NOTICE: I haven't abandoned the idea of updating the guide I've just been busy playing Pali and Myrm, and well there are lots of changes and lots of new things I need to reconsider and write, and is taking longer than I expect it, sorry.
Hello Dragonica Community, my name is Aki and I'll like to guide you through the path you have chosen as a warrior. Unlike Pororing, I won't abandon you half way through your quest; as the game progresses and get more knowledge I will be try my best to update it, so I hope you read my commentary gracefully as it's only my opinion. I made this guide for the contest but seeing as I've worked so hard on it I will keep updating it. As the contest is for level up guides for Warriors I will be explaining skills, training, equipments and strategies to apply them all successfully. The contest said nothing about future jobs just Warriors but I will add them in. I will have a guide in an external link that will have full pictures, and maybe some videos with actual combos.
Most guides only specify in one job into in-depth, I however will try my best to be as exhaustive as possible at least for 2nd job as Knight and Gladiator. All from personal experience, as far as the third job Firebrands; I'll try to gather from friends, as I will be following the path of a Knight towards a Paladin.
Third Job Skills from Devs. (Note: They aren't fully detailed descriptions and numbers will probably change.)
Note:
Spoiler!
I do not specifically like WoW; not at all, but I love the commercial. He has a nice voice. Sorry if you don’t understand Spanish. Translation: Hello my name is Willy Toledo, and I am a Paladin. I am a mix of a spellcaster and a "body to body"
Spoiler!
(Hand to Hand is the English translation but that's how it's said in Spanish)
fighter. Body to Body obviously what I like best. ;] But this is very serious I'm the protector of the holy light. I'm Willy Toledo and I'm a Paladin, and you, what do you play?
KEY
Ctrl+F [XXX###] the letters next to the section in Table of Content's to go to the selected section, though each section is properly named.
DPS =Damage Per Second
Cooldown = The amount if takes for you to use the same skill again
##’s = s means seconds.
Atk/ATK = Attack
HP = Hit Points
MP = Mana Points
PM = Private Message
Combo = Using skills or attacks one after another
SP = Skill Points
PvP = Player versus Player
PvE = Player versus Enemies (Monsters)
Hammer Spam = A very popular combo where you keep on hammering down the enemies, its main use is with the skill Hammer Crush. (It is not a meat hammer in a can.)
IMO = In My Opinion
Knock-Down(KD) = The status of you or your enemies when you have been knocked to the ground.
Knock-Back(KB) = What happens when you or your enemies get hurt and stop in your or their skills. Knock-Back is the equivalent of Flinch. Its knocking you back and out of balance or composure for you to attack.
SEA = South East Asia version; the version of Dragonica I’m playing with IAHgames.
Solo = Play Alone Without a Party.
MM = Mission Maps where you complete Hero quests.
Mobs = More than one monster in a group.
NPC= Non-Player* Character
#¹/#²/#³/#⁴/#⁵ = The Number it is for level up. At first LV it will be #¹, second LV #². The hyphen “-“ or minus sign, means that in that level it doesn’t change from the previous. Why Choose a Warrior? --- [War100]
Warriors are melee fighters. As Warriors their main outcome is to kill mobs and pure damage. Warrior's actually have good mobbing skills in this game, not just one on one. As a warrior you'll be choosing one of two paths, Knight or Gladiator. As you can guess Knights are one handed shield wielding melee fighters as Gladiator's are two handed sword wielding beasts of damage. Gladiator has one of the best damage outcomes in the whole game, if not the best DPS. Their skills revolve around attacking, increasing attack, raising sword speed, and hp recovering as they have lower HP than Knights, they have potion effects +% which help in dealing with tough enemies by letting you heal more and faster per second. Gladiators are berserkers that shouldn't stop attacking; while Knight in the other hand, in 2nd job are more stabled melee fighters having decent skills and gathering their defenses and become a solid character. As of job advancing you skills will revolve more around party buffs and helping your team mates. Who cares about a TANK at higher level you will become as strong as a FORT. You will take damage for your team mates while buffing them with the necessary buffs to make the party more effective. At higher levels Knights will be wanted.
So why choose a warrior? If any of that up there sounds really nice to you then become a warrior. You like hand to hand combat? Become a warrior. Urging for some serious damage? Become a Gladiator. Wanting to become wanted and needed by everyone become a Knight. Don't like dying? Become a warrior, any is fine!
Pros and Cons --- [War110]
Pros:
High Average HP And Defense (Knights have highest hp and defense period)
Ground Techniques (Not so many useless for bosses Aerial techniques)
Longer Range than thieves
Higher Damage Per Hit than most classes
Knights can wield Shields
Can Solo Easier at lower level
Cons:
Ranged making it harder to combo in-between mobs
Gladiator's swing their sword slow
Normal attack is not as useful as other classes'
Lame looking skills
Personal Warrior Commentary --- [War120]
In every MMO I play I'm always a warrior only to a few exceptions. Otherwise I'm a dagger user or dual wield. That's always my preference as I prefer melee combat, up close and personal. Warriors in this game start out pretty nice having strong attack from the beginning, making it really easier to do the first TWO MMs without a problem. Later they join the other classes for only higher than average attack, but in replace you are the mobber and will be front line in the party as others kill only what you leave behind. You get great mob skills in this game, as mobs are what you most often train at, not singular enemies. As for PvE you will have high control all of them, though sometimes you'll find a little quitter running away from the group and find that your skills aren't so useful and a waste of time against one enemy, your party should really take care of that but as you're melee the other class will tend to go forth faster them being long range or another mobber. Assassin's are really nice for 1v1 in a party, and should take care of everything that's not in a mob. As you walk towards a Knight, knights are extremely boring at first and then seemingly get excited as you level up, but become deadly boring again as a Paladin, so it's a must have patience class. Knights are well rounded, putting off for less attack than Gladiators by a whole 5 level weapon. Meaning Knights at lv 30 will do as much as a Gladiator at lv 25, though it isn't exactly the case it's around there. I enjoy the skill Revenge as a Knight, and I’m Gone Bro! as a Gladiator. Revenge gives 70% damage taken, back at the enemy, at max level. I’m Gone Bro! is a move where you have to be directly in front of the enemy but it's a cast then you can move about freely, you don't have to stay there to finish the move, so a hit and run; also, if the enemies move even if they were in front of you and aren't will still get hit, however, the same effect applies to monsters that weren't there and now are. Knights will become a fort and party buffer which is really nice but sorry guys no SERIOUS attacking skills when becoming a Paladin except for one. Gladiator's however get lots of attack skills and variety and won't get boring at all. That's my comments on how I feel about the Warrior class and it's sub categories.
In-Depth Skill Level Up Guide for WARRIORS Only --- [War130] Should Read First Before the Level Up Guide
Check the Knights and Gladiators Section for their Skill Level Up and Commentary Guide. Also, please check the Knight skills section for a Warrior/Skills video done by Nuglar a super moderator in IAHgames.
WARNINGS: Skill names and other information might not be so accurate. Specific details such as hits, cooldowns at certain levels and such, but I will try an update when I have something wrong or I'm told I'm wrong. Please PM me if there's anything that's wrong with the SEA *ONLY* version information or any grammar mistakes. Second note, I'm a noob to Dragonica I don't hold any information from any Chinese server so I do not know Future skill builds before changing classes to 3rd job. I will add them later as I get to it on the SEA version. Last I like to talk a lot so please bear with me.
Please Read ↓
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I would like to thank Eilrahc21 for letting me use his pictures on my guide. He did a very good job in making the charts and he should be credited for each and every single one of them. I already asked for permission before putting them up, so please thank Charlie for helping contribute to the guide and making it THIS MUCH better.
Blow
Quote:
General Feedback
Spoiler!
No specific class feedback for this skill. Should be left at LV1 no matter what path you choose. This skill is the first skill you'll use and probably for a longer while as you get newer skills. It has nice knockdown and as it says slightly longer reach than your regular attack. If you want instant knockdown *KD* for hammer spam in PvP then leave it in a shortcut that you barely use. Regardless this skill isn't popular at all. Except that it's needed to get to Storm Blade.
Sword Mastery
Quote:
General Warrior Path Feedback
Spoiler!
As a warrior this skill is quite good as it gives extra attack damage. I suggest raising it as soon as you get the chance each level.
Knight Path Feedback
Spoiler!
As a Knight this skill will be giving you +70atk Maxed, Everyone knows that Knight's Attack isn't exactly the best so this skill should be a MUST for those who complain that Knight's attack is low. At higher level 70 attack might not be a lot but it sure is appreciated as a Knight.
Gladiator Path Feedback
Spoiler!
As a Gladiator this skill will become less useful as Gladiators are the BEAST of attack and so 70atk will be nothing to them. Advanced Sword Mastery raises the Atk by % so it will always be good. People recommend removing if at higher level as a Gladiator. For Example, at level 26 a lot of skills want to level including Wrath of Earth, Grizzly Power, I'm Gone Bro!, Incoming Bro!!, and Roulette. And those extra skill points from Sword Mastery (50) will be available to you. However, one thing to think about Advanced Sword Mastery will raise attack higher if you have +70 extra attack.
Air Combo Launch
Quote:
General Warrior Path Feedback
Spoiler!
As a warrior this isn't such a popular skill as to raise enemies into the air to do a Storm Blade combo Cutdown is really more appreciated by the community. Reason why to level it up is if you just want to defy the Cutdown Skill. Cutdown is strong therefore more accepted in the community. However Cutdown means you have to jump and crash down making it a LOT slower than Launch, and there's a SLIGHT chance that enemies will move and miss more out of the group. Otherwise both throw up to 9 enemies into the air. and Launch is a super fast skill barely takes any time. Another pro is that even at LV 1 it raises the enemies high enough to combo with Storm Blade while Cutdown needs to be LV 3 to be used efficiently.
Knight Path Feedback
Spoiler!
As a knight you won't be using this skill; instead if you want to throw enemies into the air. Either keep with Cutdown if you'd like or even better yet leave both at LV 1 and raise Shoulder Tackle. Shoulder Tackle needs more practice to master with Storm Blade but it’s more powerful and more efficient. Even at level 1 Shoulder Tackle is better. I suggest putting it at LV 1 when a knight.
Gladiator Feedback
Spoiler!
