Originally Posted by Shadow5YA
I'm hoping they would realize that rebirth books are part of the reason why things started to get slow in the first place.
Not every pay-to-win item helps sustain the life of a MMO. For example, Dungeon & Fighter in Korea had an event cash item called Kiri's Promise that protected your equipment from downgrading, breaking, or any other penalty when an upgrade fails, allowing people to overupgrade their equipment to ridiculous levels normally not possible even with RNG odds.
There is no doubt players took advantage of it and Nexon got their money, but it also lowered the game's popularity with many players quitting.
Uh, what are you going on about? That's complete apples and oranges my friend.
Rebirth was never broken, mandatory for purchase, or the primary root of the problem.
The 1 month books were optional
to speed up the process, it never broke the balance of the game being ahead a rebirth or two.
It appealed to those who like to be ahead in the game or lack patience but it was fine.
It's only because myth was the only thing worth doing that made the game suck so hard, once you came to realize you'll be rebirthing every month or two just to rinse and repeat, you'd quit of boredom.
The only reason why rebirth is part of the backlash is because it's entwined with myth and has no clear limit on how many rebirths you can perform.
Rebirth done right can expand the involvement in the game, but Allm did it all wrong.
Allm will have to realize that the way they handle rebirth is similar to drinking a cup of poisoned tea every so often, it's a slow and painful death.
However it's Myth that was the cyanide pill for their game, and I ate that pill when it seemed they didn't care about anything else.