DA2 was disappointing for me. It's not a bad game... I'd say above average (though not by much) but...it in general feels like a hashed down DAO for me.
Gameplay is give and take. Counterbalanced the good changes with bad ones. Waves of mobs are really stupid...every god damn encounter, kill a wave, and more magically appear. It's nonsensical, repetitive, and annoying. Difficulty with fights fluctuated a shitload, some of them would be piss easy, others just right, others balls shatteringly hard. The rise of difficulty from the settings are absurd as well! I haven't tried casual, but normal is a cake walk, hard is a massive leap, and for the most part...is challenging, with spots of bullshit. Some of the fights were absolutely absurd, particularly the
Friendly fire seemed to be completely removed, maybe it's back in nightmare, never tried, but clearly, Bioware designed the game without friendly fire in mind. The new staggering, push back, and knockdown are nice and all, but are also ****ing stupid. Yeah, it's much better seeing a mage getting staggered and stunned by getting arrows shot at him. But it's not better to have my mage get knocked down from every single god damn attack, then have the assaulter run up to him while getting up and knock him down again. AND AGAIN TILL HE DIES. And the mage can't do shit while getting back up. Getting staggered or knocked down against the wall or corner with any character is like instant death, cause you'll be locked in there till you die. Just...ugh.
Also: being unable to equip your companions with armor, GOD DAMNIT, WHY?!
Repeated settings and maps disappointed and pissed me off so much. What an eyesore. Having like 5 maps repeated for everything is inexcusable. Hair animation is so god awful. Graphics might actually have gotten worse. Textures look terrible. Some models looked terrible. Game shipped with issues with a lot of Nvidia and some AMD cards causing very low frame rates, inexcusable. They only have settings for DX9 and DX11, skipping 10 entirely, also, only allowing low/med on DX9 and high/very high on DX11, stupid. Game had some very annoying and potentially game breaking bugs. Particularly being unable to issue commands while controlling a character for whatever god damn reason, UGH. Clicking on monsters are dear god, kill me now, annoying. You have to click a sweet spot to target them half the time for some god damned reason.
Anders personality was ruined from awakening, and characters in general felt much more shallow. The dialogue wheel often had Hawke say something I didn't want him to say. Removed backstory and such was disappointing. I didn't feel like I had much of an impact on the world as I progressed. For one, it's in a very small setting, and one god damn city. The game just didn't have any immersion that made me feel like I accomplished anything in the world. The game felt short, probably was, about 20~ hours?
In general, the game felt kinda rushed, forced, disappointing. I'm saying a lot of negative things, but that's probably because it's the sequel of an excellent game. And if it's the sequel of a game, I expect it to play as well as it's predecessor, if not better, and learn from its mistakes. Again, not a bad game, but I feel it simply isn't that good.