emember Luminous Arc? Yeah, the one where you saved the world with Alph and Lucia? A few years have passed since then, and now you're in the hands of a new Knight apprentice, Roland.
In an age when a power called "magic" supports everyday life and civilization itself, peace is supported by the queen's knights and the Rave magic council. The Kingdom of Carnava has a clandestine program that is researching an easier way to use magic. The story starts at the point when the Kingdom had just successfully completed their research into such a tool. Breaking a longstanding oath not to use magic in conflicts, the society of witches start a new war.
The UI has been completely revamped and a different map system has also been deployed. Also, the battles are a little more interesting this time, but at any rate, you still get your standard fare of Attacks, items, and of course, the Flash Drives.
During the visual novel cutscenes, L is the skip button, R is the Auto button, X goes back to the previous messages, and Start goes into the Options menu. At any time of the game.
On the other hand, when you're on the world map, L is Save, R is Load, X is the Status/Item/Story menu, and Start still does the same thing.
You now also have a Guild House, where you can accept jobs from your trusty... maid. :U. She gives out great quests though, and the rewards and experience will probably be worth your time and effort.
Looks like Althea(Alty) doesn't really like me yet...
While in Luminous Arc you could talk to anyone after combat, in LA 2, you can also have conversations with people who have a heart next to their icon during the Character select screen. The conversations still play a major role though - and it's harder this time around, where you have to answer TWO
questions instead. Depending on your response, you'll either get a Great, Good or Normal
Time to move!
From the top, Name: Roland, Type: Neutral
ADD: Good statuses
BAD: Bad statuses
Combat is still strategy - if you've played LA before, or even FFTA2, this shouldn't be much of a problem. Attacking from the side/back is more advantageous, and you have to choose your direction after ending your turn, yada yada.
Also, remember that cheesy Rym system in LA?
It gets even better in LA2.
Introducing the Engagement system
- with the Unity Ring
in your arsenal, you can call upon a witches' power to strengthen Roland's attributes and also gain new skills to go with it. Eg. Althea (A Fire witch) gives you a massive STR boost and a very strong Flash Drive to boot.
I personally found using Engage (With Althea) in combat made Roland's attacks go through the roof. :U Not sure if there are any penalties, but one thing I do know:
1. If the witch gets' KOed, Roland loses all the bonuses.
2. And even if she is revived, he cannot Engage with her a second time.
3. You can engage with ALL the witches in your party (but only one at a time). Roland, you harem master...
Can't say much about your headgear, Popuri.
All in all, a pretty damn good game, though a little bit of a FFTA2 clone with more witchy fanservice, and poke-fun-at-self humor.
Verdict: Tactics fans, BUY IT OR DIE. Or get it though illegal means. *cough*
Oh, and wait till you meet LunaLuna, the water witch. She's pretty damn fun(ny).