Apologies for the double post, but requires a bump with urgency.
With IRC's efforts to evade as much work as possible, RoflKnife found this:
Index of /Stuff/Games/DFO
Which is basically someone on DFO Source that unpacked the script file, which just means that everything is now in the scriptunpack.zip file.
It's REALLY large, containing almost everything in the game, and the best part is the skill/skill.usa.str.
The skill.usa.str is basically the file that keeps track of the skill descriptions, the tooltips you get when you scroll over skill icons. THIS IS WHAT I NEEDED, because now, rather than people having to deal with some skill description being messed up, cut off due to window size, or simply because they don't want have to mess with the tooltip mode.
Once you open the skill.usa.str file, you'll get slapped with textwall. I'm not asking everyone to go through the entire thing and help me organize it (though it'd be AWESOME if you did), I'd like it if you would choose a sub-class that hasn't been finished (anything not Fighter, Brawler, or Grappler) and clear out the junk stuff, helping me organize out what I need to put in the Wiki. Doing the ones already finished would help me double check if something might be off or not, or perhaps cut off.
To read this properly:
XXX representing any value, because they change every skill.
explain_XXX>NON-DETAILED Description.\nDETAILED DESCRIPTION.
Anything else is moot. NOW, how do you read this in detail?
The name_XXX>Skill name is the name of that skill. You can simply Ctrl+F for whatever skill you are looking for.
The explain_XXX>etc. means, anything after > but before the \n is the NON-DETAILED view, the one I put in the Wiki as description. Anything after \n is DETAILED, which I put as notes. Of course, if nothing's after \n, or if \n doesn't exist, that just means no notes.
Any questions, please ask, please help, thank you. ;;
[19:06] <buta> dotKaZE productivity +100
If anyone wants to make the Wiki some dungeon maps, that would be helpful, though just say if you can or not, don't jump right to it. Might change somethings.