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Default Sinned's Dacy Skill Guide

*Damages are based off of 229str (6%) and is updated up till 7/17 in kLunia Test server

This guide is not to be reprinted, stolen, plagurized or any illegal business without permission or bribery.
No loopholes are to be exploited either.

Because Dacy was an original character with lv65 as their cap, her damage output increases when skills reach above lv65 requirement
*I got permission from Aethelea to steal some of the pictures . The ones on tinypic source are hers.

Special Note
-When I say PVP,stage,etc. i mean Pure build excluding 8v8 because that will not give you level xp.
-REMEMBER- You are not limited to my recommendations. The point of having this is to help Dacy players decide their build and getting skill info.
-When i say (65-) it means before it turns into hack damage

Quote:
Originally Posted by Laughatyou21 View Post
I find it mostly a stage skill since monsters are too stupid to escape from it. :P
He was talking about sheet but this pretty much deals with all skills >_>

Credits (because this is easier to do then other sections I did it early)
-Aethelea - using her tinypic images to save me time
-Random People in Dacy training grounds section - Good advice+discussions there helped me make my build and change ways I use the skills and equipment
-IJJI - for being greedy but released Dacy
-Lunia - for wasting my precious time and money
-FuyouKaede (atleast their irc name, don't know mmog name ._.) - for removing the [WIP] in the title after i finished
-Gladiact and Whatthephuc for skill corrections
-Boobeemagic - fixed info on rebirth sheet


Sewing Skills
Lv3 Shining Needle
What is does- Throws a single needle that hits stuff

*Skill cancellable
*Dacy's 1 out of 2 Wind Type attack
*Fastest CD skill, Hits 1-4 times depending on placement of the enemy and distance, may hit 5 times due to enemy size (i tested on crow, thanks whatthepuc for that input)
*Kind of slow to use for a crappy skill but it can give you that extra bounce in a wall combo to prevent enemies from getting away from sheet
*Knocksback and knocksdowns enemy as it hits, short range
*Kinda useless IMO, main usage i see of it is for extra bounce in wall combo
*7s Cooldown

Lv1 - 10~11 x Hit
Lv9 (65-) 142~158 x Hit
Lv10 (Boost) 231~257 x Hit
Lv11 (Max) 259~288 x Hit
**As you can see, it will hit about 810dmg at max, 450 at 59 at a 7s cooldown. The damage and MP cost will pile up easily but its usefulness is up to the user because of its short range and slow preperation.

PVP- 0,1 (Mainly used in comboing, most people are smart enough to avoid it)
Stage- 0,1,Max (Since things are alot stupider in stage, its easier to land and the damage will add up nicely. otherwise just get it to knockback or knockdown)
Hybrid - 1 (better to save points on other things with a real hybrid build)

Lv4 Slippery Sheet
What it does- Summons a sheet to lift the enemy to high air

*2nd Fastest CD, hits once
*Slower than needle but gives target air
*Hits all placement enemies (air, ground, standing). Ground and standing will get aired kinda high.
*Mostly used to give air but the damage from using it at a high level can really be painful
*10s Cooldown

Lv1 59~66dmg
Lv9 (65-) 569-633dmg
Lv10 (Boost) 752-836dmg
Lv11 (Max) 845-939dmg

PVP - 1,Max (Give targets air, very useful in comboing)
Stage - 0,1 (Small range isn't suitable for stages however the damage is win)
Hybrid - 0,1,Max ( Same as the above reasons, you MIGHT want to max it if you can handle the small range)

lv12 Boink Glove
What it does - Hits enemies at 1-3 times depending on size (brings to air) and then hard knockdowns it (another 1-3)

*Hits at most 6 times on a target
*2nd Hit is Hard knockdown
*If you get hit when using it, animation appears but nothing happens
*1st Hit brings target to air if possible
*20s Cooldown

This is one of the must max skills of Dacy and it is your job to abuse it because its simply win.

