+Things I need to know:
*Increase Magical Damage dye levels
*Happy Dance lv7 and 8 Damages
This is for the Dacy rebalance patch of 2010, some pictures used may be outdated but still serve original purpose of demonstating the skill
*Damages are based off of 159str (4.81%), cooldowns on 239dex (7.21%) and is updated up till 6/2010 in kLunia Test server
*Also, I HAVE NO IDEA WHAT ALLM MEANS BY ATTACK+ OR HEIGHT+, the height is roughly the same and the major attack+ you get is from post65 levels
This guide is not to be reprinted, stolen, plagurized or any illegal business without permission or bribery.
No loopholes are to be exploited either.
*I got permission from Aethelea to steal some of the pictures. The ones on tinypic source are hers.
Special Note
-When I say PVP,stage,etc. i mean Pure build (not that it matters since most people pvp with spammy stage builds with rb on now in pvp)
-REMEMBER- You are not limited to my recommendations. The point of having this is to help Dacy players decide their build and getting skill info.
Quote:
Originally Posted by Laughatyou21
I find it mostly a stage skill since monsters are too stupid to escape from it. :P
|
He was talking about sheet but this pretty much deals with all skills >_>
Credits (because this is easier to do then other sections I did it early)
-Aethelea - using her tinypic images to save me time
-Random People in Dacy training grounds section - Good advice+discussions there helped me make my build and change ways I use the skills and equipment
-IJJI - for being greedy but released Dacy
-Lunia - for wasting my precious time and money
-FuyouKaede (atleast their irc name, don't know mmog name ._.) - for removing the [WIP] in the title after i finished
-Gladiact and Whatthephuc for skill corrections
-Boobeemagic - fixed info on rebirth sheet
Sewing Skills
Lv3 Shining Needle 
What is does- Throws a single needle that pierces

*Hits vary on distance to target+wall and target size
*Wind Type
*Range: 69
*6.49s (7s) Cooldown
Lv1: 10~11dmg, 13mp [Lv3]
Lv2: 22~25dmg, 28mp [Lv10]
Lv3: 34~38dmg, 43mp [Lv17]
Lv4: 65~72dmg, 60mp [Lv24]
Lv5: 85~95dmg, 77mp [Lv31] *Attack+
Lv6: 109~121dmg, 95mp [Lv38]
Lv7: 132~146dmg, 112mp [Lv45]
Lv8: 168~187dmg, 130mp [Lv52] *Attack++
Lv9: 195~216dmg, 147mp [Lv59]
Lv10: 318~354dmg, 201mp [Lv66]
Lv11: 382~424dmg, 225mp [Lv73] *Attack+++
Lv12: 424~471dmg, 250mp [Lv11 +1]
Lv13: 466~517dmg, 274mp [Lv11 +2] = 167str (5.06%)
PVP- 0,1 (Mainly used in comboing, most people are smart enough to avoid it and it's not long/quick enough to snipe usually)
Stage- 0,1,Max (Since things are alot stupider in stage, its easier to land and the damage will add up nicely especially with knockback and large targets. it can push but it has small room to hit a large amount of monsters if they're not clumped together, plus slow startup)
Hybrid - 0,1,Max (Take as you see fit)
lv14
Double Double Needle Bomb 
What it does- Traps movement

