I rub my temples in frustration at your arguments. I'm just going to be blunt and disregard any proper sentence structure because I am not in the mood.
You talk about the community being so important and then you say you thought Maple story was a good game!? I won't rant on how much I hate maple story but I know for a fact that it's community is completely horrible. From my experience, pay to play games generally come equipped with less idiots. Free to play games are more often than not filled with a lot of morons. Regardless of that though, idiots are in every game and from what I recall from my brief Everquest experience, there were idiots there as well.
A community is part of games and it is diverse in both games and reality. You're going to meet idiots, morons, people you like and people you want
to like. If you go out on the street and start making conversations with people, odds are you will meet a few people you don't like. 12 year olds and gaming is common because it is a children's hobby and with gaming being publicized a lot more now than it was before, it is very common.
You want to know why Everquest wasn't filled with children? It's because for the majority of younger children, they didn't even know what it was-- let alone had a computer able to run it.
Finding a good community is entirely up to you. You can't expect to walk into a bar and make friends with everybody. You need to find a group of people that you enjoy being with and I have yet to find a game where I couldn't find at least a select few people that I enjoyed being with.
I could go on on the community thing but my mind drifted to another topic.
people forgot how to make good games.
I'll say that what makes a good game is opinion but let's make a few notes. A community has a huge effect on me on how much I enjoy an MMO. I have played MMOs that sucked a lot but because I played them with a group of friends from the get-go, I found them quite enjoyable. (perhaps you should try it)
However, if you were to base an MMO on being "good" based on it's content and game play like you would a regular game than my experience with gaming would differ. While I would normally say my favorite MMO is Lineage 2 because of the amazing experiences I've had with it-- if we were to alter our perspective to good content than it would easily switch.
To me, I'd honestly have to say that the game with the most content and gameplay aspects would surprisingly be Final Fantasy 11. The combat is very FF like and reminds me of playing 2 players in FF4. (Remember that!?) It has a good community which are very helpful and from my experience amazingly nice with the exception of the naked Mithras. It's a very party oriented game to the point where you can barely solo at all but it being a FF game, that makes sense, you always got your ass handed to you when you only had one member in your party in a console FF. It also has very difficult boss fights which I found amazingly enjoyable. It has a story and cutscenes, quests that make you actually do something other than kill blah blah blah, instances and overall a very large amount of content. So much so that I quit the game because I couldn't do it all because I focused too much on leveling.
I'd honestly recommend City of heroes/villains over any other MMO though. It's enjoyable and fun but again-- that could be because I played it since day 1 with friends I've known since I was 10. (I only played with them, rarely with any randoms)
Couple facts about CoH/CoV:
-Somewhat active time combat system
-Steady experience curve. (Would never call it a grind but I always enjoyed the game and rarely noticed my experience)
-Decent amount of content which may feel like a lot to a person who hasn't been around for all the releases on the day of release.
-Community is a bit iffy sometimes but overall not bad
-Interesting upgrading method which doesn't utilize equipment but rather power ups which you choose yourself.
-Some comic book stories which any fan will enjoy.
-Majority of the game does not require any specific setup of powersets (Classes if you want to dump them as that) and you can solo a good percentage of the game if you wanted which moves me on to...
-Ability to alter difficulty based on how many players you have in your party and what difficulty you set your game to. (At an NPC in-game)
-Large amount power choices.
-A lot of unlockable content which comes with playing.
-Soon to come is a mission editor which allows for players to customize enemies of their own, missions, stories and the like. The missions which are made can be played by anyone and will actually give experience since CoH has a very well designed difficulty to experience reward system.
Could go on...
If you want a unique game play MMO than play Lunia. It's basically gauntlet legends given a combo/skill system, made into an MMO and given an anime make-over. The PvP plays like a top down fighter so if you're into fighting games, Lunia is awesome and PvP is a huge aspect of it because it is so skill based.