As a gladiator I recommend using this skill instead of Cutdown, what? why? Is that so? Well as I mentioned before Cutdown is stronger but Launch is a really quick skill and everyone knows Gladiator's are slow. Since gladiators are so powerful you'll kill with Storm Blade anyways alone, just using Launch will make it faster to kill your enemies. However if you can’t, then go for Cutdown, since Cutdown can Launch monsters in the air even if they have been Knocked down. Even at LV 1 is effective enough to throw enemies into the air saving you skill points for as I've said before, for LV 26. I never said anything about putting points on it but using it as a Gladiator instead of Cutdown; of course that means putting points into Cutdown is useless so I suggest a skill reset at LV 19 or the one you get from job change. Though I highly recommend keeping that one as it has no level limit. Also if you're planning to max it instead of Cutdown take a note that this saves you more SP points as Cutdown needs 20 SP while Launch only requires 15.
Cutdown
Quote:
General Warrior Path Feedback
Spoiler!
As I've stated many times before this is often the skill used to combo with Storm Blade as it has higher attack than Launch. Level 3 is REQUIRED to use Storm Blade effectively. However at LV 1 if you use it and Storm Blade right after then you'll actually hit some enemies around you. Cutdown can Launch monsters that are knocked down while Launch can't that’s when the skill becomes useful. But if you just used Storm Blade and the monsters are still alive Storm Blade takes longer to cool down than Cutdown so Re-Launching right after Cutdown has cooled down WILL NOT let you use another Storm Blade, its only good for other skills you've used that brought them down. Hammer Crush can also raise monsters from Knockdown when they are stunned ONLY, and is stronger than Cutdown, and then follow up with Launch which by then you can combo with Storm Blade
Knight Path Feedback
Spoiler!
This skill will be replaced with Shoulder Tackle as a combo with Storm Blade, if you're having problems mastering it with Shoulder Tackle then this is what most people will use instead. As your way to a warrior I'd recommend this skill over Launch for the extra damage that Knights need.
Gladiator Path Feedback
Spoiler!
As I've mentioned before I recommend using Launch as a Gladiator instead of Cutdown to cut back and save some time. If you don't kill enemies with one Storm Blade and/or are too bothered to use a hammer or just don’t raise hammers then go for Cutdown as it has the extra damage and its only one combo. Remember using Cutdown after Storm Blade won’t let you use another Storm Blade.
Storm Blade
Quote:
General Warrior Path Feedback
Spoiler!
Here's the Ace all warriors are glad to have. This skill is a MUST! At first I neglected the skill because it's true, it does NOT work on any boss. But it is an amazing skill all the way. It has a necessity as you should know, the targets have to be airborne. Storm Blade actually does 6 hits of 20% + 170 when maxed. It is truly a powerful skill. It won't always be since it's only 20% but it stays strong for a long while and it's the only Air skill warriors get, least ’til third job. Don't hesitate raising this skill at least try it out before you reject it.
Knight Path Feedback
Spoiler!
As a Warrior going to Knight you'll be using this skill a lot, and when Knight ‘til you get any of your decent skills. This skill is worthwhile for any build but you should remember it doesn't work on bosses as there is no way to make them airborne. It's your #1 mob killing machine. There are many Combos with this move, checkout the combo section for more details.
Gladiator Path Feedback
Spoiler!
This skill will stay powerful for shorter depending on what job you get. So Gladiator's it might be fit to prove less useful than in Knights. But again is the only airborne skill so it's always useful. Don't hesitate on maxing this skill.
Re-Launch
Quote:
General Feedback
Spoiler!
This kill isn't a bad skill but again it's only meant to defy using Launch or Cutdown. It is more powerful than both Cutdown and Launch but it needs to be used with a Knock Down skill, such as Sword Dance or any of the elemental hammers. Reason is as the name states Re-Launch, Re-Launches the enemies into the air. At first I thought it was a skill to use while falling down making it hard to time, but as I progressed I noticed it only works on monsters that are in the Knock Down condition, making them rise to the air for a Storm Blade. it's mainly just to combo again if you can't beat the mob with one Storm Blade. However the enemies Launched into the air are very little and lower level, but if you're planning on maxing Cutdown anyways might want to consider this skill. Icecold Heart/Blazing Youth knocking enemies around down, using Re-Launch and combo with Storm Blade. The AOE of Re-Launch is about the same as Cutdown and Launch but if combo'd with Icecold Heart might scatter the enemies and make them harder to hit with Re-Launch. Another thing to note is that this skill only uses 10sp per level less than both Cutdown and Launch. An alternative of a hammer will be Sword Dance as I talk about it on the next section.
Sword Dance
Quote:
General Warrior Path Feedback
Spoiler!
This is on of my favorite skills as a Warrior and a Knight. You throw your sword into 7 enemies when maxed and knock them down. That's right this skill does have Knock Down even if it's a little slower to knock them down as it has like a pRe-fall stun. It's just its KB(Knock-back) though but after they fall down. This skill is long range so it can be used before catching up to the monsters just to add some extra damage, in fact since its slow at falling down you can use it before any skill. Long range makes it one of the few long range moves a warrior has. (Even more of a Knight) It has its good uses in PvP, as I will explain later in the PvP section. One con is that it only hits 7 enemies instead of the regular 10. More on this skill in Combos, PvE and PvP sections.
Knight Path Feedback
Spoiler!
As a knight I see myself using this skill right before I just Spear Jab as it hurts them makes them woozy with the knockback and lets me enough time to use Spear Jab for some serious damage. This skill is really fast so it doesn't take much time to use before any skill and if maxed the damage is worth it, though not as good as a hammer. Also it only hits 7 enemies fewer than most other skills.
Gladiator Path Feedback
Spoiler!
As I mentioned before this skill if spare SP I recommend raising as it adds some extra damage and can be done before any skill. It only needs 10 SP per level, as much as each hammer.
Hammer Crush
Quote:
General Warrior Path Feedback
Spoiler!
This skill is very good at any level of warrior, it's not much the damage, which is very decent by the way. But it's uses of Stun, which at max level is a 70% chance of Stun. This skill hits enemies that are knocked down and if hit by this skill and stunned the enemies will rise and be standing letting you combo with another skill. It's a mob technique it can hit a maximum of 13 enemies so of those enemies that are in the ground 13 enemies have a 70% chance of standing up it's likely that with those chances 9 of those monsters will rise and be stunned, however probability of that happening is also 70%, there is a difference between chance and probability. This skill is the main reason why Hammer Spam exists, look at hammer spam section for more detail about that. Stun is also really good in PvP however I don't recommend on relying on the 70% of stun. Cons it does not work on bosses, and no matter how many enemies it hits its still only one hit so it doesn't combo each enemy. Pro, stun works on the side bosses. Very short cooldown 2s and big mob with only 10sp per level.
Knight Path Feedback
Spoiler!
Though I explained mostly all in the General Warrior section so look there for more details. Hammer Crush's stun raising them from the ground can lead to another Spear Jab which is a very powerful move. And use Shoulder Tackle to raise them flying and use Storm Blade. Other than that used for the usual hammer spam.
Gladiator Path Feedback
Spoiler!
As Knight I've stated mostly everything in the general warrior section. Stun is a very good since it gives you time to cast annihilation and then hit them all with Wrath of Earth or any other Gladiator power move, and don't take any damage, from nearby enemies.
Blazing Youth
Quote:
General Feedback
Spoiler!
I had a short experience with this hammer, well, not that short. I recommend using Icecold Heart over this. This skill looks really nice, a flaming Hammer Crushing down and making cracks in the ground and fire splurging everywhere. I have no way to check if the MAX MP really goes down of a monster.... there isn't a way to check. The burn effect is weak, might be useful at higher LV, oh and the chances are actually 70% when maxed. I don't know but when you just want to beat the monsters down why would you want an hp draining effect? That's what it is Burn just lowers hp of the monster over time. Very little to say the least. it can be used for hammer spam, instead of Icecold Heart has the same damage and the same mob as Icecold Heart and Hammer Crush.
Icecold Heart
Quote:
General Warrior Path Feedback
Spoiler!
Okay before you get your hopes up the skill in-game says nothing about any of that. First I can't really test any of the debuffs correctly, but if they do work then that is enough IMO to put this over Blazing Youth. However this skill requires Sword Dance LV2 which will find it hard for some people to fit in their wanted skills list. The Freezing effect is nice in boss fights especially boss fights with nonstop mobbing; no need to kill them just freeze them. It's 70% chance of freeze at MAX level. If the debuffs are true then this is a really good skill, since it has Knock-down the only hard part to master will be to combo with it, which isn't that hard, especially with hammer spam.
Knight Path Feedback
Spoiler!
If this skill has the debuffs then I would HIGHLY recommend it for a Knight and try to fit it in on their combo somehow as damage is always appreciate it in a Knight class and the defense % less would help. However don't think it does as I haven't really paid attention to it but I think I would have noticed if it worked. If it does please PM me.
Gladiator Path Feedback
Spoiler!
As stated in Knight, if this skill had debuffs it would be nice regardless. However for people just looking forward hammer spamming they'll raise Blazing Youth as it’s on the same path as Storm Blade. The freezing is nice but as a Gladiator you can just crush everything in your path.
BONUS SKILL --- [War131]
The skill you get for dating someone. I recommend it for Gladiator's, its only 30s but can recast as soon as it's done. Raises attack speed by 10%. I know it might be hard getting a date, please check the Dating section.
Skill Builds --- [War132]
These aren't the only skill builds but these are the ones that prove more efficient with Storm Blade. I will also not pre-job advancing skill builds after a skill reset.
Note: Will only mention skills higher than LV1 Any unused points will be towards anything you like. This assumes you raise Sword Mastery to LV5.
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Cutdown LV5
Storm Blade LV5
Hammer Crush LV5
Blazing Youth Hammer LV5
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Launch LV5
Storm Blade LV5
Hammer Crush LV5
Blazing Youth LV5
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Storm Blade LV5
Re-Launch LV5 (Launching after Knock Down)
Hammer Crush LV5
Icecold Hammer/Blazing Youth LV5 (Main Knock Down Skill)
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Crush Hammer LV5
Blazing Youth LV5
Icecold Hammer LV5
Sword Dance LV5 (No Launch move so no Storm Blade this for dedicated Hammer Spam)
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Cutdown LV5
Re-Launch LV5
Storm Blade LV5
Sword Dance LV5 (People who don't like hammers and have two launches)
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Launch LV5
Re-Launch LV5
Storm Blade LV5
Cutdown LV5 (Aerial Combo Maniacs.)
