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Default Aisha - Dark Magician and Void Princess Guide by Lenne



Aisha - Dark Magician and Void Princess Guide

by Lenne



Important Notes:

- This guide is still a WIP, and any additional help/opinions or correcting information would be appreciated.

- Do not take this guide as your own. Plagiarism, is of course, very bad. If you must show this to other people then please credit me.

What to expect from this guide:

[*]The Basics of Aisha
[*]Skills, and which to get for your preferences
[*]Helpful Tips



This guide is designed not only to teach you how to use Aisha well, but how to develop her into a good Dark Magician and a great Void Princess.


Table of contents:

1: Aisha: Magician
-1.1 Information
-1.2 Basic Attack Combos
-1.3 Magician's Skills


2: Aisha, the Dark Magician
-2.1 Information
- 2.2 Additional Basic Attack Combos
- 2.3 Dark Magician's Skills



3: Aisha, the Void Princess
- 3.1 Information
- 3.2 Additional Basic Attack Sequences
- 3.3 Void Princess' Skills


4: Extras
- 4.1 Tips and Special Tricks
- 4.2 Skill Build Help
- 4.3 Equipment Recommendations




1: Aisha: Magician




1.1 Who is Aisha?


Aisha is a mage who relies on her spell-casting abilities to inflict major damage to an opponent. She also has the abilities to attack multiple targets at once. All of the Mage's spells are elemental, meaning she can gain an advantage by tailoring her attacks to a monsters natural element. In hand to hand combat, she favors the staff.


Aisha was already a mage of the highest order at the tender age of 12 until a ring of sinister power absorbed her abilities. Intelligent and brash, she once again starts her journey to relearn all that she lost.



1.2 Basic Attack Combos


You should know that Z and X are the basic attack keys for every character. For Aisha, Z is to attack physically with your staff, and X is to use magic, mainly consisting of fireballs or magical emblems and strikes.

Z - Swing with staff once.
ZZ - Swing with staff twice.
ZZZ - Swing twice with staff, following with a third strike that knocks down the enemy.

ZZ^Z - Swing twice, then twirl and lift the enemy up into the air.
ZZ^ZZ - Swing twice, lift the enemy up and send the enemy flying away with magic sparks.

X - Summon a fireball.
XX - A two fireball combo, the second one that flies slightly longer than the first.
XXX - Summon two fireballs and then a third fireball with much longer range; pierces up to 3 enemies and knocks them down.

(Facing right) XX>X - Summon two fireballs, and then send the enemy in front of you away with magic sparks.

XXvX - Summon two fireballs and then summon a magic circle around you that knocks up enemies.


>>Z - Dash forward and swing with the staff.
>>ZZ - A two-staff strike combo, which launches the enemy high into the air.

>>X - Dash and turn around to shoot a fireball at the enemy, knocking them down.

>>ZX - Dash forward and swing with staff, then teleport to a nearby enemy and strike them down with your staff, knocking them down.


^Z - Aisha jumps and hits from above with her staff.
^X - Aisha jumps and shoots a fireball, knocking the enemy down.


>>^Z - Aisha creates a magic circle in midair, knocking up the enemy.
>>^X - Aisha fires a fireball down at a 45 degree angle, knocking the enemy down.


1.3 Magician's Skills



What are skills? Skills are attacks that enhance your gameplay. For Aisha, nearly all of her skills involve a variety of powerful magical attacks.


There are 4 types of skills:


Active - Skills that happen immediately unless canceled by a hit. Active skills are added to the quick slots.


Special Active - Skills that are just like Actives, but the game of Elsword adds the extreme epic to these kinds of skills. The character performs a special skill that will shortly freeze the area. During this, a cut in art of the character slides in while he/she shouts out the skill names. Then, the skill is performed. Very fun.


Passive - Skills that upgrade the character, permanently. Passive skills are never added to quick slots.


Buffs - Buffs are skills that power up the character, such as physical attack, magic attack, and defense. They are like passives, however, they are not permanent as they are used in the quick slots. Because they are used in the quick slots, they provide more efficiency to the power up, however they cost MP and have a time limit.

Now, please remember the following terms:

PvE - Stands for "Player vs Environment," the environment meaning monsters in dungeon areas. This term is used for mainly if you are to dungeon a lot. If you like to do lots of dungeon rather than PvP, then you are a PvE build.

PvP - Stands for "Player vs Player." This term is obvious, but just in case, this term is used for mainly if you prefer to fight other players more often than do dungeons.

Hybrid - This term is a combination of both PvE and PvP.


