Warning: I love comments and feedback, however, flame me and I’ll simply ignore. Or even worse, I might be in a bad mood…then you don’t wanna know what happens. -_-“ But anyways, I’ve been told my builds all seem to have a more flexible almost hybrid edge to them. They’re only guidance, use them to shape your own build. ^^
Thanks to Lonlyboysh for pointing out a few mistakes I made.
Pure Healer (A.K.A Support or Party Healer)
http://i18.tinypic.com/4kve0bb.jpg
Light of Healing – 10 (Max)
Bead of Healing – 9 (Max)
Sunlight of Healing – 10 (Max)
Prayer – 4
Emergency Heal – 1
Resurrect – 1
Light, Bead, and Sun are, obviously, you’re primary heals. However, Sunlight should be kept at 1 until you get a point into Emergency Heal. Until you get Emergency Heal, Sunlight is only to be used to save red people on the floor with 0 hp. It shouldn’t be used as an actual heal YET. Level 3 prayer heals a good amount of hp, even for those high level knights. =x.
Moon Piece – 8
Full Moon Bullet – 6
Moon Fog – 1
Judgment – 1
Moon Piece is obviously one of your main attacks, with it’s handy 10 second cooldown. Full Moon Bullet (FMB) does great damage, however at the cost of a longer cooldown. Moon Fog also does good damage with a pretty decent range. Judgment is healing your party and great damage on your enemies at the same time, why wouldn’t you get it? Level 1 Judgment is enough, raising the level only increases damage a bit. A slight bit more damage won’t affect you much, not with that 300 second cooldown.
Price of Sacrifice – 6
Holy Shout – 1
Holy Spirit – 5
Sacred Wave – 1
Ok, Sacrifice. A lot of people are going to wonder, why level 6? Why not max it at 7? The reason is, for level 6, you sacrifice 414 hp for 704 mp. If you divide the mp by the hp, you get 1.7. For level 7, you sacrifice 566 hp for 830 mp, divide the mp by the hp, you get 1.4. For level 7, the trade of HP for MP isn’t as good as level 6. So moving on, Holy Shout, level 1 is all you need. It does pitiful damage, however very handy to escape a mob. Or also, to create a mob for your own, or someone else’s area attacks. Now, your going to wonder why I recommended level 5 Holy Spirit instead of Tears of Goddess. True, Tears has somewhat better damage, however, Holy Spirit has a cool down of 10 seconds while Tears has a cooldown of 25 seconds.
No Buffs. No attack buffs even. Well, if you really wanted the attack buff, take 4 points of an attack (I suggest holy spirit) and spend those on the buff.
Mana Recovery – 4
Mana Increase – 8 (Max)
Health Increase – 4 (Max)
Well, I think those all speak for themselves. Mana recovery is going to be handy as you spend your time chasing around people healing and throwing beads everywhere. Also when you get a spare minute to help attack. Mana Increase is a given, and Health you’re going to need so you don’t die in 1-2 hits and then when you die, so does the party. Healer dies = Party dies.
Battle Healer (A.K.A Blood Healer)
http://i15.tinypic.com/5xxei39.jpg
Light of Healing – 10 (Max)
Bead of Healing – 5
Sunlight of Healing – 1
Resurrect – 1
Light is going to be your heal. Mainly for your own use, but hey, if someone else happens to get in the range, yay for them. =x. Bead is going to be at the big bosses, only when there’s no other healer. I guess you could give them a hand. However, if you strongly object to bead, you can use those 5 points and invest in any other attacks, like Tear, Spirit, or Dodge. The sunlight is only going to be used for saves. I mean, 1 point can mean saving people who are lying on the ground with 0 hp right next to you. Save em, let them use pots, or if you feel like healing, use a quick bead or light, and go back to owning the mob.
Moon Piece – 10 (Max)
Full Moon Bullet – 7
Moonlight Chain – 1
Moon Fog – 1
Judgment – 1
I think these are quite obvious. Pieces, FMB, Fog, and Judgment are for damage. Chain is for combos.
