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01-28-2013   #321 (permalink)
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Dang, that is some big update, 1.1GB big...it's pretty awesome.

Several adjustment on Orr, less flooded with so many Risen, better reward, more WP too.

Bundle now works with weapon! Can't wait to try that out too!

Quote:
  • In PvE, if a player is awarded loot by killing a creature and the loot is of uncommon rarity or higher, a chest will appear that contains the loot that would previously have been on the corpse. If the rarity of the loot on the creature is lower than uncommon, the loot will remain on the creature’s corpse.
That sounds rather interesting...so if you see a chest that means you get a rarer item huh.

Quote:
  • A new, unique miniature: Chauncey von Snuffles III, who placed second in the Divinity’s Reach Fanciest Cat competition
Fancy name for a kitty...WHO WANTS A KITTY?

And some legendary weapons also got new effect/particle added on them, I wonder if most of them have been adjusted to match Sunrise/Twilight's awesomeness?
 
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01-28-2013   #322 (permalink)
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I honestly wasn't too impressed with the patch notes, although I was hoping more for skill fixes. I'm happy that fractals got fixed up though, and at least some things in WvW, guesting,etc.


Quote:
Originally Posted by Blizt

And some legendary weapons also got new effect/particle added on them, I wonder if most of them have been adjusted to match Sunrise/Twilight's awesomeness?
Meanwhile, poor Meteorlogicus.
 
02-06-2013   #323 (permalink)
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New patch site up.

https://www.guildwars2.com/en/the-ga...february-2013/

Quote:
February 26, 2013
The situation worsens for the citizens of Wayfarer Foothills and Diessa Plateau. Volunteers have eased the burden, but more refugees hobble down from the Shiverpeaks. The storm there gains momentum, but the forces of good are beginning to rally. They’re sending their heroes to defend the land and its peoples. Someone must hold back the gathering storm.

In Flame and Frost: The Gathering Storm, the second installment in this four-part series, the stakes are raised, and battles rage, in the foothills of the Shiverpeaks.

Features:

Brand New PvP Map – Spirit Watch
This peaceful green vale, nestled between cliffside shrines to the norn Spirits of the Wild is about to echo with the sounds of combat. In Spirit Watch, players will score bonus points by capturing the Orb of Ascension and running it to any of the three shrines on this newest PvP map.

Team Up for Guild Missions
Join your fellow guild members to take on an entirely new category of content! These missions, designed for coordinated group play, include everything from bounties to group puzzles to cross-country challenges. You’ll need to work together to complete the missions and earn new Guild Merits, which can unlock cool upgrades and rewards. It pays to be in a guild!

Two Team Rated Play in PvP
It’s time to prove your skill! In this new type of competitive PvP, two teams of equal average rating are pitted against each other in a quick, intense match. The ratings for every member of each team is then adjusted after the match.

Choose Your Own Daily Achievements
With our new selectable achievement system, you’ll have a chance to set new daily challenges for yourself and to choose what kind of content you want to be rewarded for playing.
Wasn't expecting to see Guild Missions with this patch, seems pretty exciting in general.
 
02-06-2013   #324 (permalink)
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Slowly but surely the game improves. Meanwhile, I tag along just for event exclusives.

Oh, and of course, mixed bag of execution and ideas slow it down.

http://en.reddit.com/r/Guildwars2/co...e_sort_of_psa/

This is hilarious.
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02-06-2013   #325 (permalink)
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Originally Posted by RoflKnife
Slowly but surely the game improves. Meanwhile, I tag along just for event exclusives.

Oh, and of course, mixed bag of execution and ideas slow it down.

Rudeness change since daily change. (sort of PSA) : Guildwars2

This is hilarious.
Time to go kill NPCs then get reported for "griefing" because I thought someone was about to die. Or is this just some random bullshit made up on reddit?
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02-08-2013   #326 (permalink)
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Scheduled Server Maintenance on February 13 2013

Welp, this is a surprise.
 
