice with 15% damage while this skill is active.

- Level 3
Level Requirement: 40
Cost to buy Skill:
MP Cost: 45
Casting Time: Instant
Cooldown Period: 30 seconds
Description: This magic skill, cast on oneself, causes 190 points of holy damage added to each physical attack, hit +50% for proximity fight and creates enemy malice with 15% damage while this skill is active.

- Level 4
Level Requirement: 44
Cost to buy Skill:
MP Cost: 56
Casting Time: Instant
Cooldown Period: 30 seconds
Description: This magic skill, cast on oneself, causes 210 points of holy damage added to each physical attack, hit +50% for proximity fight and creates enemy malice with 15% damage while this skill is active.

- Level 5
Level Requirement: 48
Cost to buy Skill:
MP Cost: 56
Casting Time: Instant
Cooldown Period: 30 seconds
Description: This magic skill, cast on oneself, causes 230 points of holy damage added to each physical attack, hit +50% for proximity fight and creates enemy malice with 15% damage while this skill is active.

- Level 6
Level Requirement: 52
Cost to buy Skill:
MP Cost: 71
Casting Time: Instant
Cooldown Period: 30 seconds
Description: This magic skill, cast on oneself, causes 250 points of holy damage added to each physical attack, hit +50% for proximity fight and creates enemy malice with 15% damage while this skill is active.

- Level 7
Level Requirement: 56
Cost to buy Skill:
MP Cost: 71
Casting Time: Instant
Cooldown Period: 30 seconds
Description: This magic skill, cast on oneself, causes 270 points of holy damage added to each physical attack, hit +50% for proximity fight and creates enemy malice with 15% damage while this skill is active.

- Level 8
Level Requirement: 60
Cost to buy Skill:
MP Cost: 71
Casting Time: Instant
Cooldown Period: 30 seconds
Description: This magic skill, cast on oneself, causes 290 points of holy damage added to each physical attack, hit +50% for proximity fight and creates enemy malice with 15% damage while this skill is active.

- Level 9
Level Requirement: 64
Cost to buy Skill:
MP Cost: 71
Casting Time: Instant
Cooldown Period: 30 seconds
Description: This magic skill, cast on oneself, causes 310 points of holy damage added to each physical attack, hit +50% for proximity fight and creates enemy malice with 15% damage while this skill is active.

Armor-Cracking Strike
- Level 1
Level Requirement: 38
Cost to buy Skill: 2 gold, 47 silver, 95 copper
MP Cost: 60
Casting Time: Instant
Cooldown Period: 10 seconds
Description: Adds 1 charge point. Deals regular attack effects and damage to a single enemy target, plus 297 points of physical damage, and target's defense -30% after casting.

- Level 2
Level Requirement: 44
Cost to buy Skill:
MP Cost: 75
Casting Time: Instant
Cooldown Period: 10 seconds
Description: Adds 1 charge point. Deals regular attack effects and damage to a single enemy target, plus 332 points of physical damage, and target's defense -30% after casting.

- Level 3
Level Requirement: 50
Cost to buy Skill:
MP Cost: 75
Casting Time: Instant
Cooldown Period: 10 seconds
Description: Adds 1 charge point. Deals regular attack effects and damage to a single enemy target, plus 366 points of physical damage, and target's defense -30% after casting.

- Level 4
Level Requirement: 56
Cost to buy Skill:
MP Cost: 95
Casting Time: Instant
Cooldown Period: 10 seconds
Description: Adds 1 charge point. Deals regular attack effects and damage to a single enemy target, plus 399 points of physical damage, and target's defense -30% after casting.

- Level 5
Level Requirement: 62
Cost to buy Skill:
MP Cost: 95
Casting Time: Instant
Cooldown Period: 10 seconds
Description: Adds 1 charge point. Deals regular attack effects and damage to a single enemy target, plus 431 points of physical damage, and target's defense -30% after casting.

