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02-29-2012
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#101 (permalink)
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Bleughhh
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Join Date: Jun 2008
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Quote:
Originally Posted by Mega
HINT HINT?
Maybe? :O

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I don't see how this could mean anything besides bad magazine (that's what I'm assuming it is) publishing, these things happen.
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Path of Exile Default League - Lvl 87 Critical Elementalist Witch: Kenzorz
League of Legends (EU WEST)[Active] - Kenzorz
NA GrandChase - Kenzor

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02-29-2012
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#102 (permalink)
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~Illusions~
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It's on the back of display boxes in gamestop/ebgames stores.
Don't know if it's all of them or just a rare few.
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07-06-2012
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#103 (permalink)
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~NessXLucas/ClausXNinten~
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07-06-2012
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#104 (permalink)
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You Are (Not) かわいい
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Excellent news to wake up to.
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07-06-2012
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#105 (permalink)
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~Illusions~
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Wooohoooooo!! This is AMAZING news for the West
I'm going to take this as Tales of the Abyss and Graces f did good
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07-06-2012
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#106 (permalink)
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Madoka★Magica
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Launch date for Europe, Australia and EMEA confirmed for 2013 as well. NOT THAT THAT'll STOP ME FROM GETTING IT IF IT COMES OUT IN NA FIRST
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07-06-2012
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#107 (permalink)
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Bleughhh
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Guess we won't be getting a Xillia 1 and 2 dual release.
But getting anything at all is still good.
I hope maybe they can spice it up/fix it a little before western release though? I heard the game is pretty lacking... and its more than half a year before 2013 so...
__________________
Path of Exile Default League - Lvl 87 Critical Elementalist Witch: Kenzorz
League of Legends (EU WEST)[Active] - Kenzorz
NA GrandChase - Kenzor

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07-24-2012
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#108 (permalink)
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~Illusions~
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09-19-2012
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#109 (permalink)
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~Illusions~
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10-16-2012
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#110 (permalink)
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~Illusions~
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11-05-2012
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#111 (permalink)
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~Illusions~
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11-06-2012
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#112 (permalink)
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~Illusions~
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Tales of Voice Recording: A Tales of Xillia Update – PlayStation Blog
Quote:
Hello everyone, my name is Ted Tsung and I am the North American Producer for Tales of Xillia for NAMCO BANDAI Games America. I’m happy to announce that we recently completed our voice recording session for the game, an extremely important part of the localization process. It’s a huge milestone for us to pass and it means that Tales of Xillia is that much closer to its 2013 release.
 

Eight hours of voice recording across an eight week span, filled with late nights catching up on emails, proofing, and preparation for the following day. It’s a grueling process that’s both physically and mentally taxing. Despite this, it was a fantastic experience, thanks to the support from Cup of Tea, 8-4, and the voice actors. I might be looking through rose-tinted glasses, but you won’t find a better group of people.
It’s always impressive to see how well voice actors can improvise on the spot. They have very little interaction with each other. The most exposure they’ll get with one another is hearing a voice that may be played back for reference. Otherwise, they’re stuck in a booth alone, quickly scanning a script they’ve never seen before, dishing out multiple takes for us to grab. It’s a draining process that requires a lot of attention from all parties.
After it’s all said and done, I believe people will be satisfied with the voices we chose for each character. When localizing games like those in the Tales of franchise, there’s always added pressure since the Japanese version typically comes out first.

I’m very much aware that it can be very jarring to someone hearing the English voices when they’re used to hearing the Japanese voices. However, I think our English cast matches the original intention of their character’s persona.
For example, we went with a much deeper voice for Milla. We needed her to maintain a very powerful and authoritative demeanor, so we didn’t find it appropriate maintaining the same pitch as her Japanese voice.
Similarly, we pitched down Jude a little bit as well. He maintains the same adolescent qualities as the Japanese version, but we figured the North American audience would prefer a lower, stronger voice.
As long-winded as the recording was, it was a gratifying one, and I really owe it to all the people I worked with. Everyone has done an outstanding job, and I hope the fans enjoy it.
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12-05-2012
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#113 (permalink)
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~Illusions~
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Celebrating And Refining A Well-Loved Series - Tales of Xillia - PlayStation 3 - www.GameInformer.com
Quote:

