Your Guide to Teaming with an Arme
Arme depends on teamwork for the majority of her skills; agreed, she is a total powerhouse and can demolish her opponents (except Lires), there is nothing more frustrating than an opponent that does not know how to team with an Arme. Lires who dash-attack the moment a lightning bolt starts; members that pause when they see meteor appear, then get grabbed; teammates that spam skills when a stone-curse is in action. All of these can completely devastate an Arme's ability to do damage. So, how do you team up properly with an Arme? Let's go over her skills, and what you should and shouldn't do.
Firebolt spam, at least in advanced games, is not as much as an offensive technique as it is a diversionary technique that gives the opportunity for a grab. It draws a "line of fire" across the map that the other team has to avoid; this will effectively force them to a) jump, b) limit themselves to another plane or c) be hit by the firebolt. What does this mean? Exploit this and rush your opponents. Not only do they have to avoid you, but they have to avoid the firebolts, too. If on any occasion, they jump out of your way and get hit by a firebolt, they get stunned momentarily; use this time to move in and grab. Additionally, an Arme, when fighting against a Lire, may use FBs to predict the Lire's position and prevent her from holding this position. A camping lire is harder to defeat than a lire in traction, and accurately aimed firebolts will force a lire to move, at least a little bit, or at least jump. This gives you enough of a break to once again, move in. Be careful, though! Some of the time, they will be in the air; that gives them time to karate-kick you or shoot a barrage of aerial arrows at you.
Particularly against non-Elesis users, this move is rather deadly. Although it does no damage whatsoever, it has the super-deadly effect of stunning an opponent for several seconds if it connects. You can move faster than the circle, so this sets up an opportunity for a grab. Avoid using skill specials unless they are wide-range; the pentagram will likely move your opponent out of range before the hit connects. Avoid knock-down effects, as this stops your opponent from being dragged. Once the circle wears off, try to see if you can lure your opponent into another one. Due to its large size, jumping over them is unfeasible; if you retreat, you can almost certainly anticipate them approaching from a different plane, and prepare an attack for that. Finally, magic circle has another use: try to remain within the Arme's line of fire, if magic circles are being sent at a constant rate. This is essentially a "bodyguard". If you are being rushed, a magic circle will push your opponent back. Its huge size frequently overrides jump-attacks (which can be highly annoying), so anyone jumping will likely get caught within the attack. MP charges are also risky when magic circles are coming at your opponents. Use this to your advantage, an opponent caught within a circle is completely unable to use any MP attacks (lest get countered, and likely caught in yet another circle once they get up).
Earth wave has the sexy effect of stunning your opponents for a second; use this effect as you would any time-freeze and grab them. Be cautious and analyze your teammate's style, though; some prefer to tele-grab after a wave, some escape, and some use stone curse. Particularly if they're a stone-curse user, it becomes immensely annoying, bestowing that invincibility effect (from grab) on your opponent.
I cannot stress this enough: time freezes will severely reduce the damage of stone curse! If your Arme has trapped an opponent in a stone curse, please try not to use any MP skills within the radius. You'll not only miss them, but reduce the final damage of stone curse. One of the deadly effects of Stone Curse is that it disrupts your opponent's team play. One or more of their members has just been removed for several seconds; use this to pick off any non-cursed members. If your cursed opponent is a Lire or a ranged Arme, use this chance to move in. Be warned though; as your opponent is getting up, they have a second of invincibility. Meaning, don't launch attacks right after they get up, and try not to get grabbed! (Excellent idea for Armes: use Earth Wave once they start getting up. The duration of the spell lasts longer than the invincibility period of the curse)
Lightning Bolt is lethal enough on its own; but one of the things that I notice when using this skill, is that your teammates tend to stop and stand around. This is erroneous! Under lightning bolt, your opponents still remain valid targets. However, two things to keep in mind: 1) do NOT knock them down, as it renders them invincible to Lightning Bolt, and 2) do NOT use skills with time-freezes, as it stops Lightning Bolt and gives a window for escape. Once the bolt is about to wear off, grab your opponent (preferably a further one, if there is one close to the Arme, as the Arme's likely to tele-dash-grab). Massive damage!
A deadly attack, but highly avoidable; a skilled Arme will only use this when she knows that there's no way to skill clash. When meteor hits, avoid getting grabbed; the two ways a character can completely avoid a meteor (other than Arme's timed teledash) are by skill clashing/countering or by grabbing someone. I find that many teammates have a tendency to stop when they see meteor appear; this is once again erroneous, as the opponents are still valid targets. Keeping them stunned is a great idea! They won't have much time to move around or react to the meteor, meaning that it'll probably hit them full-force (unless they counter, which, once again, a skilled Arme will ensure won't happen).
One thing to keep in mind here; when your opponents are in the air, they still remain valid targets. Meaning, Lires! Get under your opponents and arrow-rain for massive damage! Avoid attacking your opponents as they're landing, as that will make them land feet-up and stop them from taking damage. The delay caused by Reverse Gravity is a great way to reposition yourself to a more strategic position
***Alchemist Arme coming soon!***