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What are Boss Drops?
Boss drops, as obvious as it is, are drops that drop from specific bosses. Some of us get pretty lucky, and find these highly seeked untradables within a single digit number of runs. On the other hand, some of us are pretty unlucky and farm the same dungeon for over a week before actually finding it.
You can tell an item's rarity by their name colour.
White: General (I call them Commons)
Yellow: Rare (I call them Uncommons)
Pink: Elite (I call them Rares)
Did I decide these names? No, they are those words under every item's name in brackets.
Here are some tips on farming these accessories and special equipment:
-Set up a party of three or more. When you have three or more party members, drop rates are doubled.
-Adjust your loot settings to "Finders Keepers" and pick up all the drops when the boss dies. Make sure you have your party's permission first!
-Keep the normal "Random Distribution" but kindly request your party to leave before picking up the drops, if you see what you want.
-This one is just a myth, but supposedly higher difficulties give you a higher chance to find what you're looking for.
Characteristics of a Boss Drop:
Boss drops are always untradable. (You can tell if an item is untradable if you see red letters underneath the item's stats and price.)
You can make them tradable ONCE by buying that purple footprint stamp from the Cash Shop for 1.9k won NX each. You can only ever use 5 stamps on one item.
They are always of Elite rarity, unless stated that they have a Unique rarity.
Every dungeon has one of these special drops, some more than others.
There are some special boss drops that can be worn by all characters (*Common Class), or have a specific version with different attack/defense for each character (**X Class).
Difficulty of the dungeon almost never matters unless stated.
-?-?a. Any difficulty/Top path.
-?-?b. Hard difficulty or higher/Bottom path.
-?-?c. Very Hard difficulty/Bottom path.
P.Atk = Physical Attack
M.Atk = Magic Attack
P.Def = Physicial Attack
M.Def = Magic Attack
P/M. = Physical & Magical
%HP = Max HP (Max 50%)
%Crit = Critical Rate
%AtkSpd = Attack Speed (Max 20%)
%Avd = Dodge Rate (Max 20%)
%Accu = Accuracy (Max 20%)
%RunSpd = Running Speed (Max 20%)
%JumpSpd = Jumping Speed (Max 20%)
Resi = Elemental Resistance
Acc = Accessory
*William's Leather Strap [Lv6 Common Top: P/M.Def+66, 2%Avd, 1%AtkSpd]
Bandit's Necklace [Necklace: P/M.Def+10, 1%Crit]
Monkey Tail [BottomAcc: P/M.Atk+8, 4%RunSpd]
Kira Kira Wand [Lv10 Aisha Weapon: P.Atk+800, M.Atk+1095, 2%Crit, 1%AtkSpd]
**Giant Pporu Weapons [Lv12 X Weapon: P.Atk+X, M.Atk+X, 2%Crit, 1%AtkSpd]
Steel Fangs [MouthAcc: P/M.Def+10, 1%HP]
Does Not Drop Anything
Ent's Nabutgaji [Lv14 Rena Weapon: P.Atk+1062, M.Atk+1161, 2%Crit, 1%AtkSpd]
Bat Muffler [TopAcc: P/M.Atk+15, P/M.Def+10]
Bandit's Cutlass [Lv18 Elsword Weapon: P.Atk+1469, M.Atk+1199, 2%Crit, 1%AtkSpd]
Bandit's Magic Necklace [Necklace: 2%Crit]
*William's Lorica Plate [Lv20 Common Top: P.Def+??
, 2%HP, 1%Crit]
Wally 8th's Ring [Ring: M.Atk+30, M.Def+20]
**Wally 7th's Glove
[Lv30 Unique X Glove: P.Atk+X, M.Atk+X, P.Def+X, M.Atk+X]