What I would like to see in this game is a better more invested story worthy of the best RPG combat game ever, with more humans, and human themes and philosophy involved (compassion, honor, love, vengeance) and more story choices with multiple endings including the choice of a heroic not so sad ending as well as an evil ending and a love story, that could alone (w/o the excellent combat) motivate DS2 players to play through again to see the alternate endings based on these various choices. These endings should be based on complex choices and not at all like the awful cheesy endings in Fallout based on single actions in the game.
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