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-   -   Nihil679 PvP Sessions (http://ggftw.com/forum/dungeon-fighter-fandom/81711-nihil679-pvp-sessions.html)

Nihil679 09-04-2010 09:03 AM

Nihil679 PvP Sessions
 
Yeah, I'll just make a completely new thread.
YouTube - dotKaZE's Channel

So uh, yeah. I record PvP sessions. If anyone wants to fight me in PvP, I'll gladly pick up and record if you want. Any specific requests such as song you want or something, whatever.

Latest records:
Grappler vs. Mechanic


Grappler vs. Launcher


Grappler vs. Soul Bender

Naps 09-04-2010 11:52 AM

Cancel justice spin kick with jump if you miss

also: when you tornado kick past them, jump cancel into airwalk for more hitstun. if you already do that then im blind

Nihil679 09-04-2010 11:59 AM

I know how to cancel Tornado Kick. V:

I'll see about Air Walk. Been having trouble keeping people in hit stun after Tornado Kick.

boomsticky 09-04-2010 08:15 PM

Quote:

Originally Posted by Nihil679 (Post 1333165)
I know how to cancel Tornado Kick. V:

I'll see about Air Walk. Been having trouble keeping people in hit stun after Tornado Kick.

Or whiffffff....

Naps 09-05-2010 06:17 PM

use tonfas for pvp D:

Nihil679 09-05-2010 07:14 PM

No, I want to be c00l. Get gauntlets, do massive damage with Neck Snap, Suplex, Elbow Shock.
Even though none of those are even maxed yet. Derp.

Nihil679 09-06-2010 06:43 AM

F. Spitfire vs. Ranger


F. Spitfire vs. Soul Bender


I don't get why Soul Benders have such ****ed up hitbox skills. Ghost Slash practically hits like a shotgun, Full Moonlight Slash is almost a little circle AROUND them, not in front.

Nihil679 09-11-2010 02:15 PM

Grappler sessions

vs. Female Launcher (rager)


vs. Spitfire


vs. Brawler (request)

boomsticky 09-11-2010 09:49 PM

You call that a combo????

*dies*

Naps 09-12-2010 05:35 AM

necksnap all the way? or enough to get a cancel?

Nihil679 09-12-2010 08:56 AM

I have Cancel. SP currently strained, cannot max it.
Will be maxing it on SP patch.

slick 09-14-2010 03:59 PM

Those games were great. I hated your grappler's hitstun with gauntlets, annoyed me even more in our grappler mirrors. >.<

Also, give some serious consideration to max seismic and cancel. It's an amazing approach with enough aspd.

Nihil679 09-14-2010 05:48 PM

I have it on my list for post-SP patch, we'll see. Neck Snap has priority though.

slick 09-15-2010 06:58 PM

I wonder though if max necksnap is really necessary. I plan on getting Sky Twister end game (hurrr, if I can ever afford it since I hear it's the second most expensive item in DnF) so I don't know if the stun is to make up for your lack of aspd. The best Grappler I know of (besides jollibee from what I hear) in DFO has 9 necksnap, but his builds are "different" since he also has spiral cancel.

I don't want to sound like I'm looking down on you or anything but you could also try grabbing out of air steiner (press x right as you hit the ground and grab immediately) and grabbing out of suplex (timing is incredibly weird)

Nihil679 09-15-2010 10:01 PM

Max Neck Snap is half for PvE and half for PvP, because trading Neck Snaps and launch hits with another person and them coming out of a supposedly 1+ second immobility almost immediately is retarded and stupid. Not to mention I don't fee the necessary need to max out any other grab other than the three Cubes, which I already do.
It's also a percent-based grab, meaning more profit off my gauntlets, which I refuse to use something else still.
I'm getting Spiral Cancel also. Don't really see anything special about that.

I already know about the Air Steiner -> j.X -> grab thing. I've been told its the equivalent of Weapon Master's Backstep Cutter grabs. I've pulled it off a few times in practice mode, but I don't bother to use it in real PvP because... I don't Cube, so no use in j.X -> Cyclone. I don't really bother, because if I fail to, it makes me look like an ass. Not to mention the lag will mess it up in the "average PvP match." Fling's usually on cooldown, Suplex is whatever.

slick 09-16-2010 02:04 PM

Don't really see anything special about that.

OTG pick ups letting you end combos harder and shoot for damage resets.

I still think you should rethink maining gauntlets since fighters already have a poor approach game IMO. They seem to be working out for you though.

Also will our grappler mirrors be up by the weekend? :X

Nihil679 09-16-2010 02:44 PM

Maybe. I'm lazy, busy playing PSP2, and possibly testing out Vindictus. A lot of PvP records clogging up my hard drive space (again) though, so probably.

I use weapons I like on certain classes.
I like gauntlets on Grapplers. So I shall keep it that way.

Don't care enough for OTG pick-ups. Shit, I don't even use it that much when I have EZ-MODE cannon BBQ OTG on my Female Spitfire.

slick 09-16-2010 02:53 PM

I've seen vids of your spit. You're really good with it, and the nade patch will be amazing for you. :d

Nihil679 09-16-2010 05:08 PM

Grenade patch is going to make me cry so many tears of joy. Four grenade per reload and independent cooldown. Hell yes.

Nihil679 09-18-2010 01:35 PM

vs. Brawler (slick)


vs. Grappler (slick)


vs. Grappler (slick)


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