If you really want to resurrect 2 people with Res, I'd just leave at 6. I personally have it at 6 because I used to do CoC3 and CoC4 runs with public parties (Who aren't very good...) so its more useful. If all you do is guild runs where everyone has res stones and is pro enough to stay alive, leave res at 1.
Also, you can take 1 point from DMB and throw it into Full Moon Bullet. Extra mob control/knockdown is always nice to have.
Aurum211: Myth Healer 7th RB (350% exp rate RAWR)
Gummygumdrop: Myth Lime 4th RB (on leave for now...)
Mabinogi IGN: Zinc210: total lvl 7xx