Longer hair tied with two separate rubber bands
Purple/lavender dress with long sleeves and pink boots
Flower hair pin for her bangs
Feathery yellow bird tail, a bit of bird hair on her head and some ‘feather ears’
Short hair
Blue dress, blue armband and black leggings
Hot pink bead necklace and black round hair clips on the left side of her hair
Blue sandals
Feathery yellow bird tail, a bit of bird hair on her head and some ‘feather ears’
Description:
The Bird is a healer class and has more defense than offense.
The Bird class is suggested for players who enjoy healer types of characters yet don't want very low HP. Damage of this class is rather low and slower compared to other magic types. Damage is based on MA (magic attack) and guitars are used instead of canes/staffs.
Reason for Coming to Caballa Island:
As a poet, she dreams of affecting others through words. Unfortunately, because she lives in a village located in an uncharted island with people you can count with only two pairs of hands, she couldn’t do much. One day, a villager who just came back from traveling told her about the death of Don Cavalier and his wealth. This might be the only chance she’ll ever get to meet new people, explore, share her wisdom and possibly become rich, so she packed her things and began her journey to Caballa Island.
POET:
Same skills as Librarian/Shaman
MINSTREL:
Broken String
Requirement: TM Level 55
Prerequisite Skill: Mana Arrow Mastered, Arrow Rush Mastered.
MP Consumption: 50 (+10 MP required for each level Mastered: 150)
Cast time: 1.50 seconds
Cooldown: 2 seconds
Info:
Minstrel fires strings from the guitar.
(Power: 130. +15 per level. Mastered: 280)
Ballad of Life
Requirement: TM Level 70
Prerequisite Skill: Cure Mastered
Duration: 100 seconds
MP Consumption: 100 (+20 MP required for each level Mastered: 300)
Cooldown: 15 seconds
Info:
Restores 100 health for each monster killed to you and nearby party members.
Minstrel grows translucent angel wings for 100 seconds.
(+50 HP for every level. Mastered:600 HP)
Mellow Melody
Requirement: TM Level 90
Prerequisite Skill: -none-
Duration: 5 seconds
MP Consumption: 100 (+10 MP required for each level Mastered: 200)
Cast time: 2 seconds
Cooldown: 3 seconds
Info:
Your minstrel can't move or else the skill will be cancelled.
Minstrel plays the guitar for 5 seconds.
DoT skill with the range similar to Whirlwind.
(Power: 100. +14 per level. Mastered: 240)
An Angel's Voice [passive]
Requirement: TM Level 100
Prerequisite Skill: Bottle of Mana Mastered
Info:
HP increases by 5% of your Minstrel's base MP, permanently.
(+1% for every level. Mastered: +15% HP)
Message in a Song
Requirement: TM Level 110
Prerequisite Skill: Ballad of Life Level 10
MP Consumption: 70 (+10 MP required for each level Mastered: 170)
Cooldown: 5 seconds
Info:
Heals 10% HP to 3 players around your Minstrel.
(+5% HP for every level Mastered: +60% HP)
Tranquility [passive]
Requirement: TM Level 120
Prerequisite Skill: Mellow Melody Level 10
Info:
Boosts the damage of Mellow Melody.
(+2.5% for every level. Mastered: +25% of current power)
Whispers
Requirement: TM Level 170
Prerequisite Skill: An Angel's Voice Level 5
MP Consumption: 120 (+5 MP required for each level Mastered: 170)
Cast time: 2 seconds
Cooldown: 2.5 seconds
Info:
Stuns monsters for 2 seconds with the sound of your Minstrel's guitar.
(+4 seconds for every 5 levels. Mastered: 10 second stun)
(Power: 160. +10 per level. Mastered: 260)
CELEBRITY
Tune Up
Requirement: TM Level 125
Prerequisite Skill: Tranquility Level 10
MP Consumption: 100 (+12 MP required for each level Mastered: 220)
Cast time: 1.50 seconds
Cooldown: 1.50 seconds
Info: Attacks targeted monster with the sounds of your Celebrity's guitar. (Power: 170. +17 per level. Mastered: 340)
Concert Rush
Requirement: TM Level 135
Prerequisite Skill: -none-
Duration: 60 seconds
MP Consumption: 170 (+15 MP required for each level Mastered: 320) Cooldown: 7 seconds
Info: Speed increases by 5%
(+1% for every level. Mastered: 10% speed)
Type: Magic
Gender: Male
Animal: (Long-eared) owl
Name: Jamie Asiotus
Back story: He was born and raised in an aristocratic family. He was home-schooled and very intelligent, so he had already completed all high school level material by the age of 10. While he was a well-rounded student who excelled in all subjects, his real passion was chemistry. Numerous universities offered him scholarships in this subject and his future looked very bright.
Shortly after this, however, his family was embroiled in a huge scandal that ultimately led to them losing their country estate and most of their fortune. All the universities withdrew their offers as they did not want to be associated with the now infamous family name. For several years he continued his studies at home through books and the internet, and it was then that he became fascinated with magic.
On hearing about the competition, he immediately decided to join and headed for Caballa. He would be able to put his knowledge of magic into practice and earn the money he needed to go to university. He was also slightly motivated by an envy of Don Cavalier's riches, that his had been kept under his control while his (Jamie's) own family had lost theirs.
Personality: Not quite snobbish, but he does have a tendency to make less well-educated people feel inferior to him. On the other hand, he has great respect for those with superior knowledge to his own. To the friends he does make he is very loyal and trustworthy, and is ready to assist others with what he knows if they are sincere students, even if his attitude is rather off-hand.
Appearance: Short, dark hair with a curled tuft over the right eyebrow that really makes a statement. Wears narrow spectacles and is often seen with a slight grin. His clothing is one of the areas in which his wealthy background comes to the fore; he is always presented in immaculate collared shirts and smart-casual trousers, and always with a carefully selected designer jacket, his favourite one having buttons that look like owl's faces. His shoes are formal but hard-wearing. He carries a small briefcase containing whatever scholarly articles he happens to be using.
His owl costume consists of two long feather tufts worn near the front of his head, which somehow move to reflect his current emotion. His tail is a simple oblong of feathers which protrude from beneath his jacket.
In progressing through second and third jobs, his costume becomes more academic, featuring a gown and more formal clothing, while still retaining his fashionable appearance.
Some animations:
• Idle 1: Pulls out a scroll from his briefcase/under his gown and examines it with a magnifying glass.
• Idle 2: Sets up some chemical apparatus and runs an experiment, only to produce a very unexciting bottle of slime at the end, which he throws away in disgust.
• Happy: Throws his arms wide, looks skyward and shouts in delight.
• Sad: Falls to a kneeling position with his head in his hands. Ear tufts flop down by the sides of his head.
• Angry: Raises one arm with a clenched fist and throws downwards as though dashing something to the ground, though he isn't actually holding anything. Ear tufts stand up vertical.
• Skill casting: Holds one hand clenched near his chest and the other behind his bowed head with glowing fingers curled towards the target.
• Normal attack without weapon: Strikes the target on the head with his hand.
• Critical hit: Swings the briefcase round with both hands, striking the opponent with a corner.
• Dead: Falls spread-eagled, with his briefcase burst open lying over his face.
General overview of strategy: Supports the party with some interesting buffs while attacking his opponents with deprecating and science-themed skills. He also has skills that allow him to utilise the elemental attributes compounded on his equipment. However, he somewhat lacks the AoE abilities of other mages.
First job: Academic
Skills: 1st job magic skills (same as available to Librarian and Shaman)
Second Job: Scholar
Skills:
• Mana Bolt
○ TM Lv. 40
○ Learn: 2
○ Master: 3
○ Pre-requisite: Mana Arrow lv. 10
○ On/off skill
○ Description: Target 1 enemy and attack with a fast, close range magic attack.
○ Range: Similar to Magical Soul
○ Lv.1:
§ MP cost: 80
§ Casting time: 0.5s
§ Cooldown: 2s
§ Damage = (MA-49)*21
○ Lv. 2-10
§ MP cost increased by 5 per lv.
§ Damage multiplier increased by 0.5 per lv.
○ Lv. Master:
§ MP cost: 150
§ Casting time: 0.5s
§ Cooldown: 2s
§ Damage = (MA-49)*28
○ Appearance: Shoots a bolt of magic from the end of the staff towards the enemy, which looks a bit like Mana Arrow, but shorter and fatter (for those who've played Dragonica, like the Arbalist/Ranger regular attack).
