Disgaea has many features which differ from those in other tactical RPGs. Humanoid characters may throw other characters across the map, in order to allow allies to move farther or force enemies to keep their distance. This even allows the player to capture enemies by throwing them into the base panel; these enemies then become allies, and can even be used on subsequent maps. The chance of capturing an enemy in this manner depends on several factors. Failure to capture the enemy will result in the death of all characters inside the base panel, and the enemy will survive.
The game also has "cycles"; at the end of each trip through the storyline, the player will restart the story from its beginning and maintain each character’s statistics and item inventory from the previous game, but the player does not have to finish the last level immediately, as there are many optional levels and objectives to be completed. Characters that join and leave the party as part of the game's story will only be usable in the same parts of the game that they were before, but they will retain their items, abilities, and stats. This complements Disgaea's high character level ceiling of 9999, while also giving the player additional chances to see Disgaea's multiple endings, many of which require many playthroughs of leveling to attain.
Comes out 9/23/09,mark your calenders people
and im surprised there isnt a thread for this version
ok,basically,this is the third release of the same game.
originally for the PS2,came out for the PSP,now the DS.
Disgaea is a great strategic RPG,so great,that i am willing to replay it for the third time.
do not wonder if it is worth getting,get it if you like great strategic,funny RPGs
Last edited by DemiGodDanzig; 09-17-2008 at 11:10 AM.