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Default Rena - Combat Ranger and Wind Sneaker Guide





Rena - Combat Ranger and Wind Sneaker Guide

by Lenne


Important Notes:

- This guide is still a WIP, and any additional help/opinions or correcting information would be appreciated.

- Do not take this guide as your own. Plagiarism, is of course, very bad. If you must show this to other people then please credit me by adding the URL link to this page or to the ggFTW page.


What to expect from this guide:

[*]The Basics of Rena
[*]Skills, and which to get for your preferences
[*]Helpful Tips
[*]Skills and Combo Extras (More Tips)



To Do List:
[*]Combos and Tips[*]Helpful Videos






This guide will not only focus on how to use Rena well, but will help you develop as a great Combat Ranger and eventually a Wind Sneaker.


Sections:

(Click underlined titles to go to the post)

1: Rena, the Ranger
- 1.1 Information
- 1.2 Basic Attacks and Sequences
- 1.3 Ranger's Skills



2: Rena, the Combat Ranger
- 2.1 Information
- 2.2 Additional Basic Attacks and Sequences
- 2.3 Combat Ranger Skills



3: Rena, the Wind Sneaker
- 3.1 Information
- 3.2 Even More Basic Attacks and Sequences
- 3.3 Wind Sneaker Skills


4: Extras
- 4.1 Tips and Special Tricks
- 4.2 Combo Videos
- 4.3 Skill Build Help
- 4.4 Equipment Recommendations


1: Rena, the Ranger



1.1 Who is Rena?


Rena is an elf living in the mortal world. Her place in this world is jeopardized by the weakening of El, the power gems that energize everything including the connection to her home world. If this power fades the ties that bind the two planes will vanish as will Rena herself. She uses her abilities as a Ranger to protect the El and her friends.

Rena is a marksman with ranged weapons but can call on the elements to fuel her magic attacks as well. When cornered though, she has no problem striking enemies with her awesome kicks. She also has the ability to seemingly fly through the air with her double jump.


1.2 Basic Attacks and Sequences

You must first know that Z and X are the basic keys for every character. For Rena, Z is the sequence of her kick combos. X is the use of her bow and arrows. Because this is guide leads you to the path of the Combat Ranger, you are likely to be using Z a lot more than X.



Z - A simple kick.
ZZ - Two combo kicks.
ZZZ - Three combo kicks.
ZZZZ - Three combo kicks followed by a powerful knockdown kick.


X - Shoots an arrow.
XX - Shoots two consecutive arrows.
XXX - Shoots three consecutive arrows, with the 3rd one having Rena jump slightly in the air and shoot from above.
XXXX - Shoot four consecutive arrows, with the 4th arrow powerful enough to pierce through the enemy, knocking them down.


ZZZ^Z - Three kick combo followed by a kick that will knock the enemy high up into the air and away from you.
ZZZX - Three kick combo followed by Rena sliding behind the enemy and shooting an arrow.


XXX^X - Three arrow combo with Rena sending three arrows upwards in a 45 degree angle from her facing.
XXXvX - Three arrow combo with Rena sending three arrows downwards in a 45 degree angle from her facing.


>>Z - A sliding kick.
>>ZZ - A sliding kick followed by a upwards kick that knocks the enemy up high.


>>X - A maneuver where Rena slides and turns around, sending an arrow in her opposite direction. The arrow will knock down the enemy.


^Z - Rena jumps and then extends her leg to kick ahead.
^^Z - Rena double jumps and then stomps down to the ground.
>>^Z - Rena jumps and extends her leg, kicking ahead. Basically ^Z while you go some distance.


^X - Rena jumps and then shoots one arrow straight ahead.
>>^XXX - Rena dashes and then jumps, shooting an arrow downwards 45 degrees with each X pressed.


1.3 Ranger's Skills



What are Skills? Skills are attacks that enhance your character's game play. For Rena, she uses many skills involving her martial arts and her powerful imbuing of elements into her arrows.

Note there are different types of skills: Active, Special Active, Passive, and Buff skills.


Active - Skills that happen immediately unless canceled by a hit. Active skills are added to the quick slots.


Special Active - Skills that are just like Actives, but the game of Elsword adds the extreme epic to these kinds of skills. The character performs a special skill that will shortly freeze the area. During this, a cut in art of the character slides in while he/she shouts out the skill names. Then, the skill is performed. Very fun.


Passive - Skills that upgrade the character, permanently. Passive skills are never added to quick slots.


Buffs - Buffs are skills that upgrade the character, such as physical attack, magic attack, and defense. They are like passives, however, they are not permanent as they are used in the quick slots. Because they are used in the quick slots, they provide more efficiency to the power up, however they cost MP and are timed.


Now, please remember the following terms:

PvE - Stands for "Player vs Environment." This term is used for mainly if you are to dungeon a lot. If you like to do lots of dungeons rather than PvP, then you are a PvE build.

PvP - Stands for "Player vs Player." This term is obvious, but just in case, this term is used for mainly if you prefer to PvP than do dungeons.

Hybrid - This term is a combination of both PvE and PvP.

It will be stated the number of SP that must be invested required to access the next row. I will be sequentially stating each skill by where it is in the row. As for skill recommendations, I'll be stating how many points you should invest into skills by dividing into builds. It is RECOMMENDED, not a must (well, except a few). However, there will be times when you have the choice to pick what skills to put points in, because of the SP investment limit.

If you are having trouble memorizing your path of skill investment, fear not. There is a Skill Simulator for all characters. Click the following link to head to Rena's CR and WS skill tree.

http://brokendisc.web.fc2.com/elswor...h/rena/cr.html


All right, let's start!