• Element Affinity
○ TM Lv. 55
○ Learn: 3
○ Master: 3
○ Pre-requisite: None
○ Timer Skill
○ Description: Changes non-element magic skills to deal damage of the same type as any element compounded on the weapon, but reducing their power, for the duration of the skill.
○ Range: Self buff
○ Lv. 1:
§ MP cost: 320
§ Casting time: 2s
§ Cooldown: 20s
§ Skill damage reduced by: 48%
§ Duration: 100s
○ Lv. 2-10:
§ MP cost increased by 20 per lv.
§ Skill damage reduction decreased by 2% per lv.
§ Duration increased by 5s per lv.
○ Lv. Master:
§ MP cost: 600
§ Casting time: 2s
§ Cooldown: 20s
§ Skill damage reduced by: 20%
§ Duration: 180s
○ Note 1: The damage of skills used with Element Affinity active is increased according to the value of elemental attributes compounded on the user's weapon (or other equips). E.g., if you had 50% earth attributes on an equipped weapon, a 1000 non-element damage Mana Arrow would become a 1500 earth damage Mana Arrow.
○ Note 2: Skill damage reduction is applied to the calculated skill damage prior to applying effects of target's MD or resists. E.g., if the previously mentioned Mana Arrow was used on a Torrobie (0 MD), with Lv. 1 Element Affinity active, it would do 1500-720=780 earth damage. With Master Element Affinity, 1500-300=1200 earth damage.
○ Note 3: If this skill is used with no elemental attributes compounded on any equipment, it has no effect at all.
○ Appearance: A glow around the weapon similar to Mist of Mana's effect, but of the same colour as the relevant element.
• Mana Sharing
○ TM Lv. 65
○ Learn: 2
○ Master: 3
○ Pre-requisite: Aura of Mana lv. 10
○ On/off skill
○ Description: Distribute a certain proportion of your MP to nearby party members
○ Range: Self-centre AoE, similar to Whirlwind
○ Lv.1:
§ MP used: 30% of maximum
§ Casting time: 0.5s
§ Cooldown: 10s
§ Transfer efficiency: 55%
○ Lv. 2-10
§ Transfer efficiency increased by 5% per lv.
○ Lv. Master:
§ MP used: 30% of maximum
§ Casting time: 0.5s
§ Cooldown: 10s
§ Transfer efficiency: 120%
○ Note 1: Transfer efficiency means how much of the MP you consume is recovered by the recipient(s).
○ Note 2: The total amount of MP used is divided evenly between all recipients.
○ Appearance: A stream of light blue particles moving from you to any recipients.
• Aura Sphere
○ TM Lv. 75
○ Learn: 3
○ Master: 3
○ Pre-requisite: Element Affinity lv.1
○ On/off skill
○ Description: Target 1 enemy and launch a strange ball of energy at it which inflicts damage and may add a debuff that varies with the element of the skill (added with Element Affinity).
○ Range: Similar to Mana Arrow
○ Lv.1:
§ MP cost: 140
§ Casting time: 1.5s
§ Cooldown: 8s
§ Damage = (MA-49)*13
§ Probability of applying debuff: 44%
§ Effect duration: 10s
○ Lv. 2-10
§ MP cost increased by 10 per lv.
§ Damage multiplier increased by 0.4 per lv.
§ Probability of applying debuff increased by 4% per lv.
○ Lv. Master:
§ MP cost: 270
§ Casting time: 1.5s
§ Cooldown: 8s
§ Damage = (MA-49)*18
§ Probability of applying debuff: 95%
§ Effect duration: 10s
○ Possible debuffs:
§ Fire: Burns target, dealing 75% of initial damage every 2 seconds
§ Earth: Slows target by 40%
§ Wind: Reduces target's AC by 20%
§ Water: Reduces target's MD by 20%
§ Electric: Reduces target's current MP by 5% of target's max MP every 2s
§ Dark: Reduces target's LK by 20%
§ Light: Reduces target's HV by 20%
○ Note: Only one of the debuffs from this skill can be active on any one target at a time, even if cast by multiple Scholars.
○ Note 2: If that skill name seems familiar, it's because it does exist in another game franchise, but there it is a very different attack.
○ Appearance: Similar to Magical Soul, but with a colour matching that of its current element.
• Potion Enhancement
○ TM Lv. 85
○ Learn: 3
○ Master: 3
○ Pre-requisite: Mana Sharing lv. 10
○ Timer skill
○ Description: Use your knowledge of chemistry to increase the potency of all potions used by yourself and your party members for the duration of the skill.
○ Range: Self and all party members in same map
○ Lv.1:
§ MP cost: 100
§ Casting time: 2s
§ Cooldown: 10s
§ Potion recovery increased by 25%
§ Duration: 110s
○ Lv. 2-10
§ MP cost increased by 10 per lv.
§ Potion recovery increase increased by 2% per lv.
○ Lv. Master:
§ MP cost: 220
§ Casting time: 2s
§ Cooldown: 10s
§ Potion recovery increased by 50%
§ Duration: 110s
○ Appearance: A little sprite of a potion above your head when it's cast, which disappears after a while.
• Mockery
○ TM Lv. 90
○ Learn: 3
○ Master: 3
○ Pre-requisite: None
○ On/off skill
○ Description: Target 1 enemy and mock them for using basic techniques. Target is blocked from using any on/off or timer skills from first job for a period of time.
○ Range: Similar to Rust
○ Lv.1:
§ MP cost: 180
§ Casting time: 2s
§ Cooldown: 40s
§ Effect duration: 7s
○ Lv. 2-10
§ MP cost increased by 10 per lv.
§ Effect duration increased by 1s per lv.
○ Lv. Master:
§ MP cost: 320
§ Casting time: 2s
§ Cooldown: 40s
§ Effect duration: 20s
○ Appearance: Some sort of muted face emote (:-x) above the target's head, maybe with a dunce hat
• Harsh Corrosion
○ TM Lv. 100
○ Learn: 3
○ Master: 3
○ Pre-requisite: Rust lv. 10, Mana Ring lv. 10
○ On/off skill
○ Description: Target 1 enemy and damage them with powerful acid, with a possibility of reducing their DP and MD for a period of time. Enemies near the target are affected too.
○ Range: Similar to Mana Ring in terms of splash AoE, but slightly lower distance from caster.
○ Lv.1:
§ MP cost: 110
§ Casting time: 1.5s
§ Cooldown: 4s
§ Damage = (MA-49)*12
§ Probability of applying debuff: 45%
§ MD, DP reduced by (MA-49)*16*0.22
§ Effect duration: 30s
○ Lv. 2-10
§ MP cost increased by 10 per lv.
§ Damage multiplier increased by 2 per lv.
§ Probability of applying debuff increased by 3% per lv.
§ MD, DP reduction multiplier increased by 0.02 per lv.
○ Lv. Master:
§ MP cost: 250
§ Casting time: 1.5s
§ Cooldown: 4s
§ Damage = (MA-49)*35
§ Probability of applying debuff: 80%
§ MD, DP reduced by (MA-49)*16*0.45
§ Effect duration: 30s
○ Appearance: A lot of translucent, dark green liquid (even though acids aren't usually green, but meh) is poured over the target's head. The debuff is like a continuation of this, with drips falling on the target's head.
• Strip Down
○ TM Lv. 110
○ Learn: 4
○ Master: 3
○ Pre-requisite: Mockery lv. 5
○ On/off skill
○ Description: Target 1 enemy and remove up to x active buffs on the target.
○ Range: Similar to Rust
○ Lv. 1:
§ MP cost: 500
§ Casting time: 1.5s
§ Cooldown: 23s
§ x=1
○ Lv. 2-10:
§ MP cost increased by 20 per lv.
§ Cooldown reduced by 1s per lv.
§ x increased to 2 at lv. 5; to 3 at lv. 8
○ Lv. Master:
§ MP cost: 750
§ Casting time: 1.5s
§ Cooldown: 11s
§ x=4
○ Note 1: This skill does not remove Evolution, Metamorphosis or Berserker, nor party buffs that are applied to the target by someone else (e.g. Aura of Luck could only be removed by using Strip Down on the Fox/Lion that cast it)
○ Note 2: The buffs are removed starting with the most recently cast
○ Appearance: Several vertical lines moving downwards around the target, like a typical 'lowering/loss' animation.
