Elesis - Pyro Knight Skill Guide
Just making a quick guide to run down Elesis/Pyro Knight's abilties. I can do this for other characters like EM if desired (Considering Lenne's are severely outdated)
This is basing off KR Elsword, and thus are using it's revamped skill tree. Images are taken from Elwiki.
I will not cover some of her passives, because they are shared between classes and I feel it's both redundant and a waste of time to put them here.
Elesis possess Way of the Sword, but hers function differently from Elsword.
[Annihilation] will grant her [Annihilation] attacks 100% crit and complete defense penetration. She will also be able to force a stoic roar by charging her WotS gauge (similiar to mana breaking.)
[Gale] will grant her [Gale] attacks 30% reduced mana cost, signifcantly reduced cooldowns (1 second in PvE, 3 second in PvP), and gives her [Gale] combo attacks reduced KD rate. And no, it does not give additional mana regen from actives hitting.
The way to read this, the Level and (SP) shows the level required to unlock the skill, and the amount of SP required to level up the skill respectively. Each skill I will include the mana cost, the attribute (Gale or Annihilation), and my personal input on it.
In each tier of the white section, you can only take up one of the two abilties. The skills on the red column are baseline, and you always have access to it without restriction.
Power Burster (150 mp Special) [Annihilation]
Slams your sword into the ground to erupt a geyser, dealing magical damage.
Yrs Notes: Your typical starter ability. It's nothing stellar imo, which makes it fall behind your future abilties.
Dodge Slash (30 mp Normal) [Gale]
Quickly dash forward with complete evasion. Can be followed up with an uppercut slash in super armor which launches your target.
Yrs Notes: Elesis' means of closing in through aggressive attacks. The total evasion and super armor makes this skill fairly safe for approaches and punishing predictable hits. Once you get this skill to level 10, you can perform an additional dash within the same cooldown.
Wild Shock (200 mp Special) [Annihilation]
Unleashes a red shockwave which ripples across the floor, dealing continuous magic damage and sending targets flying.
Yrs' Note: A stable skill for Elesis until she gets her 2nd job. Makes for good field clearing, and it's decent damage for bosses. You won't see much on super armored enemies though.
Rushing Blade (25 mp Normal) [Gale]
Dash forward in super armor to deal a swift slash. This can be done three times in succession (each slash costing 25 more mana) in either direction.
Yrs' Notes: For a normal skill, this does incredible damage, but it's mana cost will definitely rack up if you don't keep an eye on it. Definitely not one of the skills to spam at every given time, but it's strong in it's own right.
Sonic Assault - Stab (100 mp Special) [Annihilation]
Dashes forward with a multi hitting stab and burning targets.
Yrs' Notes : Works exactly like Elsword's Assault Slash. The damage isnt too bad for 100 mp. The travel distance is fairly slow and it ends with a KD.
Sonic Assault - Sting (100 mp Special) [Gale]
Swiftly dashes forward with a piercing stab, dealing high damagee to targets caught in your way.
Yrs' Notes : Compared to Stab, this deals a single hit over a longer range. On single targets, the damage potential on this skill is lower than Stab, but it makes for a better pack clearer.
Leap (30 mp Normal) [Annihilation]
Leaps forward a distance with super armor, landing with a sword slam that deals heavy hitstun.
Yrs' Notes : Another closing ability for Elesis. It works similiar to IP's Leap Attack, except her trajectory is more curved than a straight 90 degree drop after the max distance. She'll cover more distance if you perform it at a higher elevation, but there's still a set limit. There's a hitbox for both the leap and the landing.
Mega Slash (100 mp Special) [Annihilation]
Deals a single charged slash for high damage and burning them.
Yrs' Notes: Unlike Elsword's, this does not knock down. It makes for a decent single hit ability, but I feel that she has better skills later on.
Unlimited Blade (250 mp Special) [Gale]
Deals a series of quick slashes, ending with a final sword slam which sends targets flying.
Yrs' Notes : This skill has decent mp return, making it good for field clearing packs (assuming you don't kill them outright within the first 3 slashes). However, you'll see less use for this in party play due to the sheer chaos, and it slouches in damage output for it's cost.
Mega Burster (300 mp Special) [Annihilation]
Unleashes a massive eruption by slamming your sword into the ground, dealing damage and launching targets into the air.
