Guerrilla Live (Active)
Target: Self
Required Job Level: 3
Maximum Level: 5
Effects
Change the BGM while in the Flying Sky Garden Airship. Each level supplies a variety of new BGMs to select.
Level 1
- 1081 "dear my friends"
- 1088 "Harvest"
- 1140 "Lucky!"
- 1150 "Happy Merry feeling"
Level 2
- 1142 "Crushed darkness"
- 1144 "Portion in life"
- 1145 "Step to the fate"
Level 3
- 1147 "theme of Dominion"
- 1148 "theme of Titania"
- 1149 "theme of Emil"
Level 4
- 1171 "Crispy winey early spring"
- 1170 "HANAMI"
- 1172 "Holy day, Holy night"
Level 5
- 1053 "Sound of the ruin"
- 1015 "my country"
- 1054 "break through the parallel"
Musical Mastery (Passive)
Required Job Level: 5
Maximum Level: 5
Effects
Decrease the Cast Time and Cooldown Time of all Bard skills.
Samba (Active)
Target: Self and Surrounding
Range: 5x5 cell grid
Required Job Level: 8
Extra Requirements: Musical Instrument Equipped
Maximum Level: 5
Effects
Cannot be used while in a possessed item.
Increase the Defence of all people within range.
NOTE: Base Defence (First number in status from VIT and Skills) is calculated by division where 50 Base Defence would give 50% damage reduction while the Additional Defence (Second number in status from Equipments and Skills) is calculated by subtraction where 50 Additional Defence would subtract 50 damage from the main damage.
For Example a monster is doing 500 damage to you and you have a Defence: 25+100.
damage (500) - Base Defence damage reduction (500 x 25% = 125) - Additional Defence damage reduction (100)
500 - 125 - 100 = 275 damage
Classic (Active)
Target: Self and Surrounding
Range: 5x5 cell grid
Required Job Level: 10
Extra Requirements: Musical Instrument Equipped
Maximum Level: 5
Effects
Cannot be used while in a possessed item.
Increase the Maximum HP, MP, SP of all people within range.
Also increases the Damage of the Merchant Skill: Hammer Riot as the skill is dependant on the Merchant's Maximum HP.
Heavy Metal(Active)
Target: Self and Surrounding
Range: 5x5 cell grid
Required Job Level: 12
Extra Requirements: Musical Instrument Equipped
Maximum Level: 5
Effects
Cannot be used while in a possessed item.
Increase the S.AVOID (Melee Evasion) and L.AVOID (Range Evasion) of all people within range.
Rock 'n' Roll (Active)
Target: Self and Surrounding
Range: 5x5 cell grid
Required Job Level: 15
Extra Requirements: Musical Instrument Equipped
Maximum Level: 5
Effects
Cannot be used while in a possessed item.
Increase the Critical Rate of all people within range.
NOTE: Critical Rate Increase from the Weapon do not stack with the skill. However the Critical Rate Increase from Upgrading Equipments do stack.
Trance (Active)
Target: Self and Surrounding
Range: 5x5 cell grid
Required Job Level: 18
Extra Requirements: Musical Instrument Equipped
Maximum Level: 5
Effects
Cannot be used while in a possessed item.
Increase the Attack of all people within range.
Requiem (Active)
Target: Self and Surrounding
Range: 5x5 cell grid
Required Job Level: 21
Extra Requirements: Musical Instrument Equipped
Maximum Level: 5
Effects
Cannot be used while in a possessed item.
Damage all Undead monsters within range.
NOTE: The damage given to Undead monsters is determined by the caster's Magic Attack and the monster's Magic Defence.
Fusion (Active)
Target: Self and Surrounding
Range: 5x5 cell grid
Required Job Level: 24
Extra Requirements: Musical Instrument Equipped
Maximum Level: 5
Effects
Cannot be used while in a possessed item.
Increase the STR, VIT and AGI of all people within range.
NOTE: STR, VIT, AGI Increase do stack with the Druid skill: Body Rouse.
Pop (Active)
Target: Self and Surrounding
Range: 5x5 cell grid
Required Job Level: 27
Extra Requirements: Musical Instrument Equipped
Maximum Level: 5
Effects
Cannot be used while in a possessed item.
Increase the DEX, INT and MAG of all people within range.
NOTE: DEX, INT, MAG Increase do stack with the Druid skill: Mental Rouse.
Music Session (Active)
Target: Self and Surrounding
Range: 5x5 cell grid
Required Job Level: 30
Extra Requirements: Musical Instrument Equipped
Maximum Level: 5
Effects
Cannot be used while in a possessed item.
Chance to effect the monsters within range with Sleep or Confusion Status Ailment.
Magical Blow (Active)
Target: Single Opponent
Range: 2 cells
Required Job Level: 30
Extra Requirements: Musical Instrument Equipped
Maximum Level: 5
Effects
Blast an opponent with a musical note blow.
NOTE: Non Elemental Magic Attack. The damage given is determined by the caster's Magic Attack and the monster's Magic Defence.