(0) Row 1:

Basic Magic Defense Training - Increase magic defense permanently.
This basic skill is a passive that permanently increases your magic defense. This skill should be maxed for all builds.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5



Rail Stinger - Step backwards and shoot a powerful charged arrow that pierces through two enemies, dealing magical damage.
This skill is your starter skill, and it is a good one too. Not only is it good for the early levels, but it has great damage. With the Awakening effect, you can pierce through ALL enemies in the way instead of two, which is useful in PvP if you are lucky to have aligned opponents. Even though you are likely to not use this in your second and third job, this is still great to max.
*Skill Note Hollow Tips: - Rail Stinger will pierce through 4 enemies and the damage is increased by 15%. -Obtained from Toma in Bethma
For those that absolutely love Rail Stinger, this skill note is a must. I suggest getting it only if you feel like you have no other skill notes to use.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5



Siege Mode - Hold your position and shoot arrows that will knock the enemy down.
In this Active skill, Rena does a stunning kick before she prepares her bow. Then after she holds her bow in front of her, you can press Z to shoot 1 arrow, or X to shoot 3 arrows. The kick activation is very useful (see 4.1 Tips) and is especially needed for your combos as a Combat Ranger, because CR doesn't have much to do until Wind Sneaker.
*Overheat: This system is very important to keep in mind. Siege has an "overheat" function. When you fire arrows, you consume MP. But with every arrow fire, the consumption is increased by 1 MP. So, if you were to hit X continuously during Siege, it goes from 15 MP Cost -> 16 MP Cost -> 17 MP Cost -> etc. so, spamming Siege over and over will drain your MP fast. Only shoot up to 3 times, step out of Siege, activate Siege again, and shoot up to 3 times again; though this process is best for a boss.
*Skill Note: Bow String Maintenance - Decreases the cool-down after shots by 10%, helping you fire more arrows faster. -Obtained from a rare Monster Drop
This skill note used to be helpful, but because of the overheat in this skill, there's no point in spending your mana in Siege.
PvE: 1/1
PvP: 1/1
Hybrid: 1/1



(5) Row 2:

Basic Physical Defense Training - Increase physical defense permanently.
This passive skill increases your physical defense. This is a must max, not just because Rena has poor defense, but also for points investment to access the later rows.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5



Perfect Storm - Summon a tornado that picks up enemies and blow them upwards, dealing magical damage.
You are thinking, "This skill looks so cool and strong!" Do not get this skill at all. There are way better powerful and better looking skills. You will be glad you did not get this, trust me.
PvE: 0/5
PvP: 0/5
Hybrid: 0/5



(10) Row 3:


Basic Strength Training - Increase physical attack permanently. Prerequisite: Basic Physical Defense Training
I'm not really sure if you actually need this passive, because Sniping Ranger focuses on arrows more. However, PvP wise, if you are going to do the Siege Loop (See 4.1 Tips) then you can take this as a small boost. Then again, Sniping Ranger mainly focuses on arrows, so do whatever you want. Regardless, all basic passives are a must max.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5



Assault Kick - Perform a double kick, dealing physical damage.
Just like Perfect Storm, it's weak. Sure, Rena looks awesome doing a double kick combo, but really, there are other skills with more damage. There are also combo tricks in using this skill. If you want the Multiple Stinger skill later, then go ahead, but I only recommend this skill if you can utilize Assault Kick well by comboing after using it, you really like this skill, or if you're getting the future Multiple Stingers skill. You could only invest into this skill if you kept Physical Defense Training at Lv0.
PvE: 0/5 or 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5



(15) Row 4:

Basic Magic Attack Training - Increase Magic Attack permanently. Prerequisite: Basic Magical Defense Training
A must max. Do not question it.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5





(20) Row 5:

Magic Accelerator - Increase magic attack by 20% for a given duration.
This buff is nice, even for a future Combat Ranger, who Siege-X spams. If you are going to be spamming the X key in Siege Mode, you might as well combine it with this. There are two more Accelerator buffs, you have the option to put 1 point in each or max one buff only. I recommend this buff more just because of Siege spamming, but at your 2nd job you'll probably stick to kicking more.
PvE: 0/3 or 1/3 or 3/3
PvP: 0/3 or 1/3 or 3/3
Hybrid: 0/3 or 1/3 or 3/3


Multiple Stinger - Shoot 3-way Rail Stingers twice to deal magical damage to two enemies in the way. Prerequisite: Mastered Assault Kick
This is basically the Rail Stinger upgrade. You need to have Assault Kick mastered, but anyways, this skill is not that much good at all, so skip. In Awakening, you can pierce through all enemies. If you really want this skill, you should keep Magic Defense Training at Lv0 so you couldn't take Magic Attack Training, using 5 points for Assault Kick and then 5 for this.
*Skill Note: Know Your Strength III - First Shot of the Stinger arrows do not knock down the opponent. -Obtained from a rare Monster Drop
The skill note for this skill is ABSOLUTELY wonderful, but because you are going to be Combat Ranger, it isn't worth it. But I will say that the power in this skill is amazing if all six stingers connect.
PvE: 0/5 or 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5



(25) Row 6:

Power Accelerator - Increase physical attack by 20% for a given duration. Prerequisite: Mastered Basic Physical Attack Training
This buff is nice, however, in the CR skill tree, there is an even better buff (50% increase at max level) but lasts only 10 seconds, while the max here is at 20% for 35 seconds. I recommend you just 0 or 1 this buff, unless you truly focus on physical attacks and decided to not take the Magic Accelerator.
PvE: 0/3 or 1/3 or 3/3
PvP: 0/3 or 1/3 or 3/3
Hybrid: 0/3 or 1/3 or 3/3


