Looking for a new MMO?
|
02-20-2012
|
#21 (permalink)
|
|
too much effort
Games
Join Date: Jun 2008
Posts: 2,863
iTrader: ( 2)
IGN: WhatThePho
Class: Maniac
Guild: Mooglets v1.1
|
And if you log off before that...?
__________________
Good taste is a dying breed.
|
|
|
|
|
02-20-2012
|
#22 (permalink)
|
|
(<ゝω・)☆
Games
Join Date: Oct 2008
Location: Canada
Posts: 2,796
|
Last edited by Blizt; 02-20-2012 at 07:52 PM.
|
|
|
|
|
02-22-2012
|
#23 (permalink)
|
|
ggFTW Stalker
Games
Join Date: Oct 2008
Location: Poland
Posts: 373
iTrader: ( 1)
Class: magic
|
https://beta.guildwars2.com/ beta signups are open for 48 hours now, though a lot of people are trying to sign up, obviously, so the servers might not be responding very well.
I haven't high hopes of getting accepted, but hey, I can dream, right?
|
|
|
|
|
02-22-2012
|
#24 (permalink)
|
|
wat?
Games
Awards
Join Date: Jun 2008
Posts: 856
iTrader: ( 0)
Class: Sith Assassin
Guild: Omega Matrix
Xfire: d4rthsid
|
|
|
|
|
|
02-22-2012
|
#25 (permalink)
|
|
(<ゝω・)☆
Games
Join Date: Oct 2008
Location: Canada
Posts: 2,796
|
Well, I dunno about you guys, but this would probably be the first and most serious beta event I have seen in my life...whether I get selected or not...
I mean, even if you got selected, by signing the NDA with them, not only you can't talk about anything about the beta, you can't even say stuff like: "Oh I got into GW2's beta event yay!" to ANYONE.
I might sound like it, but I'm really not complaining, I'm just...blown away @_@
|
|
|
|
|
02-22-2012
|
#26 (permalink)
|
|
Planeswalker
Games
Awards

Join Date: Jul 2008
Posts: 3,891
|
There'll probably be a forum for CBT players. NDA doesn't matter if you're talking to someone that's in the CBT anyway...
|
|
|
|
|
03-11-2012
|
#27 (permalink)
|
|
snake enthusiast
Games
Join Date: Jul 2008
Location: schweden
Posts: 511
iTrader: ( 0)
Guild: Nuclear Family
|
Last edited by Kongro; 03-11-2012 at 03:36 PM.
|
|
|
|
|
03-13-2012
|
#28 (permalink)
|
|
ggFTW Regular
Join Date: Jul 2008
Location: California
Posts: 59
iTrader: ( 0)
IGN: Eiki
Class: AFK-ER
Level: Less than yours.
Guild: FrenchBread
|
https://buy.guildwars2.com/
Pre-purchase = Access to Beta Weekends even if you don't get picked for closed beta. Can't wait to throw my money at Anet on 4/10.
|
|
|
|
|
03-17-2012
|
#29 (permalink)
|
|
ggFTW Regular
Games
Join Date: Mar 2012
Posts: 29
iTrader: ( 8)
IGN: Cyberina|Hospital|Lovenia
|
Still waiting for it to come out.
It seems to have all the solutions to every problem in every MMO ever.
Worth a try, surely. (:
|
|
|
|
|
03-17-2012
|
#30 (permalink)
|
|
too much effort
Games
Join Date: Jun 2008
Posts: 2,863
iTrader: ( 2)
IGN: WhatThePho
Class: Maniac
Guild: Mooglets v1.1
|
Quote:
Originally Posted by Lovenia
Still waiting for it to come out.
It seems to have all the solutions to every problem in every MMO ever.
Worth a try, surely. (:
|
Closed beta invitations started last night. fyi.
