Originally Posted by Lunar
the only reason new pvpers take 2 mins to finish a game is cause they rarely infight.. they run more than melee thus allowing the other to recharge mana to wutever he wants
mana regeneration is more useless to a new player than a pro
If they rarely fight for 2 mins, mana recovery gives more mana and is thus more useful than max mp increase. Both players can charge up mana and max mp increase gives more mana. However, the max mp increase person has to use S a lot more (even though it recharges more mana). So the mana recovery person can take the advantage and don't allow the max mp increase person to charge up mana. It does take about 2 seconds for your mana to actually go up when holding S, that's enough time for the mana recovery person to cast a few spells.
Yes, even if they rarely fight, they will at least take the advantage whenever they can. If you saw your opponent charging up mana, would you charge up mana next to him?
Anways, mana recovery is also a personal perference if a person gets lazy of always holding S to charge up mana, so that might be a reason to get it.
Finally, here's some math... Let Mana gained by Mana Recovery and MP Increase be a function of (time and level)
Mana of Mana Recovery(t, lvl) = (lvl + 0.5)(t)
Mana of MP Increase(t, lvl) = 80(lvl) + 0.5(t) + 20
1. Since level in a PvP match is always constant, we have two lines.
2. Graph it, or set them equal to each other.
3. Find time at which the two functions equal each other.
If it takes you less time to kill your opponent than the time it takes for Mana Recovery = MP Increase, get MP Increase
. Otherwise, if you don't like holding S every 30 seconds, or can't kill fast enough than the time it takes for Mana Recovery = MP Increase, get MP Recovery
Originally Posted by riceburner4540
I didn't say they didn't. How is the mana your opponent gains in any way related to your own?
True, the mana gained by your opponent has no relation to the amount of the mana you get. But since it is insignifcant to the amount of mana that Mana Recovery gains and I was doing a comparison where two similar things have two things in common, I omitted that. If I was comparing level 1 Mana Recovery to level 1 MP Increase, I would not omit the natural mana recovery.