02-14-2013   #327 (permalink)
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OK. since most of you guys have already played GW2, how is the gaming experience? i've been hyped with GW2 after watching Angry Joe Guild Wars 2 review on youtube. damn him.
 
02-14-2013   #328 (permalink)
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Guild Wars 2 Interviews: February’s Flame and Frost Update Detailed
With the Guild Wars 2 live event ready to start in a couple weeks, we managed to sit down with Game Director Colin Johanson to talk about Flame & Frost and what it will bring to the game. Check out our exclusive interview before heading to the comments to continue the discussion.

MMORPG: Let’s start off with the Living Story. Where will the small changes we saw in January lead to in February? The steam from the mountain in Wayfarer was pretty ominous.
COLIN: World-narrative wise, February continues to build the fundamentals of this story to provide more hints and growth to this storyline as it builds into the core components and takes off in March and April. The steam is indeed ominous, and some players in our community have already managed to figure out some really good information about what’s coming… While others couldn’t be further from the truth. Now they just need to figure out who is right!
This concept of a living narrative, a truly unique storyline that drives the story of Guild Wars 2 and helps change the world on a week-by-week basis while introducing new content, is a big part of where GW2 is going in 2013. This really takes the concept of a living world to the next level, where there is a unique storyline playing out in the world that drives the story and narrative of Tyria. Much like your favorite TV show, we hope as we expand the scope of living stories as the year goes on, you won’t want to miss each new release to see where the storyline or your favorite characters are headed. This concept, and the evolution of the potential of the living world, is something we’ll be building on much more as the year goes on.

MMORPG: Does the Spirit Watch PVP map have anything to do with the Living Story? Can you share the design philosophy on this one?
COLIN: In over-all theme, yes, the norn are tied strongly into the storyline occurring in Flame & Frost, and this map has direct lore ties to the Spirits of the Wild which the norn follow.

As for design philosophy, the concept behind this map is trying to add a strong “capture the flag” style element to our PvP rotation. As we look to expand the number of maps available in the game, we’re trying to push the envelope a bit on what can really qualify as a “secondary mechanic” for one of our core conquest maps. We may even allow these secondary mechanics to become more core to the map rules where it makes sense to do so.
We want a fundamental shared system of scoring and gameplay that’s easy to understand across all game types in our capture points and how they contribute to score. This makes the game more approachable and easy for newer players to learn and understand, which can help us build our core PvP community due to ease of accessibility. However, we also want to expand the scope of secondary mechanics to have them really provide a more unique gameplay experience on a map-by-map basis. By capturing the Orb of Ascension (flag) and returning it to one of the capture points, we’ve taken the core concept of our capture point and turned it on its head a bit to add a CTF element to GW2.

MMORPG: Let’s talk about the Guild Missions now, as I know my own guild is going to be stoked about them. Can you give us some examples of how they’ll work, and what they’ll be about?
COLIN: The guild mission system is a really exciting advancement of our event system, and for guilds worldwide. The system allows people in a guild to work together to unlock guild upgrades that allow them to go on missions together. These missions can be kicked off by the specific guild that has researched that mission, but once they are activated, anyone can jump in and participate to help the guild finish the mission if they wish. The missions are designed such that some components of the mission can only be completed by the guild themselves, but each of them has aspects other players can assist with as well, so everyone has something they can do during the mission.

Effectively, this system allows guilds to literally create content across the world for everyone to experience. When one of these missions is created, often times you’ll see a banner with the guilds name and emblem that created the content. This serves two purposes. It’s a great recruiting tool for guilds to find players by having them join them on missions and if they stand out, inviting them to the guild. It also means guilds will really gain notoriety on their world; you’ll get to know the guilds creating this content and those guilds will become more famous and important in the community.
There are multiple categories of guild missions that a guild can kick off, and within each category there are numerous different challenges to overcome worldwide.
To give an example, one category is the guild rush. When a guild creates a guild rush in the world at one of the rush locations, a timer begins and the rush has to be completed X number of times within the allotted time in order for the guild to succeed. If the required number (or more) of players complete the mission before the timer runs out, the guild gets a reward which can be traded for guild-wide bonuses. Anyone can help the guild get their reward by joining in the guild rush and trying to complete it, but the rush doesn’t end until the timer runs out, so everyone can get a chance to complete it even if the minimum requirement for success is surpassed.
For personal motivation, anyone who completes the rush at least once will receive a personal reward regardless of if they are in the sponsoring guild or not. Also, anyone who was in the guild that kicked off the mission receives an extra different type of reward, which can be traded in for a new category of personal guild rewards that can only be earned through the guild mission system.