Lv1 - 65~76dmg x Hit
Lv9 (65-) - 304~358dmg x Hit
Lv10 (Boost) - 457~537dmg x Hit
Lv11 (Max) - 505~594dmg x Hit

All builds- Max (combo finisher, easy damage racking, hard knockdown abuse)

lv14 Double Double Needle Bomb
What it does- Traps movement

*Dash+Skill cancelable after first needle
*Dacy's only Cold type attack
*Locks movement of most enemies AND some bosses
*4 shots that have homing to anything in its range
*Explodes but it does nothing except look pretty
*At lv9+, you can use really abuse the long trap
*30s Cooldown

Lv1 - 14~16 x Hit .8s Movement Freeze
Lv9(65-) - 75~83 x Hit 2.2s Movement Freeze
Lv10(Boost) - 194~216 x Hit 2.2s Movement freeze
Lv11(Max) - 214~238 x Hit 2.6s Movement freeze
*Note the MAJOR damage increase after lv65

All builds- 0,1,Max (Movement Trapping can help yourself and your teammates. THe damage is amazing after lv65)

lv22 Bundle Bundle Net
What it does- Freezes whatever it hits

*Freezes single target
*Skill cancellable
*Has a really weird curve, may not hit somebody at point blank (i've had it curve behind me when i was walking into a pile of scarecrows)
*Slow preperation and string moves kind of slow
*Can freeze target in air if timed properly
*Only Sewing skill that does not get a 65+ boost
*30s Cooldown

lv1 171~190dmg .8s Freeze
lv9 488~543dmg 2.5s Freeze

PvP - Any (This depends on the user's playstyle because theres alot you can do with this if you land the freeze)
Stage - 0,Max (Not much use in stage as it only targets 1 thing but the freeze works on some things nicely)
Hybrid - Any (Depends on how much freeze you want)

lv37 Surprise Bomb
What it does- Takes HP and take out a bomb that hits things near you

*Slow Prep
*Invincibility Frames
*One of Dacy's two fire types
*Can hit A after usage for rising attack
*Can be attacked right after explosion (be careful >_>)
*Takes away HP and MP from using
*30s Cooldown

Lv1 368~526, -110hp
Lv8 (65-) 700~1000 , -197hp
Lv9 (Boost) 937~1339 , -264hp
Lv10 (Max) 1000~1428, 281hp

All builds- 1,Max (1 for invincibility frames yet being able to hit things near you, Max if you're able to use the skill in PvP as their are combos for it. Staging may have uses for it too. )

lv54 Hot-To-Trot Repeat Blow
What it does- Rapid punches with repetitive hitting of A

*The other fire type attack
*Invincibility until first punch
*Runs back if any A connected punches miss
*Hit A at the right time or spam it for more punches when near enemy
*Dash Cancellable
*25s Cooldown

--Correct me if i'm wrong here
Using skill - 1hit
Continue with A - another hit WITH stun (2hits)
Continue with A - punches from all sides (7hits)
Continue with A - rapid punches that knockdown (2hit)
Total - 11 Hits

Lv1 - 77~111 x Hit
Lv6 (65-) 95-135 x Hit
Lv7 (Boost) 127-181 x Hit
Lv8 (2nd Boost) 136-194 x Hit
Lv9 (Max) unknown

All builds- 1 (1 is all you need for invincibility frames and attacking)


Battle Skills
What it does- Charges foward and sends anything in contact into air
Lv6 Pink Roll Punch

*Easy to avoid, if target gets hit, they get knocked into air if hit with 1st strike
*15s Cooldown
*Dash+Skill cancellable
*Hits 6 times at MOST

Lv1 6~9 x Hit
Lv9 (65-) 59~85 x Hit
Lv10 (max) 131~188 x Hit

PvP - 0,1 (save it for skill canceling)
Staging - 0,1, Maxed (only does real damage maxed,even so maxing needle would be a smarter choice because of CD. 1 point for cancel if needed)
Hybrid - 0,1 (points are better in other places)

Lv7 Thunder Candy
What it does- Rolls a giant ball of doom

*The other MUST get Dacy skill
*Drags enemies with it
*New Dacy's start off with 1 point in this
*Invincibility frames while using it
*Targets cannot escape if they flinch when hit by it
*Will hit a single target 4 times at MOST
*Skill Cancleable right before ball is released
*Hits anything that is close to behind Dacy and rolls it too
*25s Cooldown

Lv1 52~66 dmg x Hit
Lv9(65-) 492~579dmg x Hit
Lv10(Max) 587~690dmg x Hit

All builds- Max (reason being that it is Dacys most powerful skill that can remove a whole army of monsters in 2seconds. Although it is a bit of a challenge to aim it in PvP, its still possible and does alot of damage if hit.)