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Pre-2nd Job builds
Storm Blade LV5
Sword Dance LV5
Hammer Crush LV5
Icecold Hammer LV5/Blazing Youth LV5
Sword Mastery LV5 (My preferred pre-2nd job Skill build)
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Cutdown LV5
Storm Blade LV5
Re-Launch LV5
Sword Dance LV5
Sword Mastery LV5 (No Hammer build, for air maniacs, extra points for second job)
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Storm Blade LV5
Blazing Youth LV4
Hammer Crush LV4
Sword Mastery LV5
Icecold Heart LV4
Sword Dance LV2 (Hammer Spammers with Storm Blade to use with Shoulder Tackle at Knight, since the perquisite skills are Sword Dance LV2 we can not max the hammers, this isn't in the Chinese skill builds, where you can go from only Hammer Crush to Elemental Hammers, the double requirement for us is a one or the other requirement for them, of LV1 Hammer Crush or LV 2 Storm Blade/Sword Dance hence messing up this decent build)
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Pre-Gladiator Exclusive Builds
Gladiators does have a nice skill that launches enemies in the air but in my personal experience is hard to hit, or maybe hard to master so you might want to keep one of the 1st job launching skills or just use the LV 1 launching skills as a purpose of Storm Blade as Gladiator's have better moves than Storm Blade.
Cutdown LV5
Storm Blade LV5
Sword Mastery LV5
Hammer Crush LV5
Blazing Youth LV5
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A no Sword Mastery Build. Many many ways of doing this but I'll have to rewrite every previous build and just add some other thing so just use the Sword Mastery SP on whatever you like. If you want to have a strong Launch skill best is Re-Launch but most useful will be Cutdown as Re-Launch only hits Knocked-Down enemies. The purpose is that Sword Mastery as I explained before check the section, will become useless so might as well spare points to second job especially to LV26 for Gladiators, Knights need them also. If for some reason are a Knight and are reading this RAISE SWORD MASTERY. So you don't complain about how weak you are later.
Leveling Up! --- [War140]
First thing is first, as of now I have no way or organizing this section so it'll just be some paragraphs but they'll be worth it so please bear with me and I will try to organize it somehow.
Beginning: When you start off as a warrior make sure to pick up any quest you can. Questing is not the most effective way of leveling but it sure helps and earns you some extra cash. Pick up all quests in Odellia and talk to the chief to get your scenario quests which are the ones that lead you through the story and to Mission Maps. Go into the mission map as soon as you see it and kill everything and complete quests. As soon as you level up twice go back to Odellia and check out more quests then keep doing Mission Maps and so on every 2 LVs at least.
NOTE¹: After the second Mission Map ALWAYS, I mean ALWAYS be in a party. It's easier to get higher ranks with them and faster to go through the whole map. Always find a party, there is a search Party option in the party menu, use it!
NOTE²: NEVER, train outside of a Mission Map the experience in a Mission Map is higher than outside monsters. Only other place acceptable is the scroll location like Thieves' Hideout which has extra drop rate and can earn you some cash when you need it.
I suggest to do the above strategy even when you get to Traitor's Ridge, you might want to pay Port of Wind a visit to get any extra quests that concern going back to Traitor's Ride, there are a lot. And again just doing Mission maps. Note, there are a couple of missions that require you to not be in a Mission Map but be on a specific map. Like Silly Wave Coast, and Howling Hill, if you want do those also as they are VERY quick. Hunter's quest usually make you go out your way but there is a kill Axel's quest and some along the lines that can be done also in the Mission Maps. Others require you to kill area bosses so it can be useful if you're grinding with a party and are beating the boss over and over.
Remember Mission Maps are always rewarding when you get a high rank. NPC for quick cash but make sure to use the MARKET option to sell for a bit higher price than NPC. Even if only 5 or 10 silver higher it MIGHT sell and guess what? Extra income for pots. Don't ever worry about OVER Potting as that wastes time to go back instead always buy as many pots as you can afford, but don't waste them like water.
Note: Do not waste your Phoenix Feathers inside dungeon instead pay! At higher level you might not be able to afford a death, at lower level is better to die! Remember though Parrot Feathers do have a LV 19 limit don't be afraid to use before LV 20.
As soon as you've done all quests always go for the next MM where you need to do the Hero Quest, don't just keep in the same one, the next one will always be more experience. If you've done all the quests then there's no question you're high enough to go to the next Mission Map. If you're looking for a certain equip make notice that the next MM will usually also drop it, maybe easier since it's lower level.
Wanted Quests - ALWAYS do wanted quests they give a great amount of money and usually require no time at all, very quick quests.
You don't have to wait to be LV 20 to go to Bearded Whale Coast and have your second job, you're party wants just go after you think you can take it. Just train in either Toto or White Tooth MMs until LV 20. At level 19 I recommend going to Thieve's Hideout with at least another party member, and farming some LV 20 equips and getting some money for pots as you will need it for Farrell's and Job Advancing. Check more info on the job advancement section. I do recommend having a higher level person with you preferably an Acolyte to help with Farrell's, will explain more in the next section.
For Knight and Gladiator Leveling check out their specific sections.
Equipments --- [War141]
I had to fit this in here because it's kinda useless to make a whole section on equipment. Weapons and armor stats change constantly depending on Superior, Advance, Special and stuff like that. If you want to know what's best its Artifact.
Other notes is Soul Crafting, Removing Seals and Removing Curses. As you do MM's you'll find lots of equips with Sealed in their name. You can take them to July the soul crafter in any town. She's this small little girl that's doing the job for her grandfather. Anyways, you need SOULS to unseal items, sounds creepy eh? Well Souls which I think should be called Spirits can be gotten from any equip that has a soul force. Pres I for items click on the hammer and CRUSH! your armors that you don't need.. I suggest doing this to things that don't sell for any silver only bronze and at higher level just sell for less than regular, like less than 5 silver and has a high soul force. Anyways that's how you get souls.
But wait! There are two other reasons to use souls. One is after you remove the seal from the item, the item may be CURSED!!! And you may need to remove curse also with July and it also costs souls. The best thing is to soul craft a weapon! That's right it improves them! It also costs souls... and well... actually I've never gotten it to work. It's really hard? Idk actually but it cost lots of souls. If you are a soul gatherer then please go ahead and improve your awesome equips!
Last thing about equips is Armor Sets... they are this special SET of armor. You know shoes, helmet, shirt, pants, etc. that when together give you extra buffs. You can check them out on the official site how they look like, sadly I don't remember the stats of what each set gives.
Knights set gave, Vitality, HP, and Defense, and other stuff like that. Gladiator's give Strength, Atk speed, and HP Pots +%. Depending on the set it gives more as higher level, and according to the site there are different colors, but I only always get the regular one.
You can also get them from the Jewel Merchant which is by the side of each MM. Each have 3 parts of the set, the other 3 to complete the set are in another Jewel Merchant so they are there.
How to get jewels? How the heck should I know? No sorry, really I don't know I don't see a way to get jewels yet. If you have money charge some in cash shops and buy Lucky Stones as they give you Jewels also. Hopefully there's an ingame way to get jewels. x.x
Also at higher levels you can get armors with CP Points which are points you get for participating in PvPs. They are really good, you can find them from actually I forgot who, I think Colin in Port of Winds.
Job Advancing! --- [War150]
This is the time when you choose your path as a warrior towards Attack or Defense. At LV20 head towards Port of Wind and talk to the Warrior Expert Eavan on the TOP LEFT of Port of Wind, next to the blacksmith. And he will start your quest towards job advancement. There is a total of 3 quests, the first quest is he wants you to prove yourself, and makes you go to Bearded Whale Coast and get him some medals. If you have friends go with them to help you but it doesn't take a lot of time to gather 20 medals. Then report back to him to receive the second quest. Only to find out it's what you've probably been doing all along, the quest is to beat F4**** in East Traitor's Ridge where Toto is at. Obviously I recommend a party for doing this as you will blaze through it and get to your second job faster, I never recommend solo-ing Toto until 2nd Job anyways. After that's done and you've gotten your party make sure they are willing to help you with the last quest. Report to Eavan to receive the final quest and that is to beat Dr. Farrell this crazy scientist dude that looks like Hulk+Frankenstein+Quasimoto+The Claw+Dr.Eggman+A Doctor mixed together to form a giant green blob looking thing with a mustache. Kinda like this:
For Farrell's I recommend a full party, to go to where Farrell's is at just walk a bit right of where Eavan is at and follow the path into the sewers. Make sure the party leader is the one to enter as that will start the mission otherwise you'll just be inside sewers without your buddies. Make sure to bring lots of potions as there are 5 minibosses that you have to beat. Stun works well with all of them. MAKE SURE to tell your party to turn off MISC autoloot as they might get the keys instead as only the party leaders should get the keys to unlock the final door. WARNING if one of the members happen to get a key by mistake you will have to restart all over to get that one key; however, the other keys will stay with you even as you exit. Once you have a full party, pots (Some instant pots in case of emergencies.) everyone but leader turned off the autoloot, and most importantly wear the mask that you get from the second quest, the gas mask, you're ready to go in.
Once inside you will see lots of monsters, you may skip them as they aren't really worth it. Watch out for the poison pits as if you fall in them you get knocked down and it's really annoying, so don't just dash and jump forward like crazy or you're bound to fall into one of them and be annoyed. At the end all the way to the right you will find a letter all the way on top of the screen. Climb up the ladder, and meet some more enemies there you will see the first door, this metal thing with a jewel stuck in the middle. Inside of each of these doors in exception to one, you will be fighting a miniboss. There isnt much strategy to beat them just do as you do with every enemy or sideboss. As I mentioned before they are vulnerable to Stun so hammer spam works fine while your party mobs them down. After the first room keep WALKING to the left as you will find pits that will make you fall and will need to re-climb the ladder again. Further in you will find the second room, again beat it and keep going to the right, and then up the stairs. In this floor there are falling chandeliers which hurt and also knock you down, again very annoying so don't dash jump. Also as you go to the right you will see moving platforms, PATIENCE is the keys, if you keep waiting the panels will join together and just move towards them, easy way is to dash up or down in case you're afraid of the jump being slow. Then you will find third room, again kick it's ass, and keep going right til the stairs and up you go.