It will be stated the number of SP that must be invested required to access the next row. I will be sequentially stating each skill by where it is in the row. As for skill recommendations, I'll be stating how many points you should invest into skills by dividing into builds. It is RECOMMENDED, not a must (well, except a few). However, there will be times when you have the choice to pick what skills to put points in, because of the SP investment limit.

If you are having trouble memorizing your path of skill investment, fear not. There is a Skill Simulator for all characters. Click the following link to head to Aisha's DM and VP skill tree.

Skill Simulator DM/VP


All right, let's start!



(0) Row 1:


Basic Magic Defense Training - Increase magic defense permanently.
A rule to skill building is to never skip your passives unless necessary. Your basic defenses are not an exception to the rule, so max this passive. That amount of defense is very useful, even if it's a small number.
PvE - 5/5
PvP - 5/5
Hybrid - 5/5



Chain Fireball - Cast 3 consecutive fireballs. The third fireball will have increased size, power, and will burn any opponent hit by it.
It looks fun, cool too; but it's very weak. To make up for the weak damage, it causes a burn effect that will damage the enemy for a period of time. Even though you can max this skill, don't do it. You will rarely see high level Aisha players use Chain Fireball. If you were to find one, that means they are using it efficiently, but as a beginner, you might not know how to use this skill well. Beginners, leave this skill at 1 point, for experienced users, you have the option to max it.
Skill Note: Burn Baby Burn - Increases the duration of the burn effect by 10 seconds. -Obtained from a rare monster drop.
For experienced players or lovers of Chain Fireball, you'll be able to drop your enemies' HP a little longer. Only take if you -really, really, really- want it.
PvE - 1/5
PvP - 1/5
Hybrid - 1/5



Teleport - Instantly transport to a certain location. Can be used in midair.
This is one of Aisha's core skills. It is very useful for covering distances or getting away from the enemy. It's already maxed, so all I have to say is don't teleport too much.
Skill Note: Soul Movement - During teleportation, you will be invincible for 0.5 seconds. However, MP cost will be increased by 40%. -Obtained from a rare monster drop.
For those who can get their hands on this very rare skill note, you'll become even more untouchable as you escape while being invincible as you land. A recommended have.
PvE - 1/1
PvP - 1/1
Hybrid - 1/1




(5) Row 2:


Basic Physical Defense Training - Increases your physical defense permanently.
Again, follow the rule of skill-building.
PvE - 5/5
PvP - 5/5
Hybrid - 5/5



Gust Screw - Summons a small pillar of fire around you, causing the enemies around to be launched and damaged.
It does a nice amount of damage, however this skill is not recommended for DM/VP. Don't mind this skill.
PvE - 0/5
PvP - 0/5
Hybrid - 0/5



(10) Row 3:


Basic Magic Attack Training - Increases magic attack permanently. Prerequisite: Mastered Basic Magic Defense Training
Definitely a passive that you should not skip.
PvE - 5/5
PvP - 5/5
Hybrid - 5/5



Lightning Bolt - Cast a charged bolt of lightning in one direction that deals magical damage.
This is a decent skill, and will suffice for your low levels. Deals multiple hits doing 110% of damage per hit, meaning it does very high damage if used up close on super armored enemies or large bosses that can't be knocked down. If used on enemies that can be knocked up, try using it near a wall. A recommended skill for beginners.
Skill Note: Shock & Awe - Target will be stunned for 2.1 sec after a certain amount of of hits; reduces maximum number of hits on stoic monsters from 22 to 12. -Obtained from a rare monster drop.
For experienced players, Lightning Bolt will allow you to land a combo on the enemy afterward, or if there's a group of enemies, you can use another skill to follow up and deal extra damage. Useful if you can get your hands on this skill note. Again, it's very rare.
PvE - 0/5 or 5/5
PvP - 0/5 or 5/5
Hybrid - 0/5 or 5/5




(15) Row 4:


Aura Magic Accelerator - Increases magic attack power of all party members within the range by 20% for a set amount of time
This is a good skill to get. It helps you, giving a nice boost to your magic. Either get this, more for you and Renas, or the other one, more for the other characters.
PvE - 0/5
PvP - 0/5
Hybrid - 0/5



Basic Strength Training - Increases physical attack permanently. Prerequisite: Mastered Basic Physical Defense Training
You're not going to use physical attacks very often. Aisha, 90% of the time, relies on magical attack, the 10% coming from the ZZ loop (see 4.1 Tips) or a certain Void Princess attack sequence if you feel like using it. But you should be employing your highest attack stat, so you have the option to skip this passive and get another skill if you wish.
PvE - 0/5 or 5/5
PvP - 0/5 or 5/5
Hybrid - 0/5 or 5/5




