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10-26-2009   #41 (permalink)
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Lunia doesn't have monsters with buffs like HIT RECOVERY (which is practically god damn super armor with flinching), SUPER ARMOR, and ATTACK/MOVE SPEED.

You can cancel things in Lunia with dash. You cancel things in DFO with Cancel - Skill.

Lunia has default three tries. DFO has default ONE TRY + magical coin credits.
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10-27-2009   #42 (permalink)
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Hm. Never thought of that. Heh. @_@

Don't you have Backstep Cancel?

Plus, depends on which character you're using on Lunia cancel wise. I understand what you're saying though.

I agree with the 3 lives thing on Lunia, but there's a problem with that. You get no exp when you're dead. You do on DFO. You lose hundreds of thousands of exp if you're dead when the boss dies, which is usually the main source of experience.

Not to mention revival coins cut you a path when revived. If you're not careful when you revive in Lunia, you can step into something that would've wasted ANOTHER life. That, and when you hit 0 HP (you need to be knocked down to die), you can't regenerate MP anymore except by the use of MP potions that drop from boxes and stuff.

Just goes either way, I guess. Since in DFO, you gain experience when dead, you die at 0 HP, period.
 
10-27-2009   #43 (permalink)
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the thing is, you get 3 lives per stage on lunia

but in DFO, u get 4 lives per day (without cash of course).

Lunia monsters (air combo-able ) are much easier to kill than DFO monsters, if im not completely blind/clueless, lunia monsters' hitbox remains within reach of the player's melee attacks no matter how high the monsters are launched (scarecrows for example), but on DFO, the hitboxes get higher as the monsters get higher, making it somewhat difficult to maintain the air combos.

and yeah, lunia has easily obtainable pots (end of story)
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10-27-2009   #44 (permalink)
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This could go on forever. :P But to avoid an infraction or more -rep, I'll stop also. ._.
 

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