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01-21-2009   2 links from elsewhere to this Post. Click to view. #1 (permalink)
STEP
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Default <STEP's Guide to Bambooing>

this will just cover the basics of using bamboo to trap enemies
please keep in mind that things might not always work the way you want it to
anything can happen

BASIC SETUP

the basic setup of a bamboo trap is this:


the enemy is attracted to the bamboo
and is blocked by a barrier
the barrier can be a wall, vines, even you or party members

EXAMPLES


the enemy is bapho
the barrier is the vines


the enemies are illusion wolves
the barrier is the water


the enemy is Mor
the barrier is the pillar

THINGS TO THINK ABOUT WHEN TRAPPING


Who is the enemy?
what are you trying to trap?
Does it have any long-range attacks that can kill bamboo?
Will it still use attacks when it's against the barrier?
How does it attack?
What directions?
Will it try to run away from the barrier?
etc. etc.
in the case of bapho, it moves alot so you should surround it when it is trapped

What is the barrier?
What will block the enemy from the bamboo?
Can the barrier be destroyed?
How big is the barrier?
Does it have any openings?
etc. etc.
walls and things that can't be destroyed are reliable barriers
characters can be killed, knocked down, etc. so meatshielding is risky

How do I get the enemy to the barrier?
Are people going to lure?
Will the enemy attack me as i'm luring?
Will I use a puppet to lure?
Where should i go when luring?
etc. etc.
in the case of Efreet, if you are standing in front of bamboo and it uses falcon punch, the attack will travel past you killing the bamboo behind you
so be careful how you lure
make sure you don't get the bamboo destroyed while you are luring

Placing Panda/Bamboo
Where will I summon panda?
is it safe to put it close?
How far is too far?
Where can the enemy not reach or attack the bamboo?
Will panda be able to make more bamboo in case the first ones are destroyed?
etc. etc.
some enemies can only attack in certain directions, so that leaves some small, safe areas to put bamboo

Using bamboo to trap is not limited to just Lir, Efreet, etc.
it is applicable to many situations in the game if you think about what you're doing
and plan/experiment how you're going to trap
good luck and have fun
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01-21-2009   #2 (permalink)
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Kudos to you again =)
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01-22-2009   #3 (permalink)
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^: ... what, did the policy on it change?
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01-22-2009   #4 (permalink)
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lol, this is SO wrong to post, but good guide for educational purpose

also, sometimes wari can take aggro from bamboos, and voke chain always takes aggro from bamboo. just something to add.

Last edited by az335; 01-22-2009 at 05:44 AM.
 
01-24-2009   #5 (permalink)
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Quote:
Originally Posted by m1s3ri
^: ... what, did the policy on it change?
Think ijji have yet to make a stand .

Reference : READ THESE FAQ's BEFORE POSTING! - Page 3 - ijji Forums

On topic : I like to use bamboo for grabbing aggro & easy mobbing, just that Im not really skilled in that. For the miniboss in 6-10, a wari can help to hit-stun/flinch it, saving u from being hit if u were to solo.

Last edited by whitepage; 01-24-2009 at 02:44 AM.
 
01-24-2009   #6 (permalink)
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yea it's very ambiguous...
no clear stand on whether bamboo is a bannable offense or not

eventually though, i don't think i'd use bamboo in godstory
from what i've heard of it
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01-24-2009   #7 (permalink)
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^: More like you can't.

Most of the mobs in myth move like Zakan, meaning you'll be sent across the screen if you try to meat wall them. Additionally, there are close to no places where the stage forms a natural barrier, and it's all luck whether you end up in one of the rooms with one.

Ice wall > bamboo by like a ton in myth.
 
01-24-2009   #8 (permalink)
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i meant i heard that nothing aggros monsters in godstory except for provoke
so bamboo wouldn't work because it won't work the way it usually does outside of godstory
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01-24-2009   #9 (permalink)
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No, ice wall definitely does aggro them.

...Although I have noticed that they can get de-aggro'd due to persistent attacks, but that might be a change in the aggro system across all sectors.
 
01-24-2009   #10 (permalink)
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Quote:
Originally Posted by WhatThePhuc
yea it's very ambiguous...
no clear stand on whether bamboo is a bannable offense or not
I think it's pretty clear; they consider it an exploit but at the time of that post, they would not suspend for it.

Despite the fact that I think using bamboo for normal parties takes the fun out of the game I can see at least one good point; too difficult to determine who should be punished unless they personally watch people playing and there's no way they'd catch everyone like that.

Also, would be kinda interesting if the various aggro-control skills only worked against a certain amount of damage. I hope that's the case.
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01-24-2009   #11 (permalink)
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^ not to be off topic deliberately, I think as long as you are high level and don't let any1 knows u purposely screw up bamboo glitching ( try to press f43 repeatedly after that ) , most people will forgive u and u get to do ur runs without glitching. win-win.

Last edited by whitepage; 01-24-2009 at 04:00 PM.
 
01-24-2009   #12 (permalink)
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it depends
for efreet or bapho, as long as you win, i dont think anyone will care
if say, an event is in 3 minutes and u screw up glitch on purpose at lir, then people would be mad
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01-24-2009   #13 (permalink)
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-shrug- My experience has been as soon as people see that the boss isn't stuck on bamboo anymore, half of them start crying and screaming about why it failed [and die] and the other half run to the corner [and die], so there's not much point.

There are exceptions, but ... well, they're exceptions, not the rule.
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01-24-2009   #14 (permalink)
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In all honesty, step is only describing another game mechanic (and he did a great job!), he's not teaching people to glitch, in fact, it can't be a glitch when it was clearly meant to behave like this. Bambooing is lame and boring, but hardly an exploit. There are maps where you can walk behind the barriers and hit stuff without even moving, and before dacy was out we used 2 siegs alternating vokes and people as shields; bamboo just came to be a lame sauce since you don't need 2 people to voke and you anything can work as meat (people, walls themselves).

What I encourage people to do is avoid using bamboo in publics parties, because otherwise people will never feel the need to improve, and we will be stuck with those horrible pub parties we have now. I just think it's about time people get over with the issue because if they even consider this an exploit, they better just close the game down because cobolt raid has been done by trapping for so long now. It's lame, it's another bad design decision, it's stupid, but it is _not_ a glitch.
 
01-24-2009   #15 (permalink)
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thanks
about the cobolt thing, it receives nowhere near the animosity that bamboo does
yet it uses the same concept
the golems are trapped against a barrier they cannot pass, provoked by the people on the other side of the barrier
(or at least that's how i interpret it)
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01-24-2009   #16 (permalink)
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Bamboo does take the fun out of the game, but it saves time for people like me, I dont have 2-3 hours running around baphomet waiting for a noob mage to ice wall, or a dumb sieg to provoke and die.
and personally I like to do alot of raids as fast as i can to farm up the items i need for my equip. just a matter of opinion. Not all bamboo glitching parties are filled with noobs, but they defintely have lots of lazy people in them like me.
 

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