Restorative Aura
- Level 1
Level Requirement: 32
Cost to buy Skill: 68 silver, 96 copper
MP Cost: 64
Casting Time: 2 seconds
Cooldown Period: 2 seconds
Description: Able to instantaneously restore a single friendly target's HP for 416 to 499 points, and also restore 64 HP every 2 seconds while this skill is active.

- Level 2
Level Requirement: 36
Cost to buy Skill:
MP Cost: 64
Casting Time: 2 seconds
Cooldown Period: 2 seconds
Description: Able to instantaneously restore a single friendly target's HP for 470 to 563 points, and also restore 72 HP every 2 seconds while this skill is active.

- Level 3
Level Requirement: 40
Cost to buy Skill:
MP Cost: 64
Casting Time: 2 seconds
Cooldown Period: 2 seconds
Description: Able to instantaneously restore a single friendly target's HP for 525 to 630 points, and also restore 80 HP every 2 seconds while this skill is active.

- Level 4
Level Requirement: 44
Cost to buy Skill:
MP Cost: 80
Casting Time: 2 seconds
Cooldown Period: 2 seconds
Description: Able to instantaneously restore a single friendly target's HP for 582 to 698 points, and also restore 88 HP every 2 seconds while this skill is active.

- Level 5
Level Requirement: 48
Cost to buy Skill:
MP Cost: 80
Casting Time: 2 seconds
Cooldown Period: 2 seconds
Description: Able to instantaneously restore a single friendly target's HP for 640 to 768 points, and also restore 96 HP every 2 seconds while this skill is active.

- Level 6
Level Requirement: 52
Cost to buy Skill:
MP Cost: 100
Casting Time: 2 seconds
Cooldown Period: 2 seconds
Description: Able to instantaneously restore a single friendly target's HP for 699 to 838 points, and also restore 105 HP every 2 seconds while this skill is active.

- Level 7
Level Requirement: 56
Cost to buy Skill:
MP Cost: 100
Casting Time: 2 seconds
Cooldown Period: 2 seconds
Description: Able to instantaneously restore a single friendly target's HP for 759 to 911 points, and also restore 113 HP every 2 seconds while this skill is active.

- Level 8
Level Requirement: 60
Cost to buy Skill:
MP Cost: 100
Casting Time: 2 seconds
Cooldown Period: 2 seconds
Description: Able to instantaneously restore a single friendly target's HP for 820 to 984 points, and also restore 122 HP every 2 seconds while this skill is active.

- Level 9
Level Requirement: 64
Cost to buy Skill:
MP Cost: 100
Casting Time: 2 seconds
Cooldown Period: 2 seconds
Description: Able to instantaneously restore a single friendly target's HP for 882 to 1058 points, and also restore 131 HP every 2 seconds while this skill is active.

Healing Light
- Level 1
Level Requirement: 31
Cost to buy Skill:
MP Cost: 64
Casting Time: 2 seconds
Cooldown Period: 1 second
Description: Able to instantaneously restore a single friendly target's HP for 804 to 965 points after casting.

- Level 2
Level Requirement: 34
Cost to buy Skill: 1 gold, 5 silver, 80 copper
MP Cost: 64
Casting Time: 2 seconds
Cooldown Period: 1 second
Description: Able to instantaneously restore a single friendly target's HP for 885 to 1062 points after casting.

- Level 3
Level Requirement: 38
Cost to buy Skill:
MP Cost: 60
Casting Time: 2 seconds
Cooldown Period: 1 second
Description: Able to instantaneously restore a single friendly target's HP for 994 to 1193 points after casting.

- Level 4
Level Requirement: 42
Cost to buy Skill:
MP Cost: 80
Casting Time: 2 seconds
Cooldown Period: 1 second
Description: Able to instantaneously restore a single friendly target's HP for 1106 to 1328 points after casting.

- Level 5
Level Requirement: 46
Cost to buy Skill:
MP Cost: 80
Casting Time: 2 seconds
Cooldown Period: 1 second
Description: Able to instantaneously restore a single friendly target's HP for 1221 to 1465 points after casting.

- Level 6
Level Requirement: 50
Cost to buy Skill:
MP Cost: 80
Casting Time: 2 seconds
Cooldown Period: 1 second
Description: Able to instantaneously restore a single friendly target's HP for 1338 to 1606 points after casting.