(There is really long floating platform challenge which can be very annoying, my tip is when you get on the first panel, and you move forward don't pay attention to the platform bottom of you instead pay attention to the one in front of you, and jump towards it and DASH! otherwise you won't make it, make sure the platform just got there and isn't leaving otherwise you'll just fail.)
This place you will find ladders on the left, they aren't hard to jump but some people have problems with them. A tip I would give is to jump before reaching the top of the ladder in whichever the next ladder is at, in the middle there's a platform and not a ladder, it's very small but it's there just follow where you see ladder's and you'll be fine. As you reach the top and head left you will see a door, that door is a fake don't go in it. if you're dash jumping you will go in there by mistake, just go out and keep going left, there you will see jumping platforms where you will need to press your Force Attack, usually Z. Just keep tapping it and you'll reach the top. Instead of going left where you're put, dash jump to the right and get the fourth key. After the fight, head left over the hole and fall into the other hole, go left and go into this room with LASERS!!!. pewpewpew Keep moving and in the center of the room you will find the last door for the fifth key, one that's settled the leader can go far right and enter the door. Only the leader needs to get the 5 keys and make it to the door, the rest of the people will be warped inside the boss room no matter where you're at in the mansion.
Basic Strategy (Look At Gladiat's Guide for In-Depth Strategy)
Make the whole party stay on the left as on the right there are mobs and lasers, all of you should wack him at the same time. As a warrior be careful up close combat is his best thing, so you will get hurt A LOT. So watch out have those eternal pots and instant pots ready, otherwise suffer. Bwuahahah... okay anyways. Just smack him he has a lot of HP but don't be intimidated it goes down fast.
As you win, you will be asked to choose a CUBE!!! Choose fast as it's limited and your other party members will choose before you. Blah blah, once you're out RUN!! RUN!!!! Towards Eavan to finish the quest and become a... well whatever you want to become. And Congratulations you've just advanced!
Combos (Ultra! Ultra! Ultra! Ultra!¹) --- [War160]
This section will only explain the combo skills as a Warrior, for Knight and Gladiator checkout their designated section.
This section won't explain EVERY combo will just explain the most effective and most powerful only, with different skill builds not just one of each skill.
Hammer Spam ---[War161]
Hammer Spam is just the use of using hammer skills over and over, some people specializing in this get Blazing Youth AND Icecold Heart. Combo's include but not limited to:
The stun from the hammer is exceptionally good for spamming. It's all about hitting them when they're down.
The uses of Hammer Spam or basically Hammer Crush are very limited to that of first job however there are some preference uses also. As you advance through Dragonica you'll encounter some monsters that just can't be thrown in the air. You know like those annoying Razor Crabbies that as much as you try never fly up? Well The hammer skills as you can call them aren't exactly only short range in fact they have their own extra range, that's where they become useful. Monster's can't be launch UGH wait Storm Blade is my best skill . And Cutdown is strong but only to raise enemies for Storm Blade. Well that's where your second part of the build comes in, Icecold Heart, Blazing Youth and Hammer Crush. Since they can't be launched hence for you taking damage even as you hit them, hammer spamming skills are your next bet as they 1. Stun the enemy avoiding you to get hurt, 2. Inflict burn which helps with damage or freeze which lowers defense and moving speed that also prevents you from taking damage. First use Hammer Crush, from far away trust me you'll get it in as much as you think otherwise, enough distance so at least Razor Crabbies won't hurt you then bam Hammer Crush, follow it by your Elemental Hammer and keep moving forward doing more Hammer Crushes. Note that this might only work on monsters with short range, again I recommend using Sword Dance to dizzy them walk to them and be able to perform Hammer Crush with all your hammer spamming. For Monsters that can't be launched I personally recommend Icecold Heart before Blazing Youth as the freezing slows them and if it it does what it says it will lower defense and all of that wonderful stuff that is nicely with mobs when you don't have Storm Blade.
As second job of a Knight, hammer spamming might still prove useful with Impervion so you get no knock-back and can continue hit the un-launched mobs. Though Knights don't need to launch anymore at earlier levels you probably will still use it.
Caution: Ineffective Stuns might prove deadly as being closed range to a large mob that doesn't launch will attack back at the same time that's why I said keep your distance.
As a Gladiator you get many more moves including one at higher level which also stuns and from far away too, and you get more powerful skills that render Icecold Heart and Blazing Youth useless. Instead might want to invest on Sword Dance as that's just a combo opener. Hammer Spamming is also welcome regardless though, as it may have other uses.
Aerial Combo's --- [War162]
As a warrior there aren't any many air combo's you can do, Knights and Gladiator's sorta got more. First the basic one which is ATK + ATK + ATK. Then followed my Cutdown and Storm Blade.
Then there's backwards Cutdown + Atk+ Atk+Atk smashes down Re-Launch +Atk+Atk +Atk + Cutdown + Storm Blade. Etc.
Atk + Atk + Atk in the air actually does more damage than your normal attack, and the 3 hit combo does more than Cutdown, very useful if you choose to raise Re-Launch. The Aerial Combo is not bad at all, not to mention when you get to second job they give you these air combo finishers, for some bit of extra damage. They are only 1 LV and they are needed to advance to the other skill so it'll always be there, learn to use it if you like Air Combos. I will explain Knight and Gladiator's in their respected Combo sections.
PvP --- [War170]
This is the PvP section for Warrior, Warrior's class against 1 jobs of other classes can do very well. At Second job is where you need to plan skills more. Good PvP skill is Sword Dance it has a nice range to catch up to the enemy but it knocks them back and knocks them down, following up with hammer spam. Warning Hammer Crush missing will probably outcome if you getting combo'd and hurt, Hammer Spam isn't as effective in PvP. Lag is a big thing in PvP, launching skills to use with Storm Blade might lag and you'll see the enemy already in the ground. My tip is right after using launch use Storm Blade even if you see them in the floor, you might hit. As I mentioned before Blow is not a bad technique in PvP sure its not one of the best but even at LV1 it has a pretty decent speed to knock down enemies. Its one of the first skills and not many people will assume you would use it. it doesn't have a shortcut so it needs a hotkey.
Against mages, my thoughts will be to not let them get you. Sword Dance and Hammer Crush, if you manage to stun don't worry about hammer spamming instead launch into the air (Note: Cutdown is too slow and the enemy will probably avoid it even if stunned or knocked down.) and use Storm Blade. It's not as useful as PvE but it ranks up decent damage, after which they land use re-launch and up for an air combo, or stun them again and freeze hammer so they get knocked down and wait for your skill to reset. Shouldn't let mages get away as catching up will only be fast if you have Sword Dance or get lucky.
Against archers its a little more lenient but they are well known for deadly combos. They aren't so hard to bring down once you've started a good combo. One thing is to stay away from the air, their annoying free hits in the air really rank up damage. However launching them in the air for a Air Combo + Cutdown + Storm Blade leaves them with the same vulnerability. Archers have pretty decent HP, other than that for first job archers you don't have much to worry about except for being in the air.
Against thiefs, thiefs might tend to be the problematic ones as they are really fast and melee so you need to catch up to then and watch out of getting hurt. Again Sword Dance leaves them open for a while. They have really low HP so the only problem is hitting them, make sure if you're aiming, aim for a big combo so you don't have to worry about it.
Against other warriors, is obviously get them before they get you. If they get you in a hammer spam then roll towards them if you are given the chance, don't let them do to you what you're planning to do to them. You know warriors best you know what to expect, the key to winning is being one step ahead of the enemy.
Personal Tips --- [War180]
This section will be a big mess as it's just going going to be random tips for all jobs to avoid a large space I will put all of them inside a spoiler tag.
Spoiler!
At lower level die before using a Feather to save money.
Use all Parrot (Green) feathers before LV20 Don't be greedy as you can only use them 'til LV19.
Use Eternal Pots only as emergencies when you're dying!
Find a date. (Dating Section)
Always buy more pots than you think you will use, they are still usable and would save you some time going back to repot.
Always be in a party.
Cherish your friends.
Don't be afraid to waste money on the extra sword even if you get it the next battle, there's a huge difference between each sword even if the previous sword is +5.
Save your insurance scrolls.
Have fun but most importantly play to Win.
Rate this guide if you like it.
Or at least if it made you laugh at least once.
Take your character's job into consideration, do not tank if you're a thief, unless you're really good at it.
If it's there you can climb it.
Monsters can't jump attack you so get on boxes and stuff.
Beware of Toto's Deadly Spinning Attack, as it's of course deadly.
Cindy is hot.
I prefer Amy the Pet Merchant.
Megame lovers will be for the bank lady Sofia.
Furries have Daisy.
If there are any girls that are warriors they are cool.
Don't LV to 21 before job advancing, go die if you must.
There is a show helm feature in options, which takes off any weird face distortions from skills.
Knights are Tanks, Paladins are a fort.
Gladiators are scary, Myrmidons are deadly.
Archers can combo you to death in PvP.
Knights can kill archer's in PVP with Impervion.
There are only two types of Warriors, those who use Sword Dance and those who don't.
Shinjitsu wa... Itsumo Hitotsu! (There is always only one truth!)
Jester's aren't funny.
Know a Knight? Befriend him, you'll need him later on.
Hammers are ugly but they are useful.
Do not bother raising acceleration.
CHECK if you're a warrior if you are actually using a shield... you don't start with one.
Sell in MARKET before you NPC, even if its only 5 silver.
Dash+Jump IS faster it's not a myth.
You can dash in mid-air, as many times as you can before landing.
Don't cross gender play, it's hard enough to tell what player is what.
Myrmidons are a force to be reckoned with, the difference in damage is over 9000!
Paladins only get one real attack the rest are debuff attacks and buffs.
Have luck! You'll need it.
Take care.
Dating Guide --- [War190]
I know what you're thinking, what the heck is this doing here. It's not as serious as you think that I'm going to teach you on dating. This is mostly towards guys, as girls may have it easier. Why Date? Well the love warp is cheap and can get you anywhere your date is at in an instant. For Gladiator's there's a Atk-speed boost which isn't that great but they it's not bad and it's useful you can recast right away UNLIKE ACCELERATION!! :O There might be other benefits later, maybe if marriage comes out.
