Background: The goddess decrees that evil must be exterminated, and this the Cleric does without question. He does whatever is necessary to further the cause of righteousness. Through his every act of holy violence, he sheds the hypocrisy of his past and family—his untrue father, his cruel stepmother, and his heritage as the bastard son of a line of impoverished noblemen—for the Cleric believes that good can only be born out of bloodshed.
The ability to heal and buff friends
Can distract multiple foes or pull away a large one, allowing party members to focus on clearing out dungeons
Primary: Mace, Flail, Wand
The Cleric is a tough, armored fighter with the ability to both heal and buff friends. He does less damage than most other classes, but his support abilities more than make up for it, making the Cleric a welcome friend in any party.
At level 15 Clerics may choose to become Paladins. More than any other class, the Paladin specializes in keeping himself alive. A sort of “armored turtle,” the Paladin is really good at taking a beating to distract monsters in order to give his friends time to destroy them. Their greatest weakness is their low damage and small mana pool that forces them to be very careful when casting spells.
At level 15 Clerics may choose to become Priests. Unlike Paladins, Priests have larger mana pools and more attack spells at their disposal. That means they can serve as a secondary damage dealer in a party. Their most effective role though, is as a healer. A good Priest in a party keeping everybody alive is often the difference between life and death in a dungeon.
Paladin > Guardian
Paladin > Crusader
Priest > Saint
Priest > Inquisitor