- Level 7
Level Requirement: 54
Cost to buy Skill:
MP Cost: 100
Casting Time: 2 seconds
Cooldown Period: 1 second
Description: Able to instantaneously restore a single friendly target's HP for 1457 to 1749 points after casting.

- Level 8
Level Requirement: 58
Cost to buy Skill:
MP Cost: 100
Casting Time: 2 seconds
Cooldown Period: 1 second
Description: Able to instantaneously restore a single friendly target's HP for 1578 to 1894 points after casting.

- Level 9
Level Requirement: 62
Cost to buy Skill:
MP Cost: 100
Casting Time: 2 seconds
Cooldown Period: 1 second
Description: Able to instantaneously restore a single friendly target's HP for 1702 to 2042 points after casting.

Mighty Shield Bash
- Level 1
Level Requirement: 34
Cost to buy Skill: 1 gold, 5 silver, 80 copper
MP Cost: 60
Casting Time: Instant
Cooldown Period: 8 seconds
Description: Adds 1 charge point. Deals regular attack effects and damage to a single enemy target, plus 773 points of physical damage, as well as interrupt target's skill casting and be stasisd, plus enemy malice +1440.

- Level 2
Level Requirement: 42
Cost to buy Skill:
MP Cost: 75
Casting Time: Instant
Cooldown Period: 8 seconds
Description: Adds 1 charge point. Deals regular attack effects and damage to a single enemy target, plus 773 points of physical damage, as well as interrupt target's skill casting and be stasisd, plus enemy malice +1920.

- Level 3
Level Requirement: 50
Cost to buy Skill:
MP Cost: 75
Casting Time: Instant
Cooldown Period: 8 seconds
Description: Adds 1 charge point. Deals regular attack effects and damage to a single enemy target, plus 1120 points of physical damage, as well as interrupt target's skill casting and be stasisd, plus enemy malice +2400.

- Level 4
Level Requirement: 58
Cost to buy Skill:
MP Cost: 95
Casting Time: Instant
Cooldown Period: 8 seconds
Description: Adds 1 charge point. Deals regular attack effects and damage to a single enemy target, plus 1550 points of physical damage, as well as interrupt target's skill casting and be stasisd, plus enemy malice +2880.

Cure Blight
Level Requirement: 36
Cost to buy Skill: 1 gold, 64 silver, 70 copper
MP Cost: 45
Casting Time: Instant
Cooldown Period: 4 seconds
Description: After casting, players randomly remove 1 negative status from a single friendly target.

Strike of Justice
- Level 1
Level Requirement: 31
Cost to buy Skill:
MP Cost: 60
Casting Time: Instant
Cooldown Period: 6 seconds
Description: Adds 1 charge point. After applying skill, cause single enemy target to receive regular attack and 318 points of physical damage, and can double enemy malice value.

- Level 2
Level Requirement: 34
Cost to buy Skill: 1 gold, 5 silver, 80 copper
MP Cost: 60
Casting Time: Instant
Cooldown Period: 6 seconds
Description: Adds 1 charge point. After applying this skill, cause single enemy target to receive regular attack and 341 points of physical damage, and can double enemy malice value.

- Level 3
Level Requirement: 38
Cost to buy Skill:
MP Cost: 60
Casting Time: Instant
Cooldown Period: 6 seconds
Description: Adds 1 charge point. After applying this skill, cause single enemy target to receive regular attack and 371 points of physical damage, and can double enemy malice value.

- Level 4
Level Requirement: 42
Cost to buy Skill:
MP Cost: 75
Casting Time: Instant
Cooldown Period: 6 seconds
Description: Adds 1 charge point. After applying this skill, cause single enemy target to receive regular attack and 400 points of physical damage, and can double enemy malice value.

- Level 5
Level Requirement: 42
Cost to buy Skill:
MP Cost: 75
Casting Time: Instant
Cooldown Period: 6 seconds
Description: Adds 1 charge point. After applying this skill, cause single enemy target to receive regular attack and 429 points of physical damage, and can double enemy malice value.

