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07-30-2009   5 links from elsewhere to this Post. Click to view. #1 (permalink)
Wonka
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Class: Scout/Shaman/Vates/Ranger/Miner/Merchant/Farmer
Level: 44/29/27/28/27/28/27
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Default [Guide] Complete Stats Guide Plus Bonuses

Complete Stats Guide Plus Bonuses
NOTE: Job Coefficient Table at the bottom of guide.

STR (Strength)
+ Min ATK (Minimum Short/Long-Range Attack)
. . Min ATK+1: Every 1 STR
. . Min ATK Bonus: Every 9 STR

+ Max ATK (Maximum Short/Long-Range Attack)
. . Max ATK+1: Every 1 STR
. . Max ATK Bonus: Every 5 STR+1

+ PAYL (Payload)
. . PAYL: Dependant on Race and Job







DEX (Dexterity)
+ Min ATK (Minimum Short-Range Attack)
. . Min ATK: Varies Depending on STR (Higher STR = more Min ATK from DEX)

+ S.HIT (Short-Range Hit-Rate)
. . S.HIT+1: Every 1 DEX
. . S.HIT+12 Bonus: Every 10 DEX

+ C.SPD (Cast Speed)
. . C.SPD+3: Every 1 DEX
. . C.SPD Bonus: Every 9 DEX

+ CAPA (Capacity)
. . CAPA+1~2: Every 5 DEX

+ Chance of Resisting Status Ailments







INT (Intelligence)
+ Min ATK (Minimum Long-Range Attack)
. . Min ATK: Varies Depending on STR (Higher STR = more Min ATK from INT)

+ Min M.ATK (Minimum Magic Attack)
. . Min M.ATK: Varies Depending on MAG (Higher MAG = more Min M.ATK from INT)

+ M.DEF (Magic Defence)
. . M.DEF+1: Every 3 INT

+ L.HIT (Long-Range Hit-Rate)
. . L.HIT+1: Every 1 INT
. . L.HIT+12 Bonus: Every 10 INT

+ L.AVOID (Long-Range Avoidance)
. . L.AVOID+1~2: Every 1 INT
. . . (INT 1= +2, INT 2= +2, INT 3= +1, INT 4= +2, INT 5= +2, INT 6= +1, etc)

+ SP (Stamina Points)
. . SP+(1 x Job Coeffient): Every 1 INT

+ CAPA (Capacity)
. . CAPA+1~2: Every 10 INT

+ Chance of Resisting Status Ailments

+ Chance to Causing Status Ailments





VIT (Vitality)
+ DEF (Defence)
. . DEF+1: Every 1 VIT
. . DEF+3 Bonus: Every 9 VIT

+ M.DEF (Magic Defence)
. . M.DEF+1: Every 4 VIT

+ HP (Health Points)
. . HP+(3 x Job Coeffient): Every 1 VIT
. . HP Bonus: Every 5 VIT

+ SP (Stamina Points)
. . SP+(1 x Job Coeffient): Every 1 VIT

+ PAYL (Payload)
. . PAYL: Dependant on Race and Job







AGI (Agility)
+ A.SPD (Attack Speed)
. . A.SPD+3: Every 1 AGI
. . A.SPD Bonus: Every 9 AGI

+ S.AVOID (Short-Range Avoidance)
. . S.AVOID+1: Every 1 AGI
. . S.AVOID Bonus: Every 9 AGI

+ L.AVOID (Long-Range Avoidance)
. . L.AVOID+1: Every 1 AGI

+ Chance of Resisting Critical







MAG (Magic)
+ Min M.MATK (Minimum Magic Attack)
. . Min M.MATK+1: Every 1 MAG
. . Min M.MATK Bonus: Every 8 MAG-1

+ Max M.MATK (Maximum Magic Attack)
. . Max M.MATK+1: Every 1 MAG
. . Max M.MATK Bonus: Every 6 MAG+1

+ MP (Magic Points)
. . MP+(3 x Job Coeffient): Every 1 MAG







JOB COEFFICIENT TABLE







OTHER INFO
coming Soon...

Last edited by Sambo; 07-31-2009 at 06:44 AM.
 
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07-30-2009   #2 (permalink)
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Seriously useful info. Thanks a lot!
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07-30-2009   #3 (permalink)
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Very nice, I didn't know some of this stuff, like how Dexterity raises min.damage based on Strength. That changes my build a bit...
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07-30-2009   #4 (permalink)
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So does dexterity's cast speed increase effect physical skills as well? (Following RO logic I think it does)
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07-30-2009   #5 (permalink)
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Great useful guide btw :3
I didnt now what half the stats did before ehehe XD...

also

You put the bonuses of Agility under vitality also if you didnt do it on purpose i mean Q_Q?
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07-30-2009   #6 (permalink)
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Nice job!

Quote:
Originally Posted by Skiegh
So does dexterity's cast speed increase effect physical skills as well? (Following RO logic I think it does)
I think you can see the C.SPD stat go up when you add dex, but I have no idea how well it works. (I only had around 30 total)
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07-30-2009   #7 (permalink)
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Source was stated, I viewed the wiki pages myself, and I didn't see a direct copy paste of how Sambo presented his data (if I'm wrong, please correct me).

This is fair usage of info - it is freely available. If Sambo took the time to translate and make the tables himself, then I don't see a problem. Otherwise, I stand corrected.

No one is duplicating anything - and if this is some jacked-up attempt to stop us from updating our wiki, I suggest you try elsewhere.
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Last edited by Kotarou; 07-30-2009 at 08:10 PM.
 
07-31-2009   #8 (permalink)
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Class: Scout/Shaman/Vates/Ranger/Miner/Merchant/Farmer
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@Noperative no problem, happy build planning heh

@RoflKnife well the min ATK increase from DEX isn't really that much
for example
10 STR: Every 10 DEX = 1 Min ATK
25 STR: Every 3-5 DEX = 1 Min ATK
50 STR: Every 1-2 DEX = 1 Min ATK

@Skiegh I'm pretty sure it does since Physical skills have Cast Time as well as Cooldown

@WafflyWaffles lol why would I do that on purpose O:, thanks I'll fix that heh

@Fineti I'll probably add info on the sub-stats in the Other Info section later. Max Cast Speed is 800 same as Attack Speed (which you get from 108 AGI which is usually stated in Scout/Assassin/Commando guides)

@Rainstorm wiki sites are pages of free information that allows anyone to view and edit it, which I used as a source of information to write up my guides. I only used the information as research and typed everything out myself, no copy/paste duplication.
It's like as if you are at school writing an essay or project, you research information and write it up in your own words. This is what I am doing.

Last edited by Sambo; 07-31-2009 at 06:41 AM.
 
11-05-2009   #9 (permalink)
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So if I put more VIT, do I get more hp bonus everytime I level?
 
11-05-2009   #10 (permalink)
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Great guide!
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