All the days but Wednesday have a special power associated with them. At the start of the game, not all of them have powers, but after each special day, a new day will earn power. As the participants are killed, some days start to lose their power. Here are the special days so far:
Slow Poison Sunday:
The first time a participant is given a - on Slow Poison Sunday, they take 2 damage instead of 1. A future - on that participant that day only does one damage. In addition, the participant may become poisoned. A participant is poisoned if they have not yet received a + that day, if they have, they are not poisoned, but still take the 2 damage. A participant can be cured simply by receiving a +, whether on that same day or a future day. If a participant is poisoned at the start of a day, they lose 1 health.
Mah Lazer Monday:
On Mah Lazer Monday, you may begin to charge ur lazer. Do this by including the exact text (case sensitivity excluded) "Imma chargin mah lazer" in at least one of your posts on that day. To continue chargin ur lazer, you must continue to include those words in at least one of your posts every day, until Monday, when you must shoot ur lazer or lose it. To shoot your lazer, simply + a participant as normal, and announce you are shooting your lazer. Do not use a -. All participants aside from the one you have +ed will take 1 damage, and you may begin to charge ur lazer again.
Mah Lazer Monday was removed
when only 4
Once a participant is given a - on Trap Tuesday, a trap is set. If they receive two more -s before the end of the day, the trap is sprung, and the participant takes an additional three damage.
Tragedy Thursday runs in a cycle of three diferent tragedies: first giant rocks, then poison
(next), traps; and the cycle resets back to rocks again. Giant rocks deal 2 damage to all participants when they fall, poison works the same as in Slow Poison Sunday, and traps work the same way as Trap Tuesday.
On Fireball Friday, the participant you - will take 2 damage, and the ones next to that participant on the list (sorted alphabetically) will take 1 damage each. The damage will wrap around if needed.
Fireball Friday was removed
when only 4
Slow Recovery Saturday:
The first time a participant is given a + on Slow Recovery Saturday, they gain 2 health instead of 1. A future + on that participant that day only recovers one health, as usual. In addition, the participant may begin to slowly recover health. A participant goes into a state of recovery if they have not yet received a - that day, if they have, they are not recovering, but still receive the 2 health. A participant's recovery can be stopped simply by receiving a -, whether on that same day or a future day. If a participant is still making a recovery at the start of a day, they gain 1 health.
Slow Recovery Saturday was removed
when only 3