Been watching it for the past hour or so with some of my fellow local GG players. Our reaction to this after the long wait can only be summed up with this:
Of course we've also seen several retards who should kill themselves saying things such as "why is it zoomed in?" "this looks slower than Alpha 1 on a PS1" "needs more persona characters" and other stuff. But it's usually from KoF players who still try to hold onto a dead game in the local area.
Can't wait to see how they manage to make Potemkin look even better since my other main looks great in her new outfit.
While we were talking about BlazBlue: Chronophantasm, I asked Arc System Works president Minoru Kidooka what’s going on with Guilty Gear. I thought Siliconera readers might be curious after seeing the Guilty Gear Xrd –SIGN- trailer from Arc System Works.
Kidooka replied that we’ll find out more about Guilty Gear at E3… in 2014. “Most likely, [creator] Daisuke Ishiwatari will come to E3 next year and you can ask him then,” Kidooka shared with us.
Arc System Works is preparing to move on to the next generation and it might be with Guilty Gear. “Currently, we are brainstorming,” Kidooka said to Siliconera. “Guilty Gear Xrd is a title we’re considering to bring to the next generation.”
Kidooka added that Arc System Works are confirmed to be a PlayStation 4 developer.
Game speed feels good! Pretty much just like XX series.
RC works with whiffed normals and projectiles and does slow time but time slow is very brief and doesn’t really seem like it will disrupt match flow.
Which moves can be YRCd (Yellow Roman Cancel) are move specific.
It’s easy to know what moves can’t be YRCd because it will show a red “X” over your character when you try to YRC during a move that you can’t, even if you have no meter.
Dust feels nice and smooth and I tried both kinds.
Character select screen doesn’t look like it will fit many more characters but hopefully they will redesign it.
The graphics are stunning. Fully animated 3D intros for characters. The game is visually wonderful.
Supers are cinematic like SF4 but go much quicker and don’t really bother me or take long.
Special camera angle on last round victory, not just with super kill
FD feels the same. Tapping it will stop run momentum as always.
Specials seems to carry momentum as always.
Meter builds maybe the same? Faster? It’s hard to tell.
Air teching feels about the same.
There are currently 2 colors per chat and one extra that only comes if you pick same char and color as opponent.
All moves feel like they have JUST a little more hit stop in general which makes it seem easier to confirm but makes combos feel a little slower. Movement is about the same speed I think.
Extra hit stop on hit only. Block feels the same as old games.
Stagger is still in the game.
I could be wrong but pushback in general seems just a little farther
Announcer sounds pretty cool. Much more gritty than XX. It says “You rock!” When you win a whole match.
Taunting mid match gives your opponent meter
Throws feel the same
Dead angle felt the same.
There’s a yellow “!” Sign when you get hit with an overhead.
Edit: I think it’s for counter hit actually
Dizzies don’t seem to last as long or else some dude is really fast at mashing.
Tried to go into IK (Instant Kill) mode and nothing happened so either they changed IK conditions or its just not in this test version.
Tension gain slows down a bit after RC
When your health bar is below about 20% it flashes. I forgot to post this.
I think the RISC bar works mostly the same as the old one (guard bar)
Colors and button config type are selected via a menu at character select and not based on what button u press
Ky had some strange air lightning bolt stab.
Ky has a new lunge QCF D hop forward move. If it hits, your next J.D or stun edge will be enhanced, which is what that lightning strike that I mentioned earlier was
I have yet to see not was able to do DP follow ups for ky
Ky stage is like this pretty garden.
Ky’s lightning boost lunge move can OTG and works nicely after a sweep.
Sol has a straight up dive kick move now.
Riot stomp is no longer a kick, it’s a flaming punch but it moves the same way.
When riot “stomp” hits there’s an explosion and it knocks them strait up for easy follow up combo.
To do follow up to riot “stomp” just hit any button on connected hit or block (all do same version)
Air dragon install activates fast. Sol looks way more Gearish (like a demon).
Sol dive kick has a small explosion fire hit that comes out if it whiffs and he lands on the ground. His dive kick is also really fast.
Don’t think Sol dive is overhead.
Sol dive kick can’t be tiger kneed. There is a min night restriction.
Fafnir goes really far but I didn’t see it hit yet
All of Sol’s moves can be YRC (YRC is whiff only) except VV and grand V. You can of course RC as normal on hit.
I dunno much about dragon install specifics but sol is really fast in it and he can shoot a giant beam.
He also gets a custom win animation if you win a match in DI.
Millia has a backwards roll now too and also had some move that shot up from the ground sorta like testament dust but I dunno what it was. Either stand D or a special.
New forward HS. Air HS same as old one from XX only.
New super. Activate and the(sic). You can move freely and place roses around the screen to controls space. Time based I think.
The backwards roll and move I described are the same. It’s her new stand D.
Millia can pick up hair pin quickly by just pressing down over it.
Millias 3rd color is her original color scheme.
Even with the costume change, Potemkin animates and fights like always so he still feels like Potemkin visually at least.
Potemkin has new shoulder tackle normal.
Potemkin has new move that looks like HoS explosion. After he charges his special meter. Bursts with fire around him.
Potemkin has some crazy air lunge/dive head first move, arc shape movement path, travels full screen… Medium speed. Looks hella unsafe on block.
Potemkin buster range seems a little shorter.
Regular Pot buster has no special animation. It’s the same. Heavenly is epic though!
Potemkin stage is full of mechs.
ICPM can be tiger kneed. It also can be YRCd so even if its not safe it’s a great way for Po to close distance and I can see it leading to scary setups.
Regular buster does good damage. More than 1/3 life on Venom.
Air D only goes straight down. Cannot adjust angle with stick.
I think you can YRC all of PO’s specials. I know the super armor one works. It still has P cancel too.
Potemkin has a new regular throw. He now just lifts you up with one arm and flopilly slams you down right on the ground in front of him like a rag doll.
Venom has a new air normal where he twirls the pool stick.
Venom stage is like old GGX stage w chained beast.
Venom has that big black ball. That’s his new super. It seems to stay on screen a long time as in I saw him hit it at Ky, Ky blocked it. And it just bounced off and stopped near in front of him and remained in screen. Venom seems to be able to summon it towards him like other ball formations. That’s all I really know but it looks good.
Dubious curve is gone but that new move QV sorta works the same way as in you can combo into it and it summons a ball.
Giant beach ball is summoned with a seal from the ground who hits it really high up and it slowly bounces forward controlling lots of space. Can combo of it.
May new move, summon hoop, dolphin waits under it. When May jumps through the dolphin pops out and may rides it horizontally.
May’s Ensenga looks like it has a huge hit box!
Chipp’s “find me!” Is way easier to see and only has small increments where he is fairly hard to see.
To wall cling, just jump near the wall and press forward and back really fast. From there you just press one of 4 buttons (no D) to get follow ups like teleport throw, 2 different striking attacks or projectile.
Air taunt is gone but maybe they made it a new move. I’m unsure.
Chipp burst animation, he gets fat like a giant balloon.
Chipp can do his special where he shoots forward through the opponent (alpha blade) in the air and if he ends by the wall he can wall cling after!
Wall cling one is variation of leaf throw.
A single Potemkin buster does 45% damage on Chipp with full life.
Arc System Works will release Guilty Gear Xrd SIGN for PlayStation 4. The console version is slated for release in 2014. We’re not too surprised since the president of Arc System Works hinted this to Siliconera back at E3!