• Particle Beam
○ TM Lv. 120
○ Learn: 4
○ Master: 4
○ Pre-requisite: Mana Bolt lv. Master
○ On/off skill
○ Description: Target 1 enemy and attack them with a condensed stream of magic, which is powerful enough to pierce right through enemies and hit those behind the target as well.
○ Range: Distance of target from caster is similar to Magical Soul; spread is similar to Tidal Slash
○ Lv.1:
§ MP cost: 450
§ Casting time: 1.5s
§ Cooldown: 24s
§ Damage = (MA-49)*52
○ Lv. 2-10
§ MP cost increased by 50 per lv.
§ Cooldown decreased by 1s per lv.
§ Damage multiplier increased by 2 per lv.
○ Lv. Master:
§ MP cost: 1100
§ Casting time: 1.5s
§ Cooldown: 11s
§ Damage = (MA-49)*74
○ Appearance: A big energy beam fired at the target and extending beyond it
• Mental Overdrive
○ TM Lv. 155
○ Learn: 5
○ Master: 4
○ Pre-requisite: Mist of Mana lv. Master, Mockery lv. 10
○ Timer Skill
○ Description: Focuses all your inner power into your magic attacks. Increases MA significantly whilst quickly draining your MP for the duration of the skill. You may only use offensive skills while this skill is active.
○ Range: Self buff
○ Lv. 1:
§ Initial MP cost: 900
§ MP consumed whilst active: 200 every 2 seconds
§ Casting time: 2s
§ Cooldown: 150s
§ MA increased by: 40%
§ Duration: 18s
○ Lv. 2-10:
§ Initial MP cost increased by 50 per lv.
§ MA increase increased by 5% per lv.
§ Duration increased by 1s per lv.
○ Lv. Master:
§ Initial MP cost: 1600
§ MP consumed whilst active: 200 every 2 seconds
§ Casting time: 2s
§ Cooldown: 150s
§ MA increased by: 105%
§ Duration: 30s
○ Note: Offensive skills include any magic attacks or targeted debuffs; skills that cannot be used include self and party buffs and Cure.
○ Appearance: Similar to Aura of Haste, but taller and in a light blue colour
Third job (hybrid): Professor
Third job (pure): Magister
Skills:
• Spontaneous Explosion
○ TM Lv. 120
○ Learn: 4
○ Master: 3
○ Pre-requisite: Harsh Corrosion lv. 10
○ On/off skill
○ Description: Target 1 enemy and destabilise the energy around it so there is a possibility of a powerful explosion from the target some time later. Enemies nearby at the time of the explosion will also take damage.
○ Range: Distance from target to caster is similar to Mana Arrow; splash range is similar to the size of Wind Blade.
○ Lv.1:
§ MP cost: 190
§ Casting time: 1.8s
§ Cooldown: 6s
§ Damage = (MA-49)*42
§ Probability of explosion: 55%
§ Delay to explosion: 0.5-5s
○ Lv. 2-10
§ MP cost increased by 10 per lv.
§ Damage multiplier increased by 1 per lv.
§ Probability of explosion increased by 3% per lv.
○ Lv. Master:
§ MP cost: 320
§ Casting time: 1.8s
§ Cooldown: 6s
§ Damage = (MA-49)*55
§ Probability of explosion: 90%
§ Delay to explosion: 0.5-5s
○ Note 1: When used, this skill puts a 'debuff' on the target which remains for a random length of time until the explosion occurs, or if an explosion does not occur, until 5.5s has elapsed.
○ Note 2: Splash damage from the explosion is scaled down depending on how far the enemy is from the exploding target, similar to Mana Ring.
○ Note 3: If application of the skill succeeds, the subsequent explosion damage cannot be evaded by the target; nearby enemies can evade the damage based on their LK stat as with other magic skills.
○ Appearance: Larger version of the monsters' self destruction skill
• Life Siphon
○ TM Lv. 140
○ Learn: 4
○ Master: 4
○ Pre-requisite: Mana Sharing lv. 5, Strip Down lv. 10
○ Timer Skill
○ Description: Target 1 enemy and channel their life energy into your own MP for the duration of the skill; however, you lose some of your HP as well. Performing any other action while this skill is in use will cancel it.
○ Range: Similar to Mana Ring
○ Lv. 1:
§ HP lost: 260
§ Casting time: 2s
§ Cooldown: 20s
§ HP drained from target: 160 every 2 seconds
§ MP recovered: 240 every 2 seconds
§ Duration: 15s
○ Lv. 2-10:
§ HP loss increased by 20 per lv.
§ HP drained from target every 2 seconds increased by 40 per lv.
§ MP recovered every 2 seconds increased by 60 per lv.
○ Lv. Master:
§ HP lost: 500
§ Casting time: 2s
§ Cooldown: 20s
§ HP drained from target: 600 every 2 seconds
§ MP recovered: 900 every 2 seconds
§ Duration: 15s
○ Note 1: Actions that cancel this skill include moving, using another skill, attacking, drilling, sitting down, dying or being attacked without Invincible Casting; using potions or other items does NOT cancel the skill.
○ Note 2: The amount of HP drained from the target is unaffected by MD, resistances or Sumo Suit; it does not pass Shield of Heaven, but drains HP from it instead.
○ Appearance: Caster remains in casting animation, while orbs of energy pass from the target to the caster
• Master of Words
○ TM Lv. 150
○ Learn: 4
○ Master: 4
○ Pre-requisite: None
○ Timer skill
○ Description: Using your great knowledge of magic, reduce the casting time of all skills for you and your party members for the duration of the skill.
○ Range: Similar to Aura of Mana
○ Lv.1:
§ MP cost: 740
§ Casting time: 3s
§ Cooldown: 10s
§ Casting time reduction: 0.3s
§ Duration: 60s
○ Lv. 2-10
§ MP cost increased by 20 per lv.
§ Casting time reduction increased by 0.05s per lv.
○ Lv. Master:
§ MP cost: 970
§ Casting time: 3s
§ Cooldown: 10s
§ Casting time reduction: 1s
§ Duration: 60s
○ Note: Casting time can be reduced to a minimum of 0.2s (or whatever the casting time of Mana Ring is)
○ Appearance: An open tome with turning pages above anyone affected by this buff
• Foul Atmosphere
○ TM Lv. 165
○ Learn: 4
○ Master: 4
○ Pre-requisite: Aura Sphere lv. Master, Mana Storm lv. 10
○ On/off skill
○ Description: Target an area on the ground and fill the area with a bizarre mist that inflicts damage and applies a debuff that varies with the element of the skill to all enemies in range.
○ Range: Similar to Mana Storm in terms of usage, distance and AoE.
○ Lv.1:
§ MP cost: 460
§ Casting time: 1.5s
§ Cooldown: 12s
§ Damage = (MA-49)*16
§ Effect duration: 20s
○ Lv. 2-10
§ MP cost increased by 10 per lv.
§ Damage multiplier increased by 1 per lv.
○ Lv. Master:
§ MP cost: 590
§ Casting time: 1.5s
§ Cooldown: 12s
§ Damage = (MA-49)*28
§ Effect duration: 20s
○ Possible debuffs:
§ Fire: Burns target, dealing 100% of initial damage every 2 seconds
§ Earth: Slows target by 50%
§ Wind: Reduces target's AC by 30%
§ Water: Reduces target's MD by 30%
§ Electric: Reduces target's current MP by 7% of target's max MP every 2s
§ Dark: Reduces target's LK by 30%
§ Light: Reduces target's HV by 30%
○ Note 1: Only one of the debuffs from this skill can be active on any one target at a time, even if cast by multiple Magisters. However, they do stack with the debuffs from Aura Sphere.
○ Appearance: A thick cloud of gas of the same colour as the relevant element; the skill only hits once on those who are in its range when it's used even though it may look as though it stays there for a while.
• Elemental Aura
○ TM Lv. 175
○ Learn: 5
○ Master: 5
○ Pre-requisite: Elemental Affinity lv. Master, Mana Sharing lv. 5
○ Timer skill
○ Description: Empower yourself and your party members with your current elemental affinity, granting a bonus to elemental attributes.