__________________
Good taste is a dying breed.
|
|
|
|
|
03-19-2012
|
#31 (permalink)
|
|
ggFTW Regular
Games
Join Date: Mar 2012
Posts: 29
iTrader: ( 8)
IGN: Cyberina|Hospital|Lovenia
|
Quote:
Originally Posted by WhatThePho
Closed beta invitations started last night. fyi.
|
YES!
That is brilliant. 
The game is coming along quicker than I thought~!
Simply cannot wait...
And thanks for the info.
|
|
|
|
|
03-20-2012
|
#33 (permalink)
|
|
snake enthusiast
Games
Join Date: Jul 2008
Location: schweden
Posts: 511
iTrader: ( 0)
Guild: Nuclear Family
|
Quote:
In this month’s closed beta event, we’ll do some early testing of the Guild Wars 2 microtransactions system. Our microtransaction content isn’t nailed down yet, but we have a good framework in place to support it. So, I’d like to take a moment to explain our goals and the system we have developed to meet them.
We believe in microtransactions because they fund ongoing development of the game in a very straightforward and open way. You, the customer, get to decide how much money you spend on the game after launch, based on how compelling it is to you. You get a complete and playable game no matter what, but we think we can provide additional content and services that you’d be happy to pay for. And when you pay for them, you help fund our support of Guild Wars 2 in a way that benefits all players of the game.
Here’s our philosophy on microtransactions: We think players should have the opportunity to spend money on items that provide visual distinction and offer more ways to express themselves. They should also be able to spend money on account services and on time-saving convenience items. But it’s never OK for players to buy a game and not be able to enjoy what they paid for without additional purchases, and it’s never OK for players who spend money to have an unfair advantage over players who spend time.
I know none of this is new; the original Guild Wars also had microtransactions. But microtransactions were an afterthought in Guild Wars, whereas with Guild Wars 2, we had an opportunity to integrate the microtransaction system from the ground up, giving players more options and more convenience without sacrificing our design principles. So, here’s what we’re doing differently this time.
In Guild Wars 2 we have three currencies: gold, karma, and gems. Gold is the common in-game currency. Karma, which players earn in-game but cannot trade, is used for unique rewards. And gems are the currency that’s bought and used to purchase microtransactions.
We have a new player-driven market that allows players to trade gold for gems and gems for gold. If you want something, whether it’s an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think that’s important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it.
MMO veterans will note the similarities of our system to EVE Online’s PLEX system. As in that case, our system takes gold trading out of the hands of real-money trading (RMT) companies and puts it directly in the hands of players.
We think that’s a great thing.
From a player’s perspective, RMT companies have all the wrong motivations: the more money they make from selling gold, the more they spam ads in the game, run bot networks to farm gold, and hack accounts to loot them for gold. Conversely, under our system, players have all the right motivations. If a player buys gold from another player, he gets the gold he wants, the selling player gets gems she can use for microtransactions, and ArenaNet generates revenue from the sale of gems that we can use to keep supporting and updating the game. Everyone wins.
“… it’s never OK for players who spend money to have an unfair advantage over players who spend time.”
We also like the tradability of gems and gold because it makes the rest of the game’s economy more compelling. We’ll have a player-to-player Trading Post in the game—it’s like an auction house but better—which we’ll discuss in an upcoming blog post. Because gems can be traded for gold and vice versa, we don’t need two different trading systems, one for gold and one for gems. In Guild Wars 2, everything on the Trading Post is traded for gold, but of course, somebody who wants to earn gems can just sell items for gold, and then convert the gold to gems.
We have always taken our responsibility to players seriously with the original Guild Wars, and we will continue to do so with Guild Wars 2. We believe the foundation I’ve described here is the right foundation for us to build upon, and we look forward to sharing more details with you in the future as we nail down our microtransaction content.
-Mike O’Brien
|
Mike O’Brien on Microtransactions in Guild Wars 2
I love this. So so much.
|
|
|
|
|
03-20-2012
|
#34 (permalink)
|
|
(<ゝω・)☆
Games
Join Date: Oct 2008
Location: Canada
Posts: 2,796
|
There are a great deal of people on the guru forum debating whether this system is good or bad, and oh god, I think a lot of them worry a bit too much...
