Completely forgot to post this a month and a half ago, but oh well.
This week's issue of Famitsu magazine has the first word on Atelier Escha & Logy: Alchemists of the Dusk Sky, the latest role-playing game from the developers at Gust and the first one on the PlayStation 3 to feature a pair of selectable hero characters. The game, teased as "Project A15" in a teaser video released last week, is due out early summer in Japan.
The game, which takes place in the same world as Atelier Ayesha: The Alchemist of Dusk (released earlier this month in the U.S., thanks to Tecmo Koei Games and NIS America), begins right where the original title left off storywise. "I can't say who might show up yet," director Yoshito Okamura told Famitsu, "but there are characters that reappear from the previous title. This game tells the story of what happened after the previous one, so you'll get to see the characters as they've grown from their experiences."
Unlike Ayesha, though, you'll have your choice between two main characters: the energetic young country girl Escha, or the cool-as-ice city boy alchemist Logy. (It's worth noting that their names combine into the word "eschatology," or the study of the events set to occur at the end of the world.)
"The main reason [we have two selectable heroes] is that we wanted to give a sense of surprise to users," Okamura said. "Also, we're trying to go in a different direction from the 'Arland trilogy' that we kicked off with Atelier Rorona, but trying to figure out exactly how much to change the game's image. With this game, we decided to provide a main character that matches with the previous games and another that goes in a new path."
Although the main story flow is the same regardless of which character you pick, Escha & Logy's cutscenes will change depending on your selection, as well as the possible story endings available to you. "Escha is what you could call a traditional Atelier hero," Okamura explained. "She's energetic, she tries hard, and she also has a bit of a scatterbrained side to her. Logy, meanwhile...well, in short, he's a nice guy. He acts cool, but he gets really passionate about things. As the story goes on, the two gradually build a relationship as they work together toward their dreams. It's a story with a lot of friendship and trust themes to it, one that shows these young people trying their best to survive in a deteriorating world."
The game is due out exclusively for the PS3 on June 27 in Japan. Few gameplay details were revealed in the preview, other than the fact that the battle system now supports six-character parties, up from three in Ayesha.
I was extremely disappointed by Ayesha. It was nowhere near as good as Meruru or even Totori to me, so I really hope this one turns out better.
They're taking the same path as they did with Mana Khemia 2 (with the two selectable main characters), so that's cool, I guess. I kind of just hope I won't have to complete both of them for the true ending. But I'm sure we all know that's going to be a thing, because it always is.
They're taking the same path as they did with Mana Khemia 2 (with the two selectable main characters), so that's cool, I guess. I kind of just hope I won't have to complete both of them for the true ending. But I'm sure we all know that's going to be a thing, because it always is.[/SIZE]
Thanks for reminding me there won't ever be a MK3.
Where is bundle pack with all PS3 Ateliers in it? pls gust...
Where is bundle pack with all PS3 Ateliers in it? pls gust...
If there were to ever be a bundle pack, it'd exclude Ayesha because it's not part of the Arland series. But it's unlikely, since they've never ever done a bundle pack before, so why start now. Besides that; outside of Japan, the Plus titles are heading to PSN. Totori has already been released, but Rorona won't be getting one, so that's sad.
Originally Posted by Harlequin
If they release another artbook for Alchemists of the Dusk Sky I'll lose my shit.
A few more details about Atelier Escha & Logy: Alchemists of the Dusk Sky slipped online. Dengeki PlayStation reports the PS3 game has a gauge on the left side of the screen when Logy & Escha are running on the field. The gauge fills up when you defeat monsters and gathering items. When the gauge is 100% you can press the d-pad to trigger a special battle. Win the special battle and you’ll get a rare item.
Catla was introduced and this 12 year old runs the general store. Sol is a 20 year old businessman and Micie is a 14 year old that’s a member of the young elite.
Atelier Escha & Logy: Alchemists of the Dusk Sky is salted to come out for PlayStation 3 on June 27 in Japan.
Well, that's something new. I wonder what these "special" battles are.
The video starts out with Gust showing a little bit of the game and how it has atmospheric similarities to Ayesha: The Alchemist of Dusk, with more details thanks to the use of the Dynasty Warriors engine. The shortcut feature from the previous titles of the series is still available to quickly find your way around different places. They also say that they’ve increased the number of areas by a good amount compared to past titles.