(20) Row 5:


Aura Shield Accelerator - Increases physical and magical defense of all party members within the range by 30% for a set amount of time.
A considerable skill to have. The defense boost is sort of nice. As a DM/VP however, this skill isn't worth the time. Don't mind this buff.
PvE - 0/5
PvP - 0/5
Hybrid - 0/5



Binding Circle - Use a space magic technique that disables the movement of enemies by creating a special dimension a certain amount in radius. Prerequisite: Mastered Lightning Bolt
Binding Circle is a decent skill that works on all single enemies in the field; it could even freeze most bosses. Works wonders in PvP as well--your enemy will be jumping around much, so using this will freeze them, and if you can catch them in midair after, you've got yourself a combo. An optional skill to have, recommended for PvP players.
Skill Note: Trauma - Reduce the speed of bound enemies by 20% for 10 seconds. -Obtained from Toma in Bethma.
If your bound enemies get the chance to run away, you can slow their efforts with this skill note. Only take if you really like using Binding Circle.
Skill Note:
PvE - 0/5 or 5/5
PvP - 0/5 or 5/5
Hybrid - 0/5 or 5/5




(25) Row 6:


Aura Power Accelerator - Increases physical attack power of all party members within the range by 20% for a set amount of time.
Another buff that provides some support, mainly for party members. You're not going to find much use for this buff, unless you are an Elemental Master (which you're not for this guide) or unless you're always partying with a bunch of Lord Knights, Blade Masters, Wind Sneakers, Iron Paladins, etc. which is sort of an uncommon case. Regardless, skip this buff. Rely on your magic attack.
PvE - 0/5
PvP - 0/5
Hybrid - 0/5



Teleport Study - Decrease the MP usage of Teleport. Prerequisite: Mastered Teleport
Obviously stating the prerequisite is a little redundant; regardless, this is a passive that is highly recommended for you to max. Teleport takes up a bunch of MP at first, so maxing this passive reduces the MP cost to 6 MP per warp, which is very helpful. Also, if you have the Teleport skill note, this will cancel the 40% extra consumption effect.
PvE - 4/4
PvP - 4/4
Hybrid - 4/4




(30) Row 7:


Gust Storm - Summon a huge storm of fire around you, continuously damaging enemies; enemies caught in the storm will receive damage that slightly increases at the end. Prerequisite: Mastered Gust Screw
Can be considered a powerful skill, especially on stoic enemies or large-sized monsters. Within PvP, you'll only deal moderate damage, if you can get the enemy to be right in front or behind you. Anyways, since you shouldn't have taken Gust Screw, you shouldn't worry about this skill.
PvE - 0/5
PvP - 0/5
Hybrid - 0/5




Meteor Call - Summon a small meteor with concentrated power and throw it forward, then the ball of fire expands and deals heavy damage to surrounding enemies.
An amazing skill for the base job of Aisha. Not only does it deal hefty damage, the mana gain from hitting multiple opponents VERY high. It's possible to even get all of your MP back if you use it, though you can only do with 5 or more enemies. A recommended skill for beginners, and if you want to deal some big damage in one throw for your low levels, you can take this.
PvE - 0/5 or 5/5
PvP - 0/5 or 5/5
Hybrid - 0/5 or 5/5




(35) Row 8:


Mana Shield - Summon a shield created by mana that reduces the damage received for a certain amount of damage.
Aisha's defense is very low, so she takes huge amounts of damage if your character isn't well developed. Therefore, you have this vital defensive skill. This will greatly save you many times. Dungeon wise, you'll have to watch your surroundings and study your bosses to know when to put up your defense. In PvP, it can be activated right before other players' skills hit you, depending on what it is, so it can be a life saver. A highly recommended max.
Skill Note: Strong Shields - Shield strength increased by 20% (80% total at max Lv5), but skill cooldown increased by 5 seconds. -Obtained from Camilla, the PvP NPC.
80% reduced damage. Please don't tell me that's not useful. IT IS. If you feel that you keep taking a lot of hits, this skill note is what you just need. Or, if you want to have this skill in reserve before you get hit by a big attack, then that's fine too. Regardless, this note is highly recommended.
PvE - 3/3
PvP - 3/3
Hybrid - 3/3


---


And that's all of Aisha's beginner job skills. When you've reached Level 15, you can begin the job advancement pre-quest:


1. Clear 2-4 on Hard or above with at least a B rank.

2. Collect 1 Runic Power Crystal from Kira-Kira (Mini-boss) at 2-1 on Very Hard. (☆☆☆)

3. Collect 2 Special Bolts from Wally No.8 at 2-5 on any difficulty.
Collect 2 Special Nuts from Nasod Banthus in 2-3 on any difficulty.