Lv24 Dong Dong Gurum Kung
What it does - Stuns anything nearby

*Ground Type
*Stun increase per level
*Anything within the blue circle is hit
*Skill Cancleable
*30s Cooldown

Lv1 117~167dmg
Lv9(65-) 376~537dmg
Lv10(boost) 526~751dmg
Lv11(max) 571~817dmg

All builds- 1,Max (Reason being- Stuns all targets near you, 1 for safety reasons, Max for actually wanting to damage and stun enemies for a period of time)

Lv26 Reckless Repeat Punch
What it does - Throws out 3 Francoises to punch for you

*Invincibility Frames
*Skill Cancellable
*Still active if cancelled
*Instant use
*Hits at most 3 times
*3rd Hit sends to air
*35s Cooldown

Lv1 55~82dmg x Hit
Lv8 (65-) 148~211dmg x Hit
Lv9 (boost) 200~286dmg x Hit
Lv10 217~311dmg

All builds- 1 (Use this for invinicibility only, not many people get caught in it but if they do you can continue after it with various things)
__________________
**Guides are very outdated and have little to no chance of ever being updated.
Dacy Skill Guide|| Yuki Skill Guide || Kali Skill Guide||
Ryan Skill Guide ||Asuka Skill Damages || Ralph Skill Damages

Last edited by theSinned; 07-19-2009 at 06:25 PM.
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Old 12-02-2008   #2 (permalink)
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Lv31 Fuzzy Whirlwind
What it does - Brings enemy into air with multiple hits

*Hits at most 7 times
*Hits will depend on distance
*Wind Type
*If hit using it, skill remains active even if you're doing something else
*45s Cooldown

Lv1 44~63dmg x Hit
Lv9 (65-) 97~139dmg x Hit
Lv10 (boost) 114~163dmg x Hit
Lv11 (boost2) 122~175dmg x Hit
Lv12 (Max) Unknown

Stage - 1 or Max (hits anything near you, works as a protection from short ranged melee monsters, also brings things to air and lets you kill them faster in certain cases)
PVP - 1 RECOMMENDED, Max if you really want it (this is a really split decision on playing style, the air decay will kill some of its usefulness at Maxed level with the 45s cooldown)
Hybrid- 1 (better to save points but still have a good skill to have)

Lv43 Catch Catch Kick
What it does - Sends out a flying catchvee to kick stuff

*Hits at most 6 times (thanks gladiat)
*Drags and airs target
*Hits slightly behind you
*30s Cooldown

Lv1 53~75 x Hit
Lv8 84~120 x Hit
Lv9(boost) 169~242 x Hit
Lv10(boost2) 181~258 x Hit
Lv11 (max) -unknown

All builds - 0,1 (1 Point for combo and range purposes otherwise 0)

Lv52 Bumpy Dash
What it does - Sends out Veni,Catchvee and Pandano to hit stuff

*Hits at most 4 times
*Crying animation can be cancelled by dash or skill
*35s Cooldown
*Pretty much the same as CatchCatch Kick except more dmg, more cd and bigger range

Lv1 198~220 x Hit
Lv7 (65-) 255~283 x Hit
Lv8(boost) - 322~358 x Hit
Lv10(Max) - 367~408 x Hit

All builds - 1 (sure, the damage is amazing if all hits make contact plus its a very nice range but consider the cooldown. You have lower cd skills to use and totaling to near the same damage.)

