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01-09-2011   #1 (permalink)
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Default [English] Jaam's pure AP coon guide!

Raccon pure AP build
Hey guys , a raccoon guide made for someone BR!
I am new here , so depends on the time that i had to play and post this guide for all of you!
So let’s GO!:
First of all , i want to tell that i dont have sure if this guide would be the Best guide for you guys, this depends on you.
Second , i am new here , and BR , so any help , with the guide and with the words , it will be welcome!


Contents:
1-Introduction
2-Build
3-Skills
3.1-Skills 1st job
3.2-Skills 2nd job
3.3-Skills 3th job
3.4-Skill build.
4-Explicative
5-Some skills.

1- Introduction
You are here to find a the right build to your coon. The raccoons have a excellent HP , a good DP, and a good HV tôo. Are very strongs when you incresed AP , very tough when increased HP , and very elusive when increased HV. In my build , i choose AP for 2 reasons: First , I love AP build , and second, I don’t have enough money to buy unique itens.
If you have Money , or find/drop and unique iten , congratulations! This AP build can let you better.If you don’t have Money , don’t worry, because always have another itens that are goods too and you can compound, so get some HV/DP/AP/HP stones and put in your equipment!
Now a explicative about the others types.
Power
AP- It’s your Attack Power
AC- It is your precision for melee attacks and physical attacks.
DX-It is your attack speed. How munch lower , the Best.
Magic
MP- It is the amount of MP that you need to use your skills! It is important , but the raccoons don’t use skills that consumes munch MP!
MA- It is the Magic attack. Servs to Magicians , it is their Magic damage.
MD- It is the Magic defense , rather , defense against Magic attacks.
Sense
WT- It is how munch wheigt you can carry.
DA- Ability of detect things . Good for drilling and compounding.
LK- Your critical rate.
Charm
HP- It is your Healt Points. It is important have a high HP , how lower , more the chances to you die , so always carry potions together with you.
DP-Your defense against Physical attacks.
HV- Your avoidance,for physical attacks , and magic ones too.

2- BUILDS

You have to decide what build you Will choose. And it couldn’t be change after , so choose carefuly.
There are many possibles builds , like:
4114-3124-2134-1234-1324-1414-1144

4114: a build very good , it leaves you with AP , so its good.
Pros: High Damage

High speed attacks
Can kill the enemy easily
Cos: Bad driller
Low criticals.
Low WT.


3124: A very good build , I use it , and recommend!
Pros: A decent damage
Better driller
More criticals
Good WT
Cons: Don’t have munch AC.
Don’t have munch speed.


2134: A reasonable , but it isn’t pure AP , it is not so good.
Pros: Damage reasonable.
Good driller.
More criticals
Munch more WT.
Contras: Don’t have AC
Very low speed.

1144: If you are going to be pure AP , i don't recommend it.
Pros: Munch more critical
Munch more WT
An excellent driller.
Cons: Your attack sucks
Don’t have speed
No AC.


3- SKILLS

You need to know what are this skills , what they do , everything, it isn’t Just follow this guide , and don’t like , i am Just giving some tips! Like a friend of mine Said: “The better skills are those Who you like , not that the people Said you to choose.”
There are many skills that you can learn with Raccoon. But you don’t need to learn all! Here I will show you guys the better skills.

3.1-Skills de 1 job.


-Dodge Master: Master iten: 2x. hula octopus card.
Formula (Base HV + Equip HV) × Multiplier

Level / MP/ Cooldown / Multiplier/ Duration /
1 / 80 / 10 seconds / 1.11 / 60 seconds /
2 / 100 / 10 seconds / 1.13 / 65 seconds /
3 / 120 / 10 seconds / 1.16 / 70 seconds /
4 / 140 / 10 seconds / 1.19 / 75 seconds /
5 / 160 / 10 seconds / 1.22 / 80 seconds /
6 / 180/ 10 seconds / 1.25 / 90 seconds /
7 / 200 / 10 seconds / 1.28 / 95 seconds /
8 / 220 / 10 seconds / 1.31 / 100 seconds /
9 / 240 / 10 seconds / 1.34 / 105 seconds /
10/ 260 / 10 seconds / 1.37 / 110 seconds /
Master/ 300 / 10 seconds / 1.45 / 120 seconds /



Mana Reflector: 2x Nephthys Card.
r = [(HV + 30) ÷ 100] × m
Formula: True Damage = Raw Damage x (1 - r)
True Damage (with Sumo Suit) = Raw Damage × (1 - r) × (1 - s)
Reflect Damage = Raw Damage × r
r (Reduction %) is capped at 80, which can be achieved at 152 HV.
s stands for Sumo Suit.
Notes: Magic damage can be inflicted by Monsters, Dragons and Sheeps skills, and doesn't include damage from equips compounded with elemental attributes.
Mana Reflector must be cast first BEFORE Sumo Suit, for their effects to stack.