Yrs' Notes: Your typical nuking skill. I honestly never liked the idea of having to expend 300 mp on a single skill knowing that you'd be left with 0 mp afterwards (but that's more or less because I'm an EM main). I've also heard that this has a habit of not hitting knocked down targets. The damage is fair for it's mana cost, but it's based off Magic (which is not Elesis' forte, esp if you're going Saber.)
I'll add in Pyro Knight skills later.
Sword Eruption (100 mp Special) [Gale]
Summons two swords in front of you out of the ground, dealing multiple magical hits.
Yrs' Notes: A typical 100 mp ability. The damage isn't too bad for it's cost, and its anti situational on the damage. The range is fairly short though.
Fire Fist (40 mp Normal) [Annihilation]
Places your palm forward, and ignites the area in front of you to deal multiple hits of magic damage. Each hit drains -2mp to compensate for how much mana it gives.
Yrs' Notes: Works exactly like Elsword's Fire fist, just a bit slower in activation.
Kick (30 mp Normal) [Annihilation]
Strikes your target with a knee hit, dealing low physical damage and reducing their KD count.
Yrs' Note: Just like Elsword's kick, this is essential in PvP to prolong your combos. Doesn't see too much use in PvE.
Burst Rising (200 mp Special Active) [Gale]
Summons two large swords to both sides of you, dealing multiple hits of magic damage and launching enemies into the air.
Yrs' Notes: Works like Elsword's rising slash. Just like Sword Eruption, the hits are anti situational,but you'll get a better damage output on wider targets.
Burst Wave (200 mp Special) [Annihilation]
Slams your sword into the ground to send a wave of fire forward, dealing a strong initial hit and additional hits as it travels.
Yrs' Notes: Works extremely similiar to Elesis' Wild Shock. This attack instead does not throw them into the air, and instead has a more reliable initial hit for damage. You'll see a larger damage output on targets that stay within the traveling flames.
Concentration Mastery (Passive)
Increases your critical rate and critical multipliers.
Yrs' note: This offers an indirect benefit to your annihilation skills, as the crit multiplier buff will increase it's damage on top of the defense penetration. It's also a nice bonus to your own crit rate, as this is a flat modifier applied after socket values. Unlike her other passive, this applies a benefit to all of your attacks.
Body of Fire (Passive)
Increases your fire resist and fire damage dealt from combo attacks.
Yrs' Note : Hoh boy...this is something I can't stress enough. The damage bonus is applied only to her combo attacks which use fire, limited to >>ZZZ, >>^XZ~Z, and >>ZX. This does not boost the damage of actives which fire. Although imo, the fire resist bonus is a tad bit OP; elemental resistance is incredibly valuable since it's so limited, and having a passive that can provide up to 250 of such is the eqvuilant of three armor attributes (and you only have 8 to work with for six different elements).
Inferno Blade (250 mp Special) [Annihilation]
Conjures up a flaming sword to deal a three-hit slash combo, each dealing significant magic damage, and the last hit sending targets flying.
Yrs' Notes: The damage is respectable for it's mp cost, topped off with an annihilation skill being 250 mp makes it pretty good for a nuking skill as well as clearing if you don't want to sacrifice damage for it.
Eternal Fire (300 mp Special) [Gale]
Unleashes a devastating pillar of flame where you stand, dealing continuous magic damage and launching enemies into the air.
Yrs' Notes: Your anti situational 300mp damage nuke. The damage isn't too bad, although the amount of hits is a turn off for some situations. Being a [Gale] skill, you can essentially use this twice in succession given that you're at max mana, chuggin pots, and you're sacrificing the entire gauge.
Done. Post away and I'll QnA to the best of my abilties regarding pyro knight.
Updated slightly with the 7/25 update.
Her overall combos are executed faster now.
^Z no longer derps.
>>^XX no longer overshoots.
Power Burster and Mega Burster doesn't derp on KD'd enemies.
Would it be better to choose Burst Wave or Burst Rising? Burst Wave has longer reach, but Burst Rising has better anti-air reach and I don't know if Pyro Knight has any other reliable anti-air skills...
Having a good anti-air skill is useful not only for flying enemies though. If your actives can hit higher areas, then it also means you can take out mobs located on a platform above you. A bigger AoE, even if it's vertical, is still a bigger AoE.
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