- Level 6
Level Requirement: 50
Cost to buy Skill:
MP Cost: 75
Casting Time: Instant
Cooldown Period: 6 seconds
Description: Adds 1 charge point. After applying this skill, cause single enemy target to receive regular attack and 457 points of physical damage, and can double enemy malice value.

- Level 7
Level Requirement: 54
Cost to buy Skill:
MP Cost: 95
Casting Time: Instant
Cooldown Period: 6 seconds
Description: Adds 1 charge point. After applying this skill, cause single enemy target to receive regular attack and 485 points of physical damage, and can double enemy malice value.

- Level 8
Level Requirement: 58
Cost to buy Skill:
MP Cost: 95
Casting Time: Instant
Cooldown Period: 6 seconds
Description: Adds 1 charge point. After applying this skill, cause single enemy target to receive regular attack and 512 points of physical damage, and can double enemy malice value.

- Level 9
Level Requirement: 62
Cost to buy Skill:
MP Cost: 95
Casting Time: Instant
Cooldown Period: 6 seconds
Description: Adds 1 charge point. After applying this skill, cause single enemy target to receive regular attack and 539 points of physical damage, and can double enemy malice value.

Shield of Thorns
- Level 1
Level Requirement: 36
Cost to buy Skill:1 gold, 64 silver, 70 copper
MP Cost: 45
Casting Time: Instant
Cooldown Period: 15 seconds
Description: A magic skill cast on oneself that grants a 60% chance of reflecting 60% of damage from all attacks to oneself back onto the attacker while this skill is active.

- Level 2
Level Requirement: 46
Cost to buy Skill:
MP Cost: 56
Casting Time: Instant
Cooldown Period: 15 seconds
Description: A magic skill cast on oneself that grants a 60% chance of reflecting 80% of damage from all attacks to oneself back onto the attacker while this skill is active.

- Level 3
Level Requirement: 56
Cost to buy Skill:
MP Cost: 71
Casting Time: Instant
Cooldown Period: 15 seconds
Description: A magic skill cast on oneself that grants a 65% chance of reflecting 100% of damage from all attacks to oneself back onto the attacker while this skill is active.

- Level 4
Level Requirement: 64
Cost to buy Skill:
MP Cost: 71
Casting Time: Instant
Cooldown Period: 15 seconds
Description: A magic skill cast on oneself that grants a 75% chance of reflecting 100% of damage from all attacks to oneself back onto the attacker while this skill is active.

Showdown Banner
- Level 1
Level Requirement: 31
Cost to buy Skill:
MP Cost: 72
Casting Time: Instant
Cooldown Period: 10 seconds
Description: All resistance levels +20%, damage from each attack from enemy units -60 points, self-sustained damage -14% for 15 seconds after casting.

- Level 2
Level Requirement: 38
Cost to buy Skill: 2 gold, 47 silver, 95 copper
MP Cost: 72
Casting Time: Instant
Cooldown Period: 10 seconds
Description: All resistance levels +20%, damage from each enemy attack -80 points, self-sustained damage -16% for 15 seconds after casting.

- Level 3
Level Requirement: 46
Cost to buy Skill:
MP Cost: 90
Casting Time: Instant
Cooldown Period: 10 seconds
Description: All resistance levels +20%, damage from each enemy attack -100 points, self-sustained damage -18% for 15 seconds after casting.

- Level 4
Level Requirement: 54
Cost to buy Skill:
MP Cost: 114
Casting Time: Instant
Cooldown Period: 10 seconds
Description: All resistance levels +20%, damage from each enemy attack -130 points, self-sustained damage -20% for 15 seconds after casting.

- Level 5
Level Requirement: 62
Cost to buy Skill:
MP Cost: 114
Casting Time: Instant
Cooldown Period: 10 seconds
Description: All resistance levels +20%, damage from each enemy attack -160 points, self-sustained damage -22% for 15 seconds after casting.