Level/ MP/ Cooldown / Modifier (m) / Duration/
1/ 100/ 5 seconds/ 20 / 20 seconds/
2/ 120/ 5 seconds/ 22 / 22 seconds /
3/ 140/ 5 seconds/ 24 / 24 seconds /
4/ 160/ 5 seconds/ 26 / 26 seconds /
5/ 180 / 5 seconds/ 28 / 28 seconds /
6/ 200/ 5 seconds/ 30 / 30 seconds /
7/ 220/ 5 seconds/ 32 / 32 seconds /
8 / 240 / 5 seconds / 34/ 34 seconds /
9 / 260 / 5 seconds / 36 / 36 seconds/
10 / 280 / 5 seconds / 38 / 38 seconds /
Master / 340 / 5 seconds/ 44 / 44 seconds /



-Sturdy Shield : Master iten: 2x turvy card.


Formula(Base DP + Equip DP) x d2
Total DP (com Shield All) = (Base DP + Equip DP) × (d1 + d2)

Notes d1 High % do Shield All.
If Shield All and Sturdy Shield are mastered, total DP bonus equal 52%.

Level/ MP /Cooldown/ Increase % (d2) /Duration/
1 / 100 / 10 seconds / 10 / 40 seconds/
2 / 120 / 10 seconds / 12 / 44 seconds /
3 / 140 / 10 seconds / 14 / 48 seconds /
4 / 160 / 10 seconds / 16 / 52 seconds /
5 / 180 / 10 seconds / 18 / 56 seconds /
6 / 200 / 10 seconds / 20 / 60 seconds /
7 / 220 / 10 seconds / 22 / 64 seconds /
8 / 240 / 10 seconds / 24 / 68 seconds /
9 / 260 / 10 seconds / 26 / 72 seconds /
10/ 280 / 10 seconds / 28 / 76 seconds /
Master/ 320 / 10 seconds / 34 / 90 seconds /


-Skunk Punch: Master iten: 2x koom card.


Notas : When you hit the oponent with sucess , the oponent cant move.Higher the level of this skill , more the success rate.


Level/ MP /Cooldown /Duration /
1 / 120 / 5 seconds/ 2 seconds /
2 / 130 / 5 seconds / 3 seconds /
3 / 140 / 5 seconds / 4 seconds /
4 / 150 / 5 seconds / 5 seconds /
5 / 160 / 5 seconds / 6 seconds /
6 / 170 / 5 seconds / 7 seconds /
7 / 180 / 5 seconds / 8 seconds /
8 / 190 / 5 seconds / 9 seconds /
9 / 200 / 5 seconds / 10 seconds /
10 / 210 / 5 seconds / 11 seconds /
Master/ 240 / 5 seconds / 12 seconds/



-Physical Training: Mater iten: 2x mimic card.

Formula (3000 x Modifier) ÷ 100

Level /HP Increase /Status Level Conversion (Modifier)
1 / 500 / 16.7/
2 / 600 / 20.0 /
3 / 710 / 23.7 /
4 / 830 / 27.7 /
5 / 960 / 32.0 /
6 / 1100 / 36.7 /
7 / 1250 / 41.7 /
8 / 1410 / 47.0 /
9 / 1580 / 52.7 /
10 / 1760 / 58.7 /
Master/ 2360/ 78.7 /





3.2- 2 job Skills


-Card Strike: Master iten: 2x ironclad turtle card.

Formula (AP + HV × 8) × m

Level / MP / Cooldown /Attack Power/ Mag. Ratio (m) /
1 / 100 / 3.2 seconds/ 307% / 2.05/
2 / 105 / 3.2 seconds / 315% / 2.10 /
3 / 110 / 3.2 seconds / 322% / 2.15 /
4 / 115 / 3.2 seconds / 330% / 2.20 /
5 / 120 / 3.2 seconds / 337% / 2.25 /
6 / 125 / 3.2 seconds / 345% / 2.30 /
7 / 130 / 3.2 seconds / 352% / 2.35/
8 / 135 / 3.2 seconds / 360% / 2.40 /
9 / 140 / 3.2 seconds / 367% / 2.45 /
10 / 145 / 3.2 seconds / 375% / 2.50 /
Master/ 160 / 3.2 seconds / 397%/ 2.65 /

-Super Hips: Habilidade passive.
Formula: Enemy Lvl = Your Level + 99 (can be incorrect)
Notes: Dodge master have to be used to it works.