Shield Accelerator - Increase defense and magic defense by a % for a given duration.
From Lv1, it's 30% increased defense for 25 seconds up to max Lv3 for 35 seconds. To be honest, it isn't really worth it. The defense addition is not seen to be nice, Rena already has poor defense and there's really no worth to try and get your defense equal to the others. It's better to use your skill points for the other buffs or somewhere else.
PvE: 0/3
PvP: 0/3
Hybrid: 0/3



Siege Mode Mastery - Increase attack power of Siege Mode as well as decreasing mana consumption and the activation time to be in Siege Mode.
This skill, is a definite max. Not only does it help you get into Siege quicker and increase attack power, but this is the passive that provides you the ability to do the Siege-infinite combo. See 4.1 Tips for more information.
PvE: 3/3
PvP: 3/3
Hybrid: 3/3



(30) Row 7:

Phoenix Strike - Shoot an arrow with the power of a phoenix that deals magical damage in all of its path, inflicting burn status for 10 seconds.
This skill is pretty neat. From Lv1 it 865% increased damage to max Lv5 1644% damage. This is a great skill to rid all aligned monsters in dungeon, so it could help you do dungeon runs more quick. DO NOT USE THIS SKILL FOR PVP, EVER. You think that it does a lot of damage, but honestly, you do more with three Rail Stingers or multiple Siege Shots.
*Skill Note: Phoenix's Affinity - Increases critical chance by 10% and the enemies burn for 10 more seconds. -Obtained from a Rare Monster Drop
The skill note looks okay, I'm pretty sure no Rena depends on Phoenix Strike all the time (especially PvP).
PvE: 0/5 or 5/5
PvP: 0/5
Hybrid: 0/5 or 5/5


Aero Tornado - Back flip into the air and shoot a powerful wind sphere 45 degrees downwards that deal magical damage to everything in it.
This skill, is wonderful. It is a very powerful skill indeed. In Awakening, the wind sphere changes color to red, and also summons 2 Rail Stingers that rotate outwards to deal damage. There is a good trick with that ability, and for it, see 4.1 Tips. I only highly recommend this skill if you do not wish to Siege-X spam all the time against dungeon bosses. Later as a CR, you'll get a 200 MP skill that will even out do this skill. As for PvP, use this only if you are very much doing multiplayer matches or just want to spend 300 MP quickly on enemies.
PvE: 0/5 or 5/5
PvP: 0/0 or 5/5
Hybrid: 0/5 or 5/5



(35) Row 8:

Backflip Shot - Back flip into the air and shoot arrow(s) 45 degrees downwards. During this skill, Rena gains invincibility.
This skill is very useful as it says, provides invincibility. It also increases damage by 10% per level, while also increasing the number of arrows shot, 3 at max. In PvP, you can also use this in combos as it does not affect the combo limit counter, meaning you can do more damage. Regardless of how you see this skill, it is a must max.
*Skill Note: Nimble Landing I - Reduces the cooldown of the skill by 1 second.-Obtained from a rare Monster Drop
The 1 second may not seem significant but it's pretty noticeable if you use this skill alot. Though I suggest you use the other skill notes first before coming to this one.
PvE: 3/3
PvP: 3/3
Hybrid: 3/3


---

And that's all of Rena's beginner job skills. When you've reached Level 15, you can begin the job advancement pre-quest:

1: Kill William (Boss) 2 times at 2-4 on any difficulty.

2: Collect 10 Bat's Wings from black bats at 2-2 on any difficulty
Collect 10 drop from mice at 2-3 on any difficulty.

3: Talk to Hoffman , the mayor of Elder.

4: Kill 15 Wisps at 2-1 on any difficulty.


And after that, you have two quests to choose from: Sniper Ranger and Combat Ranger. Obviously, you should have chosen Combat Ranger.


1: Talk to Rachael (Jeweler in Elder)

2: Kill 8 Thief Commander at 2-3 on any difficulty.
Kill 1 Bats King at 2-2 on Very Hard mode.

3: Clear 2-6 on any difficulty within 8 minutes .

4: Clear 2-5 on Very Hard mode or above with at least a B rank.
Clear 2-6 on Very Hard mode or above with at least a B rank.

After you have finished, you are now the Combat Ranger, a Rena with improved martial arts!

__________________


Last edited by PKShota; 08-13-2012 at 09:45 AM.
 
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2: Rena, the Combat Ranger



2.1 The Combat Ranger

The Combat Ranger loves to kick. While she still uses her bow, she prefers to move in close and use her awesome melee attacks. Her powerful legs allow her to launch enemies into the air so that she can attack them with a barrage of combos while they're most vulnerable.



2.2 Additional Basic Attacks

While you gain a job advancement, you also get extra attack sequences that will improve game play as well as extend the variety of combos.

Note that these sequences are of course, Combat Ranger exclusive.


^^ZZ - Rena performs her double jump and then stomps down. On the second Z, she performs a 360 degree kick that knocks up enemies.


>>^ZZZ - Rena air dashes and performs a three-kick combo. The 3rd hit knocks down the enemy.


>>ZZZ - Rena slides to kick once, then slides twice, and follows with the upwards kick.



2.3 Combat Ranger's Skills

Check this video for peeks of the Active and Special Active skills of the Combat Ranger.

[YouTube]http://www.youtube.com/watch?v=JVgKbby2RHI[/YouTube]


With the job advancement, Rena now accesses many skills related to her nimble kicks. These skills will not only deal superb damage, but also finish with terrifying style!