4.Collect 30 Runic Power Crystal from the Ghost Magicians in 2-1 at any difficulty.
Collect 10 Dead Tree Pieces from the White Ghost Magicians in 2-3 on any difficulty.
Buy or collect 5 Intermediate Mana Potions. (Buy from Echo the Alchemist or Helen the Traveler)


And after that, you have two quests to choose from: High Magician and Dark Magician, obviously you should have chosen Dark Magician.


1. Clear 2-5 on Hard mode or above with at least a B rank.

2. Buy an Alchemy Essence from any alchemist.
Collect 15 Bats' Teeth from the Bats on 2-2 on any difficulty.

3.Clear 2-2 on any difficulty while taking less than 20 hits.

4.Talk to Hoffman, the mayor of Elder.


After you have finished, you are now the Dark Magician, a mage with control over the powers of darkness!
__________________


Last edited by PKShota; 07-21-2012 at 09:35 PM.
 
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2: Aisha, the Dark Magician





2.1 The Dark Magician


Since ancient times, magicians trained not only on the basics, but on their spiritual power too. In order to obtain greater power, they have to gain access to the power of "El". Magicians without strong spiritual strength and control will sink into the depths of the magic world and erode, that being said, a dark magician who needs even more power will require even more training. Even though they are able to gain more power, if their spiritual power cannot resist the influence of darkness, they will become a half-human, half-demon being. True practitioners of dark magic are rare, as most of the magicians are usually elder people. Even so, Aisha's body has a special essence that isolates such influence, along with her immature age, allows her to obtain dark magic, while avoiding the influence of demon world. However, Aisha's spiritual power is not stable, and if influenced by the path of darkness, she will become a creature scarier than any demon. So, in order for her to obtain great power she must bear the great risk of a Dark Magician.



2.2 Additional Basic Attacks

While you gain a job advancement, you also get extra attack sequences that will improve game play as well as extend the variety of combos.

Note that these sequences are of course, Dark Magician exclusive.


>>ZXX - Dash and strike with staff, then teleport to the nearest enemy, striking to stun them and then knock the enemy upwards into the air.


(Facing right) XX<X - Summon two fireballs, then project a dark plasma ball and slide backwards, hitting a single enemy up to 6 times or multiple enemies for few hits.


XXvXZ - Summon two fireballs, create a magic circle and then send the enemy in front of you flying away with a magic touch.


XX<X is a powerful attack. Use it often on single targets.


2.3 Dark Magician's Skills


With the job advancement, Aisha now accesses many skills involving the powers of destructive darkness. From a stone of hell to summoning numerous lasers, the force of a Dark Magician is truly a terrible power.


You will also now see a few skill names with (LOCKED) beside them. This means you cannot access the skill until you do certain skill quests.



(40) Row 9:


Mana Steal (LOCKED) - Steal the MP of nearby enemies, stunning them.
A must have skill. The Dark Magician is seen to use high amounts of mana, and this "dark path" has this aspect to drain the enemies' mana. This skill would be it. Draining 30 MP from an enemy and able to drain two enemies at Lv5, you'll gain a total of 60 MP, but because the cost was 10 MP, you'll get +50 MP instead. 50 MP is a very large amount. Whether it fulfills your goal of reaching 100, 200 or 300 MP or not, in PvP, this will delay your opponents for a bit if they planned to use a high cost MP skill. This is very useful and necessary to have, don't skip this skill please.
*Skill Note: Endless Desire - MP Consumption is decreased by 10. -Obtained from Cash Shop
This greatly increases the potential of your mana gain. Now you can gain a full 60 MP at Lv5.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5

**To unlock Mana Steal, you must do the Low Branch skill quest, available at Lv20.
---
Quest 1: You need to buy a low quality scroll (It can be bought from Camilla/PvP Girl for 20k ED)

Quest 2: Collect 2 claws from the Scorpion King in 3-1 on Very Hard difficulty.

Quest 3: Collect 20 necklaces from any Lizard in Bethma (It can be anywhere from 3-1 to 3-4. I recommend 3-3.)

Quest 4: Collect 30 necklaces from the Glitter Race in Feita. (First three maps of Feita are good).