First way, have a friend from RL whom you're playing with be your date. Either can be your girlfriend, a friend that's a girl or a guy that likes using a girl character and has no shame in dating for beneficial means.
Second way befriend a girl. How? Easy you see a girl invite her to party, she has a party if she's outside a MM then ask her if you could join hers. Also watch out for people that already have dates! Well I mean you could care less but you might not notice and even if you're close friends she'll deny you regardless. People dating have a heart next to their name. Ok so after invite party, play with her, help her with stuff, complain about lag in a funny matter, and give her stuff you find from the MM she'll need; earrings, belts, necklaces, and rings work well, yeah just like in real life. After some days of knowing her and playing together after you got job advancement together with her hopefully, just randomly invite her to be a date. Another effective way is if you've played days and still no second job, if she's waiting for you in a MM, tell her wait, ask her to be a couple, and see if she accepts, then just use the love warp! So she knows it was kinda for that but guess what you're dating! After you can keep up the work by getting closer. That I'll have to teach you personally so PM me.
Third and final way there is an option in the couple menu that says... Search, that finds someone you can date. Find a name that sounds appealing to you, you know if you're Naruto someone with the name Sakura, though so many Sakura's the chances of her name being from Naruto are slim. However, let's see your name is Momo might want to message a guy named Kiley or Kairi, not Toji! Or Kazuya! If you're a guy named Tamaki might want to message Haruhi though the chances are it's from Suzumiya, so scratch that. You can do that if your name is Kyoun though. Well or if you just happen to like Hinata message Hinata. You know sometimes players are actually like their character names... well mentally.
I used method 2 btw and it worked fine, it seemed the most sincere, since you are her friend after all. If you do like her it's a plus.
Credits --- [War200]
I would like to thank my family, my girlfriend, Jep, Esther, purple pikmin, Nuglar for the video, Cheese, Shakira and her honest hips, and last but not least Miku Hatsune who kept me awake while writing this guide with her lovely voice. Love ya all~
I would like to give a special thanks to Charlie, or Eilrahc21 (psst it's Charlie backwards) for letting me use his images for skills. He has details for every level of the skill including cooldown and cast times. So please check out his guide to help warriors, and join the Covenant.
Last edited by AkiTsugi; 09-03-2009 at 07:26 PM.
Reason: Done! Updated with Pictures my Eilrahc21! And man I was picture limited so I had to remove smilies. =/ Why do smilies count?
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This is the Knight section of the guide. It will be split into the following parts:
Table of Contents
Commentary------------[Knight110]
Skills---------------------[Knight120]
Skill Builds-------[Knight121]
Leveling Up--------------[Knight130]
Combos------------------[Knight140]
PvP-----------------------[Knight150]
Tips and Tricks---------[Knight160]
Job Advancement ------[Knight170]
Commentary --- [Knight110]
Knights get more stabled than Warriors. With a strong defense and high hp. That's basically the only difference between Knight and a Warrior. Most of your skills become defensive skills or defensive buffs. You get limited attack skills, but your main goal as a Knight is to stay alive while you rank up damage. No need to run away or stop attacking, just block, dodge and defend while you keep on attacking. As a Knight it's really hard to choose your skills... as you have very limited SP, and so many skills to choose from. I suggest resetting at LV19 and keep some skills you want over til you get good ones in your second job, then at lv 30 or so use the Skill Reset you got from 2nd job and remove some of your 1st job skills to make room for second job skills. For Knights I don't suggest removing Sword Mastery, nor Storm Blade as it's the only Aerial technique you have. I will explain skills now and you think of your own builds, I will post A complete skill build including first job as a reference. I think some skills should cost less! Or at least the Aerial Smackdown and Aerial Blow shouldn't cost anything! That and I saw pCBT and saw that Spear Jab did 6 hits, what happened to that... now it's weaker than Storm Blade, we don't have many attack skills and they break our only good one.
Skills --- [Knight120]
This video was created by Nuglar. Yes Nuglar from IAHgames. All credit should go to him.
Shield Mastery
Quote:
Max Level: 5 Skill Points Needed Per Level: 20 Required Level: 20 Level Able to be Maxed: 32 Prerequisite skills: - Targeted Enemies: Self Pasive Description: Increase blocking rate by 3% and defense by +50. LV1 (+3% +30 Def every level) Feedback
Spoiler!
You're a Knight, I don't think I have to tell you this is a good skill. Block rate stops attacks completely. And you also get extra defense, I highly recommend this skill. If not for now for future builds.
Aerial Smackdown
Quote:
Max Level: 1 Skill Points Needed Per Level: 15 (I wish it wouldn't cost anything or at least 5SP) Required Level: 20 Level Able to be Maxed: 20 Prerequisite skills: - Targeted Enemies: 1???? Description: Perform a mid-air then press the attack button to smack down the target into the ground and cause damage to nearby enemies. Feedback
Spoiler!
Okay, this skill seriously got nerfed in CBT. It sucked, I saw previous videos and this skill hit lots of enemies around where you dived at. However in my experience in CBT, it only hit one monster. I really hope they fix this in OBT. Okay the skill itself is pretty handy though an annoying shortcut to use, well to master. Dash in the air and atk will activate the shortcut and you will go spiraling down like a screw driver and do some damage. You'll probably raise this skill anyways to get to Spear Jab as it's the second best move only second to Storm Blade which is ONLY Aerial.
Aerial Blow
Quote:
Max Level: 1 Skill Points Needed Per Level: 15 (This skill I really really wish it was no SP) Required Level: 20 Level Able to be Maxed: 20 Prerequisite skills: - Targeted Enemies: 10 Description: After an air combo attack, a toy hammer is pulled out and attacks up to 10 enemies to knock them down on the ground. For mid-air use only. Feedback
Spoiler!
Okay this skill at least makes a little more sense, 10 enemies. The thing is that you do not need to do an air combo at all, and in fact the shortcut for it is Forward+Atk not Down+Atk. The shortcut to use to finish the air combo is pretty hard to pull off, so using a hotkey is recommended. This skill is a replacement, I repeat a replacement of the last hit of a basic air combo. But you can just use it on monsters that flew up so they go down faster. I used it a lot when I didn't have Storm Blade. This skill is on the way to Impervion and Revenge something you might consider getting later LVs maybe as a Paladin. This skill has it's uses but it's nothing great and not worth the 15SP.
Shoulder Tackle
Quote:
Max Level: 5 Skill Points Needed Per Level: 15 Required Level: 21 Level Able to be Maxed: 33 Prerequisite skills: Aerial Smackdown LV1 Targeted Enemies: 5/6/7/8/9 Description: Charge up to 5 enemy targets and launch them into the air. Feedback
Spoiler!
Okay this skill is really useful. I'm not saying to max it at LV 1 is just fine. This skill lets you run away, charge into an enemy, go through a boss, avoid getting hurt by other skills, raises enemy high into the air to combo with Storm Blade. It's multi-purpose and it leads to Spear Jab, put it in a hotkey and start using it from time to time, as it also helps catch up to a mob in an MM and keep you chain combo going. Also good for PvP which I will explain in the PvP section. Basically it's the range and invincibility it gives you. Also it might get fixed but you can pull off two hits in non-launching enemies and bosses. If you can master that it's really useful, when you tackle immediately keep dashing the opposite way and in the end Shoulder Tackle will actually turn just a bit but enough to do two hits if the enemy is right there with you. It's hard to pull off but it goes for some extra free damage as it will stop at the same distance anyways just the opposite way.
Parry
Quote:
Max Level: 5 Skill Points Needed Per Level: 15 Required Level: 22 Level Able to be Maxed: 34 Prerequisite skills: Shield Mastery LV1 Targeted Enemies: Any Description:Increase Block rate by 5%. Effect also applies to sword type weapons. (+3% each level) Feedback
Spoiler!
Okay so more block rate? That is awesome. The same as Shield Mastery I recommend raising it, as parrying an attack can never be a bad thing.
Impervion
Quote:
Max Level: 5 Skill Points Needed Per Level: 20 Required Level: 21 Level Able to be Maxed: 33 Prerequisite skills: Aerial Blow LV1 Targeted Enemies: Self Description: Endure any attack effect such as knockback, flip, or stun but still take 100% of damage. (For 10(A) seconds, and 20 second cooldown, A+2, 2(A+2 each level) Feedback
Spoiler!
Basically what it means is at LV 5 it will be 18 seconds and 36 second cooldown. Personally if you're going to raise this skill leave it at LV1, the mp cost is the same for all of them but you save SP, and in the end all of them are the same thing. Just that you have to cooldown more frequently but it's good because if you need to use it and it's LV5 the cooldown will be longer. Only activate it when you need it. It has it's usefulness but you have to find a way to save those spare points for it.
Spear Jab
Quote:
Max Level: 5 Skill Points Needed Per Level: 20 Required Level: 23 Level Able to be Maxed: 35 Prerequisite skills: Shoulder Tackle LV1 Targeted Enemies: 6/7/8/9/10 Description: Cast a 5 Combo attack on X enemies and knock them down. Feedback
Spoiler!
Best skill only second to Storm Blade which is Aerial, so this is a must. It's your best attack skill as a Knight. it doesn't hit enemies right right in your face so but it hits as long as they are some steps in front of you and it has nice range but not as long as it probably looks. It's a good move, max it.
Revenge
Quote:
Max Level: 5 Skill Points Needed Per Level: 20 Required Level: 23 Level Able to be Maxed: 35 Prerequisite skills: Impervion LV1 Targeted Enemies: ALL Description: Cast a thorn shield around oneself which consumes 12 MP per 2 seconds. 30% of any attack will be felt by the attacker. (70% at max!) Feedback
Spoiler!
Okay this skill is really good, REAALLY good, so good in fact I don't recommend maxing it. As a Knight I don't see how this skill can be useful until higher level. Why? It wastes a lot of SP to max it, which you can use on other buffs. I do recommend it at higher level though. I just recommend other buffs.
Increased Defense
Quote:
Max Level: 5 Skill Points Needed Per Level: 10 Required Level: 24 Level Able to be Maxed: 36 Prerequisite skills: Parry LV1 Targeted Enemies: Self Description: Increase the size of your head and sacrifice your good looks but in return you'll get an increase in physical defense by +60. (+180 when MAXED!) Feedback
Spoiler!
