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Old 11-30-2009   #1 (permalink)
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Default kDnF: Second Impact trailer



New updates coming to kDnF. From what little I could comprehend:
- level cap increased to 70
- new dungeons, new town area with new NPCs
- new skills, with updated effects (e.g. that aerial windmill after the Male Ranger's Air Raid, the Grappler doing a sort of Grab Cannon after a bigger Seismic Punch)
- equipment system changes

Feel free to add to the list.

Last edited by Shadow5YA; 11-30-2009 at 08:10 PM.
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Old 11-30-2009   #2 (permalink)
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Girl in a water barrel. Keek.
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Old 11-30-2009   #3 (permalink)
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I'm completely going off based what the video shows right now

New dungeons that I assume:
-Pokerface guys. The guy on the right looks pretty badass. I think the numbers are min/max level recommendations.
-Some kind of juggernaut guy. Looks like a Grappler in the background grabbing him, meaning maybe he won't be the most ****head boss ever.
-MAD SCIENTIST IN A ROBOT. HE LOOKS ANNOYING AS DENDROID, FFFF.
-Moth-bish or something. Sand place, looks like quicksand in the background. Not a good thing.
-Some kind of necro-shaman girl. Putting aside she might be dead/a demon and is too pale to be called albino, she looks awesome.
-Shark boss. Reminds me of Dragonica, lololol.
-That... flame thing is rolling on the ground or something and appears to have super armor. I don't think I'll like it.

A WATER/AQUARIAN TOWN. OHMYGOD, YES, HOW OVERLY CLICHE OF MMO EXPANSIONS. I still like it though. Kawaii undine girl in a bucket. And starfish bra. hawt <3

Some skill-things I saw:
-I think there's a mine-field type of thing for Elementalist that explodes similar to that... fire nuke thing. I could be wrong, it just looks like it's a minefield or something.
-Seismic Punch seems to finish with a punch similar to Crushing Fist? Oh wait, I see what it does. It appears she smashes a piece of earth out of the ground (HOLY SHIT) and punches it as a projectile (HOLY SHIT!!!!). What's more is it appears to be boxing gloves she has on, meaning Striker. Could be gauntlets, too big to be knuckles though.
-Looks like a Flame Wave, so Asuras are getting a buffed up Flame Wave that lingers with some dome-shaped firestuff. Interesting.
-Air Windmill, wtf. brb, stabbing self.

Either there's new equipment, or there's some kind of new upgrading system.
The jewels thing look interesting though.

That silhouette looks very interesting. It may be avatars themed after warlords or something, but if it's not, I'm fairly amused.
Upon a little more looking, it looks like undine/whatever-themed avatars. Meh. They look nice.

I'm guessing more SP quests. GOOD.

TL;DR EVERYTHING IN THIS UPDATE SEEMS AWESOME; save the air Windmill, wtf.
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Old 11-30-2009   #4 (permalink)
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Old 11-30-2009   #5 (permalink)
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0:56

SP please...

I take it that is supposed to show the max SP or something?

Edit: Looking at the video Pwnage posted I can't help but feel that DnF is going to go down that same game breaking road that Lunia traversed down with rebirth skills. Unbalancing the game in every facet and with the overpowering of them in PvP, drawing a hard to cross line between the PvP and PvE community.

I can only pray they do a better job than Lunia did. I would hate for stages to be mind numbingly easy and I would especially hate for even more PvP imbalances to arise.
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Old 11-30-2009   #6 (permalink)
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lol flying windmill....
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Old 11-30-2009   #7 (permalink)
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-Soulbenders get exploding Tombstones. BADASS.
-Asura already posted.
-STRIKERS. RISING FIST -> SOME KIND OF DROP-SLAM, OHMYGOD.
-Grapplers, wtf, a Tornado-grab thing. HOLY CRAP, SOME SUPER JUMP?
-Lol, Launchers. ICETHROWER.
-Air Raid -> Windmill, please kill me.
-Windmill -> Marilyn Rose? -> something else? A skill change to Triple Clutch or something?
-Wtf, cannon-las0rz. It even shoots air.
-Exploding icewall. Nice.
-JESUS CHRIST, WHAT IS THIS. BOUNCING BROOMSPIN.
-Exorcists with some bounce at the end of that slam + a minibat swing. Disgust.
-Monks get drillpunch. Disgust.
-OHMYGOD, ROGUES AND MID-AIR ATTACKS.
-OHMYGOD, NECROMANCER AND AOE BIND WITH DoT.

Save for some exceptions, I LOVE IT.
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Old 11-30-2009   #8 (permalink)
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They finally increase the god damn level cap. Do want everything. Especially the new equipment changes/ the jewel slot thing.

But air WM. DO NOT FFFFING WANT. IT'S ALREADY GOOD ENOUGH DAMMIT!
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Old 11-30-2009   #9 (permalink)
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omg, the icewall upgrade looks awesome.
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Old 11-30-2009   #10 (permalink)
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Skill level caps are increased.
Skill buffs.