The adventure parts keep the same flow of going to different maps, fighting enemies and picking up different items scattered around the field. The monsters will vary from cute little creatures to rather cool looking beasts. To make exploring faster, they’ve included an area map feature, that allows you to check out different areas within a dungeon you’ve already visited, for less travel time spent in getting to specific areas.
After switching to Escha, they point out how quick the game loads. This screen shows a support feature that has an icon in areas that have new events. There will be plenty of events, but you can complete them whenever you feel like it and might need to choose certain ones according to how you’d like to play.
This is one of Escha’s main events, where Logy tries to figure out how she learned alchemy. Escha explains that she wasn’t actually taught it by her mother, but simply learned by watching her. She says it was like watching her cook stuff in a pot. The perplexed Logy tells her that it’d help if she could be more serious about it, which slightly frustrates Escha, as it’s the best way she could describe it.
After further explaining, Escha asks if her description was too vague. Logy then replies by saying, “No, I just need to understand things better; don’t mind me.” Then, he kindly asks her to show him from the start and he’ll pay close attention, which results in an enthusiastic Escha. These two characters are quite different from one another, and share many moments such as these.
Gust describe Logy as a kind man, but one who wouldn’t hesitate to scold others for a good reason. He seems to have a gentle ‘older brother’ or parent-like mentality when it comes to that.
Between the two characters, the gameplay isn’t too different, but they also have their differences. For example, Escha’s side focuses a bit more on overall alchemy to create different items, while Logy’s is more about enhancing weapons and equipment.
Synthesis uses the familiar recipe system, where you can try out ingredients in different orders. They say that it starts out pretty simple where you don’t need to pay attention to details as much, but once you get further it will get more tedious.
In addition, there’s a new skill feature that can be used to change the outcome of synthesis. Unlike the past games, ingredients have elemental attributes that add up to the bar (shown in the middle of the above image), which can result in various skills that can be used for the synthesis.
Gust also gave a hint on some new info about being able to use items you create, as many times you’d like. They didn’t reveal much more about that and say they will talk about it next time, but for now, they promise that it’s not something that will break any balances. It will also give players something to think about when synthesizing.
In the next part, Gust explains the basics of combat in one of the earlier boss fights. You can have a party of up to 6 players, and the cost turn battle-system will come in play where actions will have an effect on the order.
The support system will also play a bit role in battles, as it can be used for offense and defense. For example, one can use it to cover allies from attacks. This feature will depend on the gauge shown on the bottom right of the screen. It charges up by doing any actions, but using items will increase it the most. Increasing it more will allow for combo support actions that can be used with all 6 party members.
Speaking of combos, there’s a special ability, called Double Draw, that is acquired after a certain event that allows Escha and Logy to do a tag attack for massive damage. The damage is dependant on the type of item used. For more details, check out our previous report.
Using an item as many times as we'd like? Sounds kind of cheap. Hopefully there will be consequences to it.
There are too many images in this article, so click here if you want to see them.
Story is a big part of the Atelier games and Gust improved how it’s presented with Atelier Escha & Logy: Alchemists of the Dusk Sky. A "!" icon appears on the map wherever there is an event so you can walk over to see it. This game has two protagonists and you can see story events from either Escha or Logy’s perspective.
When you’re exploring the field, there is a new kind of event to fulfill. A gauge in the top left hand corner increases when you defeat monsters and collect items. Get the meter up over 100% and you can trigger a field event. You might get a special recipe or engage strong monsters that aren’t usually on the field that carry rare items.
Gust improved how the events scenes look with more expressive characters. Micie Sun Mussemburg, Katla Larchica, and Solle Grumman are shown below. Atelier Escha & Logy is slated for release on June 27 for PlayStation 3.
I mean Escha runs up in front of Threia and survives a dragon body slamming her. Ouch. Atelier Escha & Logy: Alchemists of the Dusk Sky has new characters like the cowboy Reyfer who has has Wild Cannon, Dragon Press, and Buster Cannon as special skills. Threia has spells like Rose Spike and Analysis.
Escha and Logy are alchemists and can synthesize items in battle. Other characters like Awin and Lucille show up for support attacks before Logy and Escha do a duo attack.
…because his boomerang sword attack called Stun Blow works just fine.