*Dash+Skill cancelable after first needle
*Wind Type
*Requires lv2 Shining Needle
*77 Range, 10% Induction
*Locks movement of most enemies AND some bosses
*4 shots that have homing to anything in its range
*Explodes but it does nothing except look pretty
*At lv9+, you can use really abuse the long trap
*23.19s (25s) Cooldown
Lv1: 14~15dmg, .8s duration, 28mp [Lv14]
Lv2: 19~22dmg, .8s duration, 37mp [Lv20]
Lv3: 26~29dmg, 1s duration, 49mp [Lv26]
Lv4: 33~36dmg, 1s duration, 60mp [Lv32]
Lv5: 49~54dmg, 1.4s duration, 71mp [Lv38] *Attack+
Lv6: 57~63dmg, 1.4s duration, 82mp [Lv44]
Lv7: 67~75dmg, 1.8s duration, 94mp [Lv50]
Lv8: 77~85dmg, 1.8s duration, 105mp [Lv56]
Lv9: 88~98dmg, 2.2s duration, 117mp [Lv62]
Lv10: 248~275dmg, 2.2s duration, 174mp [Lv68] *Attack++
Lv11: 273~303dmg, 2.6s duration, 191mp [Lv72]
Lv12: 321~357dmg, 2.6s duration, 209mp [Lv11 +1] *Attack+++
Lv13: 348~387dmg, 2.6duration, 226mp [Lv11 +2] = 167str (5.06%)
PvP - Any (Longer duration = more lock time but you only get the damage at lv10+.Lv1 can be used to ward off people or change their approach to you. Add as needed)
Stage - 0,1,10,Max (Does not hit aired mobs however it works well on grounded ones, 1 point just for a tiny amount of trap for defensive use or something)
lv22 Bundle Bundle Net 
What it does- Freezes whatever it hits

*Freezes single target
*Skill cancellable
*120 Range
*12% Induction
*Wind Type
*Has a really weird curve, may not hit somebody at point blank (i've had it curve behind me when i was walking into a pile of scarecrows)
*Slow preperation and string moves kind of slow
*Can freeze target in air if timed properly
*Requires 2 Double Double Needle Bomb
*27.83s (30s) Cooldown
Lv1: 167~186dmg, .8s duration, 47mp [Lv22]
Lv2: 204~227dmg, .9s duration, 57mp [Lv27]
Lv3: 244~271dmg, 1.1s duration, 66mp [Lv32]
Lv4: 337~375dmg, 1.3s duration, 79mp [Lv37] *Attack+
Lv5: 385~428dmg, 1.6s duration, 90mp [Lv42]
Lv6: 430~477dmg, 1.8s duration, 100mp [Lv47]
Lv7: 478~531dmg, 2s duration, 111mp [Lv52] *Attack ++
Lv8: 566~628dmg, 2.3s duration, 121mp [Lv57]
Lv9: 623~692dmg, 2.5s duration, 134mp [Lv62]
Lv10: 792~880dmg, 2.8s duration, 170mp [Lv9 +1]
Lv11: 929~1032dmg, 3.1s duration, 185mp [Lv9 +2] *Attack+++
PvP - Any (This depends on the user's playstyle because theres alot you can do with this if you land the freeze, example:BBN->Candy)
Stage - 0,Max (Not much use in stage as it only targets 1 thing but the freeze works on some things pretty well)
Hybrid - Any (Depends on how you plan to use it, I'd go for 0 to save points though since it mainly targets only 1 creature which may not even get hit)
Lv31
Fuzzy Whirlwind 
What it does - Brings enemies into air with multiple hits

*Hits at most 7 times
*Requires 2 Bundle Bundle Net
*Hits will depend on distance
*Wind Type
*20 Range
*If hit using it, skill remains active even if you're doing something else
*41.74s (45s) Cooldown
Lv1: 43~61dmg, 77mp [Lv31]
Lv2: 49~70dmg, 87mp [Lv35]
Lv3: 55~78dmg, 97mp [Lv39]
Lv4: 61~88dmg, 107mp [Lv43]
Lv5: 81~116dmg, 117mp [Lv47] *Attack+ Height+
Lv6: 88~126dmg, 127mp [Lv51]
Lv7: 96~138dmg, 137mp [Lv55]
Lv8: 104~149dmg, 147mp [Lv59] *Attack++ Height+
Lv9: 114~163dmg, 158mp [Lv63]
Lv10: 123~177dmg, 213mp [Lv67]
Lv11: 146~208dmg, 227mp [Lv71]
Lv12: 156~228dmg, 242mp [Lv75]
Lv13: 166~237dmg, 256mp [Lv12 +1] = 167str (5.06%)
Lv14: 176~252dmg, 271mp [Lv12 +2] *Attack+++ Height+ = 167str (5.06%)
Stage - 1 or Max (hits anything near you, works as a protection from short ranged melee monsters, also brings things to air and lets you kill them faster if airable)
PVP - 1 RECOMMENDED, Max if you really want it (this is a really split decision on playing style, the air decay will kill some of its usefulness at Maxed level with the 45s cooldown)
Hybrid- 1 (better to save points but still have a good skill to have)
lv37
Surprise Bomb 
What it does- Takes HP and take out a bomb that hits things near you

