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WhatThePhuc 07-29-2011 01:30 AM

<STEP's Guide to Gilles>
 
Gilles is the zone boss of Golden Plains. I have not included every detail. This is information I find important when fighting Gilles.

Weakness: Slash, Strike, Ice

http://i4.photobucket.com/albums/y10...gillesroar.jpg
If you attack Gilles with this debuff, you heal him. Luckily, this debuff is removable. Healers can use prevention/purifying wind/etc.; knight can use fearless to remove it.


http://i4.photobucket.com/albums/y10...illescurse.jpg
This is a 50-foot aoe that turns everyone into a bug. If you are already a good distance from Gilles (healer/ranged damage dealer), you can run when you see Gilles dancing with fire around him, then run back and continue. If you are tanking, you can't run out of the aoe in time, so you will turn into a bug.


http://i4.photobucket.com/albums/y10...gillesbite.jpg
It doesn't matter if you have 999999999999999 hp. If Gilles successfully damages you with Bite when you are in bug form, you will die. As a tank, when in bug form, get ready to run out of the aoe so you don't instantly die. In the following video, I am using movespeed equips.

Obscura 07-29-2011 04:04 PM

Simple tip: when that fire super saiyen thing is around Giles, don't under estimate the range of the bug debuff. Click back, don't press backwards. There will also be at times when the tank doesn't get hit with it, even if the tank is in the center of it.

Also, the healers + tank should time well enough to get rid of Roar pretty easily.

The biggest annoyance is if the tank pulls too far away without walking back, or someone gets hit with roar, it heals. That, and when random people in Golden Plains "try" to help and get hit with roar, and heals it, either because they didn't realize it or theyre being *******s. Sigh.


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