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06-19-2008   #1 (permalink)
andrea3
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Default PVP is the way!

hi all...can any1 write what a pvp wiz need to improve? like how much point i nee to put in a skill to improve it and what skill i need to improve...and what stats i need to improve? thx a lot
 
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06-19-2008   #2 (permalink)
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try not to spam too much dont use fire orbs repeatedly practice easy combos such as icedragon and boulder or rock pillar and ice rain use the earth fist and ice pillar when ur opponent is down then u can own them and destroy ur opponentsÜ
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06-19-2008   #3 (permalink)
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i means not what i need to do but how much point i need to put in a skill (ex. 10 fireball...5 fire orbs) eccetera. sry
 
06-19-2008   #4 (permalink)
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read the guides around.. u'll figure something out.. and once u do. use a skill generator to show us wut u've come up with so we can help u easier.
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06-20-2008   #5 (permalink)
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Quote:
Originally Posted by diskettecree
try not to spam too much dont use fire orbs repeatedly practice easy combos such as icedragon and boulder or rock pillar and ice rain use the earth fist and ice pillar when ur opponent is down then u can own them and destroy ur opponentsÜ
agree on the simple combo stuffs but NEVER EVER NEVER put any points on boulder. it is uncomboable and if u plan on mastering it to compinsate for its inability to combo, then u sir are an idiot. it does horriable damage. so with its inability to combo and its pitiful damage, its a must NOT have skill
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06-20-2008   #6 (permalink)
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Here's a skill generator for Dainn:

http://cansozero.myweb.hinet.net/lunia/dainn.htm?

You have to use IE for it.
Also be sure to change the max level from 70 to 65.
 
06-20-2008   #7 (permalink)
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Quote:
Originally Posted by jason
agree on the simple combo stuffs but NEVER EVER NEVER put any points on boulder. it is uncomboable and if u plan on mastering it to compinsate for its inability to combo, then u sir are an idiot. it does horriable damage. so with its inability to combo and its pitiful damage, its a must NOT have skill
Although Summon Rock isn't a PvP skill you can technically combo after...I immediately use Ice Pillar to reset damage, and the distance between me and my opponent is perfect for Ice Pillar to hit twice.
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06-20-2008   #8 (permalink)
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thx a lot but the skill generator doesn't function...in the link there is a white page...what stats i need to improve for pvp?
 
06-20-2008   #9 (permalink)
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Are you sure you're using IE?

And people generally focus on Vit for survivability in PvP. Some Dainns will go for INT, but generally the natural stat growth, Max MP Increase, and S-charge will be enough for most matches. STR affects skill damage so minimally that it generally isn't worth it.
 
06-21-2008   #10 (permalink)
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so for a good pvp what stats i need to improve? in order pls

Quote:
Originally Posted by Gaiety
Are you sure you're using IE?
yes i'm using internet explorer, but there is a white page and a chinese pop up
 
06-21-2008   #11 (permalink)
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PvP Build sample:



As you can see, there's 15 points left by the time you reach lv.65. You can either:
  • Put up Mana Extension to lv.7, 1 on Fire Dragon's Heart and dump the remaining 7 points on Mana Recovery or...
  • Put up Mana Increase to lv.8, 1 on Fire Dragon's Heart and dump the remaining 6 points on Mana Recovery or...
  • Put up Mana Extension to lv.7, and max Fire Dragon's Heart or...
  • Put up Mana Increase to lv.8, and max Fire Dragon's Heart
It's really up to you, depending on your playstyle. What I've listed above is just some examples of things you can do, but the possibilities are endless. I suggest experimenting with the skills first before deciding what build to follow. I personally have gone through more than 7 builds for my Dainn, and before I finally found what suits me best.
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06-22-2008   #12 (permalink)
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fire orb is not good?
 
06-22-2008   #13 (permalink)
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Quote:
Originally Posted by andrea3
fire orb is not good?
It is. It's maxed in the build shown above. It's used to chase away your opponents while you recharge your mp, and it can be used for a (team) combo as well.
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06-22-2008   #14 (permalink)
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and summon rock?

Quote:
Originally Posted by WolfDeity
It is. It's maxed in the build shown above. It's used to chase away your opponents while you recharge your mp, and it can be used for a (team) combo as well.
sry i mean ocean of fire

Gaiety: Please don't double-post. Use the edit button at the bottom-right of your post if you have anything else to say.
 
06-22-2008   #15 (permalink)
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If you spend points on Ocean of Fire and/or Summon Rock, you won't be pure PvP build (Hybrid).

Fury of Land does a way better job catching people offguard than Ocean of Fire, because the cast time is faster. It's slow effect also benefits the user more, because Ocean of Fire's burn effect wears out once you use a skill like Icicle Rain or Land Giant's Fist (the slow will cancel out the burn).

Summon Rock can only be used after CBD, and you can't combo after it unless you use Ice Pillar, which is quite tricky because of the distance requirements.
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06-22-2008   #16 (permalink)
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good thx a lot m8 :P
 

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