Originally Posted by CursedScar
This skill is sort of like a juggler. It'll keep enemies in the air as you continue your skills. Level up Combo Launch because that will give more height per level.
Ariel Frenzy is like Triple Kick is to a Sieg. Not a damage dealer but without it combos would be very hard.
Lvl 1 and 5 Air Combo Launch give the same launch height
Every level you increase ACL you hit more monsters,and slightly (not really noticeable,since the skill isnt to deal damage) more damage
And I have AF at lvl 1 ,going to keep it at that even when i become a ninja,it only costs 10 sp,gives you something to do in the air and you its a combo-er in mission maps