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11-24-2013   #1 (permalink)
Playing Finalfantasy XIV
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09-01-2014   #2 (permalink)
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https://www.youtube.com/watch?v=-Y5U8n4Ie3I


also there's a fail at 0:40
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02-05-2015   #3 (permalink)
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02-05-2015   #4 (permalink)
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velvet room twins? yas
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02-06-2015   #5 (permalink)
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I'm surprised the Velvet Room is still a thing even, considering Igor's VA is dead.

Guess they figured using a different VA wasn't such a big deal.

Persona 5 director discusses characters, themes, and development - Gematsu

Quote:
This is an excerpt from an interview in next week’s issue of Weekly Famitsu. Stay tuned to next week for more information about the protagonist and his persona, his friends, and the game’s systems.
It’s been a while since we’ve heard anything new. How’s development coming along?

Hashino: Things are really coming along and we’re starting to hit our quality benchmarks in terms of what goes into the game, so at this stage, we’re hard at work building the game and fleshing it out. We’re just as eager to bring this game out finally so they can enjoy what all we’ve been working on and day by day, we’re getting closer to the finish line. It’s just going to be a little while longer now before it’s here.

During our last interview, I remember you talking about how you wanted this game to depict things like the cathartic feelings that come from freeing yourself of your own chains in life and being ale to yell out to the world you’re free. Now that we know more about the game, I’d like to ask you to elucidate about the themes of the game again.

Hashino: I don’t think it’s a stretch to say in this day and age that there are a lot of people out there who feel like they aren’t moving forward, that they have no future, and carry a lot of weight on their shoulders every day. They’re stuck between a rock and a hard place, emotionally speaking; on the one hand, they might not be keen on living by the same rules and values that defined previous generations, while still lacking the will to go out and actually break those barriers down themselves. That dark side of society is a central pillar to the game we want to make with Persona 5.

In the midst of all that, though, you got these high school punks who are trying to bite back at a world that’s trying to pin them down. If our game can give people a little courage to keep going in their day to day lives, to face things head on and do something with themselves, then we’ll have done our jobs here.

But the main characters… are they thieves!?

Hashino: It’s interesting you refer to them in that way specifically because one of the things that inspired us to make this question to begin with was how, say, a classic, iconic thief in the vein of Lupin III might win the hearts and minds of people in today’s day and age if they were out running around today. There have been a lot of books and films over the years that explored the sorts of lives that thieves live and how they’re able to shake up the world with what many would perceive to be sheer brazenness, but that’s not ground that’s very well covered in games and we intend to rectify that. We want our players to be able to empathize with these characters and enjoy seeing what they get themselves into and we’re giving it everything we’ve got to make sure that comes through loud and clear in the final game.

Last edited by Kongro; 02-06-2015 at 06:43 AM.
 
02-06-2015   #6 (permalink)
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... I'm not sure how I feel yet.
It seems they're taking Persona in a whole new direction. I'm afraid there will be too much change, but I'm still excited to play it.
 
02-06-2015   #7 (permalink)
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Boom! Headshot!
On a more serious note; the game looks pretty damn fantastic so far. Anne Takamaki and "The Phantom" (the main character) are also pretty cute, too.
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02-06-2015   #8 (permalink)
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Quote:
Originally Posted by Kat
... I'm not sure how I feel yet.
It seems they're taking Persona in a whole new direction. I'm afraid there will be too much change, but I'm still excited to play it.

Quote:
I don’t think it’s a stretch to say in this day and age that there are a lot of people out there who feel like they aren’t moving forward, that they have no future, and carry a lot of weight on their shoulders every day. They’re stuck between a rock and a hard place, emotionally speaking; on the one hand, they might not be keen on living by the same rules and values that defined previous generations, while still lacking the will to go out and actually break those barriers down themselves. That dark side of society is a central pillar to the game we want to make with Persona 5.

In the midst of all that, though, you got these high school punks who are trying to bite back at a world that’s trying to pin them down. If our game can give people a little courage to keep going in their day to day lives, to face things head on and do something with themselves, then we’ll have done our jobs here.

I'm gonna take a little philosophical guess here and go with that P3 was the embodiment of everyday lives (Japan wise) in the sub/urban view, which at the time felt pretty normal and peaceful for most people

in the era of P4 it was touching on the more suburban/rural aspect of everyday life, which may have reflected reality's need to remind their selves to never forget the lovely old-like days

and then we have this big change in P5 back to the urban area, however after all these years we now have a more commonly type of people who have lost their way with life after becoming bored of the norm in everyday school life since P3 era, and the better excitement is found in living in a completely new way. tbh I think they're summarizing the path of everyday reality on the spot.


tl;dr change is good
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02-06-2015   #9 (permalink)
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Quote:
Originally Posted by PKShota
tl;dr change is good
To be fair; change is not always good. Take something like Devil May Cry, for instance. It was generally a good game until the reboot happened - which took everything (aside from gameplay) that was good in previous installments and threw it out the window.

From what has been shown of Persona 5 so far, however, I feel that it's not so much a change as it is an improvement.
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02-08-2015   #10 (permalink)
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Quote:
Originally Posted by R


Boom! Headshot!