Logy is one of the two alchemists in Atelier Escha & Logy: Alchemists of the Dusk Sky, but his play style looks more like Awin who crushes enemies with a giant hammer than the game’s other alchemist. Logy also has an attack called Plasma Break, a jumping slash attack which hits monsters multiple times. The video shows Logy using one alchemy attack, Omega Craft, where he sends a stick of dynamite in a spiked fruit flying by hitting it with his sword. Still more impressed by Escha’s ability to withstand a dragon belly flop.
Gust gave us a look at some of the fields in Atelier Escha & Logy: Alchemists of the Dusk Sky. Just like other games, you can find collectibles on the ground indicated by sparkles. These items can be used in Escha and Logy’s alchemy recipes.
Atelier Escha & Logy: Alchemists of the Dusk Sky is slated for release on June 27 for PlayStation 3. First print copies include a PS2 code for Mana Khemia 2 as a bonus.
/prays they bother to add dual audio for localization this time... or at least DLC.
It's not a sure thing, but soon before Ayesha's release, Namco Bandai stated that future games may have dual audio. As of now, I don't believe there is any other info regarding it, so we will just have to wait and see.
Marion and her sword-wielding bodyguard Linca from Atelier Ayesha are confirmed to be playable characters in Atelier Escha & Logy: Alchemists of the Dusk Sky. Dengeki PlaySation announced the news and showed new costumes for both characters.
Linca, now 24 years old, wears a white jacket, but still carries a gigantic sword. She is a battle specialist that supports Marion. Her sword skills are first class, but Linca’s personality is easily misunderstood which causes problems. Marion is 26 years old and dropped the black jacket she used to wear. Mario is still investigating areas and just completed a mission in a remote region and is heading to another distant region. Her achievements have been acknowledged and Marion is the leader of the Kolseit branch development team.
The magazine also introduces two brand new characters, Colland the popular president of the Kolseit branch, and Duke who used to work in the Kolseit branch special forces team until he got injured. In the Kolseit region, there are ruins floating high in the sky and are protected by turbulent winds.
Atelier Escha & Logy has two protagonists and similar to Tales of Xillia, the prologue changes depending on who you start with. Escha is in the an apple orchard in the Kolseit branch while Logy arrives in Kolseit through a balloon. Logy has alchemy skills that allow him to customize equipment and disassemble relics down to their raw materials and recipe.
See the 42% on the top left? That’s the field meter in Atelier Escha & Logy: Alchemists of the Dusk Sky. It fills up bit by bit when you defeat enemies or pick up materials. When it’s up to 100% you can pick a reward like getting a bunch of basic alchemy ingredients, useful items like a healing salve, or a fight with a powerful monster.
Atelier Escha & Logy: Alchemists of the Dusk Sky comes out on June 27 and first print copies include a code for Mana Khemia 2: Fall of Alchemy.
Gust has a tendency to add crystal items with the Atelier games. Each of the games in the Arland trilogy included a crystal paperweight. Atelier Ayesha had a framed illustration of Ayesha. Atelier Escha & Logy: Alchemists of the Dusk Sky alchemizes the two bonus items and created a "pure crystal frame" with an image of the two heroes on it.
Atelier Escha & Logy: Alchemists of the Dusk Sky is slated for release on June 27 and the premium box costs 10,290 yen ($102).
Gust has shared a brief video for Atelier Escha & Logy: Alchemists of the Dusky Sky that shows Escha trying her hand at alchemy.
Atelier Escha & Logy features a familiar alchemy system with new additions like an element system that can change the outcome of synthesis. Ingredients now have elemental attributes that can result in different skills used for synthesizing.
Atelier Escha & Logy: Alchemists of the Dusky Sky will be available for PlayStation 3 in Japan on June 27th.
For screenshots and character illustrations, click the above link.
Atelier Escha & Logy: Alchemists of the Dusky Sky has two characters returning from Atelier Ayesha. Linca is 24 years old and supports Mario as a battle specialist. She’s a top notch sword fighter, but her personality tends to be misunderstood which causes problems. Linca is frank and has tries hard to make friends.
Marion is 26 years old and is the leader of the Kolseit branch development team. She was promoted for her achievements in research work. The downside is there is a workforce shortage and her team is understaffed. Marion supports Escha and Logy in the game.