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07-05-2011   #1 (permalink)
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Default How to PvP?

FFFFFFFIN Impossible to PvP without any standing combos....>_>
all the chars i play get standing combo blocked cause 25% health in a few attacks is "too much damage"
Can't play brawler correctly for shit since combo starters count as too strong....
combo being: XXX->brick cancel -> dash attack + tiger chain -> stinger cancel [standing combo protection hits here]-> launch -> dash attack juggle -> net reset -> XXX -> brick cancel -> tiger chain -> stinger cancel -> dash juggle -> apply poison(as enemy falls) -> mount/(if near wall)explosive hook -> suplex -> mount. /seismic resets work too, but not high enough yet to use effectively
Even on my other characters like exo i get a few hits in and it already equals 25% damage.

So as the title says, How to PvP, now that standing protection has been implemented?

Also, i know that the protection helps since scat like infinite Monk standing combos were OP, but 25% is waaay too little of damage for protection to kick in. I mean its called a COMBO for an fffin reason. I don't wanna play like no 12 year old Weapon Master juggling only cause that makes combos reeeeaaallly boring(especially on fighters/look boring too). I Mad.
 
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07-06-2011   #2 (permalink)
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PvP higher level people with more HP... or you could do the obvious and launch earlier.
 
07-06-2011   #3 (permalink)
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Quote:
Originally Posted by Shadow5YA
PvP higher level people with more HP... or you could do the obvious and launch earlier.
That, till you get to Hero 1 for the Hero arena.
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07-07-2011   #4 (permalink)
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i don't really like launching earlier because i need my bleed procs to go off since brick stun doesnt last long at all anymore. also because its kinda hard to juggle anyone thats slayer weight or heavier and i seem to always fight slayers or priests....
 
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Do you really have a choice? It's either that or your combo ends early. Monks and Strikers have to deal with it. You can as well.
 
07-07-2011   #6 (permalink)
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I don't have a choice other than launching early, which is why i'm whining like a fgt. Eh, monks don't have too much of a problem since their juggles are long as hell and can launch anyone fairly easily and strikers have tons of quick and easy OTGs to get easy combos off. lol i mad.
 

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