Bless
***All buffs override each other

lv8 Fortify Seal
What it does - Increases defence for a set time

*Lv1-4 uses Winter Flower
*Lv5-9 uses Winter Flower + Red Spider Rope
*40s Cd

Lv1 - 37s duration, +28 def
Lv9 - 267s duration, +231 def

Defence is useless therefore-
Very useless skill, about 900~1000 def is needed to take 50dmg less from a lv31 baby wolf [0 def i was taking ~120dmg and with 983def i was getting hit at ~70]
And yes, i personally got this skill and SP-1 just to test if for you people. (thats also how i got the picture too)

All builds- 0 (USELESS)

lv19 Fake Tear
What it does- Invincibility but cancles when you attack

*Only uses black pearl
*Used as an escape skill usually
*At lv1, the duration and cast time are almost equal so you have very little time to escape but its effective
*30s CD

Lv1- 2second duration
Lv8- 5.5s Duration

PvP - 1 or Higher (Useful in sticky situations and its instant)
Stage - Any (Depends how much you really need it but you already have alot of other invincibility frames and possibly pots so you might not need it)
Hybrid - Any (All on you)

lv24 Counterattack of the Sleeping Person
What it does- Makes all nonelemental skills critical

*3second cast time, if attacked 2.5s (before hands glow), you don't get buffed
*Skills affected - Slippery Sheet, Boink Glove, THunder Candy, Pink Roll Punch, Reckless Repeat Punch, Bundle Bundle Net, Catchvee Kick, Bumpy Dash, Happy Dance, All rebirth skills except new fuzzy whirlwind
*Lv1+2 - uses Huckleberry
*Lv3-6 - uses Huckleberry + Fire Plant
*Lv7-9 - Uses Huckleberry + Fire Plant + Blackpearl
*Must have 1 point into Deadly blow to add to this skill
*40s Cd

Lv1 13s Duration
Lv2 16s Duration
Lv6 30s Duration
Lv9 43s Duration(notice how you can use it right after it ends)


All builds-0,1, Any (1 Point is all you usually need to land all your hits in, takes a long time to load so 0 if you don't want. Any if you want more critical abuse)

lv35 Vitality Powder
What it does- Increases Max dmg for a set time

*Lv1-4 - uses Huckleberry + Fire Plant
*Lv5-8 - Uses Huckleberry + Fire Plant + Blackpearl
*Only adds to max damage on stat window, then applied to damage forumla like normal
*40s CD

Lv1- 33dmg increase, 87s Duration
Lv8- 71dmg increase, 158s Duration
Not much of an increase for 8pts eh?

All builds- 0, Any (Main reason for any is that AAA is a very common used chain, only problem is that the constant regents cost and low increase in exchange might be an issue)

Ability
*This is the only section without pictures saves me alot of time
*Not much to say really, self explanitory >_>

Lv7 Mana Recovery
*Level of skill = Amount of Recovery
*This skill really depends on your equipment, build and playing style

Staging- Any (Depends on your equipment like L.drake set and mana potion abuse)
PVP (all forms)- Recommended Max (Where else do you get mana in PvP)
Hybrid- Any

Lv20 Deadly Blow

Lv1 = 2% Crit Chance
Lv8 = 10% Crit Chance
*Some levels it jumps from 1% increase to 2% increase

All builds- 1 (You really don't need more than 1)

Lv28 Mana Increase
*Useless IMO however you can add points to this for PvP otherwise pretty much useless.

Formula= 20+80x = Total MP gained
x = Level of skill

Which means that the first level is +100mp and after that is +80 each level

All builds- 0 (better places to put points on, if you really need the extra mp, get a MP set for balanced channel)


Lv30 Increased Physical Damage

Lv1- 31max increase
Lv8- 77max increase

All builds- 0,Any (Like the buff except you don't need regents. PvP builds MIGHT want it however points are valuable)

Lv33 Increase Health
*Level of this depends on your play style and equipment

Formula= 50x + 50 = Total HP gained
x = level of skill

All builds- Any, recommended atleast 1
Basically, the HP increase for 9pts isn't exactly as wonderful as it seems as Dacy has the worst HP management.

