Sorry if you want to consider this a Necro, but I don't exactly want to leave a thread here where I was addressed as the reason it was made without actually responding to it. The initial quote I made was somewhat taken out of context and was made in seriousness although parts of it are valid enough to be seen that way.
Wow I'm gone for 6 months (probably more) and come back to see this.
Now that I actually own an iPhone and have tried most of the games I have this to say:
iPhone has potential as a gaming platform but has several problems it has to overcome to see more good games like Zenonia:
1)No mechanical buttons. Mechanical buttons are what make gaming GAMING, you've just removed more than half of the genres thanks to this. Sure there are people working on 'cases' with tactical buttons, but the prices they expect and the flimsiness is crazy, not to mention the change of developers setting their games up for it.
2)Casual and it's expected to be casual. Look at the games, they're for light gaming, nothing screams "Play me for extended periods of time, master me!" No, they're all games you can master within a day, except for about a handful. Out of the thousands of games well, hah.
3)Memory on the iPhone is terrible, unless you jailbroke it and are running SBSettings or something similar you can't free up memory which causes games to lag. If you have your mail checked automatically or load up Safari they tend to drop you down to about 10~12MB of RAM left, with that you can either not load up the game, or wait for iPhone to free up space manually which takes an annoying amount of time, the reason for those little micro-games is to be able to boot them quick, play them quick, and quit them quick.
Certain companies have proven that gaming can be done well on the iPhone. Bookworm, Zenonia, Mr.Aahhh!, Orbital, and Edge are some of my favorite games, but I'd never compare Zenonia even to anything on the DS. It's arguably the best game or at least RPG for the iPhone but it can't come close to any RPG the SNES ever put out or even the DS.
As I said before it's casual, and I'm okay with that, it's meant to be casual, it can't be taken seriously as a gaming platform because even though it has the power (it can emulate the Nintendo DS actually...), it doesn't have the usability.
The easiest way I think to fix this would be to make something similar to this ( iPhone Gaming Control Pads in the Works | Touch Arcade
) but with a stylus holder and a sleek stylus for it. Would give it a lot of the functionality of the DS, and since it boasts enough power, you'd see a lot more heading it's way.
I'm also sure that the iPhone will get a fresh new breath of life when Flash CS5 is released and you're able to port flash games into iPhone Apps, then we'll see all our favorite desktop time wasters on our phone, whether for free or for 99 cents a pop. :]