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Loong - The Power of the Dragon
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01-31-2008   #21 (permalink)
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Quote:
Originally Posted by clragon
so I use it right after I press S? or right when my frist dash hit connects (A)?
Yes , right after s, dash a s will send the opponent into air and ur fireball will connect with the enemy target while its still in the air.
After that, you dash a s to retrieve more continuous hits
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02-04-2008   #22 (permalink)
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I find that I do two kinds of the
A (-) A Dash A (-) S Fire Bomb (1 hit) Dash A (-) S
combo.

one sends the monster much higher than the other and it usually allows my fireballs to connect, but the other barely gets any air so my fireball misses.

Im not sure what I am doing to do the one that hits the monster higher. . .
 
02-04-2008   #23 (permalink)
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ask someone to fraps it.. or msg me in game whenever i go on
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02-08-2008   #24 (permalink)
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I just want to post in this guide again as a sign of appreciation. It taught me the basics of advanced combos, and now i'm on my way to autostep soon after i master 'poking' . Thanks Gaiety.
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02-08-2008   #25 (permalink)
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Tbh, the only poking anyone does is for AA AAS, so work on that >_>;
 
02-12-2008   #26 (permalink)
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Quote:
Originally Posted by Gaiety
Tbh, the only poking anyone does is for AA AAS, so work on that >_>;
Sometimes, i find it easier to skip the 'S' when i'm too lazy to press it, and just dash A S right away.
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03-01-2008   #27 (permalink)
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Nice guide
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03-09-2008   #28 (permalink)
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Gaiety:

You are a God.
A single tear came down my face and cured cancer when I read this.
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03-10-2008   #29 (permalink)
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Thank you very much.

I'll have to update this guide in the near future with the changes that came from the Power Patch, though. Notably, AAS has become faster and can be dash canceled in a direction other than forward. I'm going to have to test a few things when the lag goes away.
 
03-10-2008   #30 (permalink)
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aas is cancellable in any direction now..
icebolt cancelling
that's all there is to add in combo terms anyways
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03-10-2008   #31 (permalink)
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Hmm.. anyone notice that when you do AAA dash AS on mobs, you most-of-the-time go under them?

For some reason, it started happening to me today on 3-8/3-9 orcs.

Blah.

Edit: Why is this thread not stickied yet? (o.O)
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03-10-2008   #32 (permalink)
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1) AAA is pretty high, so you may dash under them if you dash too quickly or don't hit A quickly enough. Of course, this is almost never a problem in PvP since you won't be hitting AAA in the first place.

2) Because there's absolutely no reason to. There aren't even enough threads to get to the second page in this section x-x
 
03-10-2008   #33 (permalink)
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I dunno if its just me, but it seems as if a walled FB gives more air bc i can auto shift after it now... Not like before where it drops before the second auto. But i have only tried this out in field and not pvp yet *damn lag *
And it also seems as if LGF has changed its distance for a 1 or 2 hit Reset (it may be because it actually changed or bc I'm not used to Dainn again...)
 
03-10-2008   #34 (permalink)
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Quote:
Originally Posted by RpgFreak
I dunno if its just me, but it seems as if a walled FB gives more air bc i can auto shift after it now... Not like before where it drops before the second auto. But i have only tried this out in field and not pvp yet *damn lag *
And it also seems as if LGF has changed its distance for a 1 or 2 hit Reset (it may be because it actually changed or bc I'm not used to Dainn again...)
LGF works fine to me (3 hits). But i would REALLY prefer if it DOES work with a 1 or 2 hit reset so the decay in damage in pvp is even less.
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03-11-2008   #35 (permalink)
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Oh, noticed something diff from OB to now. You can now dash to other sides after AAS (not just forward or backwards)
 
03-11-2008   #36 (permalink)
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I'm pretty sure that FB adds more height overall now. I saw in the Korean video that a person could do a no-wall Dash AS CBD(3) FB(2). That's probably going to add a lot of (illegal) possibilities.

I know that OB allowed a 1 or 2 hit decay delete. Korean videos show that LGF(1) against a wall seems to add more height, but I haven't seen it decay delete yet.
 
03-14-2008   #37 (permalink)
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Thnx for this guide, it really helped me to see the different combos for dainn,

If only there was a Tia guide as thorough as this. >.<
 
03-17-2008   #38 (permalink)
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very nice ty
 
03-23-2008   #39 (permalink)
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yay thanks 4 guid=D

Gaiety: Sticky topics. Read them. Infraction given.
 
03-23-2008   #40 (permalink)
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Quote:
Originally Posted by scarfacetm
very nice ty
Quote:
Originally Posted by Noodle
yay thanks 4 guid=D
warning: u guys are spamming in (the guy who made the new rule)'s guide

o yea... the firebomb aa turn s worksif u do the no movement auto so basically any skill
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LinkBack to this Thread: http://ggftw.com/forum/dainn-guides/14997-gaietys-dainn-combo-guide-ver-1-1b-5-3-08-a.html
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