Puppets

*Puppets can get bugged so they don't go away but don't do anything if they constantly get hit when you die. It will be annoying on your puppet tabs since its going to be on it.
*Puppets die in 3-4hits if they are aired. You can summon it to your side if is being hit so save it although it may glitch invincibility.
*Z = Changes selected puppet
*All puppets rising attack are the same- airs anything in its strike range
*All puppets gain a level about every 10 levels, they gain more attack and HP
*All puppets summoned attack in the same direction in you
*Any puppets with effects will use the effect BEFORE suiciding. That means that if Veni explodes, he sends things to massive air THEN explodes. If Veni is hit inbetween exploding something and right before poofing, it will not die but target will still be in air.
*All puppets have a 120s cooldown
*ABOUT MY DAMAGE NOTES- these were poorly and lazyly tested because it takes a really long time to get accurate results but those are what i got
*All puppets have weird invincibility frames/dodging powers [squishy?]
*Puppets do not gain attack bonus from strength therefore their abilities in Myth is limited
__________________
**Guides are very outdated and have little to no chance of ever being updated.
Dacy Skill Guide|| Yuki Skill Guide || Kali Skill Guide||
Ryan Skill Guide ||Asuka Skill Damages || Ralph Skill Damages

Last edited by theSinned; 07-20-2009 at 02:46 PM.
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Old 12-06-2008   #3 (permalink)
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Puppet Commands
*Commands have a 4second cooldown
--Attack[Insert] - Tells your puppet to kill everything nearby.
--Home [Home] - I call it home because it literally brings your puppet to you and follow you. Stops it from agroing things.
--Defend [Page up] - Teleports puppet near you (like Home) except it stays in that one spot until something goes into its agro range and then attacks it until it dies. Then it walks back to position that you put it on.
--Heal [Delete] - Basically, you do a little clap and thumbs up and the puppet heals. You can only do one at a time so if you want to heal 2 of them, you have to complete one action then the other or it will only affect one puppet but it still counts for the cooldown command.
--End [End] - Kill puppet, some puppets have special abilities when you kill it

Formations
Theres a little box on your puppet summon window when you summon that shows the formation. Clicking on it or pushing Page Down will change it.
-For all simplicity purposes, I'll name it the same as Aeth did.
-I ordered it from how it goes when you change it
Defensive(Default) - Your formation is set default on this until you change it. Basically, puppets go behind you when summoned or when you hit Home/Defend.
Verticle Line - One puppet behind, another infront, i never use it really.
Horizontal Line - One puppet each side, i never use it either.
Offensive - Most useful IMO because you can stick puppets in walls without much problem.

lv2 Domadol

Placement when Summoned- Behind you
Action when summoned- Charge foward (does a little hop) that knocks things down. Then does a spin which is a small air combo.
Action when canceled- No Effect. Takes hat off and bows then explodes.

Attacking-
Your basic melee puppet. All it really does is hop into things and then spins around to hit it for an air combo.
It can also smack things with its head to knock it back.

PVP - 0,1, Max (Useful in wall combos, otherwise easy to avoid)
Staging - 0,Max (Can target a group of enemies and deal decent damage, still small range)

Lv10 Wari

Placement when Summoned- Behind you
Action when Summoned- Throws two of its beams then teleports behind you or continues attacking
Action when cancled - No effect. Will bow down and shake its tail a bit then something green comes out and it goes away.

Attacking -
Your basic ranging puppet. Very powerful and annoying.
Throws two beams at a time, at a short range, the beams will cause the target to be aired do 1/4th of damage of the other attack.
At a distance, the beam will split into two (totalling 4 per set) doing massive damage in a short amount of time. These beams will flinch targets.
All beams are homing too but cannot hit aired targets

PvP - 0,1,Max (Good for keeping your enemies on their toes and running, damage is good)
Stage - 0,1,Max (Good for keeping enemies busy or glitching them)

Lv20 Francoise

Placement when summoned- Behind you
Action when summoned- Uses its fog attack
Action when cancled- Freezes Movement of Target. Bows and then looks like it spits something then targets get movement trapped and then dies.

