Recently I noticed something that may prove to be pretty useful for level 60+ PvP eirs.
We all know that JOG - Judgement of God heals Yourself, as well your teammates, as long as a teammate is standing INSIDE of the JOG. Therefore, that meant that JOG is useless (as far as healing ability's go) in 1v1. However, yesturday while i was 1v1 a friend, I noticed that when I had casted Moon Barrier and used JOG, that the barrier actually counted as my team member and JOG began to heal myself.
This made me want to find out which spots were best to heal yourself with JOG by positioning moon barrier in a certain way. The amount you get healed, or if you even get healed at all DOES depend on where the moon barrier is positioned. So, i decided to test where the "sweet" spot was of JOG and where to place the moon barrier.
The potential of JOG healing in 1v1 is huge! I go from literally 65hp, to my max hp of 2,284hp in one jog. While I'm aware that jog will leave you open for the enemy to get a hit on you at the end of the skill, if the barrier is positioned so you get the max heal out of the JOG, the amount you get healed from it must greatly outweigh the damage the opponent can follow up with.
I've discovered a certain position that really isn't hard at all to position yourself in, that WILL heal you (as well as teammates if you happen to be in team PvP or stages) over 2k+ hp. This, in my opinion is a GREAT advantage because, for 380 MP you will get MUCH more HP healed compared to a level 9 Light of Healing which heals a total of 963 HP for 387 MP, AS WELL as the fact that Light of Healing you can rarely cast all 3 waves meaning you won't get 963 hp the majority of the time for the hefty mp cost. The fact that once jog has been casted and you are invincible throughout the middle of the skill, means that you WILL be healed the 2k+ hp (considering you have placed the barrier correctly). This means that you can literally go from 0 hp all the way to FULL hp using this method. (which in my opinion is much better than a LoH, and is worth the slight "stun" at the end of JOG.
Also, I have tested a bit and have found the sweet spot of the JOG. I will post in screen shots where to find the barrier spot, (or if in stages/team PVP, where other people should stand in order to get the most healing possible)
In the screenshot below, Note the 65 HP i start with, as well as the POSITION of the moon barrier it is SLIGHTLY to the diagonal right or the diagonal left but still very close to you.
Now watch as I use JOG,
As you can see, I am completely healed from 65 HP to 2,284 HP, and there was more heals I could have gained from the JOG, but I simply don't have that much HP.
Also, note that the barrier will also work in the left same position as shown:
(It will also work facing downward in the same diagonal (close) left and right position.)
So overall, I think it's a GREAT use for jog, seeing as jog really is hard to use for damage unless you use it in Sleep bind form. So I think this alternative healing JOG method is an excellent use. (Please forgive me if this has already been talked about in depth.)