Price of Sacrifice – 6
Holy Shout – 1
Tears of Goddess – 7
Dodge – 5
Holy Spirit – 7
Sacred Wave – 1
Price of Sacrifice at only level 6, again, because of the ratio. It is explained in the pure healer build and sadly I’m too lazy to type it again. (Sorrie =x) Shout, again, like I mentioned before, retreating, or making a mob to slaughter. Tears of Goddess, good damage. Dodge…now, at first, dodge is going to seem like its hard to control. You just gotta get used to it. It can be used in many combos, a very simple example being: A A Dodge. Holy Spirit is good damage, but the main reason it’s there, is that lovely 10 second cooldown. Sacred Wave = Damage, easy as that.
No Buffs, Nada, Zilch, Zero. Buff = Reagents. Reagents = Pain to get.
Mana Recovery – 4
Mana Increase – 8 (Max)
Health Increase – 4 (Max)
Recovery, you’re gonna be attacking non stop, you’re gonna need all the MP you can get. And the health also. =x.
Now, my favorite part….the more complicated build…
Hybrid Healer (A.K.A Duel Healer)
http://i14.tinypic.com/631sqs0.jpg
Light of Healing – 10 (Max)
Bead of Healing – 9 (Max)
Sunlight of Healing – 10 (Max)
Prayer – 1
Emergency Heal – 1
Resurrect – 1
Light, Bead, and Sun are, obviously, you’re primary heals. However, Sunlight should be kept at 1 until you get a point into Emergency Heal. Until you get Emergency Heal, Sunlight is only to be used to save red people on the floor with 0 hp. It shouldn’t be used as an actual heal YET. When you get Emergency Heal, start adding points to sunlight, and you can now start to use it as a primary heal. ^^;
Moon Piece – 10 (Max)
Full Moon Bullet – 8
Moonlight Chain – 1
Moon Fog – 1
Judgment – 1
Moon Piece is strong and has a fast cooldown. FMB inflicts tons of damage. Chain is just for combos. Fog and Judgment is for damage. Only 1 point is needed cause the slight damage increase isn’t that useful with such long cooldowns.
Price of Sacrifice – 6
Holy Shout – 1
Tears of Goddess – 6
Dodge – 1
Holy Spirit – 6
Sacred Wave – 1
The reason for level 6 sacrifice rather than 7 is explained in the Party Healer section. The ratio of mp:hp is simply better at level 6. Shout for mob control and forming mobs to attack. Tears and Spirit are two of your main attacks. Wave inflicts good damage, and Dodge for combos.
As always, no buffs.
Mana Recover – 4
Mana Increase – 1
Health Increase – 1
I was kinda shakey at this part. I recommend this, because you don’t really really NEED the extra hp or mp. Health CAN help you survive a stage, but it’s not needed. My boyfriend and I passed Daru at lvl 19 with only 400 HP both with all 3 lives. The level 4x knight however, with around 1.2k HP died twice. Also, on my other healer that is level 36, I use mainly Str equips, with a bit of vit and int. I have about 800 hp and about 800 mp. I personally think its plenty. However, reaching really high levels, your vit/int/str/dex caps at 333. Or so I hear?
Here are a few more builds, both hybrid:
http://tinypic.com/view.php?pic=6g8vxic
http://tinypic.com/view.php?pic=6az3ql4
And this is the build I’m using for one of my healers:
http://tinypic.com/view.php?pic=5x8p6k1
Well, I strongly hope that this helps you in some way. Good luck with your healer! Comments on my guide…type…build…listing thing…are very much welcomed. ^^ Please no flames. =x My first guide. XD Thanks for reading ^^. And sorry for my crappy grammer. -_-“
Oh, almost forgot, this is a very handy site you can use to plan out your own builds. ^^ If there’s anything I can help with, let me know!
http://lunia.inven.co.kr/dataninfo/s...l.php?char=???
~ BlackFire