Attacking - (all damages are at lv4/5 on scarecrows)
This pet focuses on AoE (although it may not always use it).
The Fog hits 3 small areas, no flinch, hits 4 times at max. 4hit
If its slightly far from the target, it will do a headbutt thing that knocks stuff into air.
If its close by, it will do 2 punches which air the enemy. 2hit

Purpose -
Mostly for staging because of its AoE. The fog doesn't flinch so people escape it easily in pvp, then the other attacks have shorter range than domadol.

Staging- 0, 1, Max (AoE usage)
PVP - 0,1,Max (Freeze effect has uses, Max isn't recommended but the fog hits a decent area so may prove useful)

Lv30 Veni

Placement when summoned- Infront of you
Action when Summoned- Uses its mini-provoke englargement thing
Action when Cancled- Sends target into VERY high air (higher than fairy flame), very hard to time to attack it again if possible.

Attacking- (all attacks are based off of Maxed veni at scarecrow)
Veni is the meat tanker.
It has a mini-provoke which is when it turns really big.
The normal attack is a bit slow but does hard knockdown.
Rarely, something will actually get hit by Veni's roll attack (so i couldn't get good info on it) but iirc it airs the target, veni falls if he makes contact during roll and will use a rising attack
If hit with a knockdown attack, it will glow a bit (looks like white ring) and cause damage to the attacker (this was tested on a wolf for ~100dmg)
HOWEVER- IT CAN BE HARD KNOCKDOWNED.
The Suicidal attack sends things to air

Purpose-
Mostly to meat tank for you.This puppet really depends on how much you like him. For PvP, its useful for protecting yourself from being comboed because of its fall shield (calling it that >_>)
In staging, it has that provoke effect but since it can't be knockdowned normally, some parts it will die faster than a normal puppet, other parts it will live longer.

Staging- 0,Max
PVP- 0,1,Max (Really annoys people in PvP)
1 point only to explode it people mostly for defensive use)

Lv40 Catchvee

Placement when summoned- Far behind
Action when Summoned- Charges towards enemy and knocks into air, multi hit if at wall
Action when Cancled- Creates a sleep/stun effect to nearby enemies then bows and suicides.

Attacking-
Catchvee is kind of a melee hit and runner.
Catchvee can create a small area where anything inside is put to sleep for a bit.
Its other attack would be to ram into things, usually after backing up.
When you kill it off, it will use a small damaging sleep effect on near enemies

Purpose-
Mostly for PvP(sleep and ramming into people when they're not looking), works decently in stages but can mess up your candy fairly easily.

Staging- 0,Max (depends really on your play style for this one, sleep is useful)
PVP- 1,Max (preferred max because it'll last longer in battle and the damage from those random tackles add up nicely. Combos work good with catchvee too)

Lv50 Pandano

Placement when summoned- Infront of you
Action When SUmmoned- Summons bamboo
Action when Cancled - Spins and around and causes nearby enemies to be frozen.

Attacking-
Pandano is your trapping puppet. It spins around when its about to summon bamboo.
The bamboo it summons has a provoke effect (kind of like ice wall). Used often in glitching and trapping movements in PvP.
Its only real damaging skill is when it starts to roll and then stands up causing a small AoE around it.
When you command it to die, it freezes the things near it (about 2 seconds)

Purpose-
As I said, this puppet is mostly for movement trapping in PvP and glitching in stages.
Some of the more popular things used for glitching is Bapho and Efreet as they agro the bamboo but as long as its in a distance, they won't attack.