MMORPG: Will there be guild missions for PVP, WvW, dungeons, or will they all be in the open world?
COLIN: On the initial release of this system, guild missions will be PvE only, and will occur entirely in the open world. The goals of this system are to help make guilds more well known on their world, provide larger motivation to join a guild, to help drive players to every corner of our open world where they will run into other players and build stronger social experiences, to create a much larger diversity of content in our open world, and to allow players to specifically create content in our world for everyone to experience.

We’ll continue to expand this system in the future and add additional guild missions within the categories provided, as well as look at options for new categories of guild missions as well. We haven’t ruled out the possibility these could expand beyond PvE, or beyond the open world, but for now our major focus is on strengthening our open world experience as much as possible and making the living world of GW2 truly shine.

MMORPG: What sort of rewards can guilds obtain by completing them?
COLIN: There are a number of new rewards available from this system, from items specifically for players who complete the missions to rewards and upgrades for the guild itself. Guilds have a lot of new unlocks and really great bonuses they can purchase as a result of completing these missions. For example, you can purchase cheaper waypoint costs for your entire guild while the bonus is active.
Personal reward options vary from luxury goods and new types of items, to fun guild related stuff. One example of a personal reward you can buy I think is especially fun is a transform that turns you into your guild’s banner. It’s perfect for taunting enemies from the walls of a keep in WvW and reminding them who just stomped their face!

MMORPG: Can we touch base on the Two-Team PVP stuff? I’m not huge on sPVP, so consider me a layperson and speak to me in small words about what it means.
COLIN: It…is…more…gooder.
Slightly less simplified: two teams fight, we have ratings that track how well the players do, and the game uses matchmaking based on those ratings to determine which teams fight. In the future, we’ll use those ratings to show the best PvP players in the world based on their rating on our leaderboards.
This will allow new players to compete in PvP and get matched against other new players so they can learn the game against like skill levels of competition. This also means really skilled players have something to play for - their rating/bragging rights - and will get matched up against players of similar competitive skill and thus have better matches.

MMORPG: Okay now for: Daily achievements! I’ve been doing the new dailies, well… daily, whenever I login. But I’ve really been looking forward to this system. Can you explain how it’ll work?
COLIN: The new system will allow players to specifically pick from the list of daily achievements and complete the achievements they’re most interested in to earn their daily reward. We haven’t finalized the number, but it’ll be something like “do 5 out of 9 on the list to earn your reward.” If you decide you want to do more achievements from the list, for each additional achievement you do past the fifth, you’d also earn some bonus achievement points for your account. This is totally optional though.

MMORPG: Will there be more choices now than what we’ve seen cycled so far? Are there going to be dailies that direct us to certain zones or areas too?
COLIN: Absolutely! This new choice system comes with two benefits:
First, it allows us to add much more specific achievements to the rotating daily lists of options. We could ask you to go score 5 goals in keg brawl or complete 3 jumping puzzles as one of the achievement reward categories, since they are now optional, rather than mandatory.
Second, it allows us to send people to specific parts of the world and ask them to do things there, where before we could not do that because they might not be high enough level to complete that specific achievement. We could ask you to kill bosses in Fireheart Rise, or hunt down frogs in Sparkfly Fen if we wanted to in order to help drive stronger player participation in the open world and further strengthen the living world experience. (Don’t worry, we won’t do the frog thing!)
You’ll see new selectable achievements in our late February release, and we’ll continue to add new types and options down the road as the game expands and grows. It’s likely rather than having a unique rotation each day of the week; we’ll expand to have a unique rotation every day of the month to provide even more variety and a more diverse gaming experience. Of course, some achievements will be on the list multiple times over the course of the month.