*Slow Prep
*Invincibility Frames until you explode
*Fire Type
*35 Range
*Can hit A after usage for rising attack
*Can be attacked right after explosion (be careful)
*Takes away HP and MP from using
*27.83s (30s) Cooldown
Lv1: 360~515dmg, 110hp+mp [Lv37]
Lv2: 403~576dmg, 122hp+mp [Lv41]
Lv3: 447~639dmg, 134hp+mp [Lv45]
Lv4: 491~708dmg, 146hp+mp [Lv49]
Lv5: 644~920dmg, 158hp+mp [Lv53] *Attack+
Lv6: 699~998dmg, 170hp+mp [Lv57]
Lv7: 758~1083dmg, 183hp+mp [Lv61]
Lv8: 823~1177dmg, 197hp+mp [Lv65]
Lv9: 1102~1575dmg, 264hp+mp [Lv69]
Lv10: 1274~1820dmg, 281hp+mp [Lv73] *Attack++
Lv11: 1353~1933dmg, 299hp+mp [Lv10 +1]
Lv12: 1546~2209dmg, 316hp+mp [Lv10 +2] *Attack+++ = 167str (5.06%)
All builds- 1,Max (1 for invincibility frames yet being able to hit things near you, Max if you're able to use the skill in PvP as their are combos for it. Staging you would only max to take that huge damage.)
lv4
Hot-To-Trot Repeat Blow 
What it does- Rapid punches with repetitive hitting of A

*Fire Type
*Invincibility until first punch (During run)
*Runs back if any A connected punches miss
*Hit A at the right time or spam it for more punches when near enemy
*Dash Cancellable
*25 Range
*23.19s (25s) Cooldown
--Correct me if i'm wrong here
Using skill - 1hit
Continue with A - exert heat from sides(?) WHICH stun (2hits)
Continue with A - punches from sides (3hits)
Continue with A - rapid punches that knockdown (4hit)
Total - 10 Hits
Lv1: 5~8dmg, 15mp [Lv4]
Lv2: 76~109dmg, 202mp [Lv54]
Lv3: 79~113dmg, 210mp [Lv56]
Lv4: 82~117dmg, 217mp [Lv58] *Attack+
Lv5: 103~147dmg, 225mp [Lv60]
Lv6: 107~154dmg, 234mp [Lv62]
Lv7: 112~160dmg, 243mp [Lv64]
Lv8: 143~219dmg, 255mp [Lv67]
Lv9: 159~228dmg, 273mp [Lv71]
Lv10: 184~263dmg, 290mp [Lv75] *Attack++
Lv11: 196~280dmg, 308mp [Lv10 +1] = 167str (5.06%)
Lv12: 222~318dmg, 325mp [Lv10 +2] *Attack+++ = 167str (5.06%)
All builds- 1,2,Max (1 is all you need for invincibility frames but 2 Points for decent damage WITH inv frame, Max has decent damage but only on grounded foes)
Battle Skills
Lv4 Slippery Sheet 
What it does- Summons a sheet to lift the enemy to high air