Quest 5: Collect a scroll drop from the boss on map 3-4 in Hard or Above (completely random)
---


Hell Stone - Summon a stone from hell that continously spins in front of you, damaging enemies and launching them after the first two hits.
One of the Dark Magician's most damaging skills for a mere 110 MP. Using it at a wall for a single target, it can deal numerous hits to dish out maximum damage. Worry not about large bosses or super armored enemies, since this will also take care of them. A highly recommended max, because you'll want a low MP cost skill at your point of Lv21 or Lv23 while dealing a fine amount of damage.
*Skill Note: Rhythmical Spin - There will be a 30% chance that the stone will not launch the opponent after the third hit. -Obtained from Cash Shop
A must have for spammers of Hell Stone. It's a low chance, but if the enemy doesn't get knocked out, you'll be able to dish out the highest number of hits to deal maximum damage.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5




(45) Row 10:


Willpower - Increase magic attack power by a certain percentage based from total physical attack power.
Oh gosh, even more magic attack. A huge must. If you got Basic Strength Training, you probably also got a small boost to this skill's effect.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5



Intermediate Strength Training - Increases physical attack power permanently.
While you think you can use this passive to help Willpower's effect, it's not -that- necessary. If you followed the recommendations above, you should have your first 3 skills at max level, meaning that Row 12 skills should be available by now. If you have the spare points in your future high levels, you can come back to this skill, or if you skipped one of the first three skills (which is highly not recommended) then you might take this skill.
PvE: 0/5 or 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5




(50) Row 11:


Dark Cloud - Summon a poisonous cloud around you to damage and poison enemies caught in the area.
A stationary skill that will repeatedly do stunning strikes while the poison gradually saps the enemies' HP. It looks cool and all, but this only has better use for PvP, and only if you can trap the enemy at the wall for a long period of time.
Skill Note: Merciless Poison - On hit, the cloud decreases the victim's movement and jump speed by 30% and the Poison duration lasts for an additional 5 seconds. -Obtained from the Cash Shop.
Like Binding Circle, this will cripple your opponent for a short moment so they won't escape easily. For experienced users of Dark Cloud, it's nice to have.
PvE: 0/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5




(55) Row 12:


Magic Adrenaline - Increase magic attack damage by a certain percentage for 10 seconds. Prerequisite: Mastered Willpower
Usually I'll say, "come back to this skill when you're in your Lv40s or Lv50s." This time, you might be able to get this skill earlier. If you're getting Flame Circle, you'll probably have this at Lv2, which is a decent boost. Then, when you're probably Lv37 or 38, you can get this skill to the max level. So, what skill to use with this buff? You can combine with Hell Stone, your great 110 MP skill, or the future, powerful Death Field skill.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5



Deathly Shadow - Attacks will ignore the defense of enemies by a certain percentage.
Eh...not really a useful passive. 5% isn't that much, since you still have 95% of the enemy's defense to deal with, and 95% is a lot. You don't really need this skill. You might come back to it when you're at higher levels, but that's a rare case.
PvE: 0/5
PvP: 0/5
Hybrid: 0/5



Flame Circle - Summon three fireballs to rotate around you and continuously strike nearby enemies.
With each fireball hitting up to two times, this deals powerful damage up close. PvP builds can use this in open space, and if quick enough, follow up with a combo before the enemy can get away. Or if you want to be safe, use it near a wall! Great skill to have, highly recommended for PvP players; has decent use in dungeons but does nice damage for a single enemy if you need it.
*Skill Note: Quantitative Improvement II - Add one extra fireball. -Obtained from a rare monster drop.
With an extra fireball, you can do an additional two hits, meaning even more damage. Regularly at Lv3, with all 6 hits connecting, you'll do 720% of magic damage. With this note, you'll now do 960% magic damage, and that is big.
PvE: 0/3 or 3/3
PvP: 3/3
Hybrid: 0/3 or 3/3




(60) Row 13:


Sprint - Increase movement speed by a certain percentage that is separate from equipment bonuses.
Can be seen as useful. If one of your sockets somehow boost your movement speed to 15% or higher, having this passive at max level will grant you 25+% of movement speed, and that is very high. However, for now, skip it. You might think having fast running speed is good. I agree too, but you need your other skills first. You can come back to this skill, though, maybe at your higher levels.
PvE: 0/5 or 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5