MMORPG: One last question: do you guys sleep?
COLIN: We’ll stop to sleep when the game is the best possible game we think it can be. We’ve seen the population of the game steadily rising lately and we’re not going to sit on our butts and congratulate one another, we’re going to try and build on that momentum and make the game even better. There is so much coffee in Seattle no one can sleep anyway.

MMORPG: Thanks for chatting with us, as always!
COLIN: Thanks very much for having me; it’s always a pleasure! Also, thank you to all the GW2 players out there who follow the MMORPG.com website.
Guild Wars 2 (GW2) Interviews: February’s Flame and Frost Update Detailed - MMORPG.com

Still not entirely convinced about the whole Living Story shizzle, but the Guild missions sounds pretty awesome.
 
02-21-2013   #329 (permalink)
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Do you like games? How about friends? What about games with friends?

If you said yes to any of those, pull up a chair, because I think you’ll like what I have to tell you. I’m Leah Rivera, your friendly representative of the Guild Content team. My team and I have been working on a system to better support an important part of Guild Wars 2: guilds! So sit back and take a gander at what we have in store for you in February.

Our team’s primary goal was to create a solid foundation to support PvE guild play. We wanted to create a feature that provided guild members with fun things to do together now, and could be expanded to support new styles of content in the future. To do that, we’ve created a system with three key features: guild missions, guild merits and an expanded unlock system.

Guild missions are a new, unlockable, gameplay type that your guild can earn through the guild tech tree. These missions are all aimed at group, coordinated play, so kicking off a mission without anyone around to help you isn’t advisable.

“But what if my guild is super small?” you may say? Not to worry—all these missions take place in the persistent world, which gives you the ability to rally people from the surrounding countryside and maybe make some new friends in the process!


February’s release will include the following mission types:
  • Guild Bounty – Your guild is tasked with tracking down and capturing various targets for the Orders. These people are wanted for a variety of reasons and have all sorts of tricks up their sleeves to resist arrest!
  • Guild Trek – Think you know Tyria? Well the Tyrian Explorer’s Society has a challenge for you! Find the list of locations before time runs out.
  • Guild Challenge – These challenges leverage our existing event system but are specifically geared to require multi-group, coordinated play to succeed. So gather your guild and see if you’re up to the challenge!
  • Guild Rush – Test your skills with a mad dash over harrowing terrain, traps, and other hidden dangers. Just remember, there’s safety in numbers!
  • Guild Puzzle – It’s a puzzle and a jumping challenge all in one! This mission type requires multi-group coordination as well as individual jumping skills to get to the treasure at the end.

“Those all sound super fun, but what do I get?” do I hear? Besides personal rewards, you will earn Guild Merits by completing missions. These Merits display your accomplishments in the guild panel and can be used to unlock new guild upgrades. This expanded unlock system will include new rewards like combo banners, gold find bonus, reduced waypoint costs and, of course, the missions themselves.

I look forward to hunting bounties and solving puzzles with you all come February. If you’re game, see you there!
Whoa. Looks pretty incredible.

EDIT: Bag and Bank slots are 20% off until Feb. 26th.
What the hell, Anet? It's like you're listening to your playerbase or something.

Last edited by Kongro; 02-21-2013 at 01:02 PM.
 
02-26-2013   #330 (permalink)
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Originally Posted by poringslasher
OK. since most of you guys have already played GW2, how is the gaming experience? i've been hyped with GW2 after watching Angry Joe Guild Wars 2 review on youtube. damn him.
I was absolutely hyped, perhaps too much so.
After playing for just a week I had nothing left to do besides high level dungeons, the end game of GW2 was severely lacking and even after some more content patches it still didn't give much aside from a single dungeon that improves its difficulty as you keep beating it. (Fractals)

It was only a few months after that I had quit and moved on to other things, which was sad because I really wanted to love this game.
I can't speak for any updates beyond December which may have actually added something better than repetitive dungeon play, so you'll have to read up on that information to find out.