I recommend this skill +180 defense is really nice even if it's just a buff. I don't know if it was a glitch but in CBT the skill lasted for 900 seconds that was a total of 15 minutes! I really think it's a glitch though I don't really care it seems like a good buff, though as a paladin you'll get a better one but for now I really recomend it to max it. If you don't like the big head go to Menu > Options > Misc > View Helm.
Giant Growth
Quote:
Max Level: 5 Skill Points Needed Per Level: 10 Required Level: 26 Level Able to be Maxed: 38 Prerequisite skills: Increase Defense LV1 Targeted Enemies: Self Description: Add +500 to Max HP. (2100HP at MAX!) Feedback
Spoiler!
Okay if you're thinking why raise this skill when you get a permanent HP skill afterward? Well guess what? This skill is much better than that one, at least for now. 2100HP is really a lot and it says again maybe a glitch but that it lasts for 900s. Again, that's 15 whole minutes of 2100. You know how much HP you need to get in Body Activation to get 2100 HP? 10,000! You as a Knight won't have 10k HP for a while now. eventually you will and thats when you know when to switch. However, max this skill! Extra HP is always welcome to a Knight.
Pressure
Quote:
Max Level: 5 Skill Points Needed Per Level: 15 Required Level: 27 Level Able to be Maxed: 39 Prerequisite skills: Spear Jab LV2 Targeted Enemies: 8/9/10/11/12 Description: Drop a heavy weight on X enemy targets and launch them in the air. Feedback
Spoiler!
This skill is good, it can replace Cutdown since it hits enemies on the ground also, so no need for Shoulder Tackle TO Launch, still keep in in a hotkey as it's really useful. This is a great launch skill if SOMEHOW you lose some SP points from 1st job and can afford to raise this skill do it. It's a nice damage for a one hitter and lets you combo with Storm Blade the move that's still our best.
Body Activation
Quote:
Max Level: 5 Skill Points Needed Per Level: 20 Required Level: 27 Level Able to be Maxed: 39 Prerequisite skills: Giant Growth LV1 Targeted Enemies: Self Description: Permanently increase Max HP by 8%. (+3% each level) Feedback
Spoiler!
That's 21% each level and uses a lot of SP to max, until you have more than 10k without equips and buffs, don't raise this. It's useless. You want SUPER HP then go raise it, but with the defense we got earlier on and block rates you really don't need it.
Skill Builds --- [Knight121]
Note these skill builds will be after higher level 30+ resets I left the pre-knight builds in the Warrior Section from there on until now do as you like.
Total SP at LV 39 = 760 + 10 SP already put into Blow which will not be counted.
Sword Mastery LV5 - 50SP
Storm Blade LV5 - 100SP
Hammer Crush LV5 - 50SP Cutdown LV1 = 20SP
Total for first job = 220SP
760-220 = 540SP for left for second job
Shield Mastery LV5 - 100SP
Aerial Smackdown LV1 - 15SP
Shoulder Tackle LV 1 - 15 SP
Parry LV 5 - 75 SP Spear Jab LV 5 - 100SP
Total for for now = 305SP
540-305 = 235SP
Increase Defense LV5 = 50 SP
Giant Growth LV5 = 50SP Pressure LV5 = 75SP
Total for Now = 175SP
235-175SP = 60SP
At which at that points you got 60SP left. If I messed up somewhere please tell me.
There's not much you can do with 60 SP but things I don't recommend it on is Shoulder Tackle since you got Pressure now. Body Activation since you still won't have over 10.000HP and if you do you can reduce the SP points from Giant Growth because you won't be able to max it with 60 SP anyways. 60SP will leave it at LV3 and to get 2100HP+ from 15% you would need at least 14,000HP without buffs and armor.
That only leaves the last skill set... Sadly the Aerial Blow costs 15 SP so that already leaves you with 45SP. That gives you to raise 2 skills I suggest one in Impervion IF you want to use the SP if not save for third job. Revenge isn't that useful at the moment so I recommend saving the SP. Which will make you stay with one in Impervion, with only 25 SP to carry out for third job. Gladiator's don't have it this hard.
As a Paladin you'd probably go back take away Increase Defense away as Paladins get a % skill and a new defense buff. Put Giant Growth to LV1, which will give with those two down 80 extra SP points, which with 20 extra you can MAX Body Activation, and will probably be removing Hammer Crush as you will get a -80% movement speed skill (Or so the site says) towards enemies. Hammer Crush will always be good IMO. I haven't found out a way to dig out points for Revenge as of yet. Might be after LV 80+ unless fourth job skill suck. Maybe then there will be more replacements for older skills and everything will work out.
Leveling Up! --- [Knight130]
If you haven't read the Warrior guide on curious on how to level faster, you probably already know how. There are no special tricks to leveling that I know of, just the basics always be in a party, always train in Mission Maps. After I got second job I just went to White Tooth did F1-F4 and keep on doing F4 until most of our people got to LV23 then we kicked off right away after doing F5 for the Hero quest and headed for Alvida, she was dangerous so we stayed at F3 until we all got to LV25 where we got our new weapon, then kept doing F4 and F4 leveling. If you have a good party it doesn't matter being a little under the normal level in a Mission map. In White Tooth and Alvida it's really easy to get S ranks and might find part of your set. Keep doing this for Every Mission map afterwards and you shouldn't have a problem leveling. Remember to be in a party and cash in your friend points for experience once in a while.
In MMs there is always large mobs as a warrior but warrior's weakness in combo-ing is distance. Use Shoulder Dash or Sword Dance to keep up Combo from far away. There's also Aerial Smackdown if you know how to use it. With Spear Jab you can gather quite a few combos from a mob, just keep the combo for some extra experience. Also, it might be hard but since bosses after have infinite spawn mobs trying to finish with a God-Like combo so you can get also extra experience from the boss when you kill him.
Again this isn't leveling but it helps level, make sure you do WANTED quests even if you refuse to do the others. Normal questing doesn't give much money but remember if a quest is assigned for a monster that's in a Mission Map always get them. I haven't seen a really good quest guide otherwise I'd reference it to see what skills you will get at what point.
Combos --- [Knight140]
I will only explain combos that use at least one Knight skill. These combos may have weird skill builds but they are just to get an idea of what can be combo'd. No specific Aerial Combo section but there are Aerial combos included.
Shoulder Tackle + Storm Blade + Hammer Crush + Spear Jab if Stunned, or Pressure instead, jump Atk+Atk+Aerial Blow+ Cutdown + Hammer Crush + Spear Jab if stunned.
Sword Dance + Spear Jab before they fall + Pressure + Storm Blade + Jump + Aerial Blow
Those are some way to combo different moves now that you know you can combo those moves make your own favorite combo that fits your skill build.
PvP --- [Knight150]
First up I will talk about Knights skills in PvP and how they can be useful. I'll only talk about buffs or attack skills not any passive ones.
Aerial Smackdown - This skill is quite useful, lets you dive into the enemy from far away and it does launch them a little. If you keep pressing jump while using this skill you can actually combo it with an aerial combo or a Aerial Blow if you time it right. The launch is verry little but enough to do an aerial combo by press jump all the time. it seems to be a glitch as if you land and jump you wont be able to make the combo but if you keep pressing it as soon as you hit the ground you'll be lifted up. It's kinda hard to pull off in PvP but its really useful to get up close and hurt at the same time. It has nice distance which most people will overlook and forget you an dive no matter how many times you do it, you'll get them by surprise. This is sort of a must skill so it's kinda just put there for PvP. Again I wish this skill wouldn't cost SP.
Aerial Blow - Not really a good skill for PvP as you launch them in the air you'll probably want to use Storm Blade. But if for some reason they are re-launched and you don't have Storm Blade you can air combo and finish it with this. Also note that this has a nice range as much as a regular hammer and up to 10 enemies so in party PvP this can actually be used.
Shoulder Tackle - One of the ace in the hole of a Knight. This skill is exceptionally good in PvP for it's uses not it's damage. Okay so as I mentioned before, you can use this to get away from an attack. You can't get hurt when you're doing this skill so if there's an archer just get a bit close and bam shoulder Dash, Storm Blade and do not let them out of your sight! Archers can be deadly in PvP when 1v1.Not only do you not get hurt by the arrows you also get close distance with them and if you manage to hit you launch them straight for a combo. Always keep this in a shortcut at LV1 is still good.
Impervion - Okay this skill can be really useful in PvP as you get no knockback or knock down. Archers anyone? Just rush straight into them and smack them. Of course you should be taking all the damage from every single arrow walking towards them as you do take 100% of the damage. but instead jump towards them and they can't launch you. Make sure you have a nifty combo, as since no knockback you don't have to worry about it getting interrupted. Even for 10 seconds its enough to jump in there combo and be half way through your combo or done before you run out Impervion. Remember that KB and KD also help so you don't take damage so if you're not hitting them you're opened for constant damage, especially in party PvP if you're taking care of one of them, someone else might constantly be attacking you as you combo.
Spear Jab - Strong move in PvP if you can manage to land it on the opponent. Since it's pretty much short range you will probably have to stun or Impervion to get that close. It's probably your best melee skill so if you're up close and can land a hit I recommend this move. The damage is pretty decent for PvP more than it should be.
Revenge - Is a good move at MAX level, if you have a PvP build this is definitely good in PvP. 70% Damage back at the opponent with how much HP you have as long as you have 30% more HP than they do is almost a sure win. Of course don't depend on it and all you have to do is get in a few hits and it's sure victory. This is a really good move but it's not worth the Skill Points at this level.
Giant Growth - +2100HP for 15 minutes cannot hurt.
Pressure - Why do all the good moves tend to be so short range and hard to hit with? Well as a Knight your defense and HP let you get up close and personal, just find a way to combo this skill in, it's also a launch skill to combo with Storm Blade. Suggest is get them by surprise, use Shoulder Tackle to get behind them. Use this skill also when the enemy is falling down as there is a little delay if you time it right the KD'd enemy will be re-launched and opened for an air combo.
Against other Knights.
Spoiler!
If one of you have revenge and the other doesn't, that one that does is probably who'd win. Sword Dance might be able to be saved against Revenge. If you can manage to dominate the fight as of combos you can win no matter what revenge. This really depends on skill builds. remember you know them best!