PvP - 1,Max (Freeze effect = pro)
Stage - 0,1 (Glitching)
+The only way to walk through bamboo isPvP (bamboo is walkable for you and teammates) or if you stand where its summoned, get walled or get barriered on.
+That means you can trap yourself and your teammates everywhere else
+DO NOT FOR THE LOVE OF BACON spam bamboo in a public PF, it's annoying as hell


Lv60 Happy Dance
What it does- Summons all puppets in a circle to stun anything inside it

*Nearly the whole thing is an invincibility attack
*The only nonpuppet skill on the puppet section
*Does 1 initial hit then 9 hits.
*The initial hit is when dacy stuns everything to give time for her puppet set up. Then the 9 rest are when she dances.
*Anything that touches the puppet gets aired(damage is the same as what level states)
*Anything inside of it that isn't your teammate is stunned
*Even though it saids 14.2s duration, its more like 13.8s invincibility because theres a period of time you're vulnerable after using it
*150s CD

Lv1 144~160dmg x Hit
Lv4(boost) 242~269dmg x Hit
Lv6 (Max) - 276~306dmg x Hit

All builds - 1 (Sure the damage is decent at higher levels but you have better options and this takes a long time)

CONTINUED A FEW POSTS DOWN, POST LIMIT. ADDED REBIRTH (which was unexpected)
http://www.mymmogames.net/forum/706930-post17.html for those lazy
__________________
**Guides are very outdated and have little to no chance of ever being updated.
Dacy Skill Guide|| Yuki Skill Guide || Kali Skill Guide||
Ryan Skill Guide ||Asuka Skill Damages || Ralph Skill Damages

Last edited by theSinned; 07-20-2009 at 03:19 PM.
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Old 12-07-2008   #4 (permalink)
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=.=ll theres a mistake on the carpet thing.....Its not suppose to max it because you hardly can hit anyone with it.
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Old 12-07-2008   #5 (permalink)
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Originally Posted by DollRmYlIfe View Post
=.=ll theres a mistake on the carpet thing.....Its not suppose to max it because you hardly can hit anyone with it.
If you combo it, you can hit it 100% ~.~
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Old 12-07-2008   #6 (permalink)
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Slipper sheet is Dacy's D fist, I have no idea why anyone would want to skimp out on it D:
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Old 12-07-2008   #7 (permalink)
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Except Slippery Sheet has no invincibility frames or hard knockdown, and it makes you in the "fallen" position.

I still like it, though, despite what I stated.
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Old 12-07-2008   #8 (permalink)
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sheet is very good, VERY useful for comboing (especially when you can time it correctly so people can't escape) , seeing things newly done with it every few weeks that i find a nonspam dacy with it
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Old 12-07-2008   #9 (permalink)
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I find it mostly a stage skill since monsters are too stupid to escape from it. :P
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Old 12-08-2008   #10 (permalink)
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shining needle does not hit max 3 times
i usually hit 4 times with enemies that can be lifted
it might even hit 5 times on a large enemy
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Old 12-08-2008   #11 (permalink)
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Originally Posted by WhatThePhuc View Post
shining needle does not hit max 3 times
i usually hit 4 times with enemies that can be lifted
it might even hit 5 times on a large enemy
i thought it was 4 but i could only get 3 on scarecrows ._.
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Old 12-09-2008   #12 (permalink)
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yea i dont think you'll be fighting scarecrows all the time though
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Old 12-10-2008   #13 (permalink)
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yea i dont think you'll be fighting scarecrows all the time though
the closest thing i have to humans are scarecrows D:
i like to pvp ._.
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Old 12-13-2008   #14 (permalink)
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the closest thing i have to humans are scarecrows D:
i like to pvp ._.
Umm... here's some corrections.

Catch Catch Kick can hit 6 times. I've been hit by it and have hit others with it before, and they weren't at wall.

The ring you mentioned in there isn't the effect. You said that when Veni is hit the ring appears, but that is only an indicator of which pet you have selected for giving orders to.

Other than that, I see no problems

Good job and nice pictures.

On a side note: Feed your pet -_-
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Old 12-13-2008   #15 (permalink)
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Catch Catch Kick can hit 6 times. I've been hit by it and have hit others with it before, and they weren't at wall.

The ring you mentioned in there isn't the effect. You said that when Veni is hit the ring appears, but that is only an indicator of which pet you have selected for giving orders to.

Other than that, I see no problems

Good job and nice pictures.