You will also now see a few skill names with (LOCKED) beside them. This means you cannot access the skill until you do certain skill quests.


(40) Row 9:

Spinning Drill Kick - Perform a spinning body kick that penetrates through enemies to deal continuous physical damage.
This skill, is what all CRs should get. It is very powerful with many hits, all for 100 MP with a very short cool down. To me, I didn't like it at first because it looked plain in style, but if you can connect all 11 hits, this is possibly one of the most powerful 100 MP skills (at max Lv5, you deal 200% damage per hit, that's 2200%.) Sadly, for enemies that can be knocked down, such as PvP opponents, you can only connect 6 hits max. which is 1200%, a normal for 1st job 100 MPs. However, for stoic enemies (enemies with a red outline around them) you can connect all 11 hits to dish amazing damage.
*Skill Note: Swoop - Add a 30% chance that the target will not be knocked down. -Obtained from Cash Shop
This skill note makes it possible for enemies that can be knocked down to receive all 11 hits. If you absolutely love to spam this skill then get it.
PvE: 0/5 or 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5



Low Kick (LOCKED) - Kick the enemy with a 70% chance to reduce attack speed for 15 seconds.
This skill is dependent on your choice. I recommend getting it, because it allows a couple of good combo sequences when you are a Wind Sneaker, as well as reducing attack speed which the normal is needed for most combos on other characters AND does not affect the combo limit counter This means you can do more than a 14-hit combo. I really suggest only getting this if you have a B slot. Yes, a B slot, I apologize. If you do get this skill, max it for its full potential.
Skill Note - Low Blow Kick II: Increases the chance of success by 30%. -Obtained from Cash Shop
Normally at max level, Low Kick has a 70% chance of success to inflict lowered attack speed. With this skill note, you get a 100% chance to deal crippling damage to your enemies. A recommended get for those that love to PvP.
PvE: 0/5
PvP: 5/5
Hybrid: 0/5 or 5/5

**To unlock Low Kick, you must do the Low Branch skill quest, available at Lv20.
---
Quest 1: You need to buy a low quality scroll (It can be bought from Camilla/PvP Girl for 20k ED)

Quest 2: Collect 2 claws from the Scorpion King in 3-1 on Very Hard difficulty.

Quest 3: Collect 20 necklaces from any Lizard in Bethma (It can be anywhere from 3-1 to 3-4. I recommend 3-3.)

Quest 4: Collect 30 necklaces from the Glitter Race in Feita. (First three maps of Feita are good).

Quest 5: Collect a scroll drop from the boss on map 3-4 in Hard or Above (completely random)
---

(45) Row 10:

Intermediate Magical Training - Increases magic damage permanently.
Another magic damage passive. If you are taking the Siege-X spam path...feel free to take it. But save your points, there is a better magic attack increasing passive.
PvE: 0/3
PvP: 0/3
Hybrid: 0/3


Intermediate Strength Training - Increases physical damage permanently.
A must max, not just because of SP investment requirements and you are a CR...wait, yeah, it is just that. As a Wind Sneaker this slightly improves your damage which is good. You don't have to get this so soon, because you will have early SP problems then. It's better to get this when you're around Lv45, or if you do decide to get this early, you can use this to help skip a future special active called Crescent Kick.
PvE: 0/5 or 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5


Speed Kick - Decrease knockdown rate of kicks.
Pretty much a must max, because you are a CR. With this, you have the ability to be able to do longer kick combos.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5



(50) Row 11:

Crescent Kick - Kick three waves of wind at the enemy, dealing magical damage each hit.
This skill, is dependent on your choice. Now, people have said that "only get this skill if you get its skill note", because it becomes more superior then. I really recommend doing so and get it's skill note. Firstly, without it's skill note, it's fast speed and quick one hit is decent damage on dungeon mobs and great quickness to get an opponent out in PvP. However, with skill note, you deal multiple hits, meaning much, MUCH more damage, for both dungeons and PvP, mainly in grouped enemies. Skip this skill if you can't afford the skill note.
Skill Note: Exceeding the Threshold - The crescents are 50% slower, thus dealing more hits, but the damage of each hit is reduced to 33% of its original power.-Obtained from Cash Shop
You think it becomes weaker, but I'm telling you, it becomes much more powerful instead.
PvE: 0/5 or 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5or 5/5




(55) Row 12:

Magic Adrenaline - Increase magic damage by a certain percentage for 10 seconds. Prerequisite: Mastered Intermediate Magical Training
This skill starts out at 30% increase up to 40% increase at Lv3. I recommend only getting this buff if you decide to use Siege-X a whole lot, specifically for dungeon bosses and other large enemies. It's very likely that when you're a Wind Sneaker, you won't focus on X attacks much anyways.
PvE: 0/3
PvP: 0/3
Hybrid: 0/3



Power Adrenaline - Increase physical attack damage by a certain percentage for 10 seconds. Prerequisite: Intermediate Strength Training
Starts at 30% at Lv1 to 50% at Lv5. It's an okay skill, but I recommend that you not get this. Magic Adrenaline is better, for the reason of Wind Sneaker's Arielinna skill. If you do decide to not take Magic Adrenaline or IMT, then take this, for the road of a combo kicker. You can get this skill if you want, and I suggest you do, but I recommend getting it until your late levels, like around Lv45. You don't need this skill so early.
PvE: 0/5 ~ 5/5
PvP: 0/5 ~ 5/5
Hybrid: 0/5 ~ 5/5


