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03-28-2012   #1 (permalink)
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BoredomKillz's Avatar
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IGN: RandomPerson
Class: Saint lt_guardian
Level: 195
Guild: FrenchBread
Default Latest Kr Skill Balance

welp with the recent update in kr elsword they had another skill rebalance. elsword and aisha have been translated from elswordhq

Quote:
Character: All
Class: All

Skill Name: All Skills
- Modified all skill damage
- Modified some skills' MP recovery
- Modified some skills' MP consumption and cooldown

Skill Name: Active (Skill) Invincibility
- Corrected some errors where skills did not give invincibility (during skill usage)

Skill Name: Improve Skill Quality
-Sheath Knight: Sword Fall
- Aisha Base Class: Fire Road
- Rena Base Class: Rising Falcon
- All Weapon Taker Skills
- Shooting Guardian: Rumble Shot

Character: Elsword
Class: Base

Skill Name: Way of the Sword
- (PVP) Damage increases and decreases are now similar to that of Dungeon mode
- It is now harder to activate this ability, but allows the use of the ability more times (i.e. Bar depletes less)
- Increased the amount of times for possible Super Armor activation

Skill Name: Stoic
- Defense decrease only applies when skill is used.

Skill Name: Parry buff
- Master Level reduced to 3
- MP consumption decreased

Skill Name: Counter Chance
- Master Level reduced to 3
- Applies to Raven too

Skill Name: Assault Slash (noted)
- Number of hits reduced
- Overall physical damage increased

Class: Sheath Knight

Skill Name: Harsh Chaser
- Range decreased

Skill Name: Maelstrom Rage
- Fixed the synchronisation of skill graphic effect and the actual skill effect.

Skill Name: XXX~X
- Increased knockdown rate of combo attacks
- Reduced PVP damage

Class: Sword Knight

Skill Name: Air Slash
- Fixed the weird knockdown effect of awakened air slash

Class: Magic Knight

Skill Name: Exploding Fist
- Way of the Sword attribute for the skill becomes Destructive.

Skill Name: Fireball (>>^XZ)
- Fireball penetration strength +1 (passes through 1 enemy)
- Removed MP recovery from the skill

Class: Rune Slayer

Skill Name: Sword Enchant
- Cooldown and activation time decreased

Skill Name: Runes
- MP consumption modified
- Does not consume MP for XZZ and >>^XZZ runes


Character Name: Aisha

Class: Base

Skill Name: Motion modification
- Modified some motions
- But they will not affect gameplay

Skill Name: XXX
- XXX becomes XXXX

Skill Name: >>^XX
- High Magician's >>^XX modified to base Aisha's attack

Skill Name: Fireball
- All Fireballs increase penetration by 1
- Modified knockdown value, MP consumption and MP recovery amount

Skill Name: Fire Road
- Range Increased

Skill Name: Circle Flame
- Reduced the damage of the skill when it just appears
- When the fireballs begin to rotate, damage increases with rotation angle

Skill Name: Lightning Bolt
- Improved feeling of hit (Makes it feel more convincing that you hit)

Skill Name: Lightning Bolt (Noted)
- Stun duration increased


Class Name: High Magician

Skill Name: XXvX
- Allows the use of additional X, giving rise to combo: XXvXX

Skill Name: Meditation
- Modified to allow running while meditating
- Also allows meditation when conducting normal actions
- But Meditation will reduce all movement speed
- Cooldown of the skill will only happen after the skill is stopped

Skill Name: Meditation (noted)
- Modified the increase in movement speed such that it becomes normal.



Class: Dark Mage

Skill Name: XX<X
- Knockdown value decreased

Skill Name: Shadow of Death
- Increased defense-ignore percentage



Class: Battle Mage

Skill Name: ZZZZ
- Motion Speed Slightly increased

Skill Name: Magic spheres
- Damage Increased

Skill Name: Speed Accelerator
- Removed Jump/Movement speed increase penalty

in Dungeons.

Skill Name: Heavy Press
- Increase increase the range for the 1st and second hits

Skill Name: Guillotine Press
- Removed MP recovery from hitting targets mid-air
i went to the kr site and shoved the others in to google translate and from what i can understand of the engrish most of it is pretty much nerfs lol but there are some nice ones

id wait for them to translate the rest but if what i read was right siege got another nerf (qqqqq) and nature force got a buff? (cause it totally needed it.....)

heres a link to the page
ؽ ҵ
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03-29-2012   #2 (permalink)
(☞゚ヮ゚)☞ ☜(゚ヮ゚☜)
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IGN: <..>,maxpayne,<..>
Class: RuneSlayer and LordKnight and RecklessFist to_warrior
Level: 60 and 60 and 55
Guild: Union
Default

Why the fuq nerf the gain in getting bars for WoTS???

My RS pwns shit with it


Oh well cheers for more spamming of skills while it is active
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