Death Field (LOCKED) - Use Death's dark power to curse and deal damage to enemies in a wide radius, reducing their movement speed and disabling their skills. After a period of time, an explosion will set off onto any victim hit.
Everyone, everything fears this skill. The curse will do some minor damage and cripple them. With the seal on them, their movement speed is HIGHLY reduced, so they won't be able to escape your continued attacks very easily. They can't counter back really well either, because the seal also forbids them from using skills! That doesn't mean they can still use Z or X to still hit you. Even if they try to escape, they still have the powerful explosion to deal with (experienced players, however, may use awakening to avoid it). Death Field is considered one of the strongest 200 MP-costing skills; it's great for single enemies in PvP, does AMAZING damage for grouped enemies, because, the explosion can hit the enemies around the cursed target. So, with enemies bundled together, you might be doing more damage than you think. Max this skill as soon as possible.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5

**To unlock Death Field, you must do the Intermediate Branch skill quest, available at Lv30.
---
Quest 1: Buy the Intermediate Quality scroll (It costs 100k ED from Camilla/PVP girl)

Quest 2: Collect 10 Black Crow Journals from Altera (4-1 is strongly recommended.)

Quest 3: Collect 1 drop, another 1 drop and a collection of 50 chests from map 4-2. (This can take a LOT of runs to complete. The single drops have a very low drop rate so chances are you'll be grinding for a while.)

Quest 4: Collect 2 Dark Spirits from the boss in the third map of Feita (3X-3), Collect 4 wood from the boss in the fourth map of Feita (3X-4).


Quest 5: Achieve B Rank or higher in maps 4-1, 4-2 and 4-3 in Hard difficulty or higher. (This means do all 3.)
---


(65) Row 14:


Aging (LOCKED) - Cast a chained dark ball and throws it in front of her. When hitting the ground, enemies in the area are hit continuously and are given the Aged status; which lowers the victim's movement speed, attack power, and drains their MP for 15 seconds.
A fantastic skill that deals moderately high damage at a small area. It also has very high vertical range, so you'll catch enemies high in the air (though you'll do less hits). It requires some aiming; still, it's only good for PvP. Dungeons, well, you have the next skill to use. Anyway, an additional effect to the age effect is that in PvP, players maximum MP will be -1 less than their maximum. So, for 15 seconds, they'll be stuck at maximum 299 MP (399 MP for EMs and CEms) and won't be able to use their powerful 300 MP skills. But, they can still use 200 MP skills, you might have to be careful with that and hope that Aging and your Mana Steal drains their MP enough.
Anyways, Aging is an optional skill to have. It does powerful damage, but even 2 or 3 Hell Stones doing maximum hits can outdo this skill's maximum damage. I recommend this only in your late Lv40s or 50s, so for now, skip this skill once you reach Lv32 and get Plasma Cutter.
PvE: 0/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5

**To unlock Aging, you must do the High Branch skill quest.
---
Quest 1: Buy the High Quality scroll (It costs 140k ED from Camilla, aka the PVP girl)

Quest 2: Collect 50 emblems from enemies in 4-3.

Quest 3: Collect 2 generators (red) and 2 generators (blue) from each boss in 4-4. If they respawn, they will not drop the items. You must repeat the dungeon.

Quest 4: Collect 3 drops from 4-3 boss.

Quest 5: Clear 4-4 in 8 mins, Clear 3x-4 in 8 mins, and Clear 3x-3 in 9 mins.
---


Plasma Cutter - Point ahead and cast a straight laser ahead that deals continuous damage to enemies. After the laser disappears, Aisha becomes fatigue for two seconds.
While you think one little leaser isn't that flashy, have you tried using it in Awakening?
In Awakening, you'll have a total of 5 lasers, increasing the number of hits you can land while doing less damage. Don't worry about the lessened damage. You'll actually do more damage, depending how you use it. On large bosses in dungeons, you'll do an insane amount of hits that you likely get an awakening bead filled while doing high damage! Use just an inch away though, because right up close on the boss will not work very well.
PvP users may not find much use for this skill. First off, you have Hell Stone, don't forget that. Second, the fatigue aftereffect is long enough for enemies to get to you if you didn't push them far away enough. Not only that, you'll charge their awakening, so even if you push them far away, they can use the awakening freeze to stop you (if you get affected by it), and get to you before your fatigue effect runs out. If you decide to bring this to PvP (not recommended, hello, Hell Stone?) then be very careful.
PvE: 5/5
PvP: 0/5
Hybrid: 5/5


---

That's all of the skills the Dark Magician has access to. After reaching Level 35, you can begin your second job advancement, to become the Void Princess.