Fighting Spirit - Increase magic attack by a certain percentage based on total physical attack.
This passive is great, when combined with a future passive and the future Arielinna skill. Take it when you can. This is a prerequisite to the mentioned future passive, which is better than IMT and Magic Adrenaline. Do not skip this skill!
PvE: 5/5
PvP: 5/5
Hybrid: 5/5


Reflect Kick - Perform a back flip kick that deals 200/250/300% physical damage while also reflecting magic projectiles for 200/250/300% magic damage.
A very nice skill. There are a few cool combos using this, as well as using this to counter your Aisha/Rena/Magic Knight opponents in PvP. If you decide to take this, I only see a 1 point wonder unless you like to use this a lot.
Skill Note: Nimble Landing II - Reduce cooldown by 1 second. -Obtained from Camilla, the PvP NPC
Only take for those that love using Reflect Kick.
PvE: 0/3
PvP: 1/3 or 3/3
Hybrid: 0/3, 1/3 or 3/3



(60) Row 13:

Nimble Movement - Increases chances to survive the final death blow from an enemy, leaving you knocked down with 1 HP. (Activated every 30 seconds).
This skill is the life-saver of Rena, and a recommended max. You can keep 1 HP and quickly heal yourself (potion(s) in dungeons) or run away in PvP, or when you have Airelinna, you can heal yourself. If you REALLY think you can survive without this (which I doubt in the very late levels) then save your points. Please note, when you PvP, poison and burn effects from weapons WILL troll you and immediately drain that 1 HP away before you can even get up, so be careful.
PvE: 0/5 or 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5


Sharp Fall (LOCKED) - Perform a crashing dive to the ground and create a shock wave, damaging and stunning nearby enemies for 3 seconds.
A powerful skill of the Combat Ranger. PvP builds must max this, because it is an excellent and is an annoying skill (aside from Violent Attack). It has AoE plus it STUNS enemies. This is a must max skill. PvE builds can use this as a great mob clearer, while in PvP you can follow up with a combo. Also, the diving kick deals extra hits, so you can add these extra hits on large enemies and bosses by being high in the air and close, finishing off with a strong hit at the end. I really recommend getting this skill, it's very powerful and works for nearly all situations.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5

**To unlock Sharp Fall, you must do the Intermediate Branch skill quest, available at Lv30.

---
Quest 1: Buy the Intermediate Quality scroll (It costs 100k ED from Camilla/PVP girl)

Quest 2: Collect 10 Black Crow Journals from Altera (4-1 is strongly recommended.)

Quest 3: Collect 1 drop, another 1 drop and a collection of 50 chests from map 4-2. (This can take a LOT of runs to complete. The single drops have a very low drop rate so chances are you'll be grinding for a while.)

Quest 4: Collect 2 Dark Spirits from the boss in the third map of Feita (3X-3), Collect 4 wood from the boss in the fourth map of Feita (3X-4).


Quest 5: Achieve B Rank or higher in maps 4-1, 4-2 and 4-3 in Hard difficulty or higher. (This means do all 3.)
---

(65) Row 14:

Dive Kick Bombing - Perform a series of kicks then a spinning kick that makes you float slightly, then ends it with a crescent-style kick that hit opponents in front and behind. In Awakening, a small whirlwind is emitted at the end.
People say this is a very poor skill, but it's actually decent. You can also do Reflect Kick at the end of the awakening whirlwind to add a combo extra after this skill. To me, this is an okay skill, and can be more or less powerful than Violent Attack depending on the situation. However, this is your choice to max, keep in mind though, this still uses 50 less MP than VA and is more reliable, can still do multiple target hits and is cool. But due to this skill needing multiple hits, in PvP, people are able to mana break and they probably will. Either get this or the next and potentially more powerful skill.
PvE: 0/5 or 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5

**In the game, the skill description reads this skill as "Explosive Dash Kick", but when the skill is performed, Rena shouts "Dive Bombing" with the text "Dive Kick Bombing". I stuck with Dive.



Violent Attack (LOCKED) - Launch opponents into the air with a series of somersault kicks, then drill into them diagonally towards the ground.
Amazing, superb skill. This is a feared skill to both dungeon enemies and PvP players. This skill, however, is dependent on your environment. The number of hits depends on where you are located. You basically lift up close enemies into the air and then start drilling down until you hit the ground, and the skill keeps drilling through the ground even when you land. If you happen to drill onto a platform below your original location...then that's more power. But if you use Violent Attack while there is a higher platform nearby, you'll land there, dealing none to little drill hits. Regardless, good luck scaring people and monsters. Also note in PvE, you're better off for using Siege spamming because bosses do have that annoying super armor counter, as well as normal mob monsters that won't be picked up a lot, so choose wisely whether to take this with you. If you found Violent Attack to not be all that great, you still have Dive Kick Bombing. Just also note Violent Attack cannot be canceled with mana break.
PvE: 0/5 or 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5

**To unlock Violent Attack, you must do the High Branch skill quest.
---
Quest 1: Buy the High Quality scroll (It costs 140k ED from Camilla, aka the PVP girl)

Quest 2: Collect 50 emblems from enemies in 4-3.

Quest 3: Collect 2 generators (red) and 2 generators (blue) from each boss in 4-4. If they respawn, they will not drop the items. You must repeat the dungeon.

Quest 4: Collect 3 drops from 4-3 boss.

Quest 5: Clear 4-4 in 8 mins, Clear 3x-4 in 8 mins, and Clear 3x-3 in 9 mins.

---


That's all of the skills the Combat Ranger has access to. After reaching Level 35, you can begin your second job advancement, to become a powerful Wind Sneaker.

