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01-22-2008   #41 (permalink)
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Red Fire Dragon's range is like, one mile long (seriously, that thing just keeps going and going), so presumably in the stage you'll be able to get far away enough to cast it without being interupted. You also have all those meat shield decoys (IE, Siegs) running around to keep the monsters' attention off you while you cast.

Unfortunately, this will likely not be the case for PvP. Still, if you ever team PvP at all, it could be useful.

...honestly, IMHO you should put a point into red fire dragon just because it looks freakishly cool (well, that and it's very useful in the stage)
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01-22-2008   #42 (permalink)
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Alright then!
In your opinion, which one of the five can be omitted then?
 
01-22-2008   #43 (permalink)
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Quote:
Originally Posted by udiefiy
Alright then!
In your opinion, which one of the five can be omitted then?
HEY >:O
thats my avatar!!
 
01-23-2008   #44 (permalink)
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sorry, i'll change it
 
01-23-2008   #45 (permalink)
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do you think...if i get 7 pillar of abyss. And do aaa pillar of abyss meteor, will it work?
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01-23-2008   #46 (permalink)
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honestly, no cuz meteor takes some time to cast. thus, within that time, the opponent already landed.
That what i think. I haven't tried, but you certainly should. Then tell me about it!
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02-07-2008   #47 (permalink)
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for pvp should you max mp increase or mp recovery?
 
02-09-2008   #48 (permalink)
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nvm for the last question, should you max boulder for pvp...plz don't just say depends on your style...thx
 
02-21-2008   #49 (permalink)
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ok.... decent guide with quite a bit of missing info, in my opinion.

Ice Arrow:: the disadvatage is that it auto targets and that it hits only a few targets, so it's bad for mobs. It's good against the minibosses that move around and attack close up. (stops enemies for short time, for low level. Don't know about higher levels.) Targets only enemies in front of you. Shoots in different directions with no target. Decent range.
Icicle Rain:: Canceled relatively easily by attackers. Up close, it can push enemies back. For enemies that can't be pushed, it hits approximately 3-4 times, more or less. Approx. 7 hits if it is an enemy that's up close. Slows enemies down (status effect)
Ice Barrier:: Enemies will attack it if the enemy is close enough to it. It is an advantage and a disadvantage, depending on the situation and how the wall is used.
Ice Pillar:: Raises enemies off ground, somewhat high. hits 1-3 times, depending on size of the enemy and where the enemy is.
Cold Ice Dragon:: Close range attack, useful for Summon Rock combo.
bitter cold breath:: didn't get the skill yet...

Fire bolt:: no auto target
Fire orb:: has auto target. One target only (I think)
Ocean of fire:: easily canceled by enemies. Burns targets.
Didn't get the other fire skills... level issue... ^-^"

Fury of land:: Slows down enemies for a short while. Does not prevent enemies from attacking. Able to run as soon as you finish casting (I think...) Casts quickly.
Hand of Earth:: I personally don't use it, but you NEED it if you are soloing stages. one of the Chapter 2 stages needs it...
Summon Rock:: Canceled easily be enemies if they are close. Canceled by walls occasionally. Depends on which stage.
Land Giants Fist:: 1-3 hits depending on where the enemy is. Not very useful for combos (in my opinion), except for finishing one or for very short/small combos. Knocks enemy away, also lifts enemies off the ground.
Other earth skills either already listed or I haven't gotten them

I don't use bless skills, so.... no data on them... Don't know how useful they are anyways....

Mana Recovery:: somewhat useless, unless you can't use your charging skill... Recover more mana (NOTE:: MORE, not FASTER)
Mana Increase:: More mana to spam skills without having to charge as often.
Deadly Magic Blow:: Not very useful, though you do get some extra damage on the enemy... probably not THAT much more though...
Concentration:: More skills for the amount of mana you have. I think you recover mana faster as well...
Health Increase:: Already stated previously, though you don't NEED it if you are skilled at dodging. No, I mean VERY skilled at dodging.... (Rock section at 1-1 Legend, very important.)
 
02-22-2008   #50 (permalink)
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What dose the ''M'' mean like they say recomaned M what dose that mean?
 
02-22-2008   #51 (permalink)
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Quote:
Originally Posted by IceWhip
What dose the ''M'' mean like they say recomaned M what dose that mean?
M, means MAX the skill.
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02-22-2008   #52 (permalink)
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@ ~Eternal_Wind

Your suggestions are pretty biased and lean more towards Stage Dainns. Some of the info you're giving out are obvious and do not require to be stated. Also, if you're not so sure about what the skill does, don't post about it at all (e.g. "I think").
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02-22-2008   #53 (permalink)
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Quote:
Originally Posted by Precision
Comment ! (:

It would be great if you could rate this guide too. (:


*Oh yeah I'm kinda always active here. So if you've got any questions, feel free to post it here and I'll try my best to give you a satisfied answer. (:
got a question for you...

you know the ice skill lv 2 - ice bolt? is it necessary to add when i'm pure stage as i personally thinks that ice bolt does quite an amount of damage...
 
02-22-2008   #54 (permalink)
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Quote:
Originally Posted by gtteddy
got a question for you...

you know the ice skill lv 2 - ice bolt? is it necessary to add when i'm pure stage as i personally thinks that ice bolt does quite an amount of damage...
What's Ice Bolt? It's either Ice Arrow or Icicle Rain. Ice Arrow is optional as a stage or pvp Dainn, however, Icicle Rain is EXTREMELY recommended for both types of Dainns.
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02-22-2008   #55 (permalink)
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Quote:
Originally Posted by firetruckmat
What's Ice Bolt? It's either Ice Arrow or Icicle Rain. Ice Arrow is optional as a stage or pvp Dainn, however, Icicle Rain is EXTREMELY recommended for both types of Dainns.
ok thanks...

P.S. its ice arrow ^^ my bad
 
03-11-2008   #56 (permalink)
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I remember somewhere in ML, 33dex= +1% reduce cooldown time of skills...good guide btw.
 
03-12-2008   #57 (permalink)
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i'm pretty sure that 1 vit/int = 5hp/mp.... dunno maybe it's change or it's just i never notice >_<
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03-12-2008   #58 (permalink)
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At a certain level (I think lvl 20), it becomes 1 vit/int = 6hp/mp and I think after lvl 60 it becomes 7hp/mp.
 
03-12-2008   #59 (permalink)
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Quote:
Originally Posted by Bredgen
At a certain level (I think lvl 20), it becomes 1 vit/int = 6hp/mp and I think after lvl 60 it becomes 7hp/mp.
Are you talking about natural Vit or item's Vit?
I mean, if a sieg gain 3 vit on his own at level 61 they became 21 hp instead of 18 or if i equip a +3 vit chest when i'm level 61 it gives me more hp then if i had it equipped before?
 
03-12-2008   #60 (permalink)
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If a level 6x gains 3 Vit, their HP will increase by 21. The HP/MP difference is automatically applied as you hit 6x, meaning you should see a rather large difference in HP/MP the moment you hit 60.
 

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