○ Range: Similar to Aura of Mana
○ Lv.1:
§ MP cost: 1150
§ Casting time: 2s
§ Cooldown: 10s
§ Elemental attribute bonus: +25%
§ Duration: 180s
○ Lv. 2-10
§ MP cost increased by 50 per lv.
§ Elemental attribute bonus increased by 3% per lv.
○ Lv. Master:
§ MP cost: 1800
§ Casting time: 2s
§ Cooldown: 10s
§ Elemental attribute bonus: +60%
§ Duration: 180s
○ Appearance: A small flame above the heads of any recipients of the same colour as the relevant element.
Bonnie
Spoiler!
Quote:
Peacock Character!
note: I felt like an evil genius and had fun. That is all.
An eccentric cross-dressing photographer from a small city, he was kicked out of his parent's household with nothing but the clothes on his back for being absolutely nothing like his parents wished for. He was an avid artist opposed to the studious doctor type his parents wanted. One day he sees news of Caballa Island and goes in hopes to have funds to better harbor his life of art.
appearance
A male character dressed up like a female, for unknown reasons to us, with pretty peacock feathers. Has curly green hair, indigo eyes, and a fair face you can't tell belongs to a man.
Okay so a small introduction to my character- if she were implemented into the game-
1st off this character can be unlocked and not given at the start like all the other characters you can unlock- the criteria for this character would be this-
-player must be 3rd job-
-must have at least 1 seal of each boss
-must have guardian
-must be level 350
you are now able to create this as a special class when logging in
_____________________________________________
One of the special skills she would have is siphon- as to steal life force from any monster attacking her and healing her own HP-
to balance this out and not become a god player- the MP usage is massive- and there is a steep MP drain every second- steals life from max of 3 monsters(attacking player)
>>>so im using ggFTW graph to help me<<<
Skill that steals life force away from monsters to replenish your own with a max target of 3 monsters
SIPHON
Level MP Casting Time Cooldown Number MP drain per second Hp Drain per second Hp gain per second
1 1000 0.5 seconds 350 second 1 50 55 1% per second
2 1000 0.5 seconds 350 second 1 50 100 2% per second
3 1000 0.5 seconds 350 second 1 50 220 5% per second
4 1500 0.5 seconds 350 second 1 50 500 5% per second
5 1500 0.5 seconds 350 second 1 50 500 5% per second
6 2000 0.5 seconds 400 second 2 150 550 8% per second
7 2500 0.5 seconds 400 second 2 150 600 8% per second
8 2500 0.5 seconds 400 second 2 150 650 10% per second
9 2500 0.5 seconds 400 second 2 150 700 10% per second
10 3000 0.5 seconds 550 second 2 150 800 10% per second
Master 3500 0.5 seconds 550 second 3 200 1000 15% per second
Damage done also depends on player level
____________________________________________
* Class names
Explorer
_____________________________________________
* A description of what your character looks like
____________________________________________
* What animal he/she is
The animal she is- well bug-
Damselfly
______________________________________
* What class he/she is, as in
*Special Charm type class
Animal:Panda
Type:Charm
AttackStyle: Using Shield Technique fend off Eneimies
Recomended Stats: Charm(DP)/Sense(WT)
Pro: Using Sheild Technique for defense and offense
Con: Weak against Long range Physical / Magic Attacks and low Health
Good For: Players who Likes Sheild Skills
1st Job:Sailor
A young male sailor with a metal shoulder pad on the right side of the shoulder with a black strap across the chest. He wears a white sleeveless under shirt.A white trench coat on top that covers on the right side of the body and top part of the body. He also wears a worn out black long sleeve pants and non polish shoes. The belt he has on him was from his father with a golden anchor in the center. His cold dull blue eyes and black hair style that looks like Sousuke Sagara( from Full Metal Panic) make others stay away from him.He is also Shy and stubborn.
2nd Job:Captain
Over time he gain more experince and becoming a captain. Although his non professional look isn't up to peoples expication he has tatics and methods to prove his skills. He usually wears a navy blue unbuttoned captian naval suit with short sleeves, with a white long sleve under shirt, White clean undershirt and a black polished shoe. His Black hair style ressembles Michael Trinity from Gundam 00. Rumors say he is very Calm, Emotionless and Concentrated most the time, When hes angry, there is no Fleet of ships to protect you, "not even Jack Sparrow can save you" as he quoted
3rdJob:Admrial (Pure)
Due to his experince and service he was promoted to admrial. He is more laid back and chilled. He now wears a white long sleeve admrial suit with black buttons, black under shirt, Long black clean pants, polish black shoes. His black hair style ressembles Allelujah Haptism from Gundam 00. In one of his report, the reason he has his left eye covered by his hair was due to the battle in Ghost blue taking on an army of Merrow by himself. Some say he upset the wrong lady and got his left eye stabbed
3rdJob:Pirate (Hybrid)
Due to his Crimes and Hatered to the Navy he went rouge as a pirate. He is more agrresive and intellegent. He now wears a black long sleeve admrial suit with white buttons, brown under shirt, Long greyish clean pants, Raggy black shoes. His black hair style ressembles Allelujah Haptism from Gundam 00. His crewmates claims his left eye covered by his hair was due to the battling a mystical flaming bird animal.Some say he was punished by losing his left eye for showing off his new skills and injured his left eye.
Ramming:(beginner skill)
Tackle an enemy
MP:25
Damage:75
Elbow Takedown:
(Max lvl10+Master) Tmlvl:1 / lvl1 MP: 25 / Master MP: 98
Need: 1 TM to Learn
Taking down an enemy by elbowing them
Formula:([(AP x 3)+(LK x 20)] x R) / 2 = Damage
Ratio(R): 15%,30%,45%,60%,75%,90%,105%,120%,135%,150%,175%
CoolDown Time: 3 Second (lvl1~Master)
Type:off/on
Mastery TM: 2
Prerequisite: None
Kryptonite Shielding:
(Max lvl10+Master) Tmlvl:10 / lvl1 MP: 70 / Master MP: 250
Need: 1 TM to Learn
A Green Aura Sheild Increasing User MD,DP
Formula:[R x (Base MD + Equip MD)] /2 = Amount Added to MD
[R x (Base DP + Equip DP)] /4 = Amount Added to DP
Ratio(R):5%,7%,%,9%,11%,13%,15%,17%,19%,21%,25%
Duration:20sec,30sec,40sec,50sec,60sec,70sec,80sec ,90sec,100sec,
110sec,130sec
CoolDown Time: 8Second (lvl1~Master)
Type:on/off
Mastery TM: 3
Prerequisite: None
Pyramid Shielding:
(Max lvl10+Master) Tmlvl:20 / lvl1 MP: 120 / Master MP: 310