1. Speak with Rento in Feita.
2. Collect 7 drops from any Golem in the Feita Dungeons. (3x-1 is recommended)
3. Defeat Amethyst 5 times in 3x-3 on any difficulty.
4. Speak with Noel in Velder
5. Defeat 100 Dark Elves in the Velder dungeons. (5-1 normal is recommended)

---
Tips: For 2/5, just enter 3x-1 (or 3x-2) and kill the first golem. Remove all your equipment and then exit the dungeon. Re-equip and enter, and repeat.

You'll lose a small amount of ED, but if you want to save the ED, transfer them to another character (or just make another noob character and transfer its ED to yours)


---

After finishing the long quest, you are now a Wind Sneaker, a powerful mana-imbuing martial artist!
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05-26-2011   #3 (permalink)
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3: Rena, the Wind Sneaker




3.1 The Wind Sneaker


Advancing further in her martial arts, Rena later learns new skills and methods to help make her kicks more effective. One of her main skills is that Rena can enhance her legs by imbuing the power of mana in them, making her kicks even more dangerous. By using their mana that were used as an aid in strengthening their limbs, they themselves have become dangerous weapons. Also having a close tie with Nature, Rena can call upon their powers to increase her defense and resistance. They, who borrow the power of the nature, and keep the nature in order each with their own different methods, are called: "Wind Sneakers". Wind Sneakers make use out of any simple attack, chaining it to an almost-endless combo.



3.2 Additional Basic Attacks

While you gain a job advancement, you also get extra attack sequences that will improve game play as well as extend the variety of combos.

Note that these sequences are of course, Wind Sneaker exclusive.

ZZ>ZZZ - Two normal kicks followed by a turning kick and two powerful knee smashes.
**ZZ>ZZ is going to be your infinite melee chain.


>>XZZ - Sneak behind the enemy to fire an arrow and follow with a long range knee smash followed by a powerful tornado kick.



3.3 Wind Sneaker's Skills

As a Wind Sneaker, you are capable of doing combo kicking hell out of enemies, in style! Or, if you chose the arrow spam path...really, if you did decide to arrow spam, I don't know what compelled you to do so in a physical type class. Oh well, whatever you decide, you're going to have fun.

You will also still see one more skill that is (LOCKED). So yeah, prepare to do the skill quest.


(70) Row 15

Power Shooting - Increase arrow attack power, speed, knockdown power, and range. Prerequisite: Mastered Fighting Spirit
You'll need this to increase Siege mode damage and further strengthen your arrows. This is an especially good passive. Perhaps now you will start using arrows more, and when you learn how to use them well, this skill definitely helps you. Anyways, max if you did take Fighting Spirit.
PvE: 3/3
PvP: 3/3
Hybrid: 3/3



Slide Double Kick - Slide kick under the enemy and make two backward kicks, with the second kick sending the opponent flying in the air. If you miss with the initial kick, you regain 50 MP.
This skill is a max for those that love to combo. There is not much use for PvE, as you can use the points for other attack skills. If you do have the spare, then take this for sneaking behind bosses or such, or you can have fun comboing on dungeon monsters.
PvE: 0/5 or 5/5
PvP: 5/5
Hybrid: 5/5



(75) Row 16

Nature's Affinity (LOCKED) - By gaining the support of nature, the damage received is reduced at a chance.
This is a nice skill. It reduces damage received AND increases elemental resistances at a certain chance, from 5% at Lv1 to 10.4% at Lv5. Because you're going to be hit so many times, you might as well take it. However, save points if you need to get the must have skills first, so until then, learn to dodge.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5

**To unlock Friendship with Nature, you must do the Advanced Branch skill quest.
---
Quest 1: Buy the High Quality scroll (It costs 300k ED from Camilla, aka the PVP girl)

Quest 2: Collect 50 drops from any mob in 4-6

Quest 3: Collect 4 drops from Uno Hound (boss) in 5-1 on any difficulty.

Quest 4: Collect 3 drops from Chloe (boss) on 5-2 on Very Hard

Quest 5: Clear 5-1 on Very Hard in less than 6 minutes, Clear 5-2 on Very Hard in less than 8 minutes, and Clear 5-3 on Very Hard in less than 8 minutes.
---

Nature Force - Illuminate feet with a green aura to greatly increase attack damage.
MUST MAX OR DELETE YOUR WIND SNEAKER. I emphasize that because this skill is very important. For a certain amount of time, you decrease knockdown rate and increase your damage at a price of kicks not giving you MP gain. That's right, you don't lose MP or gain MP, the only MP you are gaining is your slow MP recharging as you kick combo with Nature Force. From Lv1 of 115% increased damage for 6 seconds to Lv5 of 175% increased damage for 10 seconds. However, if you over level this to Lv6, that's 190% increased damage for 11 seconds. That's nearly doubled damage. By the way, don't stress over missing with combos, you do a starting kick that flinches the opponent, so you'll be fine.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5


(80) Row 17

Arielinna - Summon "The Flaring Fairy", the spirit of the forest to create a circular aura that continuously heals party members and increase attack speed.
This skill, is just paradise for Rena and every other combo character, like Elsword, Raven or Eve. It's a fun skill that works like the item "Illipia's Touch", which heals party members, so yes, this skill heals party members, and it's very useful for dungeon runs when you are low on potions or can't use potions. But, not only at max level do you heal .86% of your max HP rapidly, but you also gain a 15% increase in attack speed, movement speed, and jump speed, regardless of the max value. So yeah, if you can reach a high amount of attack speed, movement, and jump, you can have up to 45% max, which makes your Rena a machine gun (via Siege Mode) as well as some freaky agile ninja for the other characters. . Have fun spamming this skill.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5


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4: Extras




Ranger: Tips


What to do:

*Siege Loop: Z-Siege on close enemies away from/at walls. Z-Siege is Rena's infamous infinite combo that is inescapable unless there's bad lag. It is basically the first Z, which is a kick, followed by an immediate press of the Siege skill, which stuns the opponent for a long time for you to cancel Siege mode and do another Z. This only works with maxed Siege Mode Mastery. It's weak, but it deals good damage for its high number of hit combos. Start to use Siege once you see your Z attack hit and flinches the enemy so s/he/it won't jump away.