Impelling Rage: Master Iten:
Formula: Current HP × Modifier Pattern
Notes: Modifier Pattern = 0.25/0.35/0.45/.../1.25/1.35/1.45
Damage is dependent on distance the target/s traveled when pushed.
When targets meet obstacles while being pushed, damage is reduced.
Level / MP / Cooldown / Pushing distance/ Attack %/
1 / 180 / 6 seconds / 100 / 260% /
2 / 195 / 6 seconds / 108 / 280% /
3 / 210 / 6 seconds / 116 / 300% /
4 / 225 / 6 seconds / 124 / 320% /
5 / 240 / 6 seconds / 132 / 340% /
6 / 255 / 6 seconds / 140 / 360% /
7 / 270 / 6 seconds / 148 / 380% /
8 / 285 / 6 seconds / 156 / 400% /
9 / 300 / 6 seconds / 164 / 420% /
10/ 315 / 6 seconds / 172 / 440% /
Master/ 360/ 6 seconds / 196 / 500% /

-One Pair: Master iten: 10x trump.
Formula (AP + HV × 8) × m

Level / MP / Cooldown /Attack Power /Mag. Ratio (m) /
1 / 140 / 10 seconds / 330% / 2.2 /
2 / 150 / 9.5 seconds / 360% / 2.4 /
3 / 160 / 9.0 seconds / 390% / 2.6 /
4 / 170 / 8.5 seconds / 420% / 2.8 /
5 / 180 / 8.0 seconds / 450% / 3.0 /
6 / 190 / 7.5 seconds / 480% / 3.3 /
7 / 200 / 7.0 seconds / 510% / 3.5 /
8 / 210 / 6.5 seconds / 540% / 3.7 /
9 / 220 / 6.0 seconds / 570% / 3.9 /
10 / 230 / 5.5 seconds / 600% / 4.1 /
Master /260 / 4.0 seconds / 690% / 4.6 /



3.3-Skills de 3 job.


Wow , congratulations , you reach the 3th JOB! =3


Power Charging: Master iten: 6x Tooth flower Card.

Formula: Current HP x Modifier Pattern
Modifier Pattern = 0.3299/0.4619/0.5939/0.7259/0.8579/0.9899/1.1219/1.2539/1.3859/1.5179/1.6499/ 1.7819/1.9139/2.0459/2.1779
Notes: Damage is also dependent on the distance traveled by target when pushed.
Obstacles reduce damage.
Acquired from Card Pack Ansur.

Level / MP / Attack %/ Pushing Distance/ Cooldown /
1 / 240 / 300% / 120/ 10 seconds /
2 / 280 / 330% / 130 / 10 seconds /
3 / 320 / 360% / 140 / 10 seconds /
4 / 360 / 390% / 150 / 10 seconds /
5 / 400 / 420% / 160 / 10 seconds /
6 / 440 / 450% / 170 / 10 seconds /
7 / 480 / 480% / 180 / 10 seconds /
8 / 520 / 510% / 190 / 10 seconds /
9 / 560 / 540% / 200 / 10 seconds /
10/ 600 / 570% / 210 / 10 seconds/
Master/ 720/ 660% / 240/ 10 seconds /



-Full House: Master iten: 5x slug G card

Formula: Success: [AP + (HV + LK) × 8] × m
Fail: (Full House Damage - DP ) × m ÷ 5

Level /MP /Attack % /Mag. Ratio (m) /Cooldown
1 / 260 / 320%/ 1.6 / 6 seconds/
2 / 280 / 360% / 1.8 / 6 seconds /
3 / 300 / 400% / 2.0 / 6 seconds /
4 / 320 / 440% / 2.2 / 6 seconds /
5 / 340 / 480% / 2.4 / 6 seconds /
6 / 360 / 520% / 2.6 / 5 seconds /
7 / 380 / 560% / 2.8 / 5 seconds /
8 / 400 / 600% / 3.0 / 5 seconds /
9 / 420 / 640% / 3.2 / 5 seconds /
10 / 440 / 680% / 3.4 / 5 seconds /
Master/ 500/ 800% / 4.0/ 4 seconds /


