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09-02-2008   #1 (permalink)
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Default Full support stage healer

After trying a few skills and looking at some builds, I've come up with this.
http://lunian.genin.jp/en/calc/skill...10000480804_80
The reasons why? Full Moon Bullet and Tears to knock enemies back, all heals, max mana recovery has saved my life on countless occasions! Mana increase because my items are very vit oriented and mp is lower than it could be. Max Price of Sacrifice has never caused problems because of high hp (it takes about a 5th). Light Shield, who doesn't want God Mode for 10 seconds? Again this skill saves many lifes, e.g. One hit kills or trapped next to a boss. People say Sunlight of Healing can only be used for fake res. I have to disagree, I've seen many healers and my self use Sunlight to top up hp over a wide area, when moving from one area to another you can use Sunlight to catch everyone in the party and top them up, I mainly use it when Light of Healing is not needed. Light of Purification is probably the least useful skill there, but it has its uses even if they're few and far between. Tell me what you think, any suggestions are welcome.
 
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09-02-2008   #2 (permalink)
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-1 FMB
+1 Holy spirit

to lazy to actually put forth some thought... but ill post later
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09-02-2008   #3 (permalink)
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I also agree with Cit about taking a point off in FMB.

Holy Spirit is useful for mob control, regardless of it being level one.
 
09-03-2008   #4 (permalink)
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-1 LS - level 3->4 is too much of a big jump in mp. 8 seconds is plenty. And I'd rather not risk doing the no mp emote at a critical time.
-1 FMB - You're FS, why do you care about the range increase?
+1 Dodge - Canceling, escape purposes
+1 Spirit - Mob control.
 
09-03-2008   #5 (permalink)
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I just realized that there's a jump in range and a HUGE jump of mana from 2>3 of LS. >_>;; But what is 190 MP for a stage eir? I mean, that's even less than level 8 beads that you can use as a last resort fake res. Why risk the fake res when you can give them invincibility within the 75 range?

HS>FMB (already mentioned)
Personally, I don't like FMB, I'd rather have the 2 points on Shout and HS. And since you have Tears, I think those will suffice for effective mob control (or that could be just me being lax, but that's my preference).
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09-03-2008   #6 (permalink)
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-1 PoS
-1 FMB

+1 Holy Spirit (A level 1 Self-Heal doesn't really have that much use without HS)
+1 Moon Pieces/Dodge (Might as well get some extra attack power)

You don't have to listen to the following or take it into any consideration. But in all seriousness, take it from me; Full Support healers get quite boring IMO. Had an FS healer up to level ~54 before I decided I could be more use in a party by dealing damage when people don't need healing. A good 90% of people I stage/raid with don't need CONSTANT healing.

I see less and less healers with Beads of Healing nowadays. Probably because they're somewhat unreliable and most healers already have LoH for close range healing and Sunlight for a "ranged" heal. IF you truly want to stick with an FS refer to the build I recommended above.

If you would choose to become more hybrid I would do:

-1 PoS
-1 FMB
+1 HS
-9 Beads
+8 Tears
+1 Dodge
+1 Moon Pieces/Sleep
 
09-03-2008   #7 (permalink)
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I don't think I'll be becoming hybrid any time soon. I'm close 60 and I love healing, it's not boring for me. I will take one off FMB and add it to HS. I really don't see why holy shout is useful, it pushes enemies back a little and doesn't knock them down. And beads are extremely useful for long distance healing, it's basically two waves of LOH from much further away. Yes, they're unpredictable but most of the time you can get them and even if you don't, the seven second cool down allows you to spam it.
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09-03-2008   #8 (permalink)
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Shout can be used both as a mob control and cancel skill. A skill is only worth the points if you actually found a way to maximize their use to your own advantage. I just preferred it because, at least, I know where the heck it's going to push -- unlike FMB.
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09-04-2008   #9 (permalink)
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Yeah, I got 1 point of FMB, and I rarely ever use it... its a better knockback then HS, but it can be unpredictable, and HS's 10 sec cd means thats never on cooldown when I need it anyway.
 
09-04-2008   #10 (permalink)
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-1 FMB
-1 beads
+1 holy spirit
+1 concentrate

Ignore the beads and concentrate if you already do well with managing mp usage.
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09-04-2008   #11 (permalink)
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I have my build now, thanks for the support. You can close the thread now.
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