Beautiful.
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02-09-2015   #11 (permalink)
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Persona 5 protagonist, first Persona, and more detailed in Famitsu - Gematsu

Quote:
Staff
  • Director: Katsura Hashino
  • Character Designer: Shigenori Soejima
  • Composer: Shoji Meguro
Characters
  • Protagonist – A second year high school student who moves to the big city in the spring. He lives with his parents’ friends at their coffee shop on the outskirts. He and his friends share common ground in having lost a place to live before.
  • Arsene (Persona) – The protagonist’s exclusive Persona. Whether it’s connected to the well-known thief is unknown.
Sound Change

The previously mentioned sound change (“The sound characters make when summoning Personas is no longer a ‘flash!’ but rather a ‘snap!’”) applies to cut-ins in general, not just Persona summons.

Katsura Hashino (Producer and Director) Interview Tidbits
  • The first five bullets are repeats of the interview excerpt we covered last week, so they have been cut from this summary.
  • Unlike the heroes of Persona 3 and Persona 4, the protagonist of Persona 5 has a problem of some sort that, if not faced down, could spell big trouble in the future. The scene in the trailer where he appears to be a prisoner is a “mental prison,” so to speak.
  • The protagonist meets other two characters and cat creature in the trailer at the beginning of the game. The other two have their own life problems as well, and cat creature is mysterious, can transform, and is key to storyline.
  • The characters sliding around in the anime bit in the trailer was suggested by the anime director. (Production I.G is confirmed to be the studio behind Persona 5‘s anime scenes.)
  • The battle system is still turn-based, but is said to have a lot of changes to make it feel better to play and enjoy.
  • Lots of Personas are being rendered in high-definition for the first time, making it a grueling production process on that end.
  • Hashino is choosing to remain quiet about why Personas are appearing as actual enemies and where the protagonist has his fights. There are reasons behind those details, though.
  • There are indeed randomly generated elements, but major places in the storyline are designed to play up the burglary motif and have special gimmicks.
  • Each character has a distinct gun for their long distance weapon, though short range ones are present, too. They aren’t actual guns, but for reasons, they remain effective as weapons in combat.
  • Working with sympathizers around town (the original Japanese literally uses “cooperation” like in the menu) is advantageous in some way for combat.
  • Social Link-esque features will be discussed later, but will have new twists while still serving to power things up.
Shigenori Soejima (Character Designer) Interview Tidbits
  • The protagonist’s seemingly docile nature is a profound ruse.
  • The logo design is meant to play up on the youth ensemble nature of the plot and its cast, conveying a sense of speed and dynamism.
  • Arsene, meanwhile, is designed to be a little more old-school, including his name, though making the whole thing come together and look stylish with that sort of constraint wasn’t without its share of challenges. Its cape / wings are meant to portray the image of a thief who lurks around places where normal people don’t belong.

Last edited by Kongro; 02-09-2015 at 10:49 AM.
 
02-12-2015   #12 (permalink)
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A few more tidbits from Dengeki, expect more towards the end of the month.
No amazing news, really.

Dengeki PlayStation shares more Persona 5 details, full scans - Gematsu

Quote:
  • Protagonist - The article kicks off with the headline, “Steal back the future!” The protagonist gains his Persona after a certain incident unfolds and confronts a great darkness enveloping the city.
  • Story – The protagonist and friends attend Shujin Academy, a private high school. (The name is a play on the Japanese word for prisoner, shuujin.)
  • Setting - Gameplay predominantly takes place in Shibuya. As those who read Japanese may have already spotted in the trailer, the name is rendered in kanji on the sign during the subway station scene, making it plausible the game takes place in Tokyo proper. The atmosphere of the game will feature elements to give it the feeling of big city life, like packed train platforms full of commuters.
  • Awakening - The magazine “theorizes” that the scene with blue flames enveloping the protagonist in last week’s trailer is him awakening to his Persona and another side of himself that’s greatly different from his public demeanor. Blue flames are believed to turn into masks.
  • Lesson (Classes) - Student life alive and well, and calendar and weather systems also return.
  • Prisoner - The prison motif seen in the trailer is believed to be in relation to Picaresque Romance motif Hashino discussed earlier.
  • Hideout - Judging by appearance, it is likely that it’s the cafe the protagonist lives in.
  • Student by Day, Thief by Night - Nights are for dungeon crawling as cast puts on their masks, seemingly in search of a specific something to steal.
  • Sneak - As in Persona 3 and Persona 4, battles use a symbol encounter system, meaning you can see enemies on screen and engage in battle by colliding into them. Players can avoid enemy contact by sneaking around in order to proceed, though.
  • All-Out Attack - The gang-up footage in trailer is confirmed to be return of the All-Out Attack system. It likely still relies on exploiting enemy weaknesses to trigger.
  • Mask – Characters wear their masks during dungeon crawling, and they’re likely a key item story-wise during those segments, too.
  • Cooperation - The magazine speculates that the Cooperation menu option is the system replacing Social Links involving getting closer to allies.
  • Arsene - The protagonist’s Persona. It has black wings and red getup.
  • Sound - Shoji Meguro’s soundtrack is set to be acid jazz this time around.


 
1 Week Ago   #13 (permalink)
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Quote:
Persona 5, Atlus’ upcoming RPG for the PlayStation 3 and PlayStation 4, was previously slated for a 2015 release in Japan and North America. In the recent full year 2015 earnings release for SEGA SAMMY (the company that owns Atlus), Persona 5‘s release window has been revealed as an October to December 2015 launch, both in Japan and North America.
Persona 5 Release Window Revealed - Persona Central

 
4 Days Ago   #14 (permalink)
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