3.4-Skill build:

*Tm lv 10:Learn Dodge Master ( 9 points left)
*Tm lv 15: Dodge Master lv 6 ( 9 points left)
*Tm lv 25: Dodge Master lv 10 ( 15 points left)
*Tm lv 30: Learn Sturdy Shield and lv up 10 ( 9 points left)
*Tm lv 40:Learn Skunk Pounch ( 16 points left)
*Tm lv 41: Learn and Master Card Strike (3 points left)
*Tm lv 45:Learn Physical Training (4 points left)
*Tm lv 50:Skunk Pounch lv 10
*Tm lv 55:Learn Super Hips
*Tm lv 66: Master Physical Training
*Tm lv 68:Master Dodge Master
*Tm lv 70: Master Sturdy Shield
*Tm lv 72:Learn Mana reflector
*Tm lv 83: Master Mana Reflector
*Tm lv 86:Master Skunk Pounch
*Tm lv 100: Learn Impellig Rage and lv up 10(1point left)
*Tm lv 102: Master Impelling Rage
*Tm lv 125:Learn and Master One Pair (8 points left)
*Tm lv 135:Learn and Master Power Charging (2 points left)
*Tm lv 150: Learn and Master Full House (1 point left)

~~After that , you can learn any skill you want to! Congratulations! =3 ~~

4- Explicative

So , as you saw , the raccoon is very strong with the right build , and powerfull with the right skills.Like I said earlier , just follow it if you like it ! So , this is all guys! I made this topic in portugese , but i translate to all of you guys can read! This is ALL BYE BYE =3

Last edited by Jaam; 01-28-2011 at 08:44 AM.
 
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01-09-2011   #2 (permalink)
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5- Some skills

Here have another skills , like lady luck , Shield all , wathever , the other skills that are good and strong , for GvG/PvP . It is your choice if you want to learn after or earlier.

Shield All
Learn and Master if you will be a GvG/PvP player

Body Guard
Learn and Master if you will be a GvG/PvP player

Metamorphosis
Learn and Master as your own

Wild Nail
Learn and Master if you have good HV/Metamorphosis

Heavy Hit
Learn and Master if you have Metamorphosis

Summon Card Soldier
Learn and Master if you have Metamorphosis Master

Lady Luck
Learn and Master

Last edited by Jaam; 01-30-2011 at 08:22 AM.
 
01-23-2011   #3 (permalink)
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Quote:
Originally Posted by Jaam
1144: Esse eu não recomendo pra ninguém que queira ser pure AP.
Might want to proof read a little better if you post more in the future. You left some Portuguese in there.
 
01-23-2011   #4 (permalink)
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err.. why is lady luck not in your skill build?
 
01-28-2011   #5 (permalink)
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Guys i fixed what you said , and Ellusionist , the lady luck isn't in my build because i do the basic , but i alreay do a list with all the others skills , not the lv , but some important/good ones. Sorry for anything that was in portuguese , I am brazilian , so I don't know english very well. Thank you guys , if there is anything that anyone can help , please , wrote *-*
 
01-28-2011   #6 (permalink)
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As a charm player, I would say LL is one of the basic, core skills you need to be effective/powerful as a charm type. It's like saying IR is basic/core so you don't need PC.

PC is to LL as IR is to OP.
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01-30-2011   #7 (permalink)
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Quote:
Originally Posted by Kyzuumi
As a charm player, I would say LL is one of the basic, core skills you need to be effective/powerful as a charm type. It's like saying IR is basic/core so you don't need PC.

PC is to LL as IR is to OP.

Kyzuumi , I have been playing trickster for aobut 2 years ,and i create a bunny and follow your guide. I love it , the tetra punch build. Thanks for the coment , I recognize that LL is so important to a build with AP , and I will make more guides , so in a other guide I will pay more attention. Thanks a lot , and sorry for many mistakes or confused things , Because I don't know english very well..
Any more help will be welcome! =3
 
01-30-2011   #8 (permalink)
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erm.. yeah... Lady Luck is one of the basic skill you'd want to get..

anyways...
your guide focuses on Pure AP Gambler rite?

I don't think Full House would be such a good idea to include in the basic skills since once you fail... the recoil damage would hurt you more than a Full House Pure HV.

hope this suggestion helps. :3

oh.. and also... you may want to look into the charm character types of this forum.. you may get ideas from there.

Last edited by Ellusionist; 01-30-2011 at 08:56 PM.
 

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