*2nd Fastest CD, hits once
*30 Range
*Slower than needle but gives target air
*Hits all enemies positions (air, ground, standing). Ground and standing will get aired high.
*Mostly used to give air but the damage from using it at a high level can really be painful
*9.28s (10s) Cooldown
Lv1: 58~64dmg, 12mp [Lv4]
Lv2: 110~122dmg, 23mp [Lv11]
Lv3: 166~184dmg, 34mp [Lv18]
Lv4: 227~252dmg, 46mp [Lv25]
Lv5: 351~390dmg, 60mp [Lv32] *Attack+
Lv6: 426~473dmg, 73mp [Lv39]
Lv7: 506~562dmg, 86mp [Lv46]
Lv8: 581~645dmg, 99mp [Lv53]
Lv9: 663~736dmg, 113mp [Lv60]
Lv10: 884~993dmg, 146mp [Lv67] *Attack++
Lv11: 995~1105dmg, 164mp [Lv74]
Lv12: 1098~1220dmg, 181mp [Lv10 +1] *Attack+++
Lv13: 1209~1343dmg, 139mp [Lv10 +2] = 167str (5.06%)
PVP - 1,Max (Give targets air, very useful in comboing)
Stage - 0,1,Max (Small range isn't suitable for stages however the damage is win at max for the CD cost)
Hybrid - 0,1,Max ( Same as the above reasons, you MIGHT want to max it if you can handle the small range)
Lv6 Pink Roll Punch 
What it does- Charges foward and attacks anything in the way

*1st Strike airs
*13.91s (15s) Cooldown
*20 Range
*Dash+Skill cancellable
*Hits 6 times at MOST
Lv1: 6~9dmg, 17mp [Lv6]
Lv2: 11~15dmg, 29mp [Lv13]
Lv3: 16~24dmg, 43mp [Lv20]
Lv4: 22~32dmg, 57mp [Lv27]
Lv5: 35~50dmg, 73mp [Lv34] *Attack+ Endurance
Lv6: 43~61dmg, 87mp [Lv41]
Lv7: 52~74dmg, 103mp [Lv48]
Lv8: 60~86dmg, 117mp [Lv55]
Lv9: 70~100dmg, 134mp [Lv62]
Lv10: 168~240dmg, 176mp [Lv69] *Attack ++ Endurance
Lv11: 187~268dmg, 197mp [Lv10 +1]
Lv12: 222~317dmg, 217mp [Lv10 +2]
PvP - 0,1,5 (save it for skill canceling or Endurance Framing)
Staging - 0,1,5,Maxed (low range but decent dmg at max, edurance frames always help)
Hybrid - 0,1,5 (just get a point for skill cancel,5 for Endurance or don't get it at all)
Lv7
Thunder Candy 
What it does- Rolls a giant ball of doom

*Drags enemies with the ball if mob is pushable
*New Dacy's start off with 1 point in this
*Invincibility frames while using it
*Targets cannot escape if they flinch when hit by it
*Will hit a single target 4 times at MOST
*Skill Cancleable right before ball is released
*Hits anything that is close to behind Dacy and rolls it too
*105 range
*Requires 1 Slippery Sheet at Lv1, Requires 2 Slippery Sheet for Lv2+
*21.33s (25s) Cooldown
Lv1: 55~64dmg, 18mp [Lv7]
Lv2: 95~112dmg, 31mp [Lv14]
Lv3: 138~162dmg, 43mp [Lv21]
Lv4: 190~224dmg, 58mp [Lv28]
Lv5: 242~285dmg, 72mp [Lv35]
Lv6: 299~352dmg, 87mp [Lv42]
Lv7: 355~412dmg, 101mp [Lv49]
Lv8: 416~490dmg, 116mp [Lv56]
Lv9: 482~568dmg, 132mp [Lv63]
Lv10: 575~677dmg, 179mp [Lv70]
Lv11: 638~638dmg, 199mp [Lv10 +1]
Lv12: 706~831dmg, 220mp [Lv10 +2]
All builds- Max (reason being that it is Dacys most powerful skill that can remove a whole army of monsters in 2seconds. Although it is a bit of a challenge to aim it in PvP, its still possible and does alot of damage if hit.)
lv12 Boink Glove 
What it does - Hits enemies at 1-3 times depending on size (brings to air) and then hard knockdowns it (another 1-3)

