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02-05-2011   #1 (permalink)
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Default Guide Event Exclusive for ggFTW

If I were to release a couple of Cash related guide event, exclusive for ggFTW, who would actually participate?

By exclusive, I'm talking about guides that are to be kept in the ggFTW Website/Forums and no where else.

The goal is to bring more attention to ggFTW, and I'm willing to pay from my own pocket for helpful information. I will need not just 'good' guides, but GREAT deep informative guides.

[Details about the event will be released AFTER I see a fair statistic of helping hands.]

Disclaimer: I will hold responsibility for the distribution of payment to the ggFTW members and responsibility for the event.
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02-05-2011   #2 (permalink)
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I think this is an excellent idea! You think this is an excellent idea! Considering together we make up at least a tenth of the active members on board, I think this idea is a go.

All kidding aside, I would try my best to post an informative guide.
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02-05-2011   #3 (permalink)
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sounds interesting, this forum could use some new faces
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02-05-2011   #4 (permalink)
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Sounds scary to me, but I could give it a shot.
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02-06-2011   #5 (permalink)
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Well... If this is about writing guides, I think I'll just fail and get critiques for even one alphabet.
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02-06-2011   #6 (permalink)
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Quote:
Originally Posted by Reinshiki
Well... If this is about writing guides, I think I'll just fail and get critiques for even one alphabet.
"NOOB U FAILZORS BLAH BLAH BLAH BLAH" is what the worst possible outcome could be, BUT, chances of that happening is slim to none cuz most ppl here will actually use this site for wat its intended for
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02-06-2011   #7 (permalink)
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I doubt anyone is going to come here, regardless of the outcome of this event.

Maybe you should get Cow to post something about this event, or try announcing it on the NAGC forums, if you haven't done so already.
 
02-06-2011   #8 (permalink)
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Well, in my opinion, this would really benefit those who have a hard time understanding the game and if Cujo isn't in this by himself, this would execute more effectively and successfully. We just need some sort of good motivation to tell people why this site would top the charts. :/
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02-06-2011   #9 (permalink)
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At the same time, we don't want to attract the wrong crowd, which IS the majority of the North American Grand Chase player base, but I guess that's what comes with the territory.
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02-09-2011   #10 (permalink)
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We don't have to focus on the North American Guide. If anyone here are good [Insert Random Region] to English Translators here, then that would be a great contribute to the website.

I have a few guidelines in mind for the event. It might be a lot of work but to those who has time on their hands, then at least they can make a little extra bucks for it.

In the mean time, I'm scouting my area for $10 UGCs since the Blockbusters are going out of business. GameStop no longer carries them, and the nearest Blockbuster is 30 minutes away from me. Second option are Ntreev cards, but I would like to provide something that you can use on other games as well.
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02-09-2011   #11 (permalink)
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I have some ideas for guides, for people who are interested, but I don't know if I would actually participate. Plus, I don't really frequent the GC forums, so I don't know what kind of stuff they have on there.

- A guide for newbies. For example, what the shop tabs are, how to get new characters, what the different PvP modes mean. I have a lot of people asking me that in game when I run the lower level dungeons, so maybe I could shove that kind of guide in their face.

- In-depth pet guide (well, this was kinda Cujo's idea). Where we list each pet, how to get it (or, if it's unavailable, then when it was obtainable), whether it's quest (slime egg), dungeon drop, P^ points, cash, seal breaker, gacha. And also maybe average MP gain from the pet attack.

- A Hero Dungeon guide. Next week. ^_^ Basically, it'd include a run-through of each room of the stage, and which characters to bring in, along with skill tree skills, pets, etc.

- A skill tree guide. So.. people won't have to go into practice mode to test things out. But then again, it is kind of fun to go in there to play around regardless, so maybe not.

- Storyline guide, for people who care about Grand Chase's plot. Would include: all stage dialogue, character backgrounds, when characters join, job change, and so forth.

- I'm all of ideas for now. If I think of more, I'll edit it in.
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02-11-2011   #12 (permalink)
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Quote:
Originally Posted by RaineScarlet
I have some ideas for guides, for people who are interested, but I don't know if I would actually participate. Plus, I don't really frequent the GC forums, so I don't know what kind of stuff they have on there.

- A guide for newbies. For example, what the shop tabs are, how to get new characters, what the different PvP modes mean. I have a lot of people asking me that in game when I run the lower level dungeons, so maybe I could shove that kind of guide in their face.