Arenanet also likes to punish players for attempting to make any in-game money, as the economy is the worst I've ever seen in a video game you have to either pay for gold or get extremely lucky. If you find any quick way to make money then you'll be branded as an exploit abuser and banned, even if you did it unintentionally.

Seriously I'm always one of the richest players in every single game I've ever played but in GW2 I'm lucky enough to get more than 50 gold a month without slamming my wallet into the screen. It's pretty rage inducing trying to keep up with the cash buyers in that regard when they've got 300g+ with the best gear just because they can pour hundreds into the game for their gold.

PvP wise the game is alright though, had a number of balancing issues when I played but it's at least more entertaining than repeating the same tired dungeon.

If you can enjoy playing WoW or Tera for years on end without getting bored, then maybe GW2 can work for you.
I do hope they actually finish the game soon enough since they didn't finish it before releasing it, I'd love to give it a try again when they keep to their promises of delivering a solid game that can entertain for years.
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02-27-2013   #331 (permalink)
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i'm going to agree with light, up until end game it's pretty great then....it's just not. there's nothing to do except dungeons over and over and over or Wv3. fractals are ok in random groups until you get to the higher ones, then you HAVE to get a coordinated group or you'll wipe quite a lot.

edit: oh, and the final fight with zhaitan is really really disappointing. i hope they don't make the end fights like that in any expansions they might do.
 
03-13-2013   #332 (permalink)
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World vs. World:
The End of Culling


If you’ve ever played World vs. World in a large group, you’ve probably noticed that there were some enemy players that you couldn’t see. That was an unfortunate side effect of a process called culling. I’m pleased to announce that in the upcoming patch on March 26, we’re going to turn culling off completely in WvW. This will make invisible enemies (except those using invisibility skills, of course) a thing of the past.

How different of an experience will that be for WvW players? I think these before and after screenshots make it pretty clear:



Culling ON



Culling OFF


So What Is Culling, Exactly?

Normally as you move through the world, any character (either an NPC or another player) within a fairly large circle around you gets reported to your client. This lets the client draw the character, allows you to select the character as an attack target, etc.

In order to cut down on the network resources that were used by the game and to reduce the client-side system requirements, we implemented a culling system, which imposed a limit on the number of characters that could ever be reported to your client. This meant that only the characters closest to you would actually get reported.

While this achieved our goal of limiting bandwidth and client-side resource utilization, it had the unfortunate side effect of causing large battles in WvW to be confusing, as there were sometimes many enemy players that were completely invisible. Additionally, there were side effects of culling which could result in stealth characters getting up to two seconds of additional invisibility when coming out of stealth. By removing culling, we’ve been able to eliminate these negative side effects and greatly increase the epic feel of large WvW battles.

For the sake of clarity, I want to make a clear distinction between our usage of the term “culling” in this post (meaning to limit the amount of data the server reports to the client) and other uses of the word “culling” related to graphics (discarding backward facing triangles in models, triangles or whole models that are occluded, etc.). Our changes are to the client/server culling and have no bearing on basic graphics operations in the GW2 client.


A World vs. World without Culling

Now that every client will know about every character within range, we’ve provided a new set of WvW options to control how all those characters will be rendered. Setting these options should allow players with various hardware configurations to enjoy WvW at a reasonable frame rate.

Under the new system, characters can be rendered in three different ways:
  • High resolution models - These are the high-res character models that you’re all already familiar with.
  • Lower resolution fallback models - These are the models that we’ve been using as placeholders in WvW while the hi-res models load. They differ depending on race and armor class, though human, sylvari, and norn share the same model.
  • Nameplates only - We don’t render the model at all and instead only show the nameplate for that character.

