Originally Posted by twinblade
The part where you "prove yourself" is just the gaming element of it I guess.
This is one element that pisses me off when it comes to questing.
For example in Maple the NPC's would say "You need to prove yourself able to handle this task!".
You're level 180, you're armed to the teeth in magical gear, and you've killed the strongest bosses known to mankind.
Yet I have to prove myself to YOU by collecting 70 knight emblems before I can continue?
**** you dude.
How about you let me through the gate before I destroy your entire country with my power to cause complete Armageddon with 50 mana, shithead.
Originally Posted by kuyaBaka
But aside from the usual grind, people don't seem to realize that there's a bunch of other activities to do in a game besides hit cap and PvP/PvE to your heart's content.
GW2 has side games in it. Outside of taking a short break, you earn nothing from it outside of achievements. So it's not that interesting to play when it has little to offer.
Some games like Maplestory and Conquer 2.0 also included side games that do affect the game, but aren't all that interesting and complicated to figure out.
It's certainly a mixed bag, and it's difficult to please everyone.