Need: 1 TM to Learn
A Red 3-D Pyramid Covering the User, Improve Avoidng Magical Hits
Formula:[(Base MA / 15) + (Base LK x 2)] x R = % of avoiding Magic Hits
Ratio(R):2%,4%,6%,8%,10%,12%,14%,16%,18%,20%,25%
Duration:60sec,65sec,70sec,75sec,80sec,85sec,90sec ,95sec,100sec,
110sec,130sec
CoolDown Time: 10 Second (lvl1~Master)
Type:on/off
Mastery TM: 2
Prerequisite: Kryptonite Shielding lvl5
Note: Does not Increase LK stats
Pre-Counter Barrier:
(Max lvl5+Master) Tmlvl:20 / lvl1 MP: 120 / Master MP: 325
Need: 1 TM to Learn
Lesser damage for the user for 6hits, Damage increase per hit
Formula:1st hit: receive 20% of Enemies Melee Damage (lvl1 skill)
2nd hit: receive 30% of Enemies Melee Damage
3rd hit: receive 40% of Enemies Melee Damage
4rth hit: receive 50% of Enemies Melee Damage
5th hit: receive 60% of Enemies Melee Damage
6th hit: receive 80% of Enemies Melee Damage (Mastery)
Duration:40sec,50sec,60sec,70sec,80sec,90sec,
CoolDown Time: 2 Second (lvl1~2) / 4 sec (lvl3~Master)
Type:on/of
Mastery TM: 2
Prerequisite: Kryptonite Shielding lvl5
Note: Barrier breaks on 6th hit, receive normal damage with out barrier active,Yellow text damage = Enemy hitting barrier
Mythical Elbow Stomp:
(Max lvl10+Master) Tmlvl:30 / lvl1 MP: 190 / Master MP: 360
Need: 2 TM to Learn
Uses Elbow Takedown first,Then Stomp them with full Magic and WT force
Formula:(Elbow Takedown Damage)+{[(MA x 15)/ 10]+(Current WT/2)}=Damage
CoolDown Time: 1 Sec (lvl1~3) / 2 Sec (lvl4~7) / 4 (lvl 8~Master)
Type:off/on
Mastery TM: 2
Prerequisite: Elbow Takedown lvl10 / Kryptonite Shielding lvl5
Note: shows as 1 damage hit
Metal Elbow Pad:
(Max lvl5+Master) Tmlvl:35 / lvl1 MP: n/a / Master MP: n/a
Need: 2 TM to Learn
Adding a Metal pad to your elbow to increase damage of Elbow Takedown
Formula:(damage of Elbow Takedown) x R = Modified Damage
Ratio(R): 30%+, 40%+,50%+,60%+,70%+,80%+
CoolDown Time: n/a
Type:Passive
Mastery TM: 2
Prerequisite: Elbow Takedown(lvl 10)
Choke Hold:
(Max lvl5+Master) Tmlvl:40 / lvl1 MP: 130 / Master MP: 255
Need: 3 TM to Learn
Hold User and 1 enemy in one spot,when sucessful
Duration:2 sec,4 sec,6 sec,8 sec,10 sec,12 sec
CoolDown Time: 6 Second (lvl1~Master)
Type:on/off
Mastery TM: 3
Prerequisite: None
Note: Higher lvl=HigherSuccess Rate
Depression:
(Max lvl5+Master) Tmlvl:40 / lvl1 MP: 150 / Master MP: 235
Decrease Enemies Dodge Rate and Block Rate
Need: 2 TM to Learn
Formula:(Enemies Dodge Rate) / R = % Dodge rate taken out
(Enemies Block Rate x 25) / R = % blocking rate taken out
Ratio(R): 25,20,15,10,5,2.5
Duration:6 sec,8 sec,10 sec,12 sec,14 sec,18 sec
CoolDown Time: 5 Second (lvl1~Master)
Type:on/off
Mastery TM: 3
Prerequisite: None
Note: Success Base on LK and AC
Body Slam:
(Max lvl10+Master) Tmlvl:50 / lvl1 MP: 90 / Master MP: 230
Slaming your body on the foe, More damage if on Choke Hold
Need: 2 TM to Learn
Formula:{[(Max WT - Current WT )/2 + (DP/4)] x (R+CH)} = Damage
Ratio(R):10%,20%,30%,40%,50%,60%,70%,80%,90%,100%, 120%
CH Ratio: [(Choke Hold lvl) +2] x 4 =CH%
CoolDown Time: 4 Second (lvl1~Master)
Type:on/off
Mastery TM: 3
Prerequisite: Choke Hold lvl5 / Pre-Counter Barrier lvl5
Note: if Chokehold is not enabled the Raito = 0
Submisson Bonding:
(Max lvl10+Master) Tmlvl:55 / lvl1 MP: 100 / Master MP: 275
Hold Enemy down dealing damage over time,damage user in the proccess
Need: 2 TM to Learn
Formula:[(Max HP - Current HP) + (MA x 2)] / R = Damge to Enemy
(Damage to Enemy) / 4 = Return Damage
Ratio: 5.0,4.8,4.6,4.4,4.2,3.0,3.8,3.6,3.4,3.2,2.8
Duration:.5sec,.5sec,1sec,1sec,1.5sec,1.5sec,2sec, 2sec,2.5sec,2.5sec,
3.5sec
CoolDown Time: 4 Second (lvl1~Master)
Type:on/off
Mastery TM: 3
Prerequisite: Choke Hold lvl5 / Pyramid Shielding lvl 5
Note: Can't use Choke Hold while using Submisson Bonding
Shield Mastery:
(Max lvl5) Tmlvl:40 / lvl1 MP: n/a / Master MP: n/a
Allow Pheniox or Panda to use thier sheild as a weapon
Need: 1 TM to Learn
Type:Passive
Prerequisite: none
Shield Rush:
(Max lvl10+Master) Tmlvl:45 / lvl1 MP: 80 / Master MP: 150
Quickly moves to an enemy and smack them with your shield, in a shorter distance
Need: 2 TM to Learn
Formula:(DP x 2) x R= Damge to Enemy
Ratio(R): 50%,60%,70%,80%,90%,100%,110%,120%,130%,140%,165%
Cast Time: .5 sec(lvl1~4), 1 sec(lvl5-10), 1.5 sec(Mastery)
CoolDown Time: 4 Second (lvl1~Master)
Type:on/off
Mastery TM: 3
Prerequisite: Sheild Mastery lvl 2
Note: similar to Flash Cut but, shorter running distance and no upper cut
Counter Attack:
(Max lvl1) Tmlvl:50 / lvl1 MP: n/a / Master MP: n/a
Need: 4 TM to Learn
Counter attack when Pre-Counter Barrier breaks, Hitting enemy 3 times, Success hits Base on LK
Formula: [(Max WT / 2) + (DP x 2) + AP] / 30 = Damage
Type:Passive
Mastery TM: n/a
Prerequisite: Shield Mastery lvl 2 / Pre-Counter Barrier lvl10
Note: Auto activates when Pre-Counter Barrier breaks, Must have Pre-Counter Barrier enabled before skill to auto activate
**Pheniox Hybrid can not use this skill**
Heavier Slam:
(Max lvl5+Master) Tmlvl:55 / lvl1 MP: n/a / Master MP: n/a
Adding more Weight to deal more damage to Body Slam
Need: 2 TM to Learn
Fromula:(Body Slam Damage)+(Current WT/2) x R = New Body Slam Damage
Ratio(R):5%,10%,15%,20%,25%,30%
Type:Passive
Mastery TM: 3
Prerequisite : Shield Mastery lvl1 / Body Slam lvl10
Note: **Pheniox can't Learn this Skill as a Hybrid**
Inspirational Pressure:
(Max lvl5+Master) Tmlvl:60 / lvl1 MP: n/a / Master MP: n/a
After taking enough damage the skill auto activate to provide more Damage to other Sheild Skills
Need: 2 TM to Learn
Formula: [(Sheild's Skill damage) / R] + (AP / 4 ) + (MS / 125) = damage added to skills damage
Ratio(R) : 14,12,10,8,6,4
Meter Scale (MS) : 6500dmg,7700dmg,8900dmg,10100dmg,11300dmg,13750dmg
Duration: 5 sec,8 sec,10 sec,12 sec,14 sec,18 sec
Type: Passive
Mastery TM: 3
Prerequisite: Shield Mastery lvl2
Note: a Permanent Meter under the Char, Atuo activate skill when Meter reach max. Meter Scale(MS) Mesaure the Damage it needs to take to auto activate. Only Boost 2nd Class Shield Skills (similar to a lions loading meter)
Cross Sheild:
(Max lvl10+Master) Tmlvl:70 / lvl1 MP:150 / Master MP:400
Using a Holy Cross Sheild to Smite the Enemy when you block
Need: 2 TM to Learn
Formula: [(Max WT - Current WT) x R] x Ligh Atrri = damage per cross
Ratio(R): 50%,70%,90%,110%,130%,150%,170%,190%, 210%, 250%
# of Cross: 1Cross(lvl1~5) / 2Cross(lvl6~10) / 3(Mastery)
Target Ratio: 1Targets(lvl1-Mastery)
CoolDown Time: 2.5 Second (lvl1~Mastery)
Duration:60sec,70sec,80sec,90sec,100sec,110sec,120 sec,130sec,140sec,150sec
Type:on/off
Mastery TM: 3
Prerequisite: Shield Mastery lvl3