We’ve also added two new options to allow players to select how WvW characters are displayed:
  • WvW Character Limit - This controls how many of the reported characters render with a model and how many are rendered only with nameplates.
  • WvW Character Quality - This controls how many of the characters rendered with a model use the high resolution models and how many use the lower resolution fallback models.

The World vs. World team has been working on this change for quite a while now and we’re very excited to see it go live. Epic battles have always been a part of WvW and now players will get to experience them in their full glory!

We’ll see you on the battlefield!

https://www.guildwars2.com/en/news/w...nd-of-culling/

Very, very happy with this.

I just hope that it won't hit my framerate too hard.
 
03-13-2013   #333 (permalink)
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Originally Posted by Kongro
https://www.guildwars2.com/en/news/w...nd-of-culling/

Very, very happy with this.

I just hope that it won't hit my framerate too hard.
Well, the engine is rather subpar. Shit was long overdue. Also, this WILL apply to normal PvE...right?
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04-15-2013   #334 (permalink)
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There's an upcoming free trial weekend, between April 19-21. If you tried it out back in November your old trial account will be activated too.

A tip is to head straight to the Super Adventure Box in Rata Sum if you enjoy pure unadulturated fun. You probably won't enjoy it too much if you're born before 1993 something however.

https://www.guildwars2.com/en/news/t...d-april-19-21/

Quote:
Now’s your chance to see what changes we’ve made to the most critically acclaimed MMO of 2012! From April 19-21, 2013 we’re hosting another huge Guild Wars 2 free trial weekend.

We’re partnering with the following websites to distribute serial codes for the upcoming free trial weekend:

If you receive a free trial code from one of our partners, you’ll need to register it just as you would the regular Guild Wars 2 serial code at https://register.guildwars2.com/.

If you played in our previous free trial weekend in November 2012, you’re invited too!

Your former free trial account will be active for the April 19-21 event—to prepare, just update your game client by double-clicking the Guild Wars 2 icon on your desktop, or go to https://account.guildwars2.com/and sign in to download and install the game again!

The Guild Wars 2 free trial weekend begins at 12:01 AM PDT on Friday, April 19, 2013 and ends at 11:59 PM PDT on Sunday, April 21, 2013
Got a question about the free trial? Check out our Free Trial FAQ.

Last edited by Kongro; 04-15-2013 at 04:21 PM.
 
05-05-2013   #335 (permalink)
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Who still occasionally comes on?
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05-07-2013   #336 (permalink)
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Guild: Nuclear Family
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May Patch on the 14th.

https://www.guildwars2.com/en/the-ga...s/may-14-2013/

They were going to to remove culling in PvE with the patch, but had to extend their testing. https://forum-en.guildwars2.com/foru...st#post1979178

EB Jumping Puzzle will be in it's own map now.
 
05-11-2013   #337 (permalink)
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Quote:
Originally Posted by Zeke
Who still occasionally comes on?
I started logging on again, mainly to try to finish the Flame and Frost content. I don't know if I'll have time to keep on playing though.

Anruijin.7082

Believe I'm on Yak's Bend or something like that. (Been so long, I don't even remember my server name.)
 
05-15-2013   #338 (permalink)
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Southsun started today, and I felt it wasn't anything too amazing. Just something new to do, but it's pretty similar to Orr, imo, but a lot easier. It's just pretty much a grind to finish the achievements, and crab-toss isn't too amazing.
 
08-16-2013   #339 (permalink)
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A Free Trial is coming up next week, which probably means something very big will happen during the next Living Story event.
https://register.guildwars2.com/trial

Quote:
The Free Trial period starts at 12:01 AM PDT on August 23, 2013 and ends at 11:59 PM PDT on August 25, 2013.
If you're a returning player, check this wiki page to see what you've missed and what's been added these recent updates.
Release - Guild Wars 2 Wiki (GW2W)
 
08-21-2013   #340 (permalink)
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The trial is happening during the Queen's Speech Living Story, which has been balls to the wall loot fest 24/7. Unfortunately, it mostly benefits the higher level players, so trial runners will not gain much out of it, less ANet do something during the trial dates.
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