- In-depth pet guide (well, this was kinda Cujo's idea). Where we list each pet, how to get it (or, if it's unavailable, then when it was obtainable), whether it's quest (slime egg), dungeon drop, P^ points, cash, seal breaker, gacha. And also maybe average MP gain from the pet attack.

- A Hero Dungeon guide. Next week. ^_^ Basically, it'd include a run-through of each room of the stage, and which characters to bring in, along with skill tree skills, pets, etc.

- A skill tree guide. So.. people won't have to go into practice mode to test things out. But then again, it is kind of fun to go in there to play around regardless, so maybe not.

- Storyline guide, for people who care about Grand Chase's plot. Would include: all stage dialogue, character backgrounds, when characters join, job change, and so forth.

- I'm all of ideas for now. If I think of more, I'll edit it in.
im pretty sure not many people even bother with the story, but the rest i agree with, my friends who claimed to "adapt quickly" at games end up quiting gc in 2 days saying it got too hard.

Also, we should include class guides on how to use certain characters who are never seen being used anymore, IE; dragon knight, sword master, arch ranger, assassin, sentinel, viken, muse, mari in general, and etc
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02-11-2011   #13 (permalink)
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Quote:
Originally Posted by ThisIsAPen
im pretty sure not many people even bother with the story, but the rest i agree with, my friends who claimed to "adapt quickly" at games end up quiting gc in 2 days saying it got too hard.

Also, we should include class guides on how to use certain characters who are never seen being used anymore, IE; dragon knight, sword master, arch ranger, assassin, sentinel, viken, muse, mari in general, and etc
If we're gonna make a guide, we'll have to covering everything, story included. No reason for it to be once again 'ignored' by players. It's there for a reason.

Arch Ranger is used more in PvP than anything now, not in dungeoning mainly because it keeps knocking down the monsters every three shots. And that gets annoying.
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02-11-2011   #14 (permalink)
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i see too many st archers and barely a handful of arch rangers in pvp
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02-11-2011   #15 (permalink)
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I use Archranger in PvP! ^^ But only if there are no Berserk characters (a.k.a. Elesis & Sieghart) on the other team, because then I use level2 Big Shot to fatal and grab (the one that explodes like Flame Arrow). :3 The other rapid shot 1bar berserks anyway, which defeats the purpose..

I do remember using AR in dungeons when it first came out. You just have to do the z-z-down in order to stab the arrow, which doesn't knock down. But AR is generally bad in dungeons (compared to her other jobs), except for 3bar, which can potentially do a lot of damage if you fire it in the right place.

I personally wouldn't mind contributing material (and by material, I mean multiple paragraphs of exposition on Lire, Arme, and Amy) (and general newbie/dungeoning tips, perhaps) if other people are interested in putting some effort in as well. If you don't want to put the guide together by yourself, there should be an option for people to work together on one document (Google Docs) or just make a draft topic where two or more people discuss the content of the guide and one person edits the info into one big post.

If it really is going to be a full-fledged event, however, with Cash involved, as Cujo mentioned, you might have to keep in mind that working together will affect the end "prize," not that I personally care, since I'm a full-fledged GP user. :3
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02-12-2011   #16 (permalink)
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Raine, AR has a lower chance of causing Elesis or Sieg to use Berserk. A much lower chance. I wouldn't be scared of them using that.

If we're gonna do this efficiently, we'll need to give each other some contact info before we begin, like PMing our e-mail addresses to each other.

I may be willing to go through each dungeon (not Trial Forest; there's no story there, but it surely is branched into Trial Tower's story) and give a third-person view of what the characters talked about, which characters were involved and the like...

The only ambiguous 'story' I've seen was when Dio joins the Grand Chase. It's not clear - save for his profile - of how he actually joins up with Grand Chase from Hell Bridge. Kinda wish they fixed that.

Of course, keeping the guide restricted inside ggFTW's borders is gonna be hard, since it's only a matter of copy and paste...
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02-13-2011   #17 (permalink)
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Ohhh maybe i could help somehow
even though i fail at this kind of stuff

yeshh the storyline is important even if most people ignore it
and i do agree that there should be something in it about using new jobs and characters, maybe something like they have in practice mode that tells you basic combos and moves + tips and stuff
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02-14-2011   #18 (permalink)
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The storyline isn't important.
You can hardly call it a storyline anyways.
 
02-14-2011   #19 (permalink)
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If it's within the content of Grand Chase itself, leave no stone unturned.

That includes the rather choppy storyline.
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02-14-2011   #20 (permalink)
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sooooo does that mean we include exploits ingame mechanics that give the edge over a dungeon/pvp *cough* otto/auto or how to skip the necklace upgrade animation?
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