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Grand Fantasia
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04-03-2014   #1 (permalink)
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Somehow, Dead Island Became A Fun DOTA-Style Game

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I got a beta code for Dead Island:Epidemic. I didn't love Dead Island. I couldn't get into DOTA 2. So I didn't expect to enjoy this game at all, but it's actually a very accessible version of the biggest competitive games in the world.


Around the time I started at Kotaku, I actually spent a dozen hours playing DOTA 2 tutorials, determined to learn the game. Something about it just never clicked with me, and I was never able to get into it. So when I got Dead Island: Epidemic, I wanted to get it over with as quickly as possible. Except I actually kind of enjoyed it.



The first big thing I noticed is that you run around using the WASD keys, which feels far more natural to me than constantly clicking. The other is that there's no item shop to worry about during a match, so there's no massive list of items to learn about. Those two changes alone make the game far easier to jump right into for a player without any MOBA experience.



The goal of the game is also different. Instead of two teams fighting to cross the map and destroy the enemy base, DIE (get it? Zombies?) has three teams trying to collect supplies and return them to their base. This is done by capturing control points on the map, killing zombies, and occasionally a "hoarder", which functions somewhat like DOTA's Roshan.


The game is in closed beta for PC, you can sign up on the game's site here.
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04-12-2014   #2 (permalink)
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Looks interesting might give it a try.
 
04-26-2014   #3 (permalink)
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Yeah, looks interesting. I learned about this game from this blog I found:
Nightshifter MMO Reviews: Dead Island: Epidemic

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04-26-2014   #4 (permalink)
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I played this around early February, and it was basically Diablo, without the hunting for items.
The bosses of each stage were pretty overwhelming to most people, unless you were experienced with this style of game. (Diablo players did well)

But the nail in the coffin for me, was that you can't swap weapons. You have a gun and melee weapon, but once you learn the gun you're using sucks, you're stuck with it until the game ends.
For a gun, they shoot pretty damn slow most of the time, and fit a very narrow niche of use.

When I'm playing the gunner, I want two guns for long (Single target) and moderate (Spread/Multiple) distance fighting. Not a very slow sniper rifle and paddle bat.
Perhaps they'll touch stuff like that up at a later date. But I'd suggest you just play regular Diablo.
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05-04-2014   #5 (permalink)
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Quote:
Originally Posted by Light
I played this around early February, and it was basically Diablo, without the hunting for items.
The bosses of each stage were pretty overwhelming to most people, unless you were experienced with this style of game. (Diablo players did well)

But the nail in the coffin for me, was that you can't swap weapons. You have a gun and melee weapon, but once you learn the gun you're using sucks, you're stuck with it until the game ends.
For a gun, they shoot pretty damn slow most of the time, and fit a very narrow niche of use.

When I'm playing the gunner, I want two guns for long (Single target) and moderate (Spread/Multiple) distance fighting. Not a very slow sniper rifle and paddle bat.
Perhaps they'll touch stuff like that up at a later date. But I'd suggest you just play regular Diablo.
I just hope they expand the number of characters as well. But seriously, why did they do that? I don't like being stuck with a certain weapon for a game like this.
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05-04-2014   #6 (permalink)
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Quote:
Originally Posted by amalager
I just hope they expand the number of characters as well. But seriously, why did they do that? I don't like being stuck with a certain weapon for a game like this.
I was using the sniper rifle, which has a 2 second delay for a single round.
Great for bosses, but absolutely useless against everything else. My only other option as a gunner was a paddle bat, which I had a negative attack bonus on. I hate melee, but it was either that or getting swarmed to death.

What was very sad, is that it didn't even pierce targets... it's a damn sniper rifle. The firepower behind the bullet in those shells are intense. They are designed to fire across the most vast distances with pinpoint accuracy and pierce through almost every material.

I had tried all the guns at my disposal, but it certainly lacks the zombie horde killing joys of L4D. Which is definitely a genre I'm tired of seeing.
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05-05-2014   #7 (permalink)
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Well I hope they will tweak a few things to improve the overall gameplay. I love dead island and I don't want to be disappointed by this game under their name.
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