Eternal Radiance
- Level 1
Level Requirement: 40
Cost to buy Skill: 3 gold, 64 silver, 50 copper
MP Cost: 79
Casting Time: Instant
Cooldown Period: None
Description: Charges are required to cast a magic finishing spell. All enemies within a 10 meter radius will become dizzy and it will cause the following damage:
-- 1 charge: Can result in 240 magic damage points, 420 points of Holy damage, and dizziness for 4 seconds.
-- 2 Charges: 500 Magic damage points, 420 points of Holy Damageand dizziness for 4.5 seconds.
-- 3 Charges: 760 points of magic damage, 420 points of holy damage, and dizziness for 5 seconds.
-- 4 Charges: 1020 points of magic damage, 420 points of holy damage, and dizziness for 5.5 seconds.
-- 5 charges: 1280 points of magic damage, 420 points of holy damage, and dizziness for 6 seconds.

- Level 2
Level Requirement: 46
Cost to buy Skill:
MP Cost: 99
Casting Time: Instant
Cooldown Period: None
Description: Charges are required to cast a magic finishing spell. All enemies within a 10 meter radius will become dizzy and it will cause the following damage:
-- 1 charge: Can result in 270 magic damage points, 440 points of Holy damage, and dizziness for 4 seconds.
-- 2 Charges: 560 Magic damage points, 440 points of Holy Damage and dizziness for 4.5 seconds.
-- 3 Charges: 850 points of magic damage, 440 points of holy damage, and dizziness for 5 seconds.
-- 4 Charges: 1140 points of magic damage, 440 points of holy damage, and dizziness for 5.5 seconds.
-- 5 charges: 1430 points of magic damage, 440 points of holy damage, and dizziness for 6 seconds.

- Level 3
Level Requirement: 52
Cost to buy Skill:
MP Cost: 125
Casting Time: Instant
Cooldown Period: None
Description: Charges are required to cast a magic finishing spell. All enemies within a 10 meter radius will become dizzy and it will cause the following damage:
-- 1 charge: Can result in 300 magic damage points, 470 points of Holy damage, and dizziness for 4 seconds.
-- 2 Charges: 640 Magic damage points, 470 points of Holy Damage and dizziness for 4.5 seconds.
-- 3 Charges: 980 points of magic damage, 470 points of holy damage, and dizziness for 5 seconds.
-- 4 Charges: 1320 points of magic damage, 470 points of holy damage, and dizziness for 5.5 seconds.
-- 5 charges: 1620 points of magic damage, 470 points of holy damage, and dizziness for 6 seconds.

- Level 4
Level Requirement: 58
Cost to buy Skill:
MP Cost: 125
Casting Time: Instant
Cooldown Period: None
Description: Charges are required to cast a magic finishing spell. All enemies within a 10 meter radius will become dizzy and it will cause the following damage:
-- 1 charge: Can result in 330 magic damage points, 510 points of Holy damage, and dizziness for 4 seconds.
-- 2 Charges: 690 Magic damage points, 510 points of Holy Damage and dizziness for 4.5 seconds.
-- 3 Charges: 1050 points of magic damage, 510 points of holy damage, and dizziness for 5 seconds.
-- 4 Charges: 1410 points of magic damage, 510 points of holy damage, and dizziness for 5.5 seconds.
-- 5 charges: 1770 points of magic damage, 510 points of holy damage, and dizziness for 6 seconds.

- Level 5
Level Requirement: 64
Cost to buy Skill:
MP Cost: 125
Casting Time: Instant
Cooldown Period: None
Description: Charges are required to cast a magic finishing spell. All enemies within a 10 meter radius will become dizzy and it will cause the following damage:
-- 1 charge: Can result in 360 magic damage points, 560 points of Holy damage, and dizziness for 4 seconds.
-- 2 Charges: 760 Magic damage points, 560 points of Holy Damage and dizziness for 4.5 seconds.
-- 3 Charges: 1160 points of magic damage, 560 points of holy damage, and dizziness for 5 seconds.
-- 4 Charges: 1560 points of magic damage, 560 points of holy damage, and dizziness for 5.5 seconds.
-- 5 charges: 1960 points of magic damage, 560 points of holy damage, and dizziness for 6 seconds.

