Originally Posted by Griever
You didn't, unfortunately.
What an amazing argument. I definitely cannot say more to this uncounterable counterargument. You provide such thorough evidence and support for your side of the argument, there is no possible way anyone could ever reason otherwise. Truly, this is the epitome and embodiment of all that arguers strive to achieve.
Never mind the fact that you essentially described the differences
of the two, Soul Worker and Rusty Hearts, and creating a similarity
out of a difference
Let's place some argument standards here, just so we don't start shooting off into space with our reasoning.
For one, gameplay should be set aside
. Reason for this is, while Rusty Hearts is out, Soul Worker is not. We can make all the assumption of how Soul Worker plays based on how it seems
like Rusty Hearts in playstyle, but ultimately, we don't know how Soul Worker really plays, we don't know
if it's like Rusty Hearts.
Second, from what I understand, we're talking about the artstyle. This can go from the game's in-game models to the game's official artwork and even the theme. I honestly don't know, but I am assuming we're talking about the theme, essentially the feel of "Gothic."
On that note, I use "Gothic" as in that OLD Gothic. The one with the cathedrals and Medieval-ness to it. NOT the "Gothic" sense of punk or some other such.
You say that the scythe being involved is one reason that Soul Worker is Gothic.
I disagree with that because it is a logic flaw. And here is why. I could say that Phantasy Star Online 2 is similar to World of Warcraft because both have swords. The flaw here is that one they are obviously not the same thing and two, Phantasy Star has swords made of photons
and World of Warcraft has swords made of metals and whatever various others they make it out of.
To go further, it's about the same sense as saying .hack//G.U. is similar to Guilty Gear XX Accent Core. G.U.'s Skeith's scythe and GGXXAC's Testament's scythe are the focus. Both same weapons, but both different in style (one is data, the other is... something), both obviously different games in artstyle.
I fail to see how any aspect of Soul Worker points towards the Gothic, the Medieval one, at all. I can only see a futuristic post-apocalyptic setting, characterized by the ruins of cities, decrepit sometimes burning buildings, mutant humanoids or creatures of pre-apocalypse times, and neon-glowing weapons.
From my understand of Gothic, Rusty Hearts shows it best, the dark black and red colors, the pointy, angular buildings, a lot of Medieval feel. Almost everything about Rusty Hearts makes me think "This is pretty Gothic."