Few RPG franchises have stuck around this generation, but Tales hasn’t lost its steam. The series entered this generation with Tales of Vesperia, and more recently saw Tales of Graces f for the PlayStation 3. Tales fans have long been frustrated with the entries that haven’t come to our shores, but with Namco Bandai announcing Tales of Xillia for North America, the Tales fervor lives on for *another *game.
[This preview originally appeared in Game Informer issue #236]
Xillia released in Japan to commemorate the series’ 15th anniversary. But Xillia isn’t all nostalgia; it’s a game that takes risks while building off the series’ strengths. For the first time, players choose one of two main characters. The storyline doesn’t change much based on your pick, but your choice alters the perspective through which you see story events, particularly in the opening. You decide between a male medical student, Jude Mathis, and a female spirit summoner, Milla Maxwell. Their paths cross when a significant accident occurs, and they both investigate the location. In true RPG fashion, what they find is anything but ordinary. Events are complicated by the fact that their world, Rise Maxia, is in shambles and two nations are currently in conflict over the use of monsters and spirits that lurk in the world *for *protection.
Xillia also returns with the great action gameplay that earned the series praise in the past. Though Tales of Graces f received kudos for its combat, Xillia shakes things up by meshing aspects from previous entries in the series into a new, more fluid battle system. Combat still operates in real time, but this time it combines aspects from two past games. From Tales of Vesperia, Xillia borrows the technical points (TP) system, in which artes cost points, but regular attacks refill the meter. Additionally, it includes Tales of Graces’ Combo Chain system, where the total combo is limited by the number of CC points, except now it’s called the Assault Counter. These two systems, while initially appearing contradictory, provide great balance and require careful planning for both attack *and *defense.
Since battles play out somewhat like a fighting game, it’s understandable that characters are initially limited to a 2D plane. However, hold the L2 button and free run mode is enabled, allowing evasion of area-based magic spells and better positioning. You also have the ability to link your character to any of the other three party members. By doing this, the linked party member becomes best buds with your character, attacking the same target and assisting you *if *wounded.

Outside of battle, Milla, Jude, and company progress like most RPG characters, earning experience that levels them up. What separates Xillia is its Lilial Orb system. Not unlike Final Fantasy X’s sphere grid, each character has a spiderweb-shaped lattice with nodes on the corners. Fill up a rectangular segment, and that character acquires a passive ability on top of those unlocked by the individual nodes. This might include a static boost to HP or TP, or other similar perks. This system gives you a lot of control over how your characters evolve, which is refreshing for a genre that tends to have linear *character *progression.
Diehard fans are sure to notice that the design of Xillia is more mature; characters are now in more realistic proportion as well, so you feel the magnitude of the world. Also, each main character was designed by a different Tales team. This provides a great diversity of character design and meshes well with the gameplay elements.
Xillia has plenty of refinements to make the series feel fresh, but still taps into what fans love: burgeoning character bonds. The battle system modifications all feel significantly improved, and the new Lilial Orb system promises new depth for character growth. Xillia hits in 2013, and if you’re hankering for a new console RPG, it’s definitely worth keeping on your radar.
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01-11-2013
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#114 (permalink)
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~Illusions~
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Unfortunately not any news on release date or voice actors yet
But I found this on one of the anime lists about a possible Tales of Xillia anime this year
Spring 2013 Season New Anime Preview List
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01-21-2013
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#115 (permalink)
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~Illusions~
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Last edited by Mega; 01-21-2013 at 06:00 PM.
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01-22-2013
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#116 (permalink)
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~Illusions~
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Another interview~
Supposedly getting it around Summer now instead of Q1
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02-05-2013
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#117 (permalink)
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~Illusions~
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Join Date: Dec 2007
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YOU CAN PRE ORDER IT FROM AMAZON NOW!
Official box art for us I'm guessing?
/pre orders even though I have no money
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02-07-2013
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#118 (permalink)
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ggFTW Stalker
Join Date: Oct 2008
Posts: 1,038
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When is it coming out!?!?! Y still no announcement!?!
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02-28-2013
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#119 (permalink)
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~Illusions~
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03-09-2013
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#120 (permalink)
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ggFTW Stalker
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