**ZZ-Siege if you want to be safe. Works just like Z-Siege, but the thing about Z-Siege that it's fast enough that you may not flinch your opponent long enough to lock them in place. You can do ZZ-Siege instead to be safer. It will also move the opponent a step farther as you kick and combo if that is what you are planning.


***ZZZ-Siege at wall, exceptions are for dungeons. You can Z-Siege, but ZZZ-Siege has slightly higher damage due to the 3rd Z having a slight increase in damage. You will also be gaining some more mana. Do not use in PvP in the open area, the enemy can get away because the third Z is for some reason, glitched, and may not flinch the enemy. If your enemy is not very laggy, then ZZZ-Siege is possible in open space.


**Siege-X key on a very close enemy. This means get in Siege Mode and hit X. All 3 arrows will do the highest potential of damage.

***Siege-Z key on a far away enemy if necessary. This means get in Siege Mode and hit Z. This you will most likely be using for PvP, only if necessary. For dungeons, there isn't really much use for Siege-Z, you should be XX-Looping. But you can still use it if you like.


**>>^Z. This is Rena's best way to cover distance. Basically dash and jump and Z and the instant you hit ground, dash, jump and Z again. You can also spam this to do about a 6 or 7 hit combo (PvP wise), but to do so is only available after advancing to Grand Archer, as doing in Ranger or Sniping Ranger job will knock down enemies.



What NOT to do:

*NEVER EVER ZZZZ. It may give a boosting finisher damage, but this knocks down enemies and a rule to comboing is NEVER KNOCKDOWN, or do most hits possible without knocking down. If you do this attack in dungeons or PvP I will make sure you are stabbed. With arrows.


**NEVER XXXX like some newb. Firstly yes it is powerful and hits multiple opponents, but it is slow and leaves you open. If you really want to arrow spam, then do the XX loop.


***DO NOT OVERHEAT SIEGE MODE. See Siege Mode in the Ranger section for more information.



Combat Ranger: Tips

**Storm Stomping: With the advancement your ^^Z can now become ^^ZZ. The change is that the stomp does not knockdown like the Ranger job would do, and so, you can repeatedly do ^^Z over and over as fast as you can for about 7 or 8 hits; this is nicknamed storm stomping by some players.. This is a good trick if you want to annoy your opponent somewhat.


**Storm Stomping v2: Instead of repeatedly ^^Z-ing over and over, you can v^Z. If on a platform which you can fall through, you can fall and then immediately jump back up and stomp. This is very quick, but note that you won't hit enemies in front of you as often when facing them with your back. Also, this is trickier to pull off.


**>>^ZZ: As said earlier, >>^Z is the best way to cover ground. If you decide to use >>^Z repeatedly on an enemy, and you want to ensure you want to keep your opponent from attacking, the second Z is a kick which will help keep them in place. Be noted that it still adds to the knockdown counter. This is optional, and only recommended to use if you just want to toy with your opponent for a bit.


^^ZZ Catching: When you do the windmill kick, remember that it works best if the opponent is behind you since Rena slightly moves back a bit. Anyways, once you send them into the air, if you can quickly hit them before they reach the ground, you can start comboing, either a ZZZ>>^Z or the quick Z-Siege.


Wind Sneaker: Tips

**ZZ>ZZ > ZZ>ZZ > ZZ>ZZ > etc. As stated earlier, ZZ>ZZ is the easiest and most powerful infinite for Wind Sneaker, making her the lazy combo character. Basically it's holding your arrow key, then keep doing ZZ>ZZ. Do not press the fifth Z fast, rather, just make a small pause and continue to do another ZZ>ZZ. The two leg smashes that follow after the first initial kicks are more powerful, hence why you can hear that louder noise when you hit with them. This is a deadly weapon, and is an apocalypse when combined with Nature Force. Nearly everyone hates this infinite. You will lock them in place if you have enough attack speed, making your enemies unable to escape imminent death, unless they mana break, of course.


**Arielinna. Such an awesome skill of the Wind Sneaker. Before Siege was given an overheat system, any Rena could combine this with Siege and just spam like a machine gun. Now, it's best use is for healing and to assist party members. However, you can still Siege-spam, just do the two or three shots as mentioned before. And, make sure you already have high enough attack speed, like maybe 15%. If you don't want to Siege spam, you can ZZ>ZZ infinite instead.

4.2 Combo Videos






4.3 Skill Build Help


Level 20 Mark:

http://brokendisc.web.fc2.com/elswor....0.3.0.3.5.0.3



Level 35 Mark:

http://brokendisc.web.fc2.com/elswor....5.0.0.0.5.5.5

*PvE Builds may switch Low Kick with Spinning Kick or Crescent Kick. Only get Crescent Kick if you can buy its skill note.



Level 43 Mark:

http://brokendisc.web.fc2.com/elswor....5.5.5.3.2.5.5



Level 50 Mark:

http://brokendisc.web.fc2.com/elswor....5.5.3.5.5.5.5



Level 56 Mark (Max Level):

http://brokendisc.web.fc2.com/elswor....5.5.3.5.5.5.5



4.4 Equipment Recommendations


Lv1-20: Do whatever. Keep Bandit's Set and its upgraded version for long awakening in dungeons.


