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08-29-2008   #1 (permalink)
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Class: Healer to_buffalo
Level: 20
Guild: RustyHearts
Default Level 75 Build.

My friend and I are making 75 builds and I thought, what the heck, might as well post mine here for critique.



http://lunian.genin.jp/en/calc/skill...10004180804_92

1 SH
11 LoH
8 SoH
1 Prayer
1 E.Heal
1 Res

11 Moon Pieces
3 Moon Barrier
4 Moon Bind
1 Moon Fog
6 JoG

1 Light of Pure
5 PoS
11 Tears (Anyone see GP KLunia tourny Eir vs Tia? 200/tears=nice)
1 HS
1 SW

4 Sleep
1 LS

8 Mana Recov
8 MP Increase
4 HP Increase
 
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08-29-2008   #2 (permalink)
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Given that you have max Sleep/Bind, I'm assuming this is a PvM/PvP hybrid... maybe drop a point from MP Increase to pick up at least Dodge 1?
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08-29-2008   #3 (permalink)
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Quote:
Originally Posted by m1s3ri
Given that you have max Sleep/Bind, I'm assuming this is a PvM/PvP hybrid... maybe drop a point from MP Increase to pick up at least Dodge 1?
Hmm, I may just end up doing that.

Any opinions on Max JoG?
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08-29-2008   #4 (permalink)
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Not really, no experience with how much difference it'll make, especially in the content global doesn't have yet.

Either way I'd probably go with dropping it to 1 and putting Dodge high enough to combo after for PvP purposes, but... yeah, no idea what's more important to you.
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08-29-2008   #5 (permalink)
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Quote:
Originally Posted by m1s3ri
Not really, no experience with how much difference it'll make, especially in the content global doesn't have yet.

Either way I'd probably go with dropping it to 1 and putting Dodge high enough to combo after for PvP purposes, but... yeah, no idea what's more important to you.
Only reason I'd raise it up to 6 is for the later patches, when putting points in it actually does significantly more damage.

I saw a level 5 JoG and the damage was like 5XX~5XX so I imagine a level 6 JoG would be around 6XX~6XX.
 
08-29-2008   #6 (permalink)
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wow!tat was powerful...
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08-29-2008   #7 (permalink)
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I got scared for a moment...

http://lunian.genin.jp/calc/skill/eir.html

try the japanese one, level 6 JoG does 327-364 dmg

edit: too late naps lol
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08-29-2008   #8 (permalink)
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UGH...flsg..stop speed cancer bombing me ><
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08-29-2008   #9 (permalink)
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the higher lv jog the more it heals rite?

also
nice build greiver
but no holy shout?
i guess ur not comboing lawl
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08-29-2008   #10 (permalink)
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Quote:
Originally Posted by flsg
I got scared for a moment...

http://lunian.genin.jp/calc/skill/eir.html

try the japanese one, level 6 JoG does 327-364 dmg

edit: too late naps lol
Weird. I saw a screenshot of lvl 5 Jog in KLunia and it was 5XX~5XX.

O_o

Quote:
Originally Posted by panda4life
the higher lv jog the more it heals rite?

also
nice build greiver
but no holy shout?
i guess ur not comboing lawl
Shout is necessary for combos?
 
08-29-2008   #11 (permalink)
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maybe the eir had a crit set effect
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08-29-2008   #12 (permalink)
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Is there a set bonus that could give +50% damage for a limited time or something like that? I don't pay too much attention to what's available in that area.

Also, Holy Shout is hardly necessary for combos. It's nice for giving yourself room, but in a hybrid build there aren't always points available for such luxuries.
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08-29-2008   #13 (permalink)
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Quote:
Originally Posted by Naps
maybe the eir had a crit set effect
But it was on the actual skill description. Not like she was using JoG and I saw the damage.
 
08-29-2008   #14 (permalink)
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supposedly klunia has damage increase, i heard it somewhere..forgot
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08-29-2008   #15 (permalink)
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Quote:
Originally Posted by m1s3ri
Is there a set bonus that could give +50% damage for a limited time or something like that? I don't pay too much attention to what's available in that area.

Also, Holy Shout is hardly necessary for combos. It's nice for giving yourself room, but in a hybrid build there aren't always points available for such luxuries.
Quote:
Baphomet Set

2 piece: +5~5 damage
4 piece: 3% of adding 50~50 damage for 20 seconds upon successful attacks.(cannot be double casted w/in 20 seconds)
6 piece: healing power+ 15%
that's the closest I found

also, should is used for comboing out of wall and mostly wall shiftings
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