1. Speak with Allegro in Feita.
2. Collect 30 Origin of Devildom from the Glitter Necromancers in the Feita dungeons. (3x-3 Very Hard ☆☆☆, is recommended)
3. Defeat 200 Glitter enemies in Feita on 3x-4 on Normal ☆ or higher.
4. Speak with Noel in Velder.
5. Collect 10 Tokens of Elite Demon from any Boss or Mini-boss in the Velder region, then speak to Noel. (5-2 Very Hard ☆☆☆, is recommended, take the second bottom path).


After finishing the long quest, you are now the almighty Void Princess, the Ruler of Darkness!
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Last edited by PKShota; 07-18-2012 at 06:21 AM.
 
07-17-2012   #3 (permalink)
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3: Aisha, the Void Princess





3.1 Ruler of Darkness: Void Princess


Aisha continues down the path of darkness by mastering destructive magic. Developing with the powers of darkness unleashes more dark skills, stronger magical damage, and new combos that allow close combat. Maintain the traditional mage role by keeping your distance, or show what a Dark Mage is all about with close combat action. Find the enemy's weak point by getting up close and personal, and then follow by casting a huge spell to demolish all the enemies at once. This is the role of the Ruler of Darkness, the Void Princess!



3.2 Additional Basic Attacks

While you gain a job advancement, you also get extra attack sequences that will improve game play as well as extend the variety of combos.

Note that these sequences are of course, Void Princess exclusive.


(Facing right) ZZ>ZZ - Strike twice with staff, and then transform the staff into the hammer to smash the enemy, stunning them before following with a damaging spin.


>>^X - An upgrade to the old fireball attack: Dash, jump and fire a dark sphere that explodes upon contact, damaging nearby enemies and knocking them up into the air.



3.3 Void Princess' Skills


As the Void Princess, Aisha now accesses a few more skills with greater dark powers. By depleting mana from enemies and conserving darkness to increase mana capacity, Aisha has full grasp of incredible draining darkness powers, diminishing her enemies' survivability chance to nothing.


You will also still see one more skill that is (LOCKED). So yeah, prepare to do the skill quest.



(70) Row 15


Shadow's Contract - Using inner mental powers and gathering better insight in mystic will by a contract with dark magic, this passive allows Aisha to recover some mana used for an Active or Special Active within 3 seconds.
A low chance skill, however it provides good use. If you haven't realized by now, having a large amount of mana in reserve is a good thing, and this will allow you to have a half-full tank sooner. Recommended max as soon as possible.
PvE - 3/3
PvP - 3/3
Hybrid - 3/3



Hell Drop - Summon a portal from darkness and manually control it to drop a bomb onto the targeted area.
It's cool and all to manually aim a bomb from the sky to drop onto the enemies below, but this skill is WEAK. So very weak. Don't bother with this skill.
You still have Hell Stone, by the way.
PvE - 0/5
PvP - 0/5
Hybrid - 0/5




(75) Row 16

Energy Discharge (LOCKED) - When awakening mode is activated, there will be a probability for an increase to maximum MP and MP recovered by the same amount.
A crazy passive. At max level 5, using 3 awakening beads, you have a 99% chance of having up to 400 MP at your disposal. With this, you can cast a Death Field and a Hell Stone, or Magic Adrenaline with a Plasma Cutter or Aging. Very useful passive, but since this needs awakening, you'll need some awakening charge to get this passive's full effects faster, hm?
PvE - 5/5
PvP - 5/5
Hybrid - 5/5

**To unlock Energy Discharge, you must do the Advanced Branch skill quest.
---
Quest 1: Buy the High Quality scroll (It costs 300k ED from Camilla, aka the PVP girl)

Quest 2: Collect 50 drops from any mob in 4-6

Quest 3: Collect 4 drops from Uno Hound (boss) in 5-1 on any difficulty.

Quest 4: Collect 3 drops from Chloe (boss) on 5-2 on Very Hard

Quest 5: Clear 5-1 on Very Hard in less than 6 minutes, Clear 5-2 on Very Hard in less than 8 minutes, and Clear 5-3 on Very Hard in less than 8 minutes.
---


Petite Angkor - With a twist and a flick of the wand, Aisha can summon an 'Angor', a black and white bat, that will fly in a straight line from the direction of the summon, until it either flies off the map or finds a victim; once attached, it will bite the victim for a few seconds, and then explode.
Having little use on dungeon monsters of all types, the bat Angkor will deal small biting damage and finish with a moderately damaging explosion. With only best use in PvP, this adds to your damage in combos, and you might even use Angkor's explosion to save you. Send the bat at the enemy, and if you get caught in a combo right after, the bat should explode and save you. PvP players are to find the best ways to use Angkor, while dungeon players should ignore this skill.
PvE - 0/5
PvP - 5/5
Hybrid - 0/5 or 5/5