Against Gladiators.
Spoiler!
Again no need to say Revenge is useful here with their high damage. But you have high defense but FEAR! Gladiator's attack is better than our defense as of now. They have the Bro Lee moves that work instantly even before the animation has hit. Even if you move after they've been used and the animation misses you WILL get hurt. It's best to avoid ever coming contact with any Bro Lee moves. Use Aerial Smackdown so he doesn't use Bro Lee moves against you, when you get personal just combo him. They don't have as much HP as you think. Those are major skills in PvP for Gladiators. There's also Wrath of Earth, watch out for this move and it's super huge range, do not fear as it has a nice long cooldown but do fear it if it hurts. Though the damage in PvP isn't as great as it is in PvE it also hits aerial enemies that are up close! So don't jump in front of him thinking he will miss, instead Shoulder Tackle right into him, or right away from him. Not the opposite direction though because the range is really huge out of the screen huge. They do have a AOE move that's called Stumblebum they'll usually raise it just for one as it has a long casting time but it stuns you enough to get close to you depending on where he's at. That move is kinda unavoidable but unpractical for them to use.
I will update more for other classes as I gain more experience. For now check the skills section to see which is better for what job.
Tips and Tricks - [Knight160]
Spoiler!
Big heads can be turned off via the view helm feature as it looks hideous.
Aerial Smackdown keep pressing jump until you land and atk for an air combo. Hard to pull of but very practical for combos and for extra damage more than just smashing down.
Do not raise Body Activation
When pets come out get a mountable pet.
The lawn is always greener on the other side.
The path of a Knight is a defensive one, make sure you're up for that or you will regret it.
Enjoy Dragonica.
Always make friends with other Knights.
Treat others the way you want to be treated.
Knights are usually gentleman.
Which brings me as to why get a mountable pet, you don't have a horse.
Always have instant pots in a shortcut.
You can actually change hotkeys in the key settings even the number ones.
If you play with a gamepad make sure you have enough buttons. I know I didn't.
Join a guild, it's lots of fun.
Be dedicated to your guildies, as they will help you also.
Level up your guild as soon as possible, the skills cost no SP and are pretty nice.
Every guild needs Knights just ask to join.
If you make a guild get an Emblem that's for the guild not one that you like best.
Do not copy guild names with lookalike letters be creative and make your own.
Think about your skill builds before hand or you will regret it later.
You can buy anything with gold.
There's a MARKET section, use it! Nourish it! ABUSE IT! A man's trash is another man's treasure.
Slow and Steady wins the race.
Godspeed!
Job Advancement! --- [Knight170]
Job Advancement towards a Paladin can be made at LV40, yes so soon. So nourish you SP, and check out the skills at the Dev Site. Will update as I know more about it.
Last edited by AkiTsugi; 05-26-2009 at 12:07 AM.
Reason: Knight section done more updates in Open Beta. Fixed Skill Build Mistake. Updated! Put up Warrior/Knight Skills video done by Nuglar.
Gladiators will be split into the following sections similar to Knights.
Table of Contents
Commentary------------[Glad110]
Skills---------------------[Glad120]
Bro Skills---------[Glad121]
Skill Builds-------[Glad122]
Leveling Up!-------------[Glad130]
Combos------------------[Glad140]
PvP-----------------------[Glad150]
Tips and Tricks---------[Glad160]
Job Advancement ------[Glad170]
Commentary --- [Glad110]
Gladiators are beasts in attack and they get even better in future jobs. They have significantly lower HP than Knights as I started to notice. So they have their HP Pots+% effects especially in their Armor Sets. They are really useful and you'll need it so raise it! Extra healing never hurts. As I've said before Gladiator's only being to wield two handed swords have a slow normal attack, however their air combo isn't as slow, it's actually pretty decent speed. Gladiator's Bro skills are exceptional to say the least. Gladiators are the path of sheer power, defeat before you get defeated. I loved playing as a Gladiator but wouldn't put it over tough standing knights. However I can say I really enjoyed playing them, as they get more skills than Knights.
Skills --- [Glad120]
Again I would like to thank Eilrahc21 for the Gladiator Skill Charts. they are awesome.
Grizzly Power
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Do I really need to tell anyone to MAX this? It not only raises attack but attack by %. At whatever level you are as a warrior this skill will always be good.
Acceleration
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Okay this is my personal preference but leave this skill at LV1. It wasn't worth using it, if it even raises skills speed which I didn't notice it did that only normal attack, the skills themselves aren't slow for Gladiator only normal attack is. I don't see a reason to level this past 1. Also the lover skill also gives +10% atk speed, and guild skill helps also.
Advanced Sword Mastery
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Okay this skill is obviously good and you need to MAX it especially for a Gladiator. Gladiators can never have too much damage. Lots of people I saw said to replace Sword Mastery with this. I'm not sure on that feat as both sound good to have and as I said more attack the better. But if you want more SP for 2nd job this skill is obviously better than Sword Mastery.
Annihilation
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Ah Annihilation, despite it's cool name it's not the best move. You need to recast it every time you do a skill to get the extra power. This is a killer combination with Storm Blade, Wrath of Earth and Incoming Bro! Yes since Incoming Bro! is one skill it works for all hits. I've tried it out personally, if this gets changed later who knows, but it also works with Storm Blade. But it costs 15SP every level so make sure to have extra SP. Maxing this is not necessary.
HP Recovery
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Not a MUST skill but I do recommend it. Extra HP is never bad and the difference between Knights and Gladiator's HP is big even with this. If that isn't good enough do it for the potion effect it's definitely worth putting points on this.
Dashing Blow
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This skill is a must raise anyways for Incoming Bro! It's not a bad skill... but IMO it's hard to hit with it. Might as well use the shortcut instead of a hotkey since you'll still need to dash and press the key. Good for Aerial launches but hard to aim. You know what this can be used for Storm Blade. So any launching techniques in first job can be replaced by this to save more SP. This skill not mentioned but can also re-launch enemies so there's no reason why not to use this over any other launching skill except that it's hard to hit because of the dashing distance, might pass the enemies or might stay too close. Master it!
Aerial Blow
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This skill itself isn't that good but it's good finisher for the Aerial Combo, it will always do more damage. The shortcut for this skill is -> Atk which is kinda hard not to press in Aerial Combos at the beginning, make sure to only press forward to finish the combo. Besides what people say this hammer has a nice range, not for distance but for AOE, it can hit as much as Hammer Crush probably in distance but not in wideness. Master using this as soon as possible!
I'm Gone Bro!
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I love this skill! Apart from the funny animation this skill is quite good. It activates as soon as you press it so even if the animation is slow, and the enemies move you will still hit them. So many hits to so many enemies makes this a super combo move. It alone is 8 hits good enough for combo. This + Annihilation is wonderful you won't regret MAXING this move. However you might need to get used to the instant cast and the range of the skill as it is very important in Mastering it.
Incoming Bro!
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This skill is a 3-Hit combo that is long distance, however damage isn't that good. Leave it a LV1 for long distance PvP purpose. The fact that this skill is ALSO used the instant you press the button makes it really good as the enemy will get hurt regardless of what he does as long as you aimed it right. Damage is a dud so no use raising it.
Gamble
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This skill can be nice, it gives a random buff to the party. They are all good buffs and the higher you raise this skill the better the buffs get. However they aren't all that good if you feel they are worth it then go raise this skill, however recommend it at LV1 unless you got spare points.
Stumblebum
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Pretty useful skill. Not the best but it has stun. The Stun lasts shorter than that of Hammer Crush but only enough to make a free hit almost the instant you used it. Must fairly close in PvP if you want to combo into it for enemies it's nice AOE so you are easily able to prepare you skills even if it's just Annihilation. Keep it around in a hotkey and use it when it's useful As Hammer Crush this skill also hits enemies that are in the air and stops them, so be wary of that.
Wrath of Earth
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This skill is a one-hit wonder. Still second to Storm Blade but it has an awesome range that's out of the screen. It hits enemies on the air also in PvP. This plus Annihilation = Awesomeness. So much damage in one hit. The best part is unlike Storm Blade it works on bosses. It has a pretty long cooldown though but definitely worth MAXING this. Only thing I saw with this skill is the timing. Make sure to practice when you can use it. MAX IT!
Bro Skills --- [Glad121]
This is a small section explaining the use of Incoming Bro! and I'm Gone Bro!.
I'm Gone Bro! - This is the short range Bro move. This skill spawns Bro right in front of you and does an 8-hit combo kick. Right after you do the short hand moving animation you can keep on moving and Bro will finish it's combo by himself. As I said before, the damage, position, and time, are all done instantly after you press the key but the animation is slow so while the enemies are getting combo's you're free to move or cast Annihilation to use with Wrath. Remember that this skill can also be used with Annihilation and it works for every hit Bro does.
Incoming Bro! - This skill is the long distance version of Bro. He basically dashes pretty far from you and does a 3-hit combo that has knockdown. Again this skill does it immediately even if the character moves before Bro's dash gets there, and he will get knocked down only AFTER Bro's done with his animation. The damage will appear just as Bro is doing the animation though.This skill can surprise any enemy in PvP as since it's instant they can't dodge it. Make sure to leave this skill at LV1 and master the distance it goes to. This skill is fairly good in PvP remember to leave it at level one as damage is poor.
Skill Builds --- [Glad122]
Just as I did with Knight I'll mention one skill build to take example from. All the way from warrior to Gladiator LV39. Note this is after a LV30+ skill reset so you can make space for 2nd job skills. For Pre-Gladiator skills please check out the warrior section in skill builds.
Total SP at LV 39 = 760 + 10 SP already put into Blow which will not be counted.
Sword Mastery LV5 = 50SP
Storm Blade LV5 = 100SP
Hammer Crush LV5 = 50SP Cutdown LV1 = 20SP
Total for first job = 220SP
760-220SP = 540SP left for second job.
Grizzly Power LV5 = 75SP
Acceleration LV1 = 20SP Advanced Sword Mastery = 50SP
Total for now = 145SP
540-145 = 395SP
Dashing Blow LV1 = 20SP
Aerial Blow LV1 = 10SP
I'm Gone Bro LV5 = 75SP
Wrath of Earth LV5 = 100SP
Total for Now = 205SP
395SP - 205SP = 190SP
Incoming Bro! LV1 = 15SP
Gamble LV1 = 20SP
Stumblebum LV1 = 10SP
HP Recovery LV5 = 75SP
Total for Now = 120SP
190 - 120 = 70SP
Annihilation LV 2 Needed for Wrath of Earth = 30SP
70-30 = 40SP left for you to use.