ArenaNet: Mike O’Brien on Microtransactions in Guild Wars 2 - Guild Wars 2 Guru Forums
I wanted to voice my opinion, but I only got to 11 out of 49 pages...so I gave up >_>
(I'm not comfortable posting when I haven't read all the posts/pages)
EDIT: Oh god it's 54 pages now >.<
|
|
|
|
|
03-20-2012
|
#35 (permalink)
|
|
snake enthusiast
Games
Join Date: Jul 2008
Location: schweden
Posts: 511
iTrader: ( 0)
Guild: Nuclear Family
|
Quote:
Originally Posted by BliztForever
|
There are no downsides, really.
"Some players have time in abundance. Other players have money in abundance.
With this system those two distinct types of players can profit from one another without supporting illegal and detrimental 3rd parties, and in the process, ArenaNet sees a bit of revenue to keep making the game better for everyone moving forward."
- Redditman Evidicus
Last edited by Kongro; 03-20-2012 at 01:43 PM.
|
|
|
|
|
03-20-2012
|
#36 (permalink)
|
|
(<ゝω・)☆
Games
Join Date: Oct 2008
Location: Canada
Posts: 2,796
|
I don't really see any problems either...it seems like too many people carried their disgust and worries from other F2P game to GW2 -.-
Like some of them kept saying this won't stop gold farming company or whatever, but I wondered if any of them stopped to think that in GW2, before any RMT company started farming gold, they have to pay for a minimum of $59 entry fee per gold farmer...
And A.Net always gave out harsh punishment almost instantly, so you farmed lots of gold and starting selling them, once any trace of imbalanced trading is found, instant banning there - and RMT company lost time and money with nothing or little gained.
Last edited by Blizt; 03-20-2012 at 01:55 PM.
|
|
|
|
|
03-20-2012
|
#37 (permalink)
|
|
snake enthusiast
Games
Join Date: Jul 2008
Location: schweden
Posts: 511
iTrader: ( 0)
Guild: Nuclear Family
|
People also forget that buying gold and trying to speed up the game is completely redundant in Guild Wars 2, because the
end-game is the only game.
And that end-game starts at level 1.
Speed your way through content, all the way to level 80 and you'll miss a significant part of the game.
Paying to burn through the content isn't a fun thing to do.
( GEMS!)
Last edited by Kongro; 03-20-2012 at 02:19 PM.
|
|
|
|
|
03-20-2012
|
#38 (permalink)
|
|
too much effort
Games
Join Date: Jun 2008
Posts: 2,863
iTrader: ( 2)
IGN: WhatThePho
Class: Maniac
Guild: Mooglets v1.1
|
I don't really want the value of ingame currency to be based on cash shop items though...
__________________
Good taste is a dying breed.
|
|
|
|
|
03-20-2012
|
#39 (permalink)
|
|
Huh? Radio?
Games
Awards
Join Date: Jun 2008
Posts: 3,079
|
What I find most fascinating about GW2 is that it is very different from many MMOs. The dynamic quest system, as well as the highly encouraged grouped play (no such thing as kill stealing since everybody gets the same loot and XP regardless if they 'KS' you or not) as well as the exploration and casual leveling system is right up my alley.
I never played the original GW, but I have a feeling GW2 will be my ultimate favorite MMO of all time.
|
|
|
|
|
03-20-2012
|
#40 (permalink)
|
|
(<ゝω・)☆
Games
Join Date: Oct 2008
Location: Canada
Posts: 2,796
|
Quote:
Originally Posted by Vith
no such thing as kill stealing since everybody gets the same loot and XP regardless if they 'KS' you or not
|
Actually, from what I remembered, it's:
Everyone who "participated" will all get loot and exp, but those who had "contributed" more will get more exp and 'possibly' better loot.
So if say there was a large group of bandits attacking the village, you killed one and stopped, after the event end, you will get rewarded just like everybody, but not as much as them.
|
|
|
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|