Note: a Holy Cross Like Sheild falls on the enemy when you block
**Pheniox Hybrid can not use this skill**
Chain Sheild:
(Max lvl10+Master) Tmlvl:60 / lvl1 MP:125 / Master MP:335
Throw your Sheild with a chain attached to it at 1 enemy
Need: 2 TM to Learn
Formula:(Total DP - base DP) x R = damage
Ratio(R): 50%,60%,70%,80%,90%,100%,110%,120%,130%,140%,160%
Target Ratio: 1Targets(lvl1-Mastery)
Cast Time: 1Second (lvl1~5) / 1.5 Second (Mastery)
CoolDown Time: 2.5 Second (lvl1~Mastery)
Type:on/off
Mastery TM: 3
Prerequisite: Shield Mastery lvl3 / Shield Rush lvl1
Disarm Devotion:
(Max lvl10+Master) Tmlvl:60 / lvl1 MP:125 / Master MP:335
Unequip enemies Weapons and Shields by hitting hard with your Shield
Need: 2 TM to Learn
Formula:(Enemies LK / R) = % Success to unequip Shield/Weapon(pvp) (Enemies LK / R) = % lowering DP and AP(pvM)
Ratio(R):40,38,36,34,32,30,28,26,24,22,16
Target Ratio: 1Targets(lvl1-Mastery)
Duration:8sec(lvl1~5)/5sec(lvl6~10)/2sec(Mastery)
Cast Time: 1.8Second (lvl1~5) / 1.2 Second(6~10) .8Second(Mastery)
CoolDown Time: 10Second (lvl1~Mastery)
Type:on/off
Mastery TM: 3
Prerequisite: Shield Mastery lvl3 / Inspirational Pressure lvl5
Defence Mode:
(Max lvl5+Master) Tmlvl:70 / lvl1 MP:125 / Master MP:335
This skill turns Inspirational Pressure to a Defence Buff then a
Offense Buff,3 Huge Shield is Summoned around the User
Need: 2 TM to Learn
Formula:(Ms / R) = HP per Huge Shields (Shield Skill Damage / 1.5) = New Shield Skill Damage
Ratio(R):16,14,12,10,8,4
Meter Scale (MS) : 6500dmg,7700dmg,8900dmg,10100dmg,11300dmg,13750dmg
Duration: 15sec,20sec,25sec,30sec,35sec,60sec
Cast Time: .3sec (lvl1~Mastery)
CoolDown Time: 5Second (lvl1~Mastery)
Type:on/off
Mastery TM: 4
Prerequisite: Shield Mastery lvl3 / Inspirational Pressure lvl10
Note: Only can be used during Inspirational Pressure Duration time
Also cancel Inspirational Pressure effect when defence Mode is activated. -20% fixed speed Movement when activated
Spearing Sheild:
(Max lvl10+Master) Tmlvl:80 / lvl1 MP:140 / Master MP:355
Stretch your arm out and spear your enemy with a Sheild from a distance
Need: 2 TM to Learn
Formula: [(Sheild DP / R) x 4 ] + [(Sheild WT x R) x 2]= Damage
Ratio(R): 800%,750%,700%,650%,600%,550%,500%,450%,400%,325%
Target Ratio: 1Target(lvl1~Mastery)
Cast Time: 1.5Second (lvl1~Mastery)
CoolDown Time: 4.5 Second (lvl1~5) / 5 Second (lvl6~Mastery)
Type:on/off
Mastery TM: 3
Prerequisite: Shield Mastery lvl4 / Shield Rush lvl5
Note: Success hit base on LK and AC
Missile Shield :
(Max lvl10+Master) Tmlvl:90 / lvl1 MP:155 / Master MP:400
Launching mini Missle from your sheild to 1 enemy and
deal Splash-AoE damage
Need: 2 TM to Learn
Formula:[(Sheild DP x 4)+Base DP] / R = Damge of Missile (Damge of Missile)/4 = Splash Damage
Ratio(R): 10,10,9,9,8,8,7,7,6,6,5,3
Target Ratio:1 Target(lvl1~Mastery)
Cast Time:2 Second(lvl1~5) / 1.5 Second(lvl6~10) / .8 second(Mastery)
CoolDown Time:5 Second(lvl1~Mastery)
Type:on/off
Mastery TM: 3
Prerequisite:Shield Mastery lvl5 / Spearing Shield lvl5
Note: Splash-AoE range is bigger then Card Strike
Heinous Defense:
(Max lvl10+Master) Tmlvl:100 / lvl1 MP:150 / Master MP:375
Dark hands from the ground Grabs the Enemies, AoE centered on the user.
Need: 2 TM to Learn
Formula:[(DP x R) x Dark Atrri]+( Max WT - Current WT) / 2 = damage
Ratio(R): 15%,25%,35%,45%,55%,65%,75%,85%,95%,105%,130%
Target Ratio: 2Targets(lvl1-5) / 3Targets(lvl6-10) / 4Targets(Mastery)
Cast Time: 1Second (lvl1~5) / 1.5 Second (Mastery)
CoolDown Time: 2.5 Second (lvl1~Mastery)
Type:on/off
Mastery TM: 3
Prerequisite: Shield Mastery lvl5 / Cross Sheild lvl5
Note: Chance of Grabbing targets are fixed on 80%
**Pheniox Hybrid can not use this skill**
Panda Hug:
(Max lvl5) Tmlvl:125 / lvl1 MP:150 / Master MP:375
Enemies clamped by Pandas while HP is being taken away
AoE centered on the user.
Need: 4 TM to Learn
Formula:(Enemies HP x R) = % HP recovred per enemy and per second (HP recovered x 1.5) = damage to per enemy per second
Ratio(R): 8%,10%,12%,14%,16%
Target Ratio: 2Targets(lvl1-3) / 3Targets(lvl4-5)
Cast Time: 2.5Second (lvl1~3) / 1.5 Second (lvl4-5)
CoolDown Time: 2.5 Second (lvl1~5)
Duration:1sec,2sec,3sec,4sec,5sec,
Type:on/off
Mastery TM: 4
Prerequisite: Shield Mastery lvl2 / Shield Rush lvl5
Note: User and enemy can not move, Unable to use any other skills excluding 3rd pure job skills
Spider Shield:
(Max lvl5) Tmlvl:135 / lvl1 MP:150 / Master MP:375
A Chain Sheild Streching out in 8 directions,pushing enemies back,
AoE centered on the user
Need: 4 TM to Learn
Formula: DP / R
Ratio(R):1,2,4,6,8
Target Ratio: 1Targets(lvl1-5) / 2Targets(lvl6-10) / 4Targets(Mastery)
Cast Time: 2.5Second (lvl1~5) / 1.5 Second (Mastery)
CoolDown Time: 5 Second (lvl1~Mastery)
Type:on/off
Mastery TM: 4
Prerequisite: Shield Mastery lvl2 / Chain Sheildlvl10
Panda Rally:
(Max lvl5) Tmlvl:145 / lvl1 MP:150 / Master MP:375
A Crowd of Fat pandas running your enemies over
A directional AoE
Need: 4 TM to Learn
Formula:[(Base WT / 2) x R] / 4 = per panda damage
(Per panda x Skill lvl) = total damage
Ratio(R):1,2,3,4,5
# of pandas:2panda(lvl1-5) / 3panda(lvl4-5)
Target Ratio: 2Targets(lvl1-3) / 3Targets(lvl4~5)
Cast Time: 2Second (lvl1~3) / 1.5 Second (lvl4~5)
CoolDown Time: 5 Second (lvl1~5)
Type:on/off
Mastery TM: 4
Prerequisite: Shield Mastery lvl2 / Spearing Sheildlvl10
Naval Fleet:
(Max lvl5+Mastery) Tmlvl:155 / lvl1 MP:150 / Master MP:375
Calling to all BattleShips to Hail Panda Shells an enemy
Need: 4 TM to Learn
Formula: (DP / 2) x R = Per hit
Ratio(R): 1,2,3,4,5
# of hits:1hits(lvl1),2hits(lvl2),3hits(lvl3),4hits(lvl 4), 5hits(lvl5),6hits (mastery)
Target Ratio: 1Targets(lvl1-mastery)
Cast Time:3Second (lvl1~5) / 1.5 Second (Mastery)
CoolDown Time: 5 Second (lvl1~Mastery)
Type:on/off
Mastery TM: 4
Prerequisite: Shield Mastery lvl2 / Missile Shield lvl10
Kamikaze Victory:
(Max lvl5) Tmlvl:170 / lvl1 MP:150 / Master MP:375
Run to Deep into Enemy's area and Set a Bomb off
AoE centered on the user
Need: 4 TM to Learn
Formula:{[(DP x 2)+(Base WT/2)]+(Max HP-Current HP)} x R = Damage
Ratio(R): 1,2,3,4,5
Target Ratio:2Targets(lvl1)/2Targets(lvl2)/3Targets(lvl3)/
3Targets(lvl4)/4Targets(lvl5)
Cast Time:.5Second (lvl1~5) / 1.5 Second (Mastery)
CoolDown Time: 10Second (lvl1~Mastery)
Type:on/off
Mastery TM: 4
Prerequisite: Shield Mastery lvl2 / Missile Shield lvl10/
Naval Fleet lvl 5
Skill Names: Tm lvl to Learn Skill:
Text Memorization [TM 100]
Summoning Text [TM 110]
Mind Enchantment [TM 120]
Exploded Flaming Mana [TM 140]
Tornado Cannon [TM 160]
Inferno Arrows [TM 170]
Electro Magnetic Pulse [TM 180]
Spoiler!