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Old 11-30-2009   #11 (permalink)
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Because they're ass majors.

Monks are just ripped Strikers. Seriously, a Muscle Shift PASSIVE?
Exorcists are either super armor spamming asswits or White Tiger spamming nitwats.
Crusaders are stupid with invincibility.
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Old 12-01-2009   #12 (permalink)
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Commenting on the Rangers:
Male: Windmill -> Air Raid -> Aerial Windmill. The guy missed with the aerial Windmill though, because apparently Air Raid got slightly faster and launches slightly higher. What's with the dmg though? The guy barely managed 5k Windmill at lvl 70 with crits, while Air Raid got 10k~15k dmg. If both Windmill and Air Raid are maxed, then Windmill definitely got debuffed. I'm also assuming that the aerial Windmill can't be used unless the Air Raid connects.
Female: QUADRUPLE CLUTCH?!. Windmill -> Marilyn Rose -> Multi Headshot -> Headshot.

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Originally Posted by Skiegh View Post
0:56

SP please...

I take it that is supposed to show the max SP or something?

Edit: Looking at the video Pwnage posted I can't help but feel that DnF is going to go down that same game breaking road that Lunia traversed down with rebirth skills. Unbalancing the game in every facet and with the overpowering of them in PvP, drawing a hard to cross line between the PvP and PvE community.

I can only pray they do a better job than Lunia did. I would hate for stages to be mind numbingly easy and I would especially hate for even more PvP imbalances to arise.
These new skills don't seem that absurd yet. The rb skills in Lunia have a tendency of being vastly better in power or range. All of these skills don't even seem as powerful as their level 45 skills. I'll only start worrying when more Awakening skills start popping up.

Last edited by Shadow5YA; 12-01-2009 at 03:13 AM.
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Old 12-01-2009   #13 (permalink)
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Originally Posted by Shadow5YA View Post
These new skills don't seem that absurd yet. The rb skills in Lunia have a tendency of being vastly better in power or range. All of these skills don't even seem as powerful as their level 45 skills. I'll only start worrying when more Awakening skills start popping up.
If I had to use the stage damage on the skills to be a judge, I'd say they do bring a good sense of overpowering. Fire wave hits for a lot and to have it create an aura large enough to encompass the space of any invincibility time is a bit much to me. (I'm an Asura, you'd think I'd want that.)

If these are separate skills as well you also have to keep in mind that they can be used along side the originals. I can only hope they have long cooldowns. Upward slash, Ice wave -> freeze, Ghost orb, New fire wave, Fire wave -> Dead. 160% combo.
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Old 12-01-2009   #14 (permalink)
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Originally Posted by Skiegh View Post
If I had to use the stage damage on the skills to be a judge, I'd say they do bring a good sense of overpowering. Fire wave hits for a lot and to have it create an aura large enough to encompass the space of any invincibility time is a bit much to me. (I'm an Asura, you'd think I'd want that.)

If these are separate skills as well you also have to keep in mind that they can be used along side the originals. I can only hope they have long cooldowns. Upward slash, Ice wave -> freeze, Ghost orb, New fire wave, Fire wave -> Dead. 160% combo.
Hmm.. good point. We'll just have to see. We don't know if the new Fire Wave can flinch or not, because those turtles have Super Armor on anyway. We'll also have to see how much they're going to nerf it in PvP. Multiheadshot is a good example of this; in Dungeons each shot does a whopping 400% dmg, but in PvP, its power is down to 80% Physical dmg, one fifth if its Dungeon Power.

Then there's a possibility that the new Fire Wave causes the original to go into cooldown as well, much like all three of the Spitfire's grenades going into cooldown when you use one of them. Another possibility is that there is only one Fire Wave, and the fire dome at the end is part of a new passive.

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Old 12-01-2009   #15 (permalink)
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Hmm.. good point. We'll just have to see. We don't know if the new Fire Wave can flinch or not, because those turtles have Super Armor on anyway. We'll also have to see how much they're going to nerf it in PvP. Multiheadshot is a good example of this; in Dungeons each shot does a whopping 400% dmg, but in PvP, its power is down to 80% Physical dmg, one fifth if its Dungeon Power.

Then there's a possibility that the new Fire Wave causes the original to go into cooldown as well, much like all three of the Spitfire's grenades going into cooldown when you use one of them. Another possibility is that there is only one Fire Wave, and the fire dome at the end is part of a new passive.
We can only hope but I am forever the skeptic when it comes to skill additions in MMOs for the very reason they are always improvements. "Oh well the level 45 skill does this much damage so this new skill can't be worse than that!"

It's terrible logic and I hate it. Most MMOs scale up rather than down and it forever creates imbalances. Not talking guild wars perfection but nerfing... I used to despise it when it was used a lot but now it just seems to be rare; replaced by more powers.
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Old 12-01-2009   #16 (permalink)
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Quote:
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much like all three of the Spitfire's grenades going into cooldown when you use one of them.
I tried that on KDF, you can use the grenades simultaneously.
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Haven't tried with the ice grenades yet, I'll try when I get it. :U
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