On a side note: Feed your pet -_-
thanks for CCK correction

and with Veni, i'm talking about the white ring surrounding it. not the blue ring under it
...

and maybe i will feed my pet.......
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Old 01-15-2009   #16 (permalink)
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Really informative guide. It helps how you have the screenshots and stuff too. I especially like how you explained the dolls and how the formations work... it can be pretty confusing.
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Old 02-09-2009   #17 (permalink)
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Rebirth Skills
*I say Hybrid should either get 1 or Max of all the rebirth skills because everything but bumpy dash has different properties of usage.

New Slippery Sheet
What it does- Creates a giant sheet to hardknockdown

*Basically, think of normal Sheet except instead of air, it knocks back
*It's the shockwave that actually knocks stuff down, not the sheet
*Does not hit downed enemies like normal sheet
*2nd Hit will register if you're targetted a certain distance from target and without wall stopping target (atleast not early on)
*10s Cooldown
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Originally Posted by boobeemagic View Post
Rebirth Carpet is Wind attribute attack

Lv1 52~58 dmg x Hit
Lv11 (Max) 1049~1165dmg x Hit

All Builds- 0,1,Max
*1 because of its giant huge ability. Maxing it gives epic damage. Best way to describe it is to think of it like Sieg's Rebirth DFist except not instant.

New Fuzzy Whirlwind
What it does- Surround yourself in a whirlwind

*Doesn't hit extremely nearby foes
*45second cooldown
*Hit 9 times when tested on H.Rotom (it was still alive)
*Knocksdown anything that touches it if possible (only knocks down+hits once) There's a chance that it'll juggle it however I'm having a hard time testing it how it works since it does minijuggles on some enemies yet other times it only touches it once
*May hit again on downable enemies since it lasts for quite a long time
*Continues even if you get hit when you start it (meaning it still works after getting hit as long the animation is in effect)


Lv1 13~14 x Hit
Lv11 (max) 262~291 x Hit

PvP - 0,1 (used more as protection,if somebody waits for it to be over they'll get hit twice at most but still useless)
Staging - 0,1,Max (in Staging, it's true potential shines when you fight unknockable monsters)

New Bumpy Dash
What it does- Sends out Rushing Puppets to attack

*Basically a normal Bumpy Dash that has a massive pixel increase and distance increase
*Tested on crow- Hit 8 times most (5 initial hits then 3 hits due to wall)
*35s CD

Lv1 14~16dmg x Hit
Lv11 (max) 280~311 x Hit

All builds - 0,1,Max
*Basically, its a normal bumpy dash that's turned huge and gets a large damage increase maxed. Really depends on the user but 1 is good for protection because of it's huge monkey range.


New Catchvee Kick
********This skill requires Lv50, Lv1 Rebirth and Lv90 Total Level
What it does- Sends out a giant catchvee to kick stuff

*Giant version of catchvee kick except it doesn't start behind you, it will hit anything close to your back however
*Has a start up animation that leads into a kick
*I personally was able to land 7hits at most (8 with wall)
*30s cooldown

Lv1 112~160 x Hit
Lv5 (max) 171~244 x Hit

All Builds- 0,1, Max (1 point for the easy damage and range, Max for more damage.

Finishing Notes

I'll add in or change anything as I see needed from comments and skill changes. But this is pretty much it.
Wasn't planning on adding rebirth skill notes but I got data for it (a bit of it) and added it.
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Old 02-11-2009   #18 (permalink)
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Thanks for pics and info. Rawr +REP

o_O why are there censor (black) bars over the potions?
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Old 02-12-2009   #19 (permalink)
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Thanks for pics and info. Rawr +REP

o_O why are there censor (black) bars over the potions?
because there are o____o
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Old 02-13-2009   #20 (permalink)
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because there are o____o
*Zooms in for 9001 (Repeat this number 9001 times) magnification*

*Sees tiny pics of futa in teh fine print along with random disclaimers that shouldn't be there.*

Stop haxing it D:

Btw, rebirth whirlwind fails. If you don't get hit by it, you can spam skills outside/inside of the area, and the Dacy is screwed over 9001 times (SPAM FTW!).
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