Quote:
Animal:Pheniox
Type:Charm
AttackStyle: Various Medium Range Magical Summoning
Recomended Stats: Charm(HP)/Magic(MA)
Pro: Can Use Magic with a Charm Twist
Con: Weak in Defense and Melee attacks
Good For: Players who like Summoning mystical things to aid in battle
1st Job:Socailist
A pink eyed, short pink hair,flat chest young lady who is very chatty and socail with people. She also likes to read and carries a book around daily.She dresses in a red long dress, sandals with laces wraped around her foot and leg, and a braclet on her right arm with a bluseish sapphire gem on top.
2nd Job:Anthropologist
After a while the pheniox was interested in human behavior and became a anthropologist.She walks around caring a cyber iPad studying humans. Her eyes are still pink,but she grew her hair longer (still redish color hair) and had it resting on her left shoulder hanging down. She looks more like a scientist. Her chest size is bigger and a bit exposed around the collar of the redish lab coat she is wearing. She has pens and pencils hooked on to her left pocket on the dress.
3rdJob: Linguistic [Pure]
Pheniox became a beautiful goddess like character. Her hair is Straight and dark orange. She wears a White one-shoulder Strap Dress with yellow and brown belts wrapped bewteen her waist and upper knee. She also wears short high heal shoes with brown laces wraped from foot to lower knee. With her crimson red eyes and nice chest, other women became jealous and men became dazzed by the looks. Those who goes against her will be punished by the power of the gods and goddess she possess.
3rdJob: Translator [Hybrid]
Pheniox became a Muti task skilled character. Her hair is Straight and dark orange. She wears a blue one-shoulder Strap Dress with white and brown belts wrapped bewteen her waist and upper knee.She also wears short high heal shoes with black laces wraped from foot to lower knee.With her crimson red eyes and nice chest.She is very defensive when showing her loving side. Those who try to manipulate her will get crushed
Text Memorization:
(Max lvl5) Tmlvl:40 / lvl1 MP: n/a / Master MP: n/a
Allow Pheniox or Panda to summon magical things
Need: 1 TM to Learn
Type:Passive
Prerequisite: none
Summoning Text:
(Max lvl10+Master) Tmlvl:45 / lvl1 MP: 100 / Master MP: 160
Summoning A falling "TO" Text onto enemy
Need: 2 TM to Learn
Formula:(MA x Mr) / 2 = Damge to Enemy
Magic Ratio(Mr): 1,2,3,4,5,6,7,8,9,10,12
Cast Time: .5 sec(lvl1~4), 1 sec(lvl5-10), 1.5 sec(Mastery)
CoolDown Time: 1.5 Second (lvl1~Master)
Type:on/off
Mastery TM: 3
Prerequisite: Text Memorization lvl2
Hieroglyphics:
(Max lvl5) Tmlvl:50 / lvl1 MP: n/a / Master MP: n/a
Need: 2 TM to Learn
Improve Pyramid Sheilding and Magic Hit rate
Formula:(Pyramid Shield %) + (R) = New % avoiding Magical Hit
(LK x 4) / R = % add to Magic Hit rate
increase Per lvl:2%,4%,6%,8%,10%
Type:Passive
Mastery TM: n/a
Prerequisite: Text Memorization lvl2 / Pyramid Sheilding lvl10
Note: **Panda Hybrid can not learn this skill**
Easing Submisson:
(Max lvl5+Master) Tmlvl:55 / lvl1 MP: n/a / Master MP: n/a
Converting small amount of damage recive from Submisson Bonding to MP
Need: 2 TM to Learn
Formula:(Submisson Bonding Return Damage) / R = MP recovered
Ratio(R): 15%,25%,35%,55%,70%,75%
Type:Passive
Mastery TM: 3
Prerequisite: Text Memorization lvl2 / Submisson Bonding lvl10
Note: **Panda Hybrid can't Learn this Skill as a Hybrid**
Mind Enchantment:
(Max lvl10+Master) Tmlvl:60 / lvl1 MP: n/a / Master MP: n/a
Need: 2 TM to Learn
Improving Mind Storage ,Increase MP
MP increase: +100,+200,+300,+400,+500,+600,+700,+800,+900,+1000
Type:Passive
Mastery TM: 2
Prerequisite: Text Memorization lvl2
Note: Increasing skill lvl does not stack MP,so 100+200...+1000 will not equal 5500MP total It would be only +1000 total (on mastery)
Dark Implosion:
(Max lvl10+Master) Tmlvl:60 / lvl1 MP:125 / Master MP:335
Darkness Burst Inward,Damage enemies and User,AoE centered on the user.
Need: 2 TM to Learn
Formula:[(MA / R) + (Current HP / 10)] x Dark Attri = Damage to Enemies
[Damage to Enemies / (base MA / 4)]= Self Damage
Ratio(R): 26,24,22,20,18,16,14,12,10,8,6
Target Ratio:1-2Targets(lvl1-5) / 2-4Targets(lvl6-10) / 5Targets(Mastery)
Cast Time: 1Second (lvl1~5) / 2Second (lvl6~10) / 3.5Seconds(Mastery)
CoolDown Time: 2.5 Second (lvl1~Mastery)
Type:on/off
Mastery TM: 3
Prerequisite: Text Memorization lvl3 / Summoning Text lvl5
Note: Enemies must be really close to do full effect
(similar to Wind Balde)
**Panda Hybrid Can not Learn this Skill**
Tornado Cannon:
(Max lvl10+Master) Tmlvl:70 / lvl1 MP:125 / Master MP:335
Summoned Jet Engine Cannon to shoot Tornados at your enemy
Need: 2 TM to Learn
Formula:(MA / R) x Wind Attri
Ratio(R): 12,11,10,9,8,7,6,5,4,3,2.7
Target Ratio:1Targets(lvl1-5) / 2Targets(lvl6-10) / 3Targets(Mastery)
Cast Time: 1.5Second (lvl1~Mastery)
CoolDown Time: 2Second (lvl1~Mastery)
Type:on/off
Mastery TM: 3
Prerequisite: Text Memorization lvl3 / Summoning Text lvl5
Note: Chance of Hiting Targets are fixed on 75%
Inferno Arrows:
(Max lvl10+Master) Tmlvl:80 / lvl1 MP:130 / Master MP:345
Summoned Fiery Arrows Falling from the Sky, AoE centered on the user.
Need: 2 TM to Learn
Formula:(MA / R) x Fire Attri
Ratio(R): 14,13,12,11,10,9,8,7,6,5,3.5
Target Ratio: 1Target(lvl1~5) / 3Targets(lvl6~10) / 5Targets(Mastery)
Cast Time: 2Second (lvl1~Mastery)
CoolDown Time: 3Second (lvl1~5) / 5 Second (lvl6~Mastery)
Type:on/off
Mastery TM: 3
Prerequisite: Text Memorization lvl3 / Summoning Text lvl5
Electro Magnetic Pulse:
(Max lvl10+Master) Tmlvl:90 / lvl1 MP:135 / Master MP:350
A EMP field Generator that electrocute things,AoE centered on the user.