Okay so what can you do with 40SP? Well lets see our choices, Acceleration, it uses 20SP per level that's a lot of SP you can only raise it to LV3 since we already counted 1. I think wasting your points in acceleration is a no-go. Next we have Annihilation which is already at LV2 and it's 15SP per level. You can get that to LV4 and have 10SP left. Incoming Bro? I already said raising this isn't worth it. Gamble, it uses 20SP per level and it's already at LV1 meaning it'll go to LV3, if you think the buffs are good enough then be my guest and do it. With 40SP it gives you just enough to max out Stumblebum. Which as I said it's not really that useful to raise but is some extra % and at LV5 it'll be -40% which is quite nice.
An extra options is not to go down to Stumblebum and sacrifice it to be able to max Annihilation, which is a good investment IMO. Alternatively leave Hammer Crush at LV4 which will also lower the Stun rate but you'll have also Stumble Bum. Hammer Crush's stun will always be better and I don't recommend lowering any level but it is an alternative. Otherwise do whatever you want with the 40SP. If you want save them for third job as you'll probably need them.
Leveling Up! --- [Glad130]
This is pretty much a copy pasta from the Knight section but I've changed the middle paragraph which talked about combos to fit Gladiators.
If you haven't read the Warrior guide on curious on how to level faster, you probably already know how. There are no special tricks to leveling that I know of, just the basics always be in a party, always train in Mission Maps. After I got second job I just went to White Tooth did F1-F4 and keep on doing F4 until most of our people got to LV23 then we kicked off right away after doing F5 for the Hero quest and headed for Alvida, she was dangerous so we stayed at F3 until we all got to LV25 where we got our new weapon, then kept doing F4 and F4 leveling. If you have a good party it doesn't matter being a little under the normal level in a Mission map. In White Tooth and Alvida it's really easy to get S ranks and might find part of your set. Keep doing this for Every Mission map afterwards and you shouldn't have a problem leveling. Remember to be in a party and cash in your friend points for experience once in a while.
In MMs there is always large mobs as a warrior but warrior's weakness in combo-ing is distance. To stay in combo you can use I'm Gone Bro! and leave him to do the combo as you walk off to the other mob, but you need to make sure you know you'll beat them otherwise you'll need to backtrack. If you can see the enemy at the edge of the screen you might want to try using Wrath of Earth as it'll probably reach. If you manage to beat them with Storm Blade and the next mob is just far away, you can always use Incoming Bro! to hit one enemy as you catch up the next mob. Alternatively you can walk off and as you see the enemy reach the distance use Incoming Bro! and move right until the next mob. Like a hit and run kind of thing. Also, it might be hard but since bosses after have infinite spawn mobs trying to finish with a God-Like combo so you can get also extra experience from the boss when you kill him.
Again this isn't leveling but it helps level, make sure you do WANTED quests even if you refuse to do the others. Normal questing doesn't give much money but remember if a quest is assigned for a monster that's in a Mission Map always get them. I haven't seen a really good quest guide otherwise I'd reference it to see what skills you will get at what point.
Combos --- [Glad140]
I will only add combos that have at least one Gladiator skill. Note: Annihilation will not be fit in them. Also the skill builds might be weird but this is just so you get an idea of what can be Combo'd.
The last one I haven't actually tried but technically it should work. Will update once I check.
PvP --- [Glad150]
First up I will talk about Gladiator skills in PvP and how they can be useful. I'll only talk about buffs or attack skills not any passive ones.
Acceleration - While I didn't recommend raising this skill I will explain what uses this skill has in PvP. Well for one thing this skill does speed up Down + Atk so in case you want to beat up an enemy with that instead of a skill it can help. You always depend on skills for any fight so I don't think there's anything else that Acceleration might be useful for. Anyone know? Please PM and I'll take it into consideration.
Annihilation - Okay so people usually only mention to use this the first time you spawn for a next skill powered hit. But the casting time of Annihilation is so short you can manage to cast it again to use for another skill. It can be used after Hammer Crush Stun, and a Stumblebum. However with Stumblebum it won't be enough to use the next skill that you plan to use with Annihilation. Regardless if you're just running to dodge an attack and fit it in, for whatever attack it can be useful. Even if it's just an Incoming Bro! Extra damage is extra damage, so make sure to cast it whenever you get the chance even if just to open up a combo. Don't underestimate one hit of Wrath of Earth with this.
Dashing Blow - Okay this skill is really hard to pull off in PvP at least in my option. The fact that you have to charge towards the enemy makes you straight opened for an attack, especially for archers and mages. You may use this skill once they are knocked down to re-launch and combo with Storm Blade but that's about the only time you can pull it off. Don't think you should bother raising using this skill without a knock down as it might prove deadly. Against thieves if you're really good you can but remember they are speedy little demons. Useful but hard to use
Aerial Blow - Not really a good skill for PvP as you launch them in the air you'll probably want to use Storm Blade. But if for some reason they are re-launched and you don't have Storm Blade you can air combo and finish it with this. Also note that this has a nice range as much as a regular hammer and up to 10 enemies so in party PvP this can actually be used.
I'm Gone Bro! - This skill is kinda hard to pull off alone without some sort of combo. This skill requires you to stare the enemy on the face. Well the thing is since it's instant cast it's actually possible not as hard. Just for a split second as you are moving stop in front of the enemy and cast it, by then he'd probably have dash jumped by now and is half way across the screen but this skill will still damage him. Remember in PvP this skill is a hit an run. Alternatively, you can wait for someone to rise from Knock-Down and use it. Even if he hurts you or runs away after as long as you casted it right AFTER he got up it'll hit.
Incoming Bro! - This skill is one of your best friends in PvP. It has a nice long distance that knocks the enemy down and allows you to get closer. Use it to counter attack mages and archers as it's instant they won't be able to attack you if you attacked first. A strategy is to use it right when an enemy lands on the ground, even if he dash jumps again really fast, this skill will still get him. This skill is fast enough and since it's instant then there's no way to avoid it. Just make sure you know how to combo into it. Annihilation + Incoming Bro! is good for a combo opener.
Gamble - If you have it, cast it at the beginning of battle. There isn't much to say about this since it's a trait buff. Increase random attributes, extra things are always welcomed in PvP. In party PvP it may be able to help your friends.
Stumblebum - This skill is mostly used for the stun. It's an AOE move where you it stuns for a real short time, not close to Hammer Crush. But maybe enough to let you cast Annihilation. It hurts people on the air also and stuns them. As for the debuffs, they aren't bad, but they last short. this isn't a skill you want to spam instead get on the offensive.
Wrath of Earth - Our ace in the whole as Gladiators. As mentioned many times before this skill has a real nice AOE and can also hit enemies on the air that are close to you. this move is really strong only second compared to Storm Blade. This move + Annihilation = lots of Damage. This is a good battle opener, as you're just starting the match. This skill isn't exactly a fast skill so you really have to time it right. However, as long as you know the general area of where your enemy is you can always land a hit as the range is out of the screen. People will try to stay close to you to move the opposite side of you but for mages and Archers if you can manage use it it'll reach them, trust me it'll reach. Like Yuko Ogura says, yappari timing, it's always about timing.
Against Knights
Spoiler!
Knights are a Gladiator's counter part. While you might think all warriors have around the same HP and Knights only have a little more you're wrong. Knights have a lot more and if they are using the buff it's even worst. Never be afraid to hold back. Always make them unable to fight back, otherwise they can turn the match around as they won't die even if you hurt them as much as your life 3 times. If they have revenge I suggest you watch out, 'cause every hit you do it will hurt. For Strategies against Revenge, use Incoming Bro! and I'm Gone Bro! If you can keep them in the air do it, their stronger in the ground. Watch out for Impervion as they get no knockback and they can land free hits on your if you think you can stop them while they are getting close. Against Impervion make sure to check if it's still on by using Incoming Bro! as you don't have to get close. Impervion has a cooldown double the duration of it. So if it lasted for 10 seconds, for the next 10 seconds they can't use it again. Use it for your advantage. Watch out for Shoulder Tackle as they will rise you to the air. It's pretty long distance and there is no way to evade that. Watch out for their Aerial Smackdown as they jump in the air and screwdive diagonally towards you. If they've used it once make sure how far is the distance the skill travels and never stay in the same distance always further or closes. All I can say is don't hold back as they won't do it.
Against other Gladiators
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This really depends on skill builds but make sure about distances is the only advice I can give you. Don't stay in the line of Incoming Bro! and if he comes towards in front of you, use also I'm Gone Bro! As you will also be able to get him. Other than that, remember - you know them best! Any other advice against Glads vs Glads please PM me and I'll consider it.
Tips and Tricks --- [Glad160]
Spoiler!
Rate this guide if you like it!
Or at least if it made you laugh at least once!
You are a beast!
The power is within you.
Two-Handed swords are better than a lightsaber.
Bro's sounds are really annoying
Bear heads can be turned off by via the view helm feature in Misc Options.
You must master your toy hammer!
Do not bother raising acceleration.
When pets come out get a ferocious looking beast that matches your sword
Always make friends with Knights.
Join a guild and use the guild skill!
Get a date and use the Lover's skill!
Gold can buy anything.
Use the MARKET, one man's trash is another man's treasure.
Have fun!
Choose your skills wisely young one.
Customize your keys to your most used PC game.
Make sure you have enough buttons on your gamepad!
Do wanted quests... yes I said it again.
The best defense is the ultimate offense.
Kill before you get killed.
Myrmidons are attack beasts!
Knights will always have more HP than you.
Who thought hammers were ever useful?
Carry instant pots with you all the time.
Don't die!
Godspeed!
Job Advancement! --- [Glad170]
Job Advancement towards a Myrmidon(Firebrand) can be made at LV40, yes so soon. So nourish you SP, and check out the skills at the Dev Site. Will update as I know more about it.
Last edited by AkiTsugi; 05-26-2009 at 12:32 AM.
Reason: Version 1.3 Finally added combo section and put Trips back inside a Spoiler Tag.