Lv22-26 - Nasod Miner gear. If you can, head to the weapon shop and craft them into their upgraded version (Lethal Bow, Divine Skirt, etc.)Nasod Miner set effects provide high physical attack, which will allow you to live until Lv40 or so.


Lv40 - PvP if you can and obtain C Rank gear.
*Craft Master level gear if you wish.


Lv44 - Velder Militia Set.
*Craft Master level gear if you wish.
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Last edited by PKShota; 08-13-2012 at 09:49 AM.
 
05-27-2011   #5 (permalink)
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tbh actually I'll have one more post...
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To Shield Accelerator:
Additional 50% in defense stats does not mean half damage.
Simple example, an attack of 100 vs. a defense 20, 100 - 20 would be 80 damage.
50% additional defense would mean +10 defense, 100 - 30 would be 70.
Which is MUCH different from half the damage of 100, meaning 100 / 2 would be 50.
Of course, formulas are much more complex, but this is simple math and comprehension.
The skill itself isn't worth it. Rena's defense is already lackluster, another 50% of lackluster is nil. Better off getting Magic or Power Accelerator, or putting it in random utility area.

Also, Assault Kick isn't that bad to get. As opposed to Spinning Kick, gained from Combat Ranger, you can combo off Assault Kick as a 100 MP skill. Also, for the minimalists, if you get Assault Kick over Rail Stinger, you don't need to spend points into a buff to unlock the next tier.

Aero Tornado is decent, but it's not a must-get, especially for PvP. The skill will only prove itself useful in PvP in a mass-brawl game, where there's clumps of people and not all of them are going to chase you down. Keep in mind, PvP should mostly focus on low-MP combos more than high-MP combos, because you very rarely should get the MP for 300 MP skills (unless someone is just that bad versus you).
As for PvE, you will most likely get more damage out of Siege Mode X-spam than using all 300 MP. Again, this skill only proves itself great for quick damage and when your boss is piled high with minions.
The acquirement of Aero Tornado ultimately boils down to how one wishes to use their last 5 skill points to unlock the next tier, as people often choose between Phoenix Strike or Aero Tornado. There's absolutely no use getting both either.
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Assault Kick isn't bad, but it's not worth getting because it's rendered obsolete by Reflect Kick and later the Wind Sneaker's Slide Double Kick. Meanwhile, Railstinger's power and piercing ability stay useful in PvE even at the level cap.

Aero Tornado is a powerful single target 300MP skill. You can't compare it with Phoenix Strike because Phoenix Strike is used as a long ranged attack to clear rooms. You CAN opt out of it because Combat Rangers get Violent Attack and Sniping Rangers get Gungnir, but it's not completely useless.

Last edited by Shadow5YA; 05-27-2011 at 01:51 PM.
 
05-27-2011   #8 (permalink)
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If you wanted single target, the best damage:MP ratio skill is Siege Mode + X spam. It only gets better once Wind Sneaker gets Airelannanananalllilililania for machineshotgunarrowspam.
I'm not saying it's completely useless, but if you wanted a PvE set-up for Combat Ranger, I'd rather go Rail Stinger/Spinning Kick, Phoenix Strike/Crescent Kick, Magic Accelerator/Crescent Kick, and Siege Mode.

Also, magical skills aren't completely useless to Combat Rangers, even the Advanced Magic Passive can be used. Considering 10% or something of physical attack power goes to magical attack power with Power Fist-Pump Skill Icon-Thing, you can still make use of arrows and other magic attacks.
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Lol oh yeah, damn, I misread the % wrong. Fixing~

And I'll also add some fixations regarding the M. Attack skills.
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Speed Kicks passive doesn't increase the attack speed of kicks. Rather, it lowers the rate at which you knock down, meaning longer Siege loops in PvP.
Unless they changed the description YET AGAIN, but I am pretty sure it lowers the rate of knockdown and nothing more.
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06-01-2011   #11 (permalink)
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Yeah I dislike Elswordonline with their non updated descriptions, I'll change and try to continue
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Why elswordonline? Elswordhq's wiki is far superior.
 
06-01-2011   #13 (permalink)
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I know...but it's being an ass and not working for me.

edit: ffs now the site works
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06-02-2011   #14 (permalink)
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In my experience on the HK server, Dive Kick Bombing isn't that bad.

However, "Sharp Fall" does do more damage in a single kick and even more when combo'd.
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06-02-2011   #15 (permalink)
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Yeah, it really isn't, but I still noted Sharp Fall/Crescent Kick/Violent Attack are better. Better to use those 5 points for DKB into something else.
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1. Rail stinger should be maxed regardless of what build.It's beast with the skill note.

2. Assault kick should be skipped regardless of build.

3. Backflip shot is a must regardless of build.

4.Even if Crescent has the skill note, Sharp Fall still has more utility, especially for PvP.

That's all I wanted to say.
 
06-05-2011   #17 (permalink)
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PvE - Crescent Kick > Sharp Fall

PvP - Crescent Kick < Sharp Fall

perhaps I should have said that. I'll be editing with info anyways. Thanks.
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Added Skill quests, will be adding tips and beginner combo videos ASAP.
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07-08-2011   #19 (permalink)
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Added Ranger skill video to the Ranger post.
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07-18-2011   #20 (permalink)
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Added CR video.
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LinkBack to this Thread: http://ggftw.com/forum/elsword-guides/96851-rena-combat-ranger-wind-sneaker-guide.html
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