Thief to Jester guide
Becoming a Jester
List of Jester skills: http://dragonica.mmosite.com/info/skill/thief01.shtml
List of Thief skills: http://dragonica.iahgames.com/Site/C...px?Id=61#thief
This guide will discuss the strategies involved in both player vs monsters and PvP, as well as what skills are needed to perform such, and how to get to the level required.
Why play Jester?
Jester's skills are the more flashy than assassin skills, they generally do more damage and to more monsters as well. Plus, you get to summon a dragon! (well not really)
Skill Build and Discussion:
So far, from the guides I've read, the skill builds generally have the end result of:
5/5 Aerial Frenzy
5/5 air combo launch
5/5 Relaunch into air
5/5 double atk
5/5 cut down
Notice that this skill build does not benefit any points into vitality or dexterity buffs. Two skills that when maxed gives your whole party 330 hp and 10 agility. The 330 hp is very useful in PvP, having extra hp for you, and your party will greatly help with survival. The agility actually gives you a higher atk rate and a higher chance of performing critical strikes as well. It also provides a boost in accuracy, defense, and magic defense. Party buffs will likely remain useful in later stages of the game, where as the initial damaging skills will become more and more useless as your character progresses. Some skills such as air combo launch become extremely useless once you become a jester. You will rely on other skills such as the dragon uppercut to launch monsters and players into the air.
I instead propose the following build:
5/5 aerial frenzy
1/5 air combo launch
5/5 double atk
1/5 or 5/5 cut down
5/5 vitality buff
5/5 dexterity buff
Get the buffs last.
Aerial frenzy remains useful in the game. In PvP the most efficient combo is to sneak up behind the opponent, use rolling stinger, followed up by final decision (spin), upper screwdriver (rising dragon uppercut), aerial frenzy (since rising dragon uppercut will launch the opponents up), and finally use cutdown to get back to the ground fast or to atk enemies under you. The Buffs will be useful regardless if what level you are, the dexterity buff doesn't benefit jesters that much but it will benefit archers in your party. The vitality will always be useful. Cutdown is still viable in some situations, so its up to you if u want to max it or not. I suggest only getting 1 point into it and saving the rest of your points for when you become a jester.
This build is jester friendly but not thief friendly. Notice that this build will rely on double attack and aerial frenzy to get you to job advancement level (20). Fear not, the buffs will be useful in parties, which is what you should train with.
Leveling guide (make sure to find a party first! If you can't find one, make one!): Mission maps are the best to level in, as there are always mobs of monsters so we don't have to wait for the spawn.
2-5 vaga bond (big bad wolf)
5-10 vega instance
10-15 tutu instance
15-20 toto instance
Strategy: Partying with warriors is generally the best thing to do, warriors destroy low level instances with their powerful aoe attacks. However their attacks mess us up, as they knock down monsters, our attacks need to be standing or in the air, a contradiction to how warriors want to fight. The smart thing to do is after giving your party the buffs, go deeper than where your party is, that is, fight by yourself. The strategy is to use "ALMOST" a round of double attack, as if you do a full round, the monsters will be stunned and for a second you won't be able to attack them. To counteract this, once your double attack combo almost finishes, use air combo launch followed by aerial frenzy. After aerial frenzy use cut down to launch other monsters into the air for another round of aerial frenzy. Repeat.
Once your lvl 20 get your job advancement in port of wind, luckily the skill build for a jester is more straight forward:
5/5 claw mastery
5/5 rolling stinger
5/5 final decision
5/5 upper screwdriver
First max claw mastery, final decision, and upper screwdriver. Claw mastery will boost your damage for all your skills so is always useful and should be maxed first. Final decision will be your primary damage dealer till lvl 27 where jester's best skill upper screwdriver will start destroying.
Their are two ways to use these skills: against monsters that die from a duel attack from upper screw driver and final decision, you first use uppscrew driver, followed by final decision. This is because final decision can attack monsters while they are knocked down where as upper screw driver cannot.
Against toughen monsters, use upper screw driver followed by aerial frenzy, final decision and repeat.
Leveling as a Jester:
20-25: captain hookah instance
25-30: alvida instance
30-35: artis instance (watch out, hes tough)
30-40 ahtoo instance
Jester game play videos: includes pvp and a mission map
Thanks to Cornflake for ideas.
I would of put more effort into pictures but the server is down : (
Hope this helps.
This is indeed quite an innovative build you got there. Skipping rocket punch may actually be useful since other classes AoE damage covers dominates thieves' with ease anyways.
I'm actually wondering if you can have both the VIT and DEX buff on at the same time.
Why get relaunch at all?
Cut down does a lot more damage and aoe re-launches enemies.
Also, the buffs should only be considered after Jester skills are finished. They don't add much and tend to eat precious skill points you need when using your Jester.
I would also argue that 5/5 aerial frenzy is not necessary as a Jester but is quite useful as a thief. 1/5 is really all you need as a Jester since you'll only use it for quick combo points anyway.
Cut down on the other hand can be used after skills (like aerial frenzy and upper screwdriver) before you can activate your next combo-spam skill.
Lol, I made an acc just to post on this thread.
Err, I was a noob so I dind't save any points and when i became a jester i had problems putting in points into my skills : (.
However it wasn't that bad, i think this build will give you the required points.
This build uses around 310 points where as cornflakes uses 270
Lol, ty, useful guide.
erm..Cutdown should add up to only 1/5 har?
I find that cutdown is quite useful n should max is it leh...
i stll wondering should i max it or not...
acl i just add 1/5 bcause no use...
erm bcause cut down i maxed it
dex and vit buff nid add max or no nid add? i view other skill guide no nid add...i confused now
|All times are GMT -7. The time now is 08:10 PM.|
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.