Need: 2 TM to Learn
Formula:(MA / R) x Elec. Attri
Ratio(R): 18,17,16,15,14,13,12,11,10,9,7.8
Target Ratio: 4Target(lvl1~5) / 5Targets(lvl6~10) / 7Targets(Mastery)
Cast Time: 2.5Second (lvl1~Mastery)
CoolDown Time:10Second (lvl1~5) / 8Second (lvl6~10) / 6second (Mastery)
Duration:3sec,4sec,5sec,6sec,7sec,8sec,9sec,10sec,
11sec,12sec
Type:on/off
Mastery TM: 3
Prerequisite: Text Memorization lvl3 / Summoning Text lvl5
Note: As long the EMP is enabled, User is Unable to move. EMP raduis is 1/4 smaller then Whirlwind AoE raduis. while using EMP, only Ranged Linguistic skills can be used as well as potions and drilling
Exploded Flaming Mana:
(Max lvl10+Master) Tmlvl:100 / lvl1 MP:150 / Master MP:375
Purple Flames that Increase MA, Like Adding Gas to Fire
Need: 2 TM to Learn
Formula:MA x R = Added to MA
Ratio(R): 3000%,3500%,4000%,4500%,5000%,5500%,6000%,6500%,70 00%,7800%
Duration: 1.5min(lvl1~4) / 1.8Min (lvl5~10) / 2.7Min (Mastery)
Cast Time: .5Second (lvl1~Mastery)
CoolDown Time: 5Second (lvl1~4) / 10Second (lvl5~Mastery)
Type:on/off
Mastery TM: 3
Prerequisite: Text Memorization lvl5/ Inferno Arrows lvl5 / Mind Enchantment lvl10
Holy Cleansing:
(Max lvl10+Master) Tmlvl:110 / lvl1 MP:150 / Master MP:375
Summoning a Holy lights around User that Burns any Darkness in the User's Path
Need: 3 TM to Learn
Formula:[(MA / R) + (Max HP/50)] x Light Attri = Damage per .5 Second
Ratio(R): 16,15,14,13,12,11,10,9,8,7,5.5
Target Ratio: Max of 5 Targets(lvl1~Mastery)
Duration: 1.5 sec(lvl1~4) / 2sec (lvl5~10) / 2.5 (Mastery)
Cast Time: 3Second (lvl1~Mastery)
CoolDown Time: 5 Second (lvl1~4) / 8 Second (lvl5~Mastery)
Type:on/off
Mastery TM: 4
Prerequisite: Text Memorization lvl5 / Summoning Text lvl5 /
Dark Implosion lvl5
Note:**Panda Hybrid Can not Learn this Skill**
Pheniox's Spirit:
(Max lvl3) Tmlvl:135 / lvl1 MP:500 / Master MP:700
Auto Revive some Amount of HP when Dead
Need: 6 TM to Learn
Formula: (Max HP / R)= recover HP
Ratio(R): 500,250,125
Duration: 1.5min(lvl1-3)
Cast Time: 4Second (lvl1~3)
CoolDown Time: 1min (lvl1~3)
Mastery TM: n/a
Type:on/off
Prerequisite: Text Memorization lvl5 / Holy Cleansing lvl5 /
Exploded Flaming Mana lvl10
Aphrodite's Beauty:
(Max lvl5) Tmlvl:150 / lvl1 MP:n/a / Master MP:n/a
Spirit of Aphrodite,Godess of Beauty, Makes Enemies Stun in Amazement
Need: 5 TM to Learn
Chance of Success Per lvl:15%,35%,55%,75%,95%
Duration: 10 sec(lvl1-5)
CoolDown Time: 5sec
Mastery TM: n/a
Type:off/on
Prerequisite: Text Memorization lvl5 / Summoning Text lvl5 /
Depression lvl10
Note: Similar to Skunk Pouch but better, cuz of fixed chance of stun
Norse's Spear:
(Max lvl5+Mastery) Tmlvl:160 / lvl1 MP:200 / Master MP:385
To sweep your Foe away, You Summoned Aeolus, Greek God of the Wind
Need: 4 TM to Learn
Formula: {[(Wind Attri+Water Attri)x( MA/ R)]/4.7}-(Enemeis LK x 2)
Ratio(R): 450%,400%,350%,200%,250%,180%
Target Ratio: 1(lvl1~Mastery)
Cast Time: 1Second (lvl1~Mastery)
CoolDown Time: 3Second (lvl1~Mastery)
Type:on/off
Mastery TM: 4
Prerequisite: Text Memorization lvl5 / Summoning Text lvl5 / Tornado Cannon lvl10
Hephaestus Nuke:
(Max lvl5+Mastery) Tmlvl:165 / lvl1 MP:200 / Master MP:385
Hephestus,God of Fire, Summons a Nuke for you to use
Need: 4 TM to Learn
Formula: [(Fire Atrri x MA) / R] - (Enemies Base MD)= Damage
Ratio(R): 440%,380%,320%,260%,200%,140%
Target Ratio: 1 Tagrets(lvl1~2) / 2Targets(lvl4~5) / 4 Targets(Mastery)
Cast Time: 1Second (lvl1~2) / 1.5sec(lvl4~5) / 2sec(Mastery)
CoolDown Time: 3Second (lvl1~Mastery)
Type:on/off
Mastery TM: 4
Prerequisite: Text Memorization lvl5 / Summoning Text lvl5 / Inferno Arrowslvl10
Thor's Hammer:
(Max lvl5+Mastery) Tmlvl:170 / lvl1 MP:200 / Master MP:385
Using Thors hammer and slams it to the ground, AoE centered on the user
Need: 4 TM to Learn
Formula: [(Elec. Attri x MA) / R] - (Enemies Base HV x 2 )= Damage
Ratio(R): 440%,380%,320%,260%,200%,140%
Target Ratio: 5(lvl1~Mastery)
Cast Time: 1sec(lvl1~Mastery)
CoolDown Time: 2.5Second (lvl1~Mastery)
Type:on/off
Mastery TM: 4
Prerequisite: Text Memorization lvl5 / Summoning Text lvl5 / Electro Magnetic Pulselvl10
Note: Can not use while EMP is enabled
Event Disclaimer
* If multiple accounts are found and used, we have the right to remove the votes at the end of the voting period. Also, those accounts will be banned.
* If proof of "asking for votes" are found, the nominated member will be disqualified.
* Galder prizes limited to Jewelia players
* Dani will be the one who draws all the artwork for the prizes
MintyVampire
01-24-2011 04:43 PM
Lol..It took me a while to read all that x.x
Good work guys~ Nice art work too!
Seru
01-24-2011 06:24 PM
Nice work everyone. I voted for Luk, I mean Luc.
Dani
01-24-2011 06:26 PM
oh oops, my bad on that
/edits
... actually never mind, I don't think I can edit the poll. Sorry ;_; Been really stressed/out of it as of late so yeah.
Sheep
01-24-2011 08:09 PM
I have a thing for traps ;_;
/PATS DANI WHAT HAPPENED ;__: why are you stressed out
Gaap
01-24-2011 08:26 PM
Darn it. I knew that I won't make it because skill-building is.. Heavy. Top of that i'm a lazy reader. ;;
I vote for the cross-dresser because he's cute in a dress.
Tardar
01-24-2011 09:17 PM
It was a close tie between Luc and Quebee for me, but I went with Quebee mostly because I liked the whole "Bard"/support character that we really don't have.
Sooo many magics +_+
ChaosWind
01-25-2011 12:42 AM
Luc got my vote n it even showed good detail as to how it would look....i mean who doesnt want a panda n Pheniox job hahaha.....
Class:Pheniox was awsome too bad it was female but still awsome
i thought about Quebee but its going in more magic type. this would be much better as a option of 4th job to priest. still awsome XD
Sidero
01-25-2011 03:16 AM
Very creative minds here ;D (although no different types neither giraffe char XD).
I like of most of them, but my vote is for Luc to be more detailed and completed.
BTW congrats for every participants! :py60:
Rem
01-25-2011 08:58 AM
Wow this is a cool contest lol, i voted for Luc (:
Esper
01-25-2011 09:54 AM
I love so many of the skills. Must decide...must decide.
yea i know that... but will the chars be available in trickster? or is it just for fun?
Shnao
01-25-2011 03:11 PM
Quote:
Originally Posted by DeathGhost23
(Post 1455914)
yea i know that... but will the chars be available in trickster? or is it just for fun?
No... lol This is just a fan-based contest. We don't actually control the game, y'know.
DeathGhost23
01-25-2011 03:15 PM
ok i was just asking XD im new here :P
Shiki
01-25-2011 06:58 PM
I like the bird class-- It's what I always dream of when I make magic characters, which all of my characters are.
THEN I SAW PANDA AND PHOENIX.
I really like all of the characters, and how much thought have been put into creating the skills so that they're seemingly canon to the game. I am jealous of all of your creativity. ;-;