(80) Row 17


Phantom Breathing - Summon Petite Angkor in front of yourself to unleash dark energy which can trap opponents, anything caught in this attack is affected with Constant Mana Drop Ailment.
The Void Princess' great skill of darkness: Phantom Breathing is a feared attack for its moderate damage, inescapable effect, and eating the enemies' mana as they are damaged. Works for quick ridding of mobs in dungeons if you get bored of Death Field, very fantastic against players in PvP.
PvE - 5/5
PvP - 5/5
Hybrid - 5/5



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4: Extras




4.1 Tips and Special Tricks


In this section there are tips for every newbie Aisha and maybe some tricks intermediate or advanced players do not know about.


Magician: Tips



*ZZ<>ZZ<>ZZ etc. This is a staff attack loop. Swing twice, hit left then turn around immediately and ZZ again. If fast enough, this will lock the enemy as you travel while whacking. It is a weak loop, but the main purpose of it is to build your MP.


**X>X>X>X>X etc. Also another loop, only with fireballs. You can cast the first fireball in the XXX sequence as many times as you want. If you cast fast enough, you'll lock the enemy in place. And since your best stat is magic attack, you'll do some good damage.
**XX>XX>XX>XX etc. is also possible but a bit slower.



What NOT to do:

*NEVER EVER ZZZ. It may give a boosting finisher damage, but this knocks down enemies and a rule to comboing is NEVER KNOCKDOWN, or do most hits possible without knocking down.

*Do not do XXX in dungeons. Like ZZZ, it knocks down enemies. Rule 1: Don't knockdown.


Dark Magician: Tips


*XX<X - This is going to be your favorite attack in PvP or single enemies in dungeons. It deals a fine amount of damage with one cast. In PvP, put yourself in front of the wall, the XX<X so you bump into the wall, then you'll be able to catch your opponent with another XX<X!


*Mana Steal! - Don't be afraid to steal mana! No one bashes you for it, and if someone does, they simply just cannot accept their defeat. Mana Steal is a very important skill. Don't abandon it.


*Don't sit around and charge. Whether it be dungeons or PvP, don't charge 95% of the time. You have Mana Steal. You have the ZZ<>ZZ loop. Team mates in PvP will call you useless for sitting there and charging to get MP so you can do a skill that might miss for your inexperience. You'll be left open too.



Void Princess: Tips


>>^X Trick: Experienced Void Princess players can hit the enemy up to 3 times with the dark sphere. It's small damage but it's fun to use to toy with your enemy.


ZZ>Z ZZ>Z Loop - With the gaining of a new attack sequence, Aisha can do a new loop that is much safer and deals some more damage. The hammer pound will also stun the enemy for a longer time, so you'll have enough time to continue the loop, or step back a bit and use a skill; I recommend Hell Stone or Phantom Breathing.


Do not do ZZ>ZZ. It seems powerful at first but it WILL leave you open for an incoming enemy attack. Also, it knocks down enemies. Rule 1: Don't knockdown.



4.2 Skill Build Help


Normal Lv48 Hybrid VP Build:

Skill Simulator DM/VP

*8 Skill Points left over once reaching Lv52. Max one skill of your choice (Aging is still nice), then you have 3 points left over, I recommend for Intermediate Strength Training, so you can boost Willpower's (named Harmony of Body and Spirit on the simulator above) effect more.

**You can switch Sprint and Intermediate Strength Training. Maxed IST and Lv3 Sprint if you wish.



4.3 Equipment Recommendations


Lv1-20: Do whatever. Keep Bandit's Set and its upgraded version for long awakening in dungeons.


Lv24-34 or 40 - Red Rock Chief gear. If you can, head to the weapon shop and craft them into their upgraded version (Hasty Gloves, Divine Skirt, etc.)


Lv34+ - Black Crow gear. If you feel your RRC is weak, dump it. It shouldn't be, though. That +600 magic attack boost for 5 piece set should suffice until you get a +5 or so weapon around Lv40.
Lv34+* - Craft Master-level gear if you can.


Lv40* - Start PvPing to C rank and get the PvP gear, or begin farming Residential Area 3/Hope Bridge for the Velder Militia set, preparing for Lv44.
Lv40** - Craft Master-level gear if you can.
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01-26-2013   #5 (permalink)
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Plasma Cutter is good too for PvP because the high damage, this skill is really useful for final attack
 

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