Perfect Defense
- Level 1
Level Requirement: 31
Cost to buy Skill:
MP Cost: 66
Casting Time: Instant
Cooldown Period: None
Description: This finishing skill uses charges. After casting, chance of block +25%, physical damage from block removal -40%, 30% chance of slowing attacker by 50% for 5 seconds.
-- 1 charge: Lasts for 6 seconds
-- 2 Charges: Lasts for 14 seconds
-- 3 Charges: Lasts for 22 seconds
-- 4 Charges: Lasts for 30 seconds
-- 5 Charges: Lasts for 38 seconds

- Level 2
Level Requirement: 38
Cost to buy Skill: 2 gold, 47 silver, 95 copper
MP Cost: 66
Casting Time: Instant
Cooldown Period: None
Description: This finishing skill uses charges. After casting, chance of block +25%, physical damage from block removal -45%, 30% chance of slowing attacker by 50% for 5 seconds.
-- 1 charge: Lasts for 6 seconds
-- 2 Charges: Lasts for 14 seconds
-- 3 Charges: Lasts for 22 seconds
-- 4 Charges: Lasts for 30 seconds
-- 5 Charges: Lasts for 38 seconds

- Level 3
Level Requirement: 46
Cost to buy Skill:
MP Cost: 83
Casting Time: Instant
Cooldown Period: None
Description: This finishing skill uses charges. After casting, chance of block +25%, physical damage from block removal -50%, 30% chance of slowing attacker by 50% for 5 seconds.
-- 1 charge: Lasts for 6 seconds
-- 2 Charges: Lasts for 14 seconds
-- 3 Charges: Lasts for 22 seconds
-- 4 Charges: Lasts for 30 seconds
-- 5 Charges: Lasts for 38 seconds

- Level 4
Level Requirement: 54
Cost to buy Skill:
MP Cost: 105
Casting Time: Instant
Cooldown Period: None
Description: This finishing skill uses charges. After casting, chance of block +25%, physical damage from block removal -55%, 30% chance of slowing attacker by 50% for 5 seconds.
-- 1 charge: Lasts for 6 seconds
-- 2 Charges: Lasts for 14 seconds
-- 3 Charges: Lasts for 22 seconds
-- 4 Charges: Lasts for 30 seconds
-- 5 Charges: Lasts for 38 seconds

- Level 5
Level Requirement: 62
Cost to buy Skill:
MP Cost: 105
Casting Time: Instant
Cooldown Period: None
Description: This finishing skill uses charges. After casting, chance of block +27%, physical damage from block removal -55%, 30% chance of slowing attacker by 50% for 5 seconds.
-- 1 charge: Lasts for 6 seconds
-- 2 Charges: Lasts for 14 seconds
-- 3 Charges: Lasts for 22 seconds
-- 4 Charges: Lasts for 30 seconds
-- 5 Charges: Lasts for 38 seconds

Swift Light Wing
Level Requirement: 61
Cost to buy Skill: 66 gold, 93 silver, 23 copper
MP Cost: 150
Casting Time: Instant
Cooldown Period: 30 seconds
Description: User's movement speed +30%, evade +10% for 15 seconds while this skill is active.

Holy Strike
- Level 1
Level Requirement: 61
Cost to buy Skill: 66 gold, 93 silver, 23 copper
MP Cost: 150
Casting Time: Instant
Cooldown Period: 10 Seconds
Description: Adds 1 charge point. Deals regular attack effects and damage to a single enemy target, plus 860 points of physical damage and 860 points of holy damage after casting.

- Level 2
Level Requirement: 64
Cost to buy Skill:
MP Cost: 115
Casting Time: Instant
Cooldown Period: 10 Seconds
Description: Adds 1 charge point. Deals regular attack effects and damage to a single enemy target, plus 920 points of physical damage and 900 points of holy damage after casting.

Last edited by Dalincan; 11-28-2009 at 12:06 PM.
 
11-28-2009   #5 (permalink)
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