*Hits at most 6 times on a target
*2nd Hit is Hard knockdown
*If you get hit when using it, animation appears but nothing happens
*1st Hit brings target to air if possible
*Somebody please tell me if there's actually a difference in height if they notice something, because I don't
*40 Range
*Requires Lv1 Pink Roll Punch for Lv1 and Lv2 Pink Roll Punch for Lv2+
*13.91s (15s) Cooldown
Lv1: 64~75dmg, 24mp [Lv12]
Lv2: 89~104dmg, 34mp [Lv18]
Lv3: 118~139dmg, 45mp [Lv24]
Lv4: 147~173dmg, 56mp [Lv30] *Height+
Lv5: 178~209dmg, 67mp [Lv36]
Lv6: 207~244dmg, 79mp [Lv42]
Lv7: 237~279dmg, 90mp [Lv48]
Lv8: 267~314dmg, 101mp [Lv56] *Height++
Lv9: 298~351dmg, 113mp [Lv60]
Lv10: 448~527dmg, 144mp [Lv66]
Lv11: 495~582dmg, 159mp [Lv72] *Height+++
Lv12: 541~637dmg, 174mp [Lv11 +1]
Lv13: 590~694dmg, 189mp [Lv11 +2] = 167str (5.06%)
All builds- Max (really easy massive damage)
Lv24
Dong Dong Gurum Kung 
What it does - Stuns anything nearby

*60Range
*Stun increase per level (or so some say)
*Anything within the blue circle is hit
*Skill Cancleable
*Requires 2 Thunder Candy
*27.83s (30s) Cooldown
Lv1: 115~164dmg, 60mp [Lv24]
Lv2: 141~202dmg, 72mp [Lv29]
Lv3: 170~240dmg, 85mp [Lv34]
Lv4: 198~274dmg, 97mp [Lv39]
Lv5: 276~395dmg, 110mp [Lv44] *Attack+
Lv6: 313~447dmg, 122mp [Lv49]
Lv7: 354~506dmg, 135mp [Lv54]
Lv8: 393~561dmg, 147mp [Lv59]
Lv9: 443~633dmg, 162mp [Lv64]
Lv10: 670~958dmg, 220mp [Lv69] *Attack++
Lv11: 728~1040dmg, 239mp [Lv74]
Lv12: 782~1117dmg, 256mp [Lv11 +1]
Lv13: 842~1202dmg, 275mp [Lv12 +2] *Attack+++ = 167str (5.06%)
All builds- 0,1,Max (Reason being- Stuns all targets near you, 1 for safety reasons, Max for actually wanting to damage and stun enemies for a period of time)
Lv26
Reckless Repeat Punch 
What it does - Throws out 3 Francoises to punch for you

*Invincibility Frames
*Skill Cancellable
*Still active if cancelled
*Instant use
*Hits at most 3 times
*3rd Hit sends to air
*Requires 2 Boink Glove
*32.47s (35s) Cooldown
Lv1: 56~80dmg, 65mp [Lv26]
Lv2: 67~96dmg, 77mp [Lv31]
Lv3: 79~114dmg, 90mp [Lv36]
Lv4: 91~131dmg, 102mp [Lv41]
Lv5: 126~180dmg, 115mp [Lv46] *Attack+ DashCancel
Lv6: 141~202dmg, 127mp [Lv51]
Lv7: 157~225dmg, 140mp [Lv56]
Lv8: 174~249dmg, 153mp [Lv61]
Lv9: 236~337dmg, 201mp [Lv66]
Lv10: 306~438dmg, 218mp [Lv71] *Attack++ DashCancel
Lv11: 339~570dmg, 236mp [Lv10 +1]
Lv12: 560~800dmg, 253mp [Lv10 +2] *Attack+++ Dash Cancel = 167str (5.06%)
All builds- 1 (Use this for invinicibility only,better damage dealers in